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Zero Harpuia
Turalyon 514 Turalyon Alliance
1158
|
Posted - 2013.11.14 22:35:00 -
[1] - Quote
To drop a friend a link, KAGEHOSHI has a good bunch of ideas for better skill bonuses.
To cut off trolls, I am aware that until further notice CCP cannot give the suits the bonuses they want to give them. What I am saying is that this should be next on their 'bugfix tour'.
Now that the disclaimers and shameless plugs are out of the way, let me welcome you to my whining.
Now, as a player looking forward to the Combat Rifle as of mid-1.4, I've been abit too focused on the delays and not focused enough on the impact it will have to other elements of gamplay. For example, I was thinking about putting the CR on my Minmatar Assault suit... but then I thought 'why?' The Minmatar Assault suit only gets bonuses to Sidearms. Then I though about slapping it on my Minmatar Logistics, but the 'why?' hit me again. It doesn't get any bonuses over the assault version, and it'll cost me more to fill up the other slots. There will be less mess without a sidearm so I'll learn the weapon faster, but is it worth the extra ISK hemorrhage?
The same problem crops up with the Caldari Assault and the Rail Rifle. Why should I use the RR on the CalAss? At this rate, the only suit that shows any connection to it's race's weapons are the Amarr's, with the Assault getting a bonus to their cooldown for their racial weapons, the Heavy getting bonuses to their seize damage, a weak and useless bonus but still reliant on Amarr weapons, and the Logistics with bonuses to Local Armor Repair Units, emphasizing the Amarr's armor tanking nature.
So my question is this. How many of you are going to bother using coordinated suit/weapon combos? Only the Scrambler and Laser Rifle sets benefit, or the SMG with Minnie Assault... so why bother besides RPing? This needs to be addressed by 1.8 or else tons of people are going to have a fair reason to want a respec.
TLDR: Without weapon specific bonuses on the racial Assault/Heavy suits like we have on EVE ship chassis there is no reason to use any suit with any weapon. If we do not correct the bonuses errors soon (even if they are not changed to fit my way of thinking CCP IS going to change them) then we will have to have respecs.
So ya-know... put this off the back-burner once you're sure vehicles are working.
ECM Equipment
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Chunky Munkey
Amarr Templars Amarr Empire
2158
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Posted - 2013.11.14 23:27:00 -
[2] - Quote
Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers.
No.
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DeadlyAztec11
Gallente Federation
2566
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Posted - 2013.11.14 23:31:00 -
[3] - Quote
No. I like cent rounds in my SMG; don't touch me suit you old sea bass.
Argh...
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1158
|
Posted - 2013.11.14 23:35:00 -
[4] - Quote
Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers.
I'm not saying that there has to be something to force you to play that way. The Amarr weapons, for example, are perfectly usable without the Assault or Heavy's skill bonuses. Using the suit gives you further bonuses to those weapons, but doesn't break them. The other suits have a series of eclectic at best skills. How many times have you taken advantage of larger Sidearm clips? At least the Caldari and Gallente have skills that match up their racial somewhat to their suit, with Gallente getting a discount to PG usage of Hybrids, while Caldari get to jump back into the fray faster with a smaller Shield Recharge frame. The Minmatar one gives no real bonus to combat unless you handicap yourself into using sidearms as your main weaponry.
So, to copy your phrasing. Why on Earth would you be against pairing weapons and suits for actually useful bonuses?
ECM Equipment
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Hecarim Van Hohen
Unkn0wn Killers
245
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Posted - 2013.11.14 23:41:00 -
[5] - Quote
Racial assault suits should give bonuses to the racial weapon like Amarr assault suit does.
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Viktor Hadah Jr
Negative-Impact Cult of War
1052
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Posted - 2013.11.14 23:48:00 -
[6] - Quote
I would love to have a minni assault dropsuit for my AV fit. Protoswarms in prime slot. Proto assault scram pistol in sidearm(With much need ammo boost). f*ck up tanks and infantry in all match.
For the Empire!
Dual tanking is a sin.
Well fuck me I can say fuck in my sig, who knew?
