Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 00:48:00 -
[1] - Quote
Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
675 shield - lvl 5 675 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5 |
MINA Longstrike
2Shitz 1Giggle
15
|
Posted - 2013.11.09 00:56:00 -
[2] - Quote
That's only what, 15million sp with no armor mods other than a repper. I'm pretty sure anyone can theorycraft something better. |
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 00:59:00 -
[3] - Quote
MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper. I'm pretty sure anyone can theorycraft something better. Did you try it because its easy to get kills with this fit ill post a less sp heavy fit in a few minutes. Actually Ill post one with my exact stats that ive tested with it makes perfect sense to me the optimal range for a HMG is 30 meters so if you can detect people through walls at 30 meters how can you not get the upperhand. |
Xocoyol Zaraoul
Superior Genetics
1379
|
Posted - 2013.11.09 01:02:00 -
[4] - Quote
How did you get 675/675 instead of 600/600?
Anywho, interesting fit though I'm more of an urban brawler/LAV-ambusher myself, never did use the Assault HMG enough to appreciate it.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4446
|
Posted - 2013.11.09 01:05:00 -
[5] - Quote
MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper.
lol... def not spending that much SP into a class CCP ignores.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:06:00 -
[6] - Quote
Xocoyol Zaraoul wrote:How did you get 675/675 instead of 600/600?
Anywho, interesting fit though I'm more of an urban brawler/LAV-ambusher myself, never did use the Assault HMG enough to appreciate it.
i added the extra 75 shield and armor from the 1.6 update or did the tool already get updated for 1.6 i wasn't sure |
SoTarian PoParrazi
Shining Flame Amarr Empire
7
|
Posted - 2013.11.09 01:06:00 -
[7] - Quote
A heavy suit that isn't too SP costly:
ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade
Done. :3
Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG.
No matter your suit though, without a handy LAV to ferry you around you're just easy game. |
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:07:00 -
[8] - Quote
Lance 2ballzStrong wrote:MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper. lol... def not spending that much SP into a class CCP ignores.
i spent 19+ million in vehicles look how much CCP pays attention to that class its a cluster **** |
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:09:00 -
[9] - Quote
SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game.
well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:21:00 -
[10] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire.
You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now.
Heavies suck for this very reason. We're limited on options on how to play. |
|
Ld Collins
The Phalanx Inc
75
|
Posted - 2013.11.09 01:22:00 -
[11] - Quote
Basic heavy frame
1 high 2 lows 552 sheid - lvl 3 552 armor - lvl 3
150/182 - lvl 3 12/36 - lvl 0
1 advanced precision - lvl 3 2 enhanced range amps - lvl 3 MH-85 Breach Scramble Flux nade
47.94 db 22.89 meters
You'd still pick up a majority of medium frame suits but any medium frame with maxed dampaning you wont pick them up. |
Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 01:31:00 -
[12] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire. You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now. Heavies suck for this very reason. We're limited on options on how to play.
It may seem like the best way to remedey the issue with heavys is more hp/shield or damage but CCP just gave heavys an HP/Shield buff and people are still complaining did you try the fit. Because not everyone will use scanners and medium suit users only have a 10 m scan radius unless they max that skill to 13 meters. If you maxed your dampaning on a heavy and used 1 complex mod a medium suit cant pick you up unless he uses a scan tool. |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:34:00 -
[13] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire. You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now. Heavies suck for this very reason. We're limited on options on how to play. It may seem like the best way to remedey the issue with heavys is more hp/shield or damage but CCP just gave heavys an HP/Shield buff and people are still complaining did you try the fit. Because not everyone will use scanners and medium suit users only have a 10 m scan radius unless the max that skill to 13 meters. If you maxed your dampaning on a heavy and used 1 complex mod a medium suit cant pick you up unless he uses a scan tool. How I see it is if an AR seeing me is a problem then I'm in the wrong spot. Lol No need to hide - just don't like how range is the heavy killer in a game... with mostly range weapons. >_>;;
Would like to see you play sometime though - we should squad up. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
293
|
Posted - 2013.11.09 01:36:00 -
[14] - Quote
Perfect fit for heavies:
Damage mod, armorplates, armor repper and a duvolle.
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2313
|
Posted - 2013.11.09 01:36:00 -
[15] - Quote
Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5
Its a good fit.But whats the point if i can use My Templar STD Heavy, put on a TOXIN AR, and a TOXI SMG, and go bananas on everyone with 1350 HP? XD
Godd fir for HMG yes,but HMG is not good for any heavy,not in its current state.
