Pages: 1 [2] 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1162
|
Posted - 2013.11.15 16:54:00 -
[31] - Quote
Cyrius Li-Moody wrote:ITT- people who need to use their side arms more. Pistols and SMGs will eat your silly little ARs alive indoors friends.
I understand that you have become very good at the use of sidearms, but you must admit that it is not the most efficient playstyle.
ECM Equipment
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7087
|
Posted - 2013.11.15 16:57:00 -
[32] - Quote
Assault suits should indeed have bonuses to their race's weaponry.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Vespasian Andendare
Subsonic Synthesis RISE of LEGION
546
|
Posted - 2013.11.15 17:08:00 -
[33] - Quote
Zero Harpuia wrote:I am aware that until further notice CCP cannot give the suits the bonuses they want to give them. What I am saying is that this should be next on their 'bugfix tour'. You know, this is actually a very good point. For all those light-on-content patches we've been getting as of late, 1.5 and 1.6, for examples, changing the suit bonuses would have been an EXCELLENT "filler" for these patches that would have had a tremendously positive impact in the game. Changes like having a Gallente assault suit NOT have a bonus related to shields would go far in satiating the players' desires for a more racially-reflective game.
In fact, if we are to have future light-on-content patches in 1.8 and beyond (nothing confirmed, just speculating), then adjusting racial suit bonuses is one of those things that can be done where there doesn't need to be shiny new things but still has a very real effect and impact on the game.
>> Play Dust 514 FREE! Sign up for exclusive gear today! <<
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1162
|
Posted - 2013.11.15 17:13:00 -
[34] - Quote
Chunky Munkey wrote:
I've numbered your arguments to make this easier.
1. Saying "CCP have done it before, therefore they should do it again." Is not an argument in favour of anything.
2. Yes Gals with ScRs already exist. That's my point. You want to penalise people for picking the weapon they want and the suit they want. Those GalScRs are all logis from what I've seen, because the Assault forces them to use weapons they don't want.
3. This isn't EVE. No matter how much you want it to be.
4. Your idea would only exacerbate this problem. A person will pick a suit they want, but will see that the assault version tells them to use a rifle they don't. So what will they do? They'll choose logistics instead, to get a similar suit with more versatility and perhaps even a bonus they can use.
5. This is classic projection: I'm not defending useless bonuses, you are. All Caldari Assaults benefit from their bonus. All Minmatar Assaults benefit from theirs. You're the one defending bonuses that will be unusable by a large portion of the community.
I'm calling for suit bonuses that play to the strengths of the suits. Freeing it up to the player how to best utilise them. You're calling for AR 514 to be expanded upon, and rolled out universally.
So what do you think the bonuses should be then?
The Amarr already has this kind of bonus, and your little GalLogi examples are missing out on it and doing fine, so what's the problem? Also, to counter this numbering...
1. This is DUST. It is supposed to be EVE: the FPS, not CoD or BF. In EVE you have perfect customization, but your hull chooses a few bonuses for you which steer your choices. If you like projectile weapons but you are bound and determined to use Gallente gear then it is your own fault for missing out on the bonuses, not the fault of the game designers or those who do combine Minmatar tech for best efficiency.
2. So they don't already penalize themselves on not being an Amarr Assault? The Assault suits need the kind of bonus the Amarr has to make themselves the better killers, like combat ships in EVE have bonuses to combat roles. The Logistics need bonuses to Logistics roles, but they can't yet so they have more fitting. Once they fix the Assault's bonuses, they will have also fixed the underlying problems to give the Logis theirs.
3. This isn't EVE, but it is New Eden. You have to use attributes from the original product to make it stick out as such. we already have tons of pure shooters, and several of them are coming out with a new iteration about now. We need to have these kinds of things to differentiate DUST, and to make it make sense in the context of New Eden.