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Daxxis KANNAH
Distinct Covert Initiative
450
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Posted - 2013.11.14 23:55:00 -
[7] - Quote
But the racial has 5 highs which allows you to go 2 Complex DMG plus 1 Complex DMG sidearm along with your 100 rounds SMG or 4 shot per clip Flaylock.
Doesnt seem that bad. |
Chief-Shotty
WASTELAND JUNK REMOVAL
25
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Posted - 2013.11.14 23:55:00 -
[8] - Quote
Yes i agree i think that every assault suit should get a bonus related to the racial weapon tech. Since the Rail and Combat rifle will be introduced soon I don't see a problem with doing this. They perhaps didn't do this at first because if you think about it:
If you were a minnie assault with a bonus to CR but if the CR wasn't out you would get a bonus to a non-existent weapon.
This won't be the case soon and I would think this would change with updates or even hot-fixes if able. The bonus minmatar have with SMG somewhat reflects this concept but now that the CR will be released then it should be changed to perhaps a bonus to clip size of the Combat Rifle?? I not sure what the caldari bonus would be but of course it should be related to the Rail Rifle. Hopefully this will be changed within reasonable time. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1158
|
Posted - 2013.11.14 23:58:00 -
[9] - Quote
Daxxis KANNAH wrote:But the racial has 5 highs which allows you to go 2 Complex DMG plus 1 Complex DMG sidearm along with your 100 rounds SMG or 4 shot per clip Flaylock.
Doesnt seem that bad.
The Minmatar bonus makes it so that you have to use the sidearm religiously to make use of it. How many times have you pulled out your sidearm ingame? And how many times out of that have you needed the full clip? You can only really get use of the Minmatar Assault bonus if you go past the limits of the normal sidearm's clip size... but it would probably have been more efficient to just reload your main weapon by that point.
ECM Equipment
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RedZer0 MK1
The Generals EoN.
100
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Posted - 2013.11.14 23:59:00 -
[10] - Quote
Most of the bonuses are sub par. I wish they would use general bonuses instead to trying to be so specific. I have suggested logis have the CPU/pg reduction bonus as a class. Doesn't force you into a specific piece of equipment, just helps if you run them. I'd be cool with assaults getting larger magazines for light weapons. |
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1159
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Posted - 2013.11.15 00:00:00 -
[11] - Quote
Chief-Shotty wrote:Yes i agree i think that every assault suit should get a bonus related to the racial weapon tech. Since the Rail and Combat rifle will be introduced soon I don't see a problem with doing this. They perhaps didn't do this at first because if you think about it:
If you were a minnie assault with a bonus to CR but if the CR wasn't out you would get a bonus to a non-existent weapon.
This won't be the case soon and I would think this would change with updates or even hot-fixes if able. The bonus minmatar have with SMG somewhat reflects this concept but now that the CR will be released then it should be changed to perhaps a bonus to clip size of the Combat Rifle?? I not sure what the caldari bonus would be but of course it should be related to the Rail Rifle. Hopefully this will be changed within reasonable time.
Minmatar Weapons are as follows
SMG HMG Flaylock Mass Driver (Combat Rifle) Locus Grenade
A bonus to projectile weaonry would effect all of these, three of which have existed for the longest time.
Also, having a bonus for a weapon that doesn't exist didn't stop the Amarr Sentinel bonus, now did it? :3
ECM Equipment
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Garth Mandra
The Southern Legion The Umbra Combine
217
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Posted - 2013.11.15 00:10:00 -
[12] - Quote
I'd like to see all assault suits get a not quite direct damage boost to their racial weapons (laser heat build up, projectile clip size, plasma reload?, rail range?).
And then add in another assault type suit with a generic bonus (shield amount?, shield recharge/delay, armour amount, armour rep, speed, etc). |
mikegunnz
The Solecism of Limitation
647
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Posted - 2013.11.15 00:26:00 -
[13] - Quote
While I understand your complaint, I'd like to direct you to the M209. 100 rounds with this thing deals a world of hurt. |
Oswald Rehnquist
569
|
Posted - 2013.11.15 00:28:00 -
[14] - Quote
Garth Mandra wrote:I'd like to see all assault suits get a not quite direct damage boost to their racial weapons (laser heat build up, projectile clip size, plasma reload?, rail range?).
