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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
843
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Posted - 2013.11.13 23:37:00 -
[1] - Quote
Can you make the new rifles the new default weapons on the starter fits for the non Gallente players? I think if we want the 4 rifles to have a balance we need to start having new players have an equal opportunity to try different ones. Similarly can the sidearms on the default suits also be racially based (when the new Ga and Ca pistols are released)? In eve the race doesn't limit your choices, but it does intoduce you to certain ships and weapons first depending on your race.
Over time this could make it much more likely that there will be a little more balance in rifle variants. People are just starting to warm up to the Scrambler rifle, it would be nice if it replaced the AR on the Amarr starter suits.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
280
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Posted - 2013.11.13 23:49:00 -
[2] - Quote
Tallen Ellecon wrote:Can you make the new rifles the new default weapons on the starter fits for the non Gallente players? I think if we want the 4 rifles to have a balance we need to start having new players have an equal opportunity to try different ones. Similarly can the sidearms on the default suits also be racially based (when the new Ga and Ca pistols are released)? In eve the race doesn't limit your choices, but it does intoduce you to certain ships and weapons first depending on your race.
Over time this could make it much more likely that there will be a little more balance in rifle variants. People are just starting to warm up to the Scrambler rifle, it would be nice if it replaced the AR on the Amarr starter suits.
Good idea. I'm a huge fan of some more distinction in the racial starter suits. |
Vulpes Dolosus
SVER True Blood Public Disorder.
206
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Posted - 2013.11.13 23:51:00 -
[3] - Quote
This would require that they either each get a militia variant or STD variants are use on the fits. Not that I don't support this idea, I would love it. I'd like militia variants of every weapon as well. Just pointing this out.
Dropship Specialist: AKA Clinically Insane
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
94
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Posted - 2013.11.14 02:00:00 -
[4] - Quote
I agree and have nothing to add. I'm only posting so this thread gets bumped.
The not logic bomb!
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Aizen Intiki
Hell's Gate Inc
557
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Posted - 2013.11.14 04:19:00 -
[5] - Quote
Agreed. |
Cosgar
ParagonX
7749
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Posted - 2013.11.14 04:56:00 -
[6] - Quote
Vulpes Dolosus wrote:This would require that they either each get a militia variant or STD variants are use on the fits. Not that I don't support this idea, I would love it. I'd like militia variants of every weapon as well. Just pointing this out. We need militia variants of every weapon and starter fits that include heavies, scouts, and (limited) vehicles so that new players will learn from the start that there's more to this game than medium suits and ARs.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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Talos Vagheitan
205
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Posted - 2013.11.14 05:09:00 -
[7] - Quote
Tallen Ellecon wrote:Can you make the new rifles the new default weapons on the starter fits for the non Gallente players? I think if we want the 4 rifles to have a balance we need to start having new players have an equal opportunity to try different ones. Similarly can the sidearms on the default suits also be racially based (when the new Ga and Ca pistols are released)? In eve the race doesn't limit your choices, but it does intoduce you to certain ships and weapons first depending on your race.
Over time this could make it much more likely that there will be a little more balance in rifle variants. People are just starting to warm up to the Scrambler rifle, it would be nice if it replaced the AR on the Amarr starter suits.
I agree completely. - Racial militia starter suits.
Amarr assault Caldari Assault etc.
+1
Who cares what some sniper has to say
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Lightning Bolt2
From The Mist
345
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Posted - 2013.11.14 05:26:00 -
[8] - Quote
+1, we need the variety (CCP, can I ever repick my race I found out about lore & such at 6mil SP so I can't turn back!)
Become a scout today -- and die in 0.1 seconds!!!
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Vell0cet
Company of Marcher Lords Amarr Empire
539
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Posted - 2013.11.14 05:39:00 -
[9] - Quote
Yep the NPE doesn't show off the diversity of suits/weapons/vehicles at all. I bet there are tons of people who played the academy, uninstalled and had no idea you could fly dropships, drive tanks, fire laser beams, etc. thinking it was just a bunch of ARs.