4. You have this backwards. A person will look at the bonuses if the suits to see what suit caters to their playstyle. If they choose a suit just because of what it looks like with no heed to the suit's built in characteristics, they deserve to get screwed over. AS for the Logistics thing, see 2.
5. You are defending stupid and pointless bonuses. CCP themselves have said that most of the bonuses we have are filler trash that they have put in place until they fix some underlying issue or other. Also, many of these bonuses make no sense. Gallente get a bonus that works for Caldari weapons, Minmatar have a bonus that works for Amarr, and soon Caldari, weapons, Gallente have a bonus to shields for Armok's sake! These bonuses make no sense in the confines of New Eden lore, and can and WILL be replaced by much better ones SOONtm. If I am mad for thinking that CCP will replace them with useful ones that reflect the EVE bonuses, then I am mad.
6. You are calling for the bonuses to stay the same, as you have not offered any others to be thought of. You are accusing me of wanting 'AR514' to be expanded upon, foolishly ignoring every other weapon that falls under the purview of 'racial.'
Minmatar HMG Combat Rifle Mass Driver SMG Flaylock Pistol Minmatar Knife (SOONtm) Locus Grenade Repair Tool
ALL of these are candidates for getting bonuses on Minmatar suits. One Logi, one Heavy, One Scout, and four Assault items. This is not an expansion of AR514. If you honestly thought that, try to reconsider your standing.
ECM Equipment
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1162
|
Posted - 2013.11.15 17:16:00 -
[35] - Quote
Vespasian Andendare wrote:Zero Harpuia wrote:I am aware that until further notice CCP cannot give the suits the bonuses they want to give them. What I am saying is that this should be next on their 'bugfix tour'. You know, this is actually a very good point. For all those light-on-content patches we've been getting as of late, 1.5 and 1.6, for examples, changing the suit bonuses would have been an EXCELLENT "filler" for these patches that would have had a tremendously positive impact in the game. Changes like having a Gallente assault suit NOT have a bonus related to shields would go far in satiating the players' desires for a more racially-reflective game. In fact, if we are to have future light-on-content patches in 1.8 and beyond (nothing confirmed, just speculating), then adjusting racial suit bonuses is one of those things that can be done where there doesn't need to be shiny new things but still has a very real effect and impact on the game.
A number of effects could include:
Assaults being better at assaulting. Logistics being better at healing. Heavy being better at tanking. Scouts being better at scouting. HAVs being better at not exploding. Mass crys for respec.
Pretty good overall.
ECM Equipment
|
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7089
|
Posted - 2013.11.15 17:19:00 -
[36] - Quote
OOOOOOOOOH! I have the little square thing on my avatar picture on my last post, and I still have no damn clue what the hell it means.
EDIT: and its gone.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
|
Cyrius Li-Moody
The New Age Outlaws WINMATAR.
1711
|
Posted - 2013.11.15 17:19:00 -
[37] - Quote
Zero Harpuia wrote:Cyrius Li-Moody wrote:ITT- people who need to use their side arms more. Pistols and SMGs will eat your silly little ARs alive indoors friends. I understand that you have become very good at the use of sidearms, but you must admit that it is not the most efficient playstyle.
The Min Assault is suited for flanking in for CQC just as the bonus suggests. Side arms beat just about any light weapon in CQC. It's a tankier scout. I also run scout mk.0 which has a very specific bonus to, again, a side arm. Minnie's are CQC. They're not meant to excel in long range engagements.
In my opinion the bonus allows you make weapons like the scrambler pistol into a more viable main, the SMG into a baby HMG, and the flaylock... well, the flaylock sucks but if it didn't it would make it great as well. Just because the bonus does not make a light weapon better doesn't make it useless. It increases your overall potential damage output before having to reload. That is an offensive skill that no other suit has. It gives you a massive advantage offensively within 15 to 20m. ESPECIALLY with high alpha side arms like the scrambler pistol and the flaylock.