And then add in another assault type suit with a generic bonus (shield amount?, shield recharge/delay, armour amount, armour rep, speed, etc).
Yes and no,
The Caldari assault should get a reduction to spool up time (all light rail weapons should have spool up time)
The Amarr is good,
The other two are harder to come by, light projectile weapon clip for minmatar might work, not sure for the gallente.
Below 28 dB
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Krom Ganesh
Holdfast Syndicate Amarr Empire
674
|
Posted - 2013.11.15 00:36:00 -
[15] - Quote
Oswald Rehnquist wrote:Garth Mandra wrote:I'd like to see all assault suits get a not quite direct damage boost to their racial weapons (laser heat build up, projectile clip size, plasma reload?, rail range?).
And then add in another assault type suit with a generic bonus (shield amount?, shield recharge/delay, armour amount, armour rep, speed, etc). Yes and no, The Caldari assault should get a reduction to spool up time (all light rail weapons should have spool up time) The Amarr is good, The other two are harder to come by, light projectile weapon clip for minmatar might work, not sure for the gallente.
With just a 0.2 spool up time on the rail rifle, that bonus would be almost useless.
How about a reduction in damage falloff for rail weapons? It would technically be boosting range (fitting for the caldari) but won't actually add any range to the gun.
!
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1159
|
Posted - 2013.11.15 00:36:00 -
[16] - Quote
mikegunnz wrote:While I understand your complaint, I'd like to direct you to the M209. 100 rounds with this thing deals a world of hurt.
That is nice, but wouldn't you rather get more shots for a primary weapon? Or if the bonus I'd prefer (bigger clips on projectile weapons) goes through, it would effect SMGs and the CR. Plus, ask yourself how many times you have to fire past the weapon's natural clip threshold. That tells you how much you depend on the suit bonus. If it isn't that often...
ECM Equipment
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DeadlyAztec11
Gallente Federation
2569
|
Posted - 2013.11.15 00:40:00 -
[17] - Quote
Viktor Hadah Jr wrote:I would love to have a minni assault dropsuit for my AV fit. Proto swarms in prime slot. Proto assault scram pistol in sidearm(With much need ammo boost). f*ck up tanks and infantry in all match.
But besides that, the bonus does suck. That's what I use it for, lol
Madness is the emergency exit. You can just step outside, and close the door on all those dreadful things that happened.
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Oswald Rehnquist
569
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Posted - 2013.11.15 00:47:00 -
[18] - Quote
Krom Ganesh wrote:Oswald Rehnquist wrote: Yes and no,
The Caldari assault should get a reduction to spool up time (all light rail weapons should have spool up time)
The Amarr is good,
The other two are harder to come by, light projectile weapon clip for minmatar might work, not sure for the gallente.
With just a 0.2 spool up time on the rail rifle, that bonus would be almost useless. How about a reduction in damage falloff for rail weapons? It would technically be boosting range (fitting for the caldari) but won't actually add any range to the gun. A reload bonus to plasma weapons seems fitting for the Gallente. An increase to projectile weapon clip capacity seems fitting. Especially since Jagerblitzen said clip capacity was the biggest hinderance to the combat rifle.
I agree with that, but I would increase the spool up time to something like .4 or .5,
Damage fall off is a good a good substitute though
Below 28 dB
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Chunky Munkey
Amarr Templars Amarr Empire
2165
|
Posted - 2013.11.15 02:05:00 -
[19] - Quote
Zero Harpuia wrote:Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. I'm not saying that there has to be something to force you to play that way. The Amarr weapons, for example, are perfectly usable without the Assault or Heavy's skill bonuses. Using the suit gives you further bonuses to those weapons, but doesn't break them. The other suits have a series of eclectic at best skills. How many times have you taken advantage of larger Sidearm clips? At least the Caldari and Gallente have skills that match up their racial somewhat to their suit, with Gallente getting a discount to PG usage of Hybrids, while Caldari get to jump back into the fray faster with a smaller Shield Recharge frame. The Minmatar one gives no real bonus to combat unless you handicap yourself into using sidearms as your main weaponry. So, to copy your phrasing. Why on Earth would you be against pairing weapons and suits for actually useful bonuses?
To start, I answered that final question in my first response.