Quick/Dirty Test Range Idea
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Lt Royal
Subdreddit Test Alliance Please Ignore
2113
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Posted - 2013.11.14 05:51:00 -
[10] - Quote
Yeh I completely agree with this and it may even put a stop to the people screaming GÇ£AR 514GÇ¥, the only issue I have with this is; the Scrambler Rifle. As its militia or standard version only has single fire and would automatically unbalance the Amarrian class from the get go, so maybe if CCP released an assault variant to the standard levels not to mention Militia variants for all weaponry....... |
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PEW JACKSON
s i n g u l a r i t y
98
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Posted - 2013.11.14 11:04:00 -
[11] - Quote
Militia assault scrambler rifle would be nice. Maybe even the LR being pre fitted onto a starter fit :D |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3772
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Posted - 2013.11.14 11:25:00 -
[12] - Quote
Signed.
Also, there should be a brief explanation of the weapon philosophy in the character creator so that they know what they're getting into during the creation process. I think it'd kinda suck to get stuck with a weapon I'm not proficient with because I didn't know the racial fighting style!
ANON Diplomat -//- I Support SP Rollover ^_^
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3772
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Posted - 2013.11.14 11:26:00 -
[13] - Quote
Lt Royal wrote:Yeh I completely agree with this and it may even put a stop to the people screaming GÇ£AR 514GÇ¥, the only issue I have with this is; the Scrambler Rifle. As its militia or standard version only has single fire and would automatically unbalance the Amarrian class from the get go, so maybe if CCP released an assault variant to the standard levels not to mention Militia variants for all weaponry.......
Not necessarily. A charged shot dishes out three times the normal damage and that can strip shields in a hurry on a shield tanker and even make one-hit kills early on in the game. Just have to be a good shot xD
ANON Diplomat -//- I Support SP Rollover ^_^
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deepfried salad gilliam
Sanguine Knights
127
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Posted - 2013.11.14 11:34:00 -
[14] - Quote
I say each player is pre skilled into racial weapon and medium suit and given an amount of sp for core skills
Christ is lord
Sanguine knights , open recruitment, join now.
Dust should add open world , kinda like arma!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
866
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Posted - 2013.11.14 13:16:00 -
[15] - Quote
deepfried salad gilliam wrote:I say each player is pre skilled into racial weapon and medium suit and given an amount of sp for core skills
I'm against this, but I don't have a problem with getting free skillbooks for certain skills at the beginning.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Joel II X
AHPA
140
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Posted - 2013.11.14 17:46:00 -
[16] - Quote
Wait, then we should have a militia variant of either the scrambler rifle or the laser rifle for the Amarrian starter fits, too.
I like this idea. +1 |
Awry Barux
Ametat Security Amarr Empire
313
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Posted - 2013.11.14 18:06:00 -
[17] - Quote
Yeah +1, though I must say that if I knew a change like this was coming, I wouldn't have picked Amarr- I want free rail rifles :( |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
96
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Posted - 2013.11.14 18:11:00 -
[18] - Quote
Joel II X wrote:Wait, then the other races should have a militia variant of either the scrambler rifle or the laser rifle for the Amarrian starter fits, too.
I like this idea. +1
EDIT: Starter Gallente Anti-Armor should use plasma cannons then, too.
Yep. There needs to be more militia weapons. By the way, the scrambler rifle is suppose to be the Amarr AR. It's much more versatile than the LR.
We only have two light anti-armor weapons right now and one of them is terrible and isn't very fast or guided.
The not logic bomb!
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Lt Royal
Subdreddit Test Alliance Please Ignore
2113
|
Posted - 2013.11.14 18:44:00 -
[19] - Quote
Aeon Amadi wrote:
Not necessarily. A charged shot dishes out three times the normal damage and that can strip shields in a hurry on a shield tanker and even make one-hit kills early on in the game. Just have to be a good shot xD
But n00bs and blueberries are not good shots........ |
Flint Beastgood III
GunFall Mobilization Covert Intervention
333
|
Posted - 2013.11.14 19:00:00 -
[20] - Quote
+1(hundred)
Been wanting to see this for a while.
Also, I'd like to see - when all racial variants are released - a starter fit for each frame size (light/medium/heavy) not just medium frames.