While the Amarr suit's complement their specific weaponry which I'm sure is nice I am quite happy with my bonus and would be very displeased if it changed.
Youtuber. Your friendly neighborhood whiskey-fueled merc.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1164
|
Posted - 2013.11.15 17:22:00 -
[38] - Quote
Cyrius Li-Moody wrote:Zero Harpuia wrote:Cyrius Li-Moody wrote:ITT- people who need to use their side arms more. Pistols and SMGs will eat your silly little ARs alive indoors friends. I understand that you have become very good at the use of sidearms, but you must admit that it is not the most efficient playstyle. The Min Assault is suited for flanking in for CQC just as the bonus suggests. Side arms beat just about any light weapon in CQC. It's a tankier scout. I also run scout mk.0 which has a very specific bonus to, again, a side arm. Minnie's are CQC. They're not meant to excel in long range engagements. In my opinion the bonus allows you make weapons like the scrambler pistol into a more viable main, the SMG into a baby HMG, and the flaylock... well, the flaylock sucks but if it didn't it would make it great as well. Just because the bonus does not make a light weapon better doesn't make it useless. It increases your overall potential damage output before having to reload. That is an offensive skill that no other suit has. It gives you a massive advantage offensively within 15 to 20m. While the Amarr suit's complement their specific weaponry which I'm sure is nice I am quite happy with my bonus and would be very displeased if it changed.
Yes, but I am not suggesting the removal of sidearms from bonuses. I am suggesting a RACIAL BONUS. Use the SMG or Flaylock on the Minmatar suit, it still gets a bonus. Use the Scrambler Pistol on the Amarr Suit, it will get a bonus. We don't need one suit to get a bonus to all sidearms, we need each suit to focus on its own weaponry.
ECM Equipment
|
Big Popa Smurff
Ancient Exiles.
900
|
Posted - 2013.11.15 17:22:00 -
[39] - Quote
Best fit ever on the Minmatar Assault is with a Wolfman pistol and sidearm damage mods.
Original AFK Hunter
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1164
|
Posted - 2013.11.15 17:23:00 -
[40] - Quote
KAGEHOSHI Horned Wolf wrote:OOOOOOOOOH! I have the little square thing on my avatar picture on my last post, and I still have no damn clue what the hell it means.
Top right corner? That's a contact thing. Shows the standing of the contact. If not that, I have no idea.
ECM Equipment
|
|
Tiny Pineapple
Army of 420's Lokun Listamenn
27
|
Posted - 2013.11.15 17:37:00 -
[41] - Quote
Giving each assault suit a bonus to their respective racial weapons would go a long way in defining the assault's role. So long as the bonus isn't a direct increase to damage. While the heavies could have bonuses to extenders and plates. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1165
|
Posted - 2013.11.15 17:38:00 -
[42] - Quote
Tiny Pineapple wrote:Giving each assault suit a bonus to their respective racial weapons would go a long way in defining the assault's role. So long as the bonus isn't a direct increase to damage. While the heavies could have bonuses to extenders and plates.
Exactly what I had in mind. Thank you for getting it, here's a space cookie. It has walnuts so you can't take it off planet.
ECM Equipment
|
Cat Merc
Ahrendee Mercenaries EoN.
4430
|
Posted - 2013.11.15 17:42:00 -
[43] - Quote
Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. Forced is a harsh word. My friend uses an SCR with a Gal Logi, and to extreme effect. But the Amarr Assault elevates it further.
Oculus Felis Semper Vigilant
Beta Vet
Level 4 Forum Warrior
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1165
|
Posted - 2013.11.15 17:44:00 -
[44] - Quote
Cat Merc wrote:Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. Forced is a harsh word. My friend uses an SCR with a Gal Logi, and to extreme effect. But the Amarr Assault elevates it further.
Thank you, a walnut space cookie for you. I swear he just wants to be argumentative.
