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Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 00:48:00 -
[1] - Quote
Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
675 shield - lvl 5 675 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5 |
MINA Longstrike
2Shitz 1Giggle
15
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Posted - 2013.11.09 00:56:00 -
[2] - Quote
That's only what, 15million sp with no armor mods other than a repper. I'm pretty sure anyone can theorycraft something better. |
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 00:59:00 -
[3] - Quote
MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper. I'm pretty sure anyone can theorycraft something better. Did you try it because its easy to get kills with this fit ill post a less sp heavy fit in a few minutes. Actually Ill post one with my exact stats that ive tested with it makes perfect sense to me the optimal range for a HMG is 30 meters so if you can detect people through walls at 30 meters how can you not get the upperhand. |
Xocoyol Zaraoul
Superior Genetics
1379
|
Posted - 2013.11.09 01:02:00 -
[4] - Quote
How did you get 675/675 instead of 600/600?
Anywho, interesting fit though I'm more of an urban brawler/LAV-ambusher myself, never did use the Assault HMG enough to appreciate it.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Lance 2ballzStrong
SyNergy Gaming EoN.
4446
|
Posted - 2013.11.09 01:05:00 -
[5] - Quote
MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper.
lol... def not spending that much SP into a class CCP ignores.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:06:00 -
[6] - Quote
Xocoyol Zaraoul wrote:How did you get 675/675 instead of 600/600?
Anywho, interesting fit though I'm more of an urban brawler/LAV-ambusher myself, never did use the Assault HMG enough to appreciate it.
i added the extra 75 shield and armor from the 1.6 update or did the tool already get updated for 1.6 i wasn't sure |
SoTarian PoParrazi
Shining Flame Amarr Empire
7
|
Posted - 2013.11.09 01:06:00 -
[7] - Quote
A heavy suit that isn't too SP costly:
ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade
Done. :3
Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG.
No matter your suit though, without a handy LAV to ferry you around you're just easy game. |
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:07:00 -
[8] - Quote
Lance 2ballzStrong wrote:MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper. lol... def not spending that much SP into a class CCP ignores.
i spent 19+ million in vehicles look how much CCP pays attention to that class its a cluster **** |
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:09:00 -
[9] - Quote
SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game.
well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:21:00 -
[10] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire.
You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now.
Heavies suck for this very reason. We're limited on options on how to play. |
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Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:22:00 -
[11] - Quote
Basic heavy frame
1 high 2 lows 552 sheid - lvl 3 552 armor - lvl 3
150/182 - lvl 3 12/36 - lvl 0
1 advanced precision - lvl 3 2 enhanced range amps - lvl 3 MH-85 Breach Scramble Flux nade
47.94 db 22.89 meters
You'd still pick up a majority of medium frame suits but any medium frame with maxed dampaning you wont pick them up. |
Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 01:31:00 -
[12] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire. You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now. Heavies suck for this very reason. We're limited on options on how to play.
It may seem like the best way to remedey the issue with heavys is more hp/shield or damage but CCP just gave heavys an HP/Shield buff and people are still complaining did you try the fit. Because not everyone will use scanners and medium suit users only have a 10 m scan radius unless they max that skill to 13 meters. If you maxed your dampaning on a heavy and used 1 complex mod a medium suit cant pick you up unless he uses a scan tool. |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:34:00 -
[13] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire. You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now. Heavies suck for this very reason. We're limited on options on how to play. It may seem like the best way to remedey the issue with heavys is more hp/shield or damage but CCP just gave heavys an HP/Shield buff and people are still complaining did you try the fit. Because not everyone will use scanners and medium suit users only have a 10 m scan radius unless the max that skill to 13 meters. If you maxed your dampaning on a heavy and used 1 complex mod a medium suit cant pick you up unless he uses a scan tool. How I see it is if an AR seeing me is a problem then I'm in the wrong spot. Lol No need to hide - just don't like how range is the heavy killer in a game... with mostly range weapons. >_>;;
Would like to see you play sometime though - we should squad up. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
293
|
Posted - 2013.11.09 01:36:00 -
[14] - Quote
Perfect fit for heavies:
Damage mod, armorplates, armor repper and a duvolle.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2313
|
Posted - 2013.11.09 01:36:00 -
[15] - Quote
Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5
Its a good fit.But whats the point if i can use My Templar STD Heavy, put on a TOXIN AR, and a TOXI SMG, and go bananas on everyone with 1350 HP? XD
Godd fir for HMG yes,but HMG is not good for any heavy,not in its current state.