Of course the weapons are viable outside the suits that boost their performance. That's not the issue. The issue is giving someone a bonus that they can't use just because they didn't want to play the way someone else told them to.
The shield bonus for Caldari is great because they already have excellent shield stats, and anyone picking that suit does so for that reason. Similarly the sidearm bonus is effective because not only does nearly everybody field a sidearm, but because the Minmatar suit is the most likely to be in the kind of CQC battles where a reload can cost you your life.
These are versatile bonuses. They apply whether you're running with a sniper or a mass driver or anything in between. A great example is Taz 666. He has his swarm launcher maxed out, and his SMG is viable as a primary. He hasn't abided by some pre-conceived notion of what his suit should have equipped, rather he has found a way to make the suit's bonus perfectly compliment his playstyle.
Now think about those Gallente who run a scrambler rifle. It's an amazing setup to behold, but because it doesn't fit into the racial purity you want to establish, the setup gets nothing. In fact it gets worse than nothing. It loses out on a bonus for not playing the game the way you wanted it to.
I think this idea undermines one of the core concepts of Dust.
No.
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Luk Manag
of Terror TRE GAFFEL
165
|
Posted - 2013.11.15 02:05:00 -
[20] - Quote
I run Caldari Assault with dual SMGs and I would get a lot of use from a sidearm clip bonus. It's not easy to skill into another assault suit (SP sink), and I may not need to with the ACRs coming soon. I will still train up Minmatar Assault some day for that ideal AV +SMG build, but it might be a waste of time if the bonuses get reshuffled again. I lost my reload bonus, which was weak, and it was replaced with an even weaker shield bonus. You might lose your sidearm bonus and get a minor armor buff or something, so be careful what you ask for.
There will be bullets. ACR+SMG
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Cosgar
ParagonX
7784
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Posted - 2013.11.15 02:10:00 -
[21] - Quote
Zero Harpuia wrote:mikegunnz wrote:While I understand your complaint, I'd like to direct you to the M209. 100 rounds with this thing deals a world of hurt. That is nice, but wouldn't you rather get more shots for a primary weapon? Or if the bonus I'd prefer (bigger clips on projectile weapons) goes through, it would effect SMGs and the CR. Plus, ask yourself how many times you have to fire past the weapon's natural clip threshold. That tells you how much you depend on the suit bonus. If it isn't that often... There's other sidearms, and more coming as well like the Magsec SMG and Ion Pistol. If the bonus affected total clip size for ScR Pistols instead of base clip size, it could very well be one of the best assault racial bonuses in the game.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1160
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Posted - 2013.11.15 04:06:00 -
[22] - Quote
Chunky Munkey wrote:Zero Harpuia wrote:Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. I'm not saying that there has to be something to force you to play that way. The Amarr weapons, for example, are perfectly usable without the Assault or Heavy's skill bonuses. Using the suit gives you further bonuses to those weapons, but doesn't break them. The other suits have a series of eclectic at best skills. How many times have you taken advantage of larger Sidearm clips? At least the Caldari and Gallente have skills that match up their racial somewhat to their suit, with Gallente getting a discount to PG usage of Hybrids, while Caldari get to jump back into the fray faster with a smaller Shield Recharge frame. The Minmatar one gives no real bonus to combat unless you handicap yourself into using sidearms as your main weaponry. So, to copy your phrasing. Why on Earth would you be against pairing weapons and suits for actually useful bonuses? To start, I answered that final question in my first response. Of course the weapons are viable outside the suits that boost their performance. That's not the issue. The issue is giving someone a bonus that they can't use just because they didn't want to play the way someone else told them to. The shield bonus for Caldari is great because they already have excellent shield stats, and anyone picking that suit does so for that reason. Similarly the sidearm bonus is effective because not only does nearly everybody field a sidearm, but because the Minmatar suit is the most likely to be in the kind of CQC battles where a reload can cost you your life. These are versatile bonuses. They apply whether you're running with a sniper or a mass driver or anything in between. A great example is Taz 666. He has his swarm launcher maxed out, and his SMG is viable as a primary. He hasn't abided by some pre-conceived notion of what his suit should have equipped, rather he has found a way to make the suit's bonus perfectly compliment his playstyle. Now think about those Gallente who run a scrambler rifle. It's an amazing setup to behold, but because it doesn't fit into the racial purity you want to establish, the setup gets nothing. In fact it gets worse than nothing. It loses out on a bonus for not playing the game the way you wanted it to. I think this idea undermines one of the core concepts of Dust.