ECM Equipment
|
Vin Mora
Sanguis Defense Syndicate
253
|
Posted - 2013.11.15 18:00:00 -
[45] - Quote
Have you never run Assault SMG and Reg SMG on a Minmatar Assault before?
I have twice gone 24 and 4, with 16 assists. When the Magsec comes out that makes the even better.
The bonus is fantastic and very unique.
Also, people seem not to realize that the Gal Assault will be the best suit to run RR on as they are hybrid weapons. Same with the Magsec. And AR/Magsec or RR/Magsec on a Gal Assault will leave them with tons of CPU/PG for tank or damage mods.
Sanguis Defense Syndicate: Recruitment now open for players of all skill levels
|
Sgt Kirk
SyNergy Gaming EoN.
2820
|
Posted - 2013.11.15 18:04:00 -
[46] - Quote
The Gallente Suits always have the best bonuses.
Except we got screwed on the general assault suit skill but still, Gallente is master race. |
Chunky Munkey
Amarr Templars Amarr Empire
2172
|
Posted - 2013.11.15 18:56:00 -
[47] - Quote
Zero Harpuia wrote: So what do you think the bonuses should be then?
The Amarr already has this kind of bonus, and your little GalLogi examples are missing out on it and doing fine, so what's the problem? Also, to counter this numbering...
1. This is DUST. It is supposed to be EVE: the FPS, not CoD or BF. In EVE you have perfect customization, but your hull chooses a few bonuses for you which steer your choices. If you like projectile weapons but you are bound and determined to use Gallente gear then it is your own fault for missing out on the bonuses, not the fault of the game designers or those who do combine Minmatar tech for best efficiency.
2. So they don't already penalize themselves on not being an Amarr Assault? The Assault suits need the kind of bonus the Amarr has to make themselves the better killers, like combat ships in EVE have bonuses to combat roles. The Logistics need bonuses to Logistics roles, but they can't yet so they have more fitting. Once they fix the Assault's bonuses, they will have also fixed the underlying problems to give the Logis theirs.
3. This isn't EVE, but it is New Eden. You have to use attributes from the original product to make it stick out as such. we already have tons of pure shooters, and several of them are coming out with a new iteration about now. We need to have these kinds of things to differentiate DUST, and to make it make sense in the context of New Eden.
4. You have this backwards. A person will look at the bonuses if the suits to see what suit caters to their playstyle. If they choose a suit just because of what it looks like with no heed to the suit's built in characteristics, they deserve to get screwed over. AS for the Logistics thing, see 2.
5. You are defending stupid and pointless bonuses. CCP themselves have said that most of the bonuses we have are filler trash that they have put in place until they fix some underlying issue or other. Also, many of these bonuses make no sense. Gallente get a bonus that works for Caldari weapons, Minmatar have a bonus that works for Amarr, and soon Caldari, weapons, Gallente have a bonus to shields for Armok's sake! These bonuses make no sense in the confines of New Eden lore, and can and WILL be replaced by much better ones SOONtm. If I am mad for thinking that CCP will replace them with useful ones that reflect the EVE bonuses, then I am mad.
6. You are calling for the bonuses to stay the same, as you have not offered any others to be thought of. You are accusing me of wanting 'AR514' to be expanded upon, foolishly ignoring every other weapon that falls under the purview of 'racial.'
Minmatar HMG Combat Rifle Mass Driver SMG Flaylock Pistol Minmatar Knife (SOONtm) Locus Grenade Repair Tool
ALL of these are candidates for getting bonuses on Minmatar suits. One Logi, one Heavy, One Scout, and four Assault items. This is not an expansion of AR514. If you honestly thought that, try to reconsider your standing.
1. This is classic blame-shifting; "It's not our fault for severely limiting your choices. No, it's your fault for not playing the way we want you to." My only response is F*ck that.