Gÿó +¦ +¦ Gÿó
Meta Gaming V > Proficiency I
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CLONE117
planetary retaliation organisation
475
|
Posted - 2013.11.14 19:06:00 -
[21] - Quote
i wonder what the clipsize of a mlt scrambler rifle would be?....
something like this is needed.
adds something interesting to toy with.. |
Marlin Kirby
KILL-EM-QUICK RISE of LEGION
100
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Posted - 2013.11.15 05:04:00 -
[22] - Quote
I would put it at 30 rounds
The not logic bomb!
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Broonfondle Majikthies
Bannana Boat Corp Relentless Heroes Alliance
431
|
Posted - 2013.11.15 10:11:00 -
[23] - Quote
+1
But would require the racial AV as well as the other long ranged weapons like the precision rifle Would like to see it phased in asap. Better for the LP market too
"We demand rigidly defined areas of doubt and uncertainty!"
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
101
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Posted - 2013.11.15 15:34:00 -
[24] - Quote
Broonfondle Majikthies wrote:+1
But would require the racial AV as well as the other long ranged weapons like the precision rifle Would like to see it phased in asap. Better for the LP market too
Yep, I'm waiting for that too. We still have no idea what the Amarr and Mim anti-vehicle weapons are. Kind of aggravating to be honest.
The not logic bomb!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
875
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Posted - 2013.11.15 16:21:00 -
[25] - Quote
A lot of people scream about the power of the AR but the SCR is just as deadly, they just aren't as exposed to everyone from the start. With limited SP people are unlikely to put SP into a weapon without a militia variant, I know I never tried certain weapons until I got skill less BPOs.
With this idea implemented people can start a new character and already have a wide array of new weapons to try out without skilling into. It would all be a militia variants, but it wouldn't let certain weapons be favored over others.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3782
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Posted - 2013.11.15 16:31:00 -
[26] - Quote
Lt Royal wrote:Aeon Amadi wrote:
Not necessarily. A charged shot dishes out three times the normal damage and that can strip shields in a hurry on a shield tanker and even make one-hit kills early on in the game. Just have to be a good shot xD
But n00bs and blueberries are not good shots........
I don't really go with assumption or stereotypical standpoints.
ANON Diplomat -//- I Support SP Rollover ^_^
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
103
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Posted - 2013.11.15 21:47:00 -
[27] - Quote
Tallen Ellecon wrote:A lot of people scream about the power of the AR but the SCR is just as deadly, they just aren't as exposed to everyone from the start. With limited SP people are unlikely to put SP into a weapon without a militia variant, I know I never tried certain weapons until I got skill less BPOs.
With this idea implemented people can start a new character and already have a wide array of new weapons to try out without skilling into. It would all be a militia variants, but it wouldn't let certain weapons be favored over others.
SCR still scare the crap out of shield tanking me.
The not logic bomb!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
881
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Posted - 2013.11.15 21:49:00 -
[28] - Quote
Marlin Kirby wrote:Tallen Ellecon wrote:A lot of people scream about the power of the AR but the SCR is just as deadly, they just aren't as exposed to everyone from the start. With limited SP people are unlikely to put SP into a weapon without a militia variant, I know I never tried certain weapons until I got skill less BPOs.
With this idea implemented people can start a new character and already have a wide array of new weapons to try out without skilling into. It would all be a militia variants, but it wouldn't let certain weapons be favored over others. SCR still scare the crap out of shield tanking me.
I'm not looking forward to the combat rifle either.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
933
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Posted - 2013.11.21 08:02:00 -
[29] - Quote
So....*resuscitates post*
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1053
|
Posted - 2013.12.09 16:13:00 -
[30] - Quote
Maybe 1.8?
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
188
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Posted - 2013.12.09 16:32:00 -
[31] - Quote
Tallen Ellecon wrote:Maybe 1.8?
It only makes sense.
The not Logic Bomb!