Your speech is nice, but you're simply misunderstanding something.
DUST is about 'customization' as is EVE, but there are obviously better fits here or there, and each ship has bonuses for its equipment. All the bonuses we have in DUST are placeholders. Whether you like them or not, most of them are changing once they fix some bug in the code that prevents them from doing so. Your whole 'We should be able to make whatever we want' schtick is valid, but it is just as valid as my 'Suits should have bonuses towards their racial attributes.
Secondly, you're little 'racial purity' line is laughable. Gals with ScRs already exist, and they're already missing out on the Amarr Assault bonus. Are you implying that you don't want the Amarr Assault to have that bonus, or that I am wrong for liking it? It makes sense for the suits to be better with their races guns. The suits were designed to use them. Ignoring that just to cry foul over what damage this would do to 'customization' is fruitless and uneducated. Should I ask CCP to remove all the racial turret and tanking bonuses off of EVE ships because it promotes using that race's turrets above all others? Should we ask them to remove the Amarr Assault's bonus because it promotes the use of Amarr weaponry on an Amarr suit?
One symptom of this is the Logistics 'problem. The whole reason Logistics suits are such proficient killers is due to the lack of decent racial bonuses. If the only thing deciding how good a suit is is it's fitting, why not pick the suit with the biggest and best slot assignment? You even get equipment slots on the side!
The core concept of DUST is EVE on foot. Stop defending useless bonuses for no other reason than preventing good bonuses from effecting suit builds. It would be laughable if I couldn't tell you weren't serious. Especially thanks to that Scrambler Rifle line. Now it's just sad.
ECM Equipment
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
293
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Posted - 2013.11.15 04:12:00 -
[23] - Quote
Oswald Rehnquist wrote:Krom Ganesh wrote:Oswald Rehnquist wrote: Yes and no,
The Caldari assault should get a reduction to spool up time (all light rail weapons should have spool up time)
The Amarr is good,
The other two are harder to come by, light projectile weapon clip for minmatar might work, not sure for the gallente.
With just a 0.2 spool up time on the rail rifle, that bonus would be almost useless. How about a reduction in damage falloff for rail weapons? It would technically be boosting range (fitting for the caldari) but won't actually add any range to the gun. A reload bonus to plasma weapons seems fitting for the Gallente. An increase to projectile weapon clip capacity seems fitting. Especially since Jagerblitzen said clip capacity was the biggest hinderance to the combat rifle. I agree with that, but I would increase the spool up time to something like .4 or .5, Damage fall off is a good a good substitute though
Good thoughts on this, guys.
I would be ok with the spool up time as is but the bonus should offset either ammo capacity or the significant recoil the Devs indicated the rail rifle currently has.
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1160
|
Posted - 2013.11.15 04:13:00 -
[24] - Quote
Cosgar wrote:Zero Harpuia wrote:mikegunnz wrote:While I understand your complaint, I'd like to direct you to the M209. 100 rounds with this thing deals a world of hurt. That is nice, but wouldn't you rather get more shots for a primary weapon? Or if the bonus I'd prefer (bigger clips on projectile weapons) goes through, it would effect SMGs and the CR. Plus, ask yourself how many times you have to fire past the weapon's natural clip threshold. That tells you how much you depend on the suit bonus. If it isn't that often... There's other sidearms, and more coming as well like the Magsec SMG and Ion Pistol. If the bonus affected total clip size for ScR Pistols instead of base clip size, it could very well be one of the best assault racial bonuses in the game.
There are other sidearms, but none get as much out of the bonus as the SMG does. Furthermore, using sidearms as opposed to Light weapons as your main weapon may be viable enough a playstyle, but it isn't nearly as proficient. Sidearms are supposed to be the weapon you switch to when reloading would take too long. Having to use the Sidearm until it's clip dies to get the any use out of your suit is quite counter-intuitive.