2. The only reason I don't object to the Amarr Assault bonus right now is that it is unique. It is the suit with the weapon bonus. We still have the option to pick an assault suit that doesn't limit oir choices. Making all the suits like this is boring. It goes from being unique to being the same as everything else. How is this an appealing concept?
3. I'm baffled by this. How does encouraging us all to run a smaller variety of setups make us different from other FPSs!?!? There is no question that the kinds of bonuses I am advocating allow greater diversity in the game.
4. Once again I am baffled. This is exactly my point: a person picks a suit they like, and now they have 75% of all weapons placed off-limits. And heaven forbid they suffer for picking a weapon they actually want, because that would serve them right for not playing to the suit's advantages. This only increases the Logissault problem because somebody might want to armour tank, and they might want the Scrambler, but lo, that's not allowed. So they may as well grab the logi since it's going to at least give them more versatility, even if it doesn't give them a direct combat bonus.
5. Well forgive me for questioning CCP's impeccable decision making skills. This is called begging the question; you're complaining that the Minmatar bonus can benefit Amarr weaponry. But your only basis for thinking that is a bad thing is the origin of this whole debate. Incidentally: why are you complaining about a suit's bonus if you're so confident that it's just a placeholder? Do you want them to fix it before they fix it?
6. So unless I say something, you can assume that I believe the opposite? Is that how you approach exchanges like this?
I've already stated that I want suits' bonuses to be tailored to the suits. I hate to break this to you, but not everybody gives a damn about what race the gear they wear is, and one last time: This. Is. Not. Eve. This is not a strategy game, it's an FPS. Gameplay trumps lore. End of story.
How can you complain that suits don't have bonuses to assault when the Minmatar does!? It'serfectly contradictory.
I'm in total agreement that the real problem of the Logissault is that the actual assault suits don't have good enough bonuses. All I'm saying is that your suggestion would reduce the amount of freedom we have in our fittings, it would reduce the diversity that makes combat in this game so much more interesting, and it would do this all in the mame of an adherence to the precedent set by a game that bears nothing more than a cosmetic similarity to the one we're playing.
No.
|
Chunky Munkey
Amarr Templars Amarr Empire
2172
|
Posted - 2013.11.15 19:06:00 -
[48] - Quote
Cat Merc wrote:Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. Forced is a harsh word. My friend uses an SCR with a Gal Logi, and to extreme effect. But the Amarr Assault elevates it further.
If the Gallente Assault didn't encourage you to run certain weapons, wouldn't that PG reduction be great on a Scrambler rifle though?
But that would break the rules. We can't go running the weapoms we actually want!
No.
|
Chunky Munkey
Amarr Templars Amarr Empire
2172
|
Posted - 2013.11.15 19:08:00 -
[49] - Quote
Zero Harpuia wrote:Cat Merc wrote:Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. Forced is a harsh word. My friend uses an SCR with a Gal Logi, and to extreme effect. But the Amarr Assault elevates it further. Thank you, a walnut space cookie for you. I swear he just wants to be argumentative.
Skip the patronising. You want to limit the diversity of a game that tries to encourage it.
No.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1165
|
Posted - 2013.11.15 20:41:00 -
[50] - Quote
Chunky Munkey wrote:Zero Harpuia wrote:Cat Merc wrote:Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. Forced is a harsh word. My friend uses an SCR with a Gal Logi, and to extreme effect. But the Amarr Assault elevates it further. Thank you, a walnut space cookie for you. I swear he just wants to be argumentative. Skip the patronising. You want to limit the diversity of a game that tries to encourage it.
And you aren't doing the exact same thing? What if I want to run a Light weapon on my Minmatar suit? A Minmatar Light weapon? It makes no sense that it gets no bonuses. Its a two way street. Everything you try to appply to my argumnets works just as well to yours.
ECM Equipment
|
|
Boot Booter
Omega Elite Mercs INC.