-->We need better comms!<--
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Samoset Detrium
G.R.A.V.E
4
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Posted - 2013.12.09 16:46:00 -
[32] - Quote
With assault rifles as they stand anyways, at the proto level vs. similar tiered opposite weaponry, the Single Shot Scrambler Rifle is far more deadly than the normal one. Even if its more effective vs shields than armor, and the assault rifle vice versa, With a base damage above 70 per shot compared to the Duvolle's 37.4, That thing still puts out more damage than the damage modded plus Prof. V assault rifle, I wouldn't be surprised if that were still true when it comes to the Balac's Gar Officers AR. Ive run the math on my own Duvolle with mods.
Duvolle Assault Rifle: 37.4 Dam per Shot 1 Enhanced Damage mod. 5% Prof III for 9% 14% total.
That rounds out to 43 damage per shot
With full Prof and complex mods
15% to Prof V 2 Complex for 16% ((?)) 31% total
That rounds out to 49 Dam per Shot.
That's still a big gap even if we say Scramblers are at 72 dam per shot Not to mention when we have players who have great aim and a good trigger finger to boot. The only drawback to not firing fast for them would be the heatbuild up or even feedback damage if they get overzealous.
Any decent player who works with this in mind can still be able to not crosh that threshold easily, they will watch their finger and their aim and make their shots count.
Even with the penalty to armor, that still puts AR's at a high disadvantage when it comes to fighting against a SR. not to mention the SR is more accurate than the Assault because there is no recoil from continuous fire, none that I have experienced myself anyways when I tried out the SR.
Just putting this out there.
No offense except for Capital Punishment, and only to Troll on the Capital Part |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1055
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Posted - 2013.12.09 16:49:00 -
[33] - Quote
Pretty much every weapon and suit is balanced at standard, it's the bonuses and slot layout that pushes some things into the OP territory.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
191
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Posted - 2013.12.09 16:51:00 -
[34] - Quote
I also want to note that the Amarr arguably has the worst militia med-frame suit in the game. It can't repair itself.
The not Logic Bomb!
-->We need better comms!<--
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1057
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Posted - 2013.12.09 18:04:00 -
[35] - Quote
Marlin Kirby wrote:I also want to note that the Amarr arguably has the worst militia med-frame suit in the game. It can't repair itself.
Really? No lows? Damn.
The Ellecon's come from a long line of Gallente. Tarn chose Peace. Tallen chose war.
SoonGäó514
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
196
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Posted - 2013.12.09 18:11:00 -
[36] - Quote
Tallen Ellecon wrote:Marlin Kirby wrote:I also want to note that the Amarr arguably has the worst militia med-frame suit in the game. It can't repair itself. Really? No lows? Damn.
Nope. So the argument that giving the militia suit their faction weapon would make the Amarr suits OP simply isn't true.
The not Logic Bomb!
-->We need better comms!<--
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Chief-Shotty
WASTELAND JUNK REMOVAL Top Men.
67
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Posted - 2013.12.10 00:10:00 -
[37] - Quote
Yes starter fits should have their racial weapon variant and be introduced to some of the racial combat philosophy. However you have to remember not only do militia variants have a lower clip size but they come with an increased cpu/pg cost compared to the standard variant. I think depending on the weapon some suits may not have the cpu/pg resource to be able to wield them in the starter fit. Remember new players wont have any SP invested into core skills, could potentially create a cpu/pg bump to all suits and tiers.
Trust in the Rust!
7-Time Matar Mass Driver World Champion
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
968
|
Posted - 2013.12.10 01:55:00 -
[38] - Quote
Tallen Ellecon wrote:Can you make the new rifles the new default weapons on the starter fits for the non Gallente players? I think if we want the 4 rifles to have a balance we need to start having new players have an equal opportunity to try different ones. Similarly can the sidearms on the default suits also be racially based (when the new Ga and Ca pistols are released)? In Eve the race doesn't limit your choices, but it does introduce you to certain ships and weapons first depending on your race.
Over time this could make it much more likely that there will be a little more balance in rifle variants. People are just starting to warm up to the Scrambler rifle, it would be nice if it replaced the AR on the Amarr starter suits.