ECM Equipment
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low genius
The Sound Of Freedom Renegade Alliance
878
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Posted - 2013.11.15 04:14:00 -
[25] - Quote
craziest title to a thread ever. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1160
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Posted - 2013.11.15 04:16:00 -
[26] - Quote
low genius wrote:craziest title to a thread ever.
Didn't feel like gussying it up as some huge problem that everyone hates. Just stated the truth. Although the whole bonuses thing will be something that effects everyone eventually, as long as CCP holds on the no-respec thing.
ECM Equipment
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low genius
The Sound Of Freedom Renegade Alliance
879
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Posted - 2013.11.15 04:46:00 -
[27] - Quote
Zero Harpuia wrote:low genius wrote:craziest title to a thread ever. Didn't feel like gussying it up as some huge problem that everyone hates. Just stated the truth. Although the whole bonuses thing will be something that effects everyone eventually, as long as CCP holds on the no-respec thing.
how could having 100 round clip on an smg be anything but good? it also makes the scrambler pistol so much tougher.
seems like a great bonus. |
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1708
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Posted - 2013.11.15 04:47:00 -
[28] - Quote
ITT- people who need to use their side arms more. Pistols and SMGs will eat your silly little ARs alive indoors friends.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
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Chunky Munkey
Amarr Templars Amarr Empire
2172
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Posted - 2013.11.15 13:21:00 -
[29] - Quote
Zero Harpuia wrote:[quote=Chunky Munkey]
1. Your speech is nice, but you're simply misunderstanding something.
DUST is about 'customization' as is EVE, but there are obviously better fits here or there, and each ship has bonuses for its equipment. All the bonuses we have in DUST are placeholders. Whether you like them or not, most of them are changing once they fix some bug in the code that prevents them from doing so. Your whole 'We should be able to make whatever we want' schtick is valid, but it is just as valid as my 'Suits should have bonuses towards their racial attributes.
2. Secondly, you're little 'racial purity' line is laughable. Gals with ScRs already exist, and they're already missing out on the Amarr Assault bonus. Are you implying that you don't want the Amarr Assault to have that bonus, or that I am wrong for liking it? It makes sense for the suits to be better with their races guns. The suits were designed to use them. Ignoring that just to cry foul over what damage this would do to 'customization' is fruitless and uneducated.
3. Should I ask CCP to remove all the racial turret and tanking bonuses off of EVE ships because it promotes using that race's turrets above all others? Should we ask them to remove the Amarr Assault's bonus because it promotes the use of Amarr weaponry on an Amarr suit?
4. One symptom of this is the Logistics 'problem. The whole reason Logistics suits are such proficient killers is due to the lack of decent racial bonuses. If the only thing deciding how good a suit is is it's fitting, why not pick the suit with the biggest and best slot assignment? You even get equipment slots on the side!
5. The core concept of DUST is EVE on foot. Stop defending useless bonuses for no other reason than preventing good bonuses from effecting suit builds. It would be laughable if I couldn't tell you weren't serious. Especially thanks to that Scrambler Rifle line. Now it's just sad.
I've numbered your arguments to make this easier.
1. Saying "CCP have done it before, therefore they should do it again." Is not an argument in favour of anything.
2. Yes Gals with ScRs already exist. That's my point. You want to penalise people for picking the weapon they want and the suit they want. Those GalScRs are all logis from what I've seen, because the Assault forces them to use weapons they don't want.
3. This isn't EVE. No matter how much you want it to be.
4. Your idea would only exacerbate this problem. A person will pick a suit they want, but will see that the assault version tells them to use a rifle they don't. So what will they do? They'll choose logistics instead, to get a similar suit with more versatility and perhaps even a bonus they can use.
5. This is classic projection: I'm not defending useless bonuses, you are. All Caldari Assaults benefit from their bonus. All Minmatar Assaults benefit from theirs. You're the one defending bonuses that will be unusable by a large portion of the community.
I'm calling for suit bonuses that play to the strengths of the suits. Freeing it up to the player how to best utilise them. You're calling for AR 514 to be expanded upon, and rolled out universally.
No.
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Chunky Munkey
Amarr Templars Amarr Empire
2172
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Posted - 2013.11.15 13:23:00 -
[30] - Quote
low genius wrote:craziest title to a thread ever.
May as well have said he's dissatisfied with bacon.
No.
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