144
|
Posted - 2013.11.15 20:50:00 -
[51] - Quote
Zero Harpuia wrote:Daxxis KANNAH wrote:But the racial has 5 highs which allows you to go 2 Complex DMG plus 1 Complex DMG sidearm along with your 100 rounds SMG or 4 shot per clip Flaylock.
Doesnt seem that bad. The Minmatar bonus makes it so that you have to use the sidearm religiously to make use of it. How many times have you pulled out your sidearm ingame? And how many times out of that have you needed the full clip? You can only really get use of the Minmatar Assault bonus if you go past the limits of the normal sidearm's clip size... but it would probably have been more efficient to just reload your main weapon by that point.
Considering the fact that I use my SMG as my main weapon... I would say I use my sidearm a lot and empty many 100 round clips into people's faces. |
TechMechMeds
Swamp Marines Kleenex Inc.
1420
|
Posted - 2013.11.15 21:28:00 -
[52] - Quote
Sounds great, racial bonuses for weapons dependant on what suit your using, slight icing on the cake if you rp and would really make fw great as well, once the weapons are all out.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Chunky Munkey
Amarr Templars Amarr Empire
2178
|
Posted - 2013.11.15 22:45:00 -
[53] - Quote
Zero Harpuia wrote:Chunky Munkey wrote:Zero Harpuia wrote:Cat Merc wrote:Chunky Munkey wrote:Why on earth would you want to be forced into pairing weapons with suits just to get the most out of them?
This game lets you create all sorts of ingenious varieties of fits. Finding an interesting way of using a suit's bonus encourages us to be creative. Limiting those bonuses to a specific suit & rifle combo just turns us into generic footsoldiers. Forced is a harsh word. My friend uses an SCR with a Gal Logi, and to extreme effect. But the Amarr Assault elevates it further. Thank you, a walnut space cookie for you. I swear he just wants to be argumentative. Skip the patronising. You want to limit the diversity of a game that tries to encourage it. And you aren't doing the exact same thing? What if I want to run a Light weapon on my Minmatar suit? A Minmatar Light weapon? It makes no sense that it gets no bonuses. Its a two way street. Everything you try to appply to my argumnets works just as well to yours.
If you want to run a light weapon on your Minny Assault, you can. More importantly you can run ANY light weapon, without any worry of inadvertently gimping yourself. As I said before, the nature of the suit is the most likely of the four to utilise a sidearm. As such, the bonus benefits the suit, rather than any particular weapon. Leaving it up to you to find a way to enjoy or capitalise upon it.
This is why people want armour bonuses for the Gallente. Because even without any bonuses, it is thought of as the armour tanking suit, even though personally I think of it as the suit with the low slots. Another reason I'm relatively comfortable with the Amarr Assault bonus is that, as we can see from these forums, the Amarr are the most popular for role-play. So equipping them with Amarr weapons is much more common.
What you want is to implement a rule of role-play-or-else. All assault suits filling the same role, and penalising them when they don't adhere. You cannot say the same for what I am advocating.
No.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1167
|
Posted - 2013.11.15 23:06:00 -
[54] - Quote
Chunky Munkey wrote:
If you want to run a light weapon on your Minny Assault, you can. More importantly you can run ANY light weapon, without any worry of inadvertently gimping yourself. As I said before, the nature of the suit is the most likely of the four to utilise a sidearm. As such, the bonus benefits the suit, rather than any particular weapon. Leaving it up to you to find a way to enjoy or capitalise upon it.
This is why people want armour bonuses for the Gallente. Because even without any bonuses, it is thought of as the armour tanking suit, even though personally I think of it as the suit with the low slots. Another reason I'm relatively comfortable with the Amarr Assault bonus is that, as we can see from these forums, the Amarr are the most popular for role-play. So equipping them with Amarr weapons is much more common.
What you want is to implement a rule of role-play-or-else. All assault suits filling the same role, and penalising them when they don't adhere. You cannot say the same for what I am advocating.