Agreed
My forum forge gun has a 1000% damage bonus against stupid posts
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deepfried salad gilliam
Sanguine Knights
266
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Posted - 2013.12.10 01:56:00 -
[39] - Quote
Imagine if this were introduced Ccp could make the academy battles mim vs amarr cal vs gal or cal amarr vs gal mimnatar I just think it would help newbs a bit with finding how deep eve lore is
A bunch of newberries wondering why all the other players are usong different weapons and look different
Christ is lord
Sanguine knights , open recruitment, join now.
Fear is a choice, I choose not to let it control me.
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I-Shayz-I
I-----I
1578
|
Posted - 2013.12.10 09:00:00 -
[40] - Quote
First we need Militia variants of all of them.
I'd also like a militia variant of the laser rifle and mass driver. Don't see why there is a problem with having them.
Links:
List of Most Important Threads
I make logistics videos!
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Artificer Ghost
Bojo's School of the Trades
661
|
Posted - 2013.12.10 11:28:00 -
[41] - Quote
Marlin Kirby wrote:We only have two light anti-armor weapons right now and one of them is terrible and isn't very fast or guided.
You're talking about the Plasma Cannon? You are talking about the Plasma Cannon. It isn't AV. Read the description, it says Anti-Infantry. It's not fast guided because it's CQC. Gallente Tech is not hard to understand, guys! (Sorry for the hate, but it seriously looks like I have to remind the community that the Plasma Cannon does its job fine every week)
Anyways: +1 to OP, he's got good ideas. :D
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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Timothy Reaper
WASTELAND JUNK REMOVAL Top Men.
600
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Posted - 2013.12.10 11:33:00 -
[42] - Quote
+1 and bump.
Never argue with stupid people, they will drag you down to their level and then beat you with experience.
Mark Twain
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
203
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Posted - 2013.12.10 13:42:00 -
[43] - Quote
Artificer Ghost wrote:Marlin Kirby wrote:We only have two light anti-armor weapons right now and one of them is terrible and isn't very fast or guided. You're talking about the Plasma Cannon? You are talking about the Plasma Cannon. It isn't AV. Read the description, it says Anti-Infantry. It's not fast guided because it's CQC. Gallente Tech is not hard to understand, guys! (Sorry for the hate, but it seriously looks like I have to remind the community that the Plasma Cannon does its job fine every week) Anyways: +1 to OP, he's got good ideas. :D
Yes, I was talking about the PLC. I thought it worked like the traditional RPG. It only makes sense from appearance.
The not Logic Bomb!
-->We need better comms!<--
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1155
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Posted - 2013.12.29 08:49:00 -
[44] - Quote
*cough*
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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Stephen Seneca
Providence Guard Templis CALSF
39
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Posted - 2013.12.30 01:54:00 -
[45] - Quote
So, this post is on life support. Lets bring it back, it makes too much sense to euthanize. Personally would like to see frontline/medic/AV/sniper militia fits of all races available to everyone regardless of race. You will be able to get a taste of a variety of weapons right away as a new player and would improve the experience.
That would be alot of fits, so call them Frontline - A/C/G/M and introduce customizable folders into the fitting menu.
Again, this is a must.
For the State!
Keep your stick on the ice and get the pucks in deep, eh.
Rail Rifles. All. The. Way!
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1170
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Posted - 2014.01.09 11:13:00 -
[46] - Quote
*clears throat*
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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Kovinis Sparagas
Bullet Cluster Legacy Rising
113
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Posted - 2014.01.09 11:22:00 -
[47] - Quote
I agree and support this stuff
I support BPO removal;
RDV to take your vehicles back;
and racial weapons on starter fits
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1188
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Posted - 2014.01.13 08:13:00 -
[48] - Quote
1.8?
Tarn chose peace. Tallen chose war. Where is my Gallente sidearm?
SoonGäó514
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
229
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Posted - 2014.01.13 15:24:00 -
[49] - Quote
I think you need to change the title.
The not Logic Bomb!
-->We need better comms!<--
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bogeyman m
Learning Coalition College
4
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Posted - 2014.01.14 23:33:00 -
[50] - Quote
Chief-Shotty wrote:Yes starter fits should have their racial weapon variant and be introduced to some of the racial combat philosophy. However you have to remember not only do militia variants have a lower clip size but they come with an increased cpu/pg cost compared to the standard variant. I think depending on the weapon some suits may not have the cpu/pg resource to be able to wield them in the starter fit. Remember new players wont have any SP invested into core skills, could potentially create a cpu/pg bump to all suits and tiers.