Here,have your like. +1
u+Élop s-¦ -Äll+Én-ç+ö+É
|
Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 01:37:00 -
[16] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:A heavy suit that isn't too SP costly: ADV suit ADV HMG 2 complex armor (You can throw a rep but it doesn't really matter if you stay away from ambush and keep a supply depot handy) 2 heavy damage complex mods Core Locus Nade Done. :3 Even if you dumb it all down to ADV level you'll get generally the same effect - meaning you'll die just as quickly. What's important is the getting what little extra health you can and buffing up the HMG. No matter your suit though, without a handy LAV to ferry you around you're just easy game. well in an open field a heavy is already easy game isnt that what every is complaining about mostly dispersion rate range ect. But if you can detect your enemies before they even see you cant you kill them. Also heavies just got a HP buff and it didnt make much differance so why put so much value into armor and shields when you can spend it on sensors. Because you're playing a team game. Someone always has a sensor so your own ability to pick someone up isn't needed. A heavy isn't a go off and do your own thing class - we need support in case we get into a situation we can't run from. The maps designs are not in our favor - even a lot of CQC areas are accessible to range fire. You're better off just getting all the kills you can and get enough armor to get back up so you can replenish yourself with a depot or a handy logi, who are easier to come by now. Heavies suck for this very reason. We're limited on options on how to play. It may seem like the best way to remedey the issue with heavys is more hp/shield or damage but CCP just gave heavys an HP/Shield buff and people are still complaining did you try the fit. Because not everyone will use scanners and medium suit users only have a 10 m scan radius unless the max that skill to 13 meters. If you maxed your dampaning on a heavy and used 1 complex mod a medium suit cant pick you up unless he uses a scan tool. How I see it is if an AR seeing me is a problem then I'm in the wrong spot. Lol No need to hide - just don't like how range is the heavy killer in a game... with mostly range weapons. >_>;; Would like to see you play sometime though - we should squad up. I'll squad up with you im just trying to think outside of the box you could easier use another suit or take an objective that has a supply depot and youll have infinite armor ammo and shield a click away. |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:42:00 -
[17] - Quote
Supply depots aren't that convenient. Most heavies need to get used to dying. Lol |
Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 01:44:00 -
[18] - Quote
SoTarian PoParrazi wrote: Supply depots aren't that convenient. Most heavies need to get used to dying. Lol
They may not be that convient but as you said earlier this a game that relies on teamwork so where's your logibro? |
SoTarian PoParrazi
Shining Flame Amarr Empire
9
|
Posted - 2013.11.09 01:55:00 -
[19] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote: Supply depots aren't that convenient. Most heavies need to get used to dying. Lol
They may not be that convient but as you said earlier this a game that relies on teamwork so where's your logibro? He tried to keep up and died for it. Good thing my suit has complex reps. |
Ld Collins
The Phalanx Inc
76
|
Posted - 2013.11.09 02:03:00 -
[20] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote: Supply depots aren't that convenient. Most heavies need to get used to dying. Lol
They may not be that convient but as you said earlier this a game that relies on teamwork so where's your logibro? He tried to keep up and died for it. Good thing my suit has complex reps.
Well no one can build an invincible fit someone has to die lol. I didnt exclude complex reps from my fit but logibro has triage nanohives repair tools and nanite injectors :-) |
|
XxGhazbaranxX
The New Age Outlaws WINMATAR.
517
|
Posted - 2013.11.09 02:12:00 -
[21] - Quote
better fit At the moment is heavy and militia AR... Sorry bout that. I have HMG level 5 and profi 1 and there is something very wrong in the way a militia AR can Out damage an HMG at my optimal.
Plasma Cannon Advocate
|
Ld Collins
The Phalanx Inc
77
|
Posted - 2013.11.09 02:27:00 -
[22] - Quote
XxGhazbaranxX wrote:better fit At the moment is heavy and militia AR... Sorry bout that. I have HMG level 5 and profi 1 and there is something very wrong in the way a militia AR can Out damage an HMG at my optimal.
Hmm idk i think if you had the jump on anyone withing your optimal kill range 30-45 meters you would be able to drop them first crouch fire before he rounds the corner and aim for his/her head. |
Ld Collins
The Phalanx Inc
77
|
Posted - 2013.11.09 02:58:00 -
[23] - Quote
KING CHECKMATE wrote:Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5 Its a good fit.But whats the point if i can use My Templar STD Heavy, put on a TOXIN AR, and a TOXI SMG, and go bananas on everyone with 1350 HP? XDGood fit for HMG yes,but HMG is not good for any heavy,not in its current state. Here,have your like. +1
I just believe its a fit that will work in game on paper its seems skeptical but in practice I think that this fit pretty much optimizes to HMG. You could get kills with other weapons but you still have a decent smg to down a scout with or other medium frames that get too close you may even have more range with the smg. If youre trying to move from point a to point b use your smg and once you get to point b switch to the HMG. I'll try this fit for a few months and give vehicles a break. |
Seeth Mensch
highland marines
49
|
Posted - 2013.11.09 04:33:00 -
[24] - Quote
I like it, personally. No, genuinely, no snark!