Here,have your like. +1
u+Élop s-¦ -Äll+Én-ç+ö+É
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Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 01:37:00 -
[16] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire. You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now. Heavies suck for this very reason. We're limited on options on how to play. It may seem like the best way to remedey the issue with heavys is more hp/shield or damage but CCP just gave heavys an HP/Shield buff and people are still complaining did you try the fit. Because not everyone will use scanners and medium suit users only have a 10 m scan radius unless the max that skill to 13 meters. If you maxed your dampaning on a heavy and used 1 complex mod a medium suit cant pick you up unless he uses a scan tool. How I see it is if an AR seeing me is a problem then I'm in the wrong spot. Lol No need to hide - just don't like how range is the heavy killer in a game... with mostly range weapons. >_>;; Would like to see you play sometime though - we should squad up. I'll squad up with you im just trying to think outside of the box you could easier use another suit or take an objective that has a supply depot and youll have infinite armor ammo and shield a click away. |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:42:00 -
[17] - Quote
Supply depots aren't that convenient. Most heavies need to get used to dying. Lol |
Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 01:44:00 -
[18] - Quote
SoTarian PoParrazi wrote: Supply depots aren't that convenient. Most heavies need to get used to dying. Lol
They may not be that convient but as you said earlier this a game that relies on teamwork so where's your logibro? |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:55:00 -
[19] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote: Supply depots aren't that convenient. Most heavies need to get used to dying. Lol
They may not be that convient but as you said earlier this a game that relies on teamwork so where's your logibro? He tried to keep up and died for it. Good thing my suit has complex reps. |
Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 02:03:00 -
[20] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote: Supply depots aren't that convenient. Most heavies need to get used to dying. Lol
They may not be that convient but as you said earlier this a game that relies on teamwork so where's your logibro? He tried to keep up and died for it. Good thing my suit has complex reps.
Well no one can build an invincible fit someone has to die lol. I didnt exclude complex reps from my fit but logibro has triage nanohives repair tools and nanite injectors :-) |
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XxGhazbaranxX
The New Age Outlaws WINMATAR.
517
|
Posted - 2013.11.09 02:12:00 -
[21] - Quote
better fit At the moment is heavy and militia AR... Sorry bout that. I have HMG level 5 and profi 1 and there is something very wrong in the way a militia AR can Out damage an HMG at my optimal.
Plasma Cannon Advocate
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Ld Collins
The Phalanx Inc
77
|
Posted - 2013.11.09 02:27:00 -
[22] - Quote
XxGhazbaranxX wrote:better fit At the moment is heavy and militia AR... Sorry bout that. I have HMG level 5 and profi 1 and there is something very wrong in the way a militia AR can Out damage an HMG at my optimal.
Hmm idk i think if you had the jump on anyone withing your optimal kill range 30-45 meters you would be able to drop them first crouch fire before he rounds the corner and aim for his/her head. |
Ld Collins
The Phalanx Inc
77
|
Posted - 2013.11.09 02:58:00 -
[23] - Quote
KING CHECKMATE wrote:Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5 Its a good fit.But whats the point if i can use My Templar STD Heavy, put on a TOXIN AR, and a TOXI SMG, and go bananas on everyone with 1350 HP? XDGood fit for HMG yes,but HMG is not good for any heavy,not in its current state. Here,have your like. +1
I just believe its a fit that will work in game on paper its seems skeptical but in practice I think that this fit pretty much optimizes to HMG. You could get kills with other weapons but you still have a decent smg to down a scout with or other medium frames that get too close you may even have more range with the smg. If youre trying to move from point a to point b use your smg and once you get to point b switch to the HMG. I'll try this fit for a few months and give vehicles a break. |
Seeth Mensch
highland marines
49
|
Posted - 2013.11.09 04:33:00 -
[24] - Quote
I like it, personally. No, genuinely, no snark!
As I see it, this is a perfect trapper--like a sniper, except CQC.
To all the qq's in this thread about how awful things are, well, heavies just got a buff. There's more to come. I wish CCP had been more honest about this extended beta of theirs, but, ah well.
At least we CAN theorycraft ideas like this--it's not possible in any of the other FPS's I've seen.