Agreed. But it stands to reason that any racial specific technology would be designed by/for that race. As such, all racial weapons should be *slightly* easier to use by said race, making racial suit/eqyipment/weapon optimization easier. |
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Kigurosaka Laaksonen
DUST University Ivy League
114
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Posted - 2014.01.15 00:40:00 -
[51] - Quote
I don't see the harm in this.
As part of this, there should be a push for at least a short and long range racial side arm and heavy weapon, too. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1210
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Posted - 2014.01.15 06:40:00 -
[52] - Quote
bogeyman m wrote: Agreed. But it stands to reason that any racial specific technology would be designed by/for that race. As such, all racial weapons should be *slightly* easier to use by said race, making racial suit/eqyipment/weapon optimization easier.
No SP should be pre spent for any character. No race should give have an inherent bonus. If an optional tutorial wants to guide a character by giving them free books towards a particular race or weapon that's fine.
All we need are the free starter suits that are unique to every race already have unique weapons as well.
Where is my Gallente sidearm?
SoonGäó514
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
232
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Posted - 2014.01.15 15:24:00 -
[53] - Quote
To be honest, I'm curious as to why we don't have every militia weapon yet.
The not Logic Bomb!
-->We need better comms!<--
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Reav Hannari
Red Rock Outriders
2585
|
Posted - 2014.01.15 16:40:00 -
[54] - Quote
We don't have this yet?
// Venge Captain // Matari Logistics / Scout / Pilot // @ReesNoturana
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1223
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Posted - 2014.01.17 16:07:00 -
[55] - Quote
Updated
Where is my Gallente sidearm?
SoonGäó514
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
236
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Posted - 2014.01.17 23:48:00 -
[56] - Quote
Tallen Ellecon wrote:Updated
I second this update.
The not Logic Bomb!
-->We need better comms!<--
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
164
|
Posted - 2014.01.18 00:47:00 -
[57] - Quote
We still don't have full sets, we still have quite a lot of holes even with the new additions
Frontline Plasma Rifle/ *Missing* AV: PLC/ *Missing* Medic Plasma Rifle/ Ion Pistol Sniper *Missing*/ Ion Pistol
Frontline: Scr Rifle/ *Missing* AV: *Missing*/ *Missing* Medic: Scr Rifle/ *Missing* Sniper: Laser Rifle?/ *Missing*
Frontline: Rail Rifle/ Magsec AV: Swarm Launcher/ Magsec Medic: Rail Rifle/ Bolt Pistol Sniper: Sniper Rifle/ Bolt Pistol
Frontline:Combat Rifle/ SMG AV: *Missing*/ SMG Medic: Combat Rifle/ *Missing* Sniper: *Missing*/ *Missing* |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1366
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Posted - 2014.01.31 20:34:00 -
[58] - Quote
Asha Starwind wrote:We still don't have full sets, we still have quite a lot of holes even with the new additions. Doesn't make sense to do it with sommany missing racials
Gallente
Frontline Plasma Rifle/ *Missing* AV: PLC/ *Missing* Medic Plasma Rifle/ Ion Pistol Sniper *Missing*/ Ion Pistol
Amarr
Frontline: Scr Rifle/ *Missing* AV: *Missing*/ *Missing* Medic: Scr Rifle/ Scr Pistol Sniper: Laser Rifle?/ Scr Pistol
Caldari
Frontline: Rail Rifle/ Magsec AV: Swarm Launcher/ Magsec Medic: Rail Rifle/ Bolt Pistol Sniper: Sniper Rifle/ Bolt Pistol
Minmatar
Frontline:Combat Rifle/ SMG AV: *Missing*/ SMG Medic: Combat Rifle/ Flaylock Sniper: *Missing*/ Flaylock
Great!!!
Where is my Gallente sidearm? 1.8? When is that? SoonGäó514
"No blue tags make Tallen go crazy."