I'm not advocating RPing over all else, I just want the bonuses to be both good AND match up to the New Eden standards. The fact that the Amarr suits do this and are the more ardent RPers is just a happy coincidence. In EVE, if I use a Thrasher (Minmatar Destroyer Hull), it gets a bonus to Projectile Weaponry (Minmatar Guns). This makes sense as both devices are constructed by the Minmatar, and as such would be made to compliment each other. If I use Pulse Lasers, an Amarr weapon system, I don't get any bonuses, but also suffer no penalties. The Amarr Assault Dropsuit fits this model to a T. What I don't understand is why the Minmatar suit gets a bonus to Amarr (and soon Caldari) weaponry. It makes no sense from a lore or design standpoint. Why would the Minmatar specifically design their suits to work with other races weaponry. HOW would they have the design schematics for doing so? Why wouldn't they just boost proficiency in their own fields? None of the other races are going to do it for them.
Also, I want all Assault suits to fill the same role? Well, let's follow that train of logic. All Assault suits should fill the role of Assault as they are in fact named after their role. Giving each a bonus to their weaponry to assist them in assaulting would make sense. If i want to use a Combat Rifle, I will use a Minmatar suit. If I prefer the Rail Rifle I'll use the Caldari suit. If I have a hankering for the Shotgun I'll use the Gallente suit, maybe even the Gallente Scout. If I want to use the HMG, I'll use the Minmatar Heavy. These suits were designed simultaneously with the weapons to maximize a symbiotic relationship between the two. Caldari fight at range so they can choose their battles due to their lower HP, and can hide easily to let it regenerate. Giving them bonuses to the Shields and Rail weapons makes sense. Gallente have more HP and are relatively faster than their peers, so giving them the short ranged high DPS Blasters is a given as they can close the gap better than anyone else. You see where I'm going with this, I hope?
Also, is anyone else irritated that the forums don't take the names of the races as words? All these red lines really tickle my OCD.
ECM Equipment
|
Monkey MAC
killer taxi company General Tso's Alliance
975
|
Posted - 2013.11.15 23:07:00 -
[55] - Quote
Sooo if I play in an amarr suit, I am FORCED to play with either a scrambler or laser rifle, because otherwise it won't be as effective?
Now I understand the lore behind, and eve logistics behind it! But if you were to do it, it would need to be incredibly subtle, enough that you aren't forced to match them!
Now in the amarr example the current bonus works well, it doesn't actually increase mag size, it just allows you to fire for longer periods of time!
So if you are gonna do it, don't over do it. And make it a racial weapon bonus so you have 3 perks a suit!
The pen is mightier than the sword
The gun is mightier than both
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1167
|
Posted - 2013.11.15 23:17:00 -
[56] - Quote
Monkey MAC wrote:Sooo if I play in an amarr suit, I am FORCED to play with either a scrambler or laser rifle, because otherwise it won't be as effective?
Now I understand the lore behind, and eve logistics behind it! But if you were to do it, it would need to be incredibly subtle, enough that you aren't forced to match them!
Now in the amarr example the current bonus works well, it doesn't actually increase mag size, it just allows you to fire for longer periods of time!
So if you are gonna do it, don't over do it. And make it a racial weapon bonus so you have 3 perks a suit!
That's the idea. Nothing to increase the damage output directly, so no Damage increase or RPM increase. Subtle things like increasing shots per clip with Minmatar or the Amarr bonus. They will influence your choices obviously, but that's the point of bonuses. Unless KAGEHOSHI totally rewrote the linked thread, there's a ton of good ideas there. Also, I'd prefer three unique bonuses per suit. Example: In EVE, there was a skill called Destroyers. It gave two bonuses to the four racial Destroyers, derived from its level. No two Destroyers got the same skill bonuses. Similarly, the racial Frigate skills do the same. It makes no sense to just have an 'Assault' bonus. Even less seeing as no two Assault suits even share the same skills beyond 'dropsuits'.