Finally, OP: I'll be your logi! We'll go out and either get opened up or lay waste to them. Either way, they'll regret coming through that door. Heck, for a change I won't need to run my radar, and that is one more thing to make their lives sad with (RE's, anyone! ? ) |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
285
|
Posted - 2013.11.09 06:55:00 -
[25] - Quote
Pro Sentinel Viziam Ishukone Assault M1 2 Enhanced plates 2 Complex dmg mods
You are welcome |
LT Shanx
OSG Planetary Operations Covert Intervention
10
|
Posted - 2013.11.09 07:42:00 -
[26] - Quote
*Perfect Heavy Fit*
ADV Heavy Frame Basic
Ishukone Nova Knives TY-5 Breach Scrambler Pistol
Lai Dai Sleek AV Grenade
Basic Heavy Damage Modifier x2
Militia PG Upgrade Enhanced CPU Upgrade
I usually top the pub match leaderboards with this setup. You're welcome. |
D legendary hero
Ultramarine Corp
1250
|
Posted - 2013.11.09 08:38:00 -
[27] - Quote
Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5
you can detect a suit at 30 meters great!...lol
An are has a listed effective range of 65m (actually greater than that) and does 425dps.
1200 ehp/425 ehp per sec = 2.6 seconds
So a militia AR can take out your suit i 2.7 seconds. considering most players have damage mods, proficiency and mostly likely run dovules and geks. they will still kill you before you see them.
Also, if you count the fact that most enemies target heavies for easy kills leading to multiple enemies firing at the same target your 200,000isk will get blown out in less than 1 sec
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
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GENERAL FCF
Sentinels of New Eden
0
|
Posted - 2013.11.09 10:08:00 -
[28] - Quote
Lance 2ballzStrong wrote:MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper. lol... def not spending that much SP into a class CCP ignores. Dude! No freaking lie! The HMG is Soo nerfed even prototype sucks! I only used HMG's for a month strait without switching classes and playing everyday! The range for the Adv. MH-82 should be the range of the Mo-4. The range of the Mo-4 should be the range of Advanced AR's. The Range of the Boundless HMG should be the range of assault Duvolls. The Range of the Freedom HMG should be the Max range of tactical assault rifles. The damage of Adv. HMG'S increased by 2.00 and the damage of prototype HMG's increased by 4.00. (Using the current base damage of Uprising 1.6) Don't nerf the Light weapons, just make the HMG's stand a fighting chance against them. And increase the base shield/armor of sentinels to 1,000 each. And bring us Gallente Heavy Dropsuits please:) And thank you! I'm speaking for the Heavies, the neglected class in Dust 514. |
LT SHANKS
Amarr Templars Amarr Empire
691
|
Posted - 2013.11.10 04:06:00 -
[29] - Quote
GENERAL FCF wrote:And thank you! I'm speaking for the Heavies, the neglected class in Dust 514. No, you just want them to be OP.
I strictly played as a Heavy for seven or so months, and I understand that the HMG does need some work done to it. However, your suggestions for the weapon and suit would make the class stupidly broken. Dust does not need a repeat of Chromo's one man harbinger of death. Some minor tweaking to the HMG and the addition of new weapons should help alleviate some of the problems that Heavy players face. In the meantime, Heavies will just need to tough it out or move onto a Lolgi suit as I have.
Also, if there is any class that is neglected, it has to be the Scout. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.11 06:58:00 -
[30] - Quote
D legendary hero wrote:Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5 you can detect a suit at 30 meters great!...lol An are has a listed effective range of 65m (actually greater than that) and does 425dps. 1200 ehp/425 ehp per sec = 2.6 seconds So a militia AR can take out your suit i 2.7 seconds. considering most players have damage mods, proficiency and mostly likely run dovules and geks. they will still kill you before you see them. Also, if you count the fact that most enemies target heavies for easy kills leading to multiple enemies firing at the same target your 200,000isk will get blown out in less than 1 sec It really depends on how you play the game 30 meters or 36 meters is plenty of warning that someone is going to come through a doorway obviously you could hold objectives with this fit the optimal range on a HMG is 30-45 meters how is seeing someone 30-36 meters before they come around a corner or into a doorway. Im not telling anyone to take a HMG and go running into an open field but if you need to defend an objective this is a great fit. |
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