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Emperor1349
Molon Labe. General Tso's Alliance
74
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Posted - 2014.04.02 02:12:00 -
[59] - Quote
bump
If you have a poor gun game no proto suit can help you.
If you have a good gun game no proto suit is needed.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
384
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Posted - 2014.04.02 02:55:00 -
[60] - Quote
Seven weapons to go.
I guess it's going to take another year at this rate.
The not Logic Bomb!
-->We need better comms!<--
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Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
275
|
Posted - 2014.04.10 10:23:00 -
[61] - Quote
Starter Suits should be different from militia stuff. They should have even less customizability, but have characteristics that inherently reflect their race and allow new players to learn how a faction is supposed to play/what its strengths are. So Amarr Frontline gets a Scrambler Rifle and a Scrambler Pistol, with grenades. High armor. Minmatar Frontline gets Combat Rifle + SMG and militia REs. High speed stats. Gallente Frontline has Assault Rifle + Ion Pistol, with a scanner equipped. High armor regeneration. Caldari Frontline is Rail Rifle + Magsec SMG and nanohive. Shield is obviously high point. Note that the listed items are the only things equipped to those suits, with no free slots.
For the Medic fits, you'd get a support semi-Logi role: Amarr: Laser Rifle + Scrambler Pistol, nanite injector and drop uplink. Minmatar: Mass Driver + Flaylock, nanite injector and repair tool. Gallente: PLC/shotgun + Ion Pistol, nanite injector and flux grenades. Caldari: RR + Magsec SMG, nanites, ? (Nanohive would overlap with the Frontline fit)
AV: Amarr: An LAV blueprint, with hardeners and overdrive modules but no turret, and an ornamental suit equipped with only a set of nova knifes and REs, as well as gimped speed stats and extreme armor. I think this suits religious fanatics without dedicated AV weapons. Minmatar: Flaylock + REs + Proximity Mines + 4 sidearm damage mods Gallente: PLC + Ion Pistol + Flux grenade + 3 light damage mods Caldari: Swarmer + Bolt Pistol (Otherwise it literally can't do damage to infantry) + AV grenades + 3 light damage mods
Sniper: Amarr: Militia Sniper + Scrambler Pistol Minmatar: Militia Tactical Sniper + SMG Gallente: Militia Tactical Sniper + Ion Pistol Caldari: Militia Charge Sniper + Bolt Pistol However, one might argue that the Minmatar sniper should have enhanced speed and nova knifes, Amarr more stamina and Gallente and Caldari higher scan range. However, scan range is something that a newbie wouldn't even notice. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1698
|
Posted - 2014.04.16 16:31:00 -
[62] - Quote
I almost want to redact this thread because: A) Not all races have SMGs B) The AR and Ion pistol are way underpowered compared to the other weapons.
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
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Marlin Kirby
KILL-EM-QUICK RISE of LEGION
390
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Posted - 2014.04.16 16:43:00 -
[63] - Quote
Tallen Ellecon wrote:I almost want to redact this thread because: A) Not all races have SMGs B) The AR and Ion pistol are way underpowered compared to the other weapons.
Lol
What about the bolt pistol and the flaylock?
The not Logic Bomb!
-->We need better comms!<--
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Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
1698
|
Posted - 2014.04.16 16:53:00 -
[64] - Quote
Marlin Kirby wrote:Tallen Ellecon wrote:I almost want to redact this thread because: A) Not all races have SMGs B) The AR and Ion pistol are way underpowered compared to the other weapons. Lol What about the bolt pistol and the flaylock?
They have the RR and CR. I think they'll be fine
Supporter of tiericide, EVE interaction, and a proper NPE SoonGäó514
"No blue tags make Tallen go crazy.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
148
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Posted - 2014.04.25 10:59:00 -
[65] - Quote
I want this. |
Faquira Bleuetta
Fatal Absolution Dirt Nap Squad.
341
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Posted - 2014.04.25 11:24:00 -
[66] - Quote
gallente anti-vehicle starter fits: weapon Militia PLC trash POS the newbies will hav is moral demolished, rage quit and delete dust . |
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