ECM Equipment
|
Monkey MAC
killer taxi company General Tso's Alliance
977
|
Posted - 2013.11.15 23:19:00 -
[57] - Quote
Zero Harpuia wrote:Monkey MAC wrote:Sooo if I play in an amarr suit, I am FORCED to play with either a scrambler or laser rifle, because otherwise it won't be as effective?
Now I understand the lore behind, and eve logistics behind it! But if you were to do it, it would need to be incredibly subtle, enough that you aren't forced to match them!
Now in the amarr example the current bonus works well, it doesn't actually increase mag size, it just allows you to fire for longer periods of time!
So if you are gonna do it, don't over do it. And make it a racial weapon bonus so you have 3 perks a suit!
That's the idea. Nothing to increase the damage output directly, so no Damage increase or RPM increase. Subtle things like increasing shots per clip with Minmatar or the Amarr bonus. They will influence your choices obviously, but that's the point of bonuses. Unless KAGEHOSHI totally rewrote the linked thread, there's a ton of good ideas there. Also, I'd prefer three unique bonuses per suit. Example: In EVE, there was a skill called Destroyers. It gave two bonuses to the four racial Destroyers, derived from its level. No two Destroyers got the same skill bonuses. Similarly, the racial Frigate skills do the same. It makes no sense to just have an 'Assault' bonus. Even less seeing as no two Assault suits even share the same skills beyond 'dropsuits'.
Good just checking! +1
The pen is mightier than the sword
The gun is mightier than both
|
Rowdy Railgunner
Kang Lo Directorate Gallente Federation
156
|
Posted - 2013.11.15 23:21:00 -
[58] - Quote
I feel the Gal assault suit has a nice bonus to it's weapons considering the fitting costs of the duvolle. |
Chunky Munkey
Amarr Templars Amarr Empire
2180
|
Posted - 2013.11.15 23:26:00 -
[59] - Quote
I'm just going to stop replying to you after this Zero. This is not Eve. Just because these are the kinds of bonuses in one game is not good justification for putting them in another. I've been over this three times already. You don't seem to be responding to the points I'm making about the gameplay implications, just repeating the same adherence to an inconsequential pattern.
No.
|
Zero Harpuia
Turalyon 514 Turalyon Alliance
1169
|
Posted - 2013.11.15 23:39:00 -
[60] - Quote
Chunky Munkey wrote:I'm just going to stop replying to you after this Zero. This is not Eve. Just because these are the kinds of bonuses in one game is not good justification for putting them in another. I've been over this three times already. You don't seem to be responding to the points I'm making about the gameplay implications, just repeating the same adherence to an inconsequential pattern.
And I keep telling you that you are doing the same thing. There is no sense behind the current bonuses, and making the best of them is nice but we should strive for getting CCP to fix the problem and get in the bonuses they said they want as soon as possible. In the current setup, one suit is 'Sidearms' and another be 'Amarr Weapons' while a third is 'Gallente and Caldari Weapons'. The racial pattern is showing through alot better and makes more sense. We have a Light slot and a Sidearm slot. CCP has plans for two racial weapons minimum for each slot besides Heavy (that we know of). This allows each suit to have it's two racial Sidearms OR a racial Light and racial Sidearm instead of being pidgeon-holed into just Sidearms, Light slot be damned. Kudos to those like Moody that use their Sidearms as their only weapons. I will not doubt their effectiveness as SMGs are the only weapons I have skilled into fully. But I won't sit here and say that a suit relying on Sidearms isn't gimped from the get-go when compared Amarr, whose bonus makes lower grade racial weapons function like higher grade versions or Gallente, who can use higher grade weapons on lesser suits.
Besides, if we were to profile the suits the Gallente would make the most sense for the general short reach of sidearms anyway.
ECM Equipment
|
|
|
|
|
Pages: 1 [2] 3 :: one page |
First page | Previous page | Next page | Last page |