As I see it, this is a perfect trapper--like a sniper, except CQC.
To all the qq's in this thread about how awful things are, well, heavies just got a buff. There's more to come. I wish CCP had been more honest about this extended beta of theirs, but, ah well.
At least we CAN theorycraft ideas like this--it's not possible in any of the other FPS's I've seen.
Finally, OP: I'll be your logi! We'll go out and either get opened up or lay waste to them. Either way, they'll regret coming through that door. Heck, for a change I won't need to run my radar, and that is one more thing to make their lives sad with (RE's, anyone! ? ) |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
285
|
Posted - 2013.11.09 06:55:00 -
[25] - Quote
Pro Sentinel Viziam Ishukone Assault M1 2 Enhanced plates 2 Complex dmg mods
You are welcome |
LT Shanx
OSG Planetary Operations Covert Intervention
10
|
Posted - 2013.11.09 07:42:00 -
[26] - Quote
*Perfect Heavy Fit*
ADV Heavy Frame Basic
Ishukone Nova Knives TY-5 Breach Scrambler Pistol
Lai Dai Sleek AV Grenade
Basic Heavy Damage Modifier x2
Militia PG Upgrade Enhanced CPU Upgrade
I usually top the pub match leaderboards with this setup. You're welcome. |
D legendary hero
Ultramarine Corp
1250
|
Posted - 2013.11.09 08:38:00 -
[27] - Quote
Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5
you can detect a suit at 30 meters great!...lol
An are has a listed effective range of 65m (actually greater than that) and does 425dps.
1200 ehp/425 ehp per sec = 2.6 seconds
So a militia AR can take out your suit i 2.7 seconds. considering most players have damage mods, proficiency and mostly likely run dovules and geks. they will still kill you before you see them.
Also, if you count the fact that most enemies target heavies for easy kills leading to multiple enemies firing at the same target your 200,000isk will get blown out in less than 1 sec
Sou o Defendeiro dos derrubadosPronto saberá justiça
I am a Defender of the downtroddenSoon you will discover justice
|
GENERAL FCF
Sentinels of New Eden
0
|
Posted - 2013.11.09 10:08:00 -
[28] - Quote
Lance 2ballzStrong wrote:MINA Longstrike wrote:That's only what, 15million sp with no armor mods other than a repper. lol... def not spending that much SP into a class CCP ignores. Dude! No freaking lie! The HMG is Soo nerfed even prototype sucks! I only used HMG's for a month strait without switching classes and playing everyday! The range for the Adv. MH-82 should be the range of the Mo-4. The range of the Mo-4 should be the range of Advanced AR's. The Range of the Boundless HMG should be the range of assault Duvolls. The Range of the Freedom HMG should be the Max range of tactical assault rifles. The damage of Adv. HMG'S increased by 2.00 and the damage of prototype HMG's increased by 4.00. (Using the current base damage of Uprising 1.6) Don't nerf the Light weapons, just make the HMG's stand a fighting chance against them. And increase the base shield/armor of sentinels to 1,000 each. And bring us Gallente Heavy Dropsuits please:) And thank you! I'm speaking for the Heavies, the neglected class in Dust 514. |
LT SHANKS
Amarr Templars Amarr Empire
691
|
Posted - 2013.11.10 04:06:00 -
[29] - Quote
GENERAL FCF wrote:And thank you! I'm speaking for the Heavies, the neglected class in Dust 514. No, you just want them to be OP.
I strictly played as a Heavy for seven or so months, and I understand that the HMG does need some work done to it. However, your suggestions for the weapon and suit would make the class stupidly broken. Dust does not need a repeat of Chromo's one man harbinger of death. Some minor tweaking to the HMG and the addition of new weapons should help alleviate some of the problems that Heavy players face. In the meantime, Heavies will just need to tough it out or move onto a Lolgi suit as I have.
Also, if there is any class that is neglected, it has to be the Scout. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.11 06:58:00 -
[30] - Quote
D legendary hero wrote:Ld Collins wrote:Using the dust fitting tool I came up with this fit
I think that this suit will pick up almost any medium frame suit within 30.26 meters and if you swapped the 2 high slots for Complex precision enhancemets your scan precision would drop to 35.69 db which would picking up scouts who have maxed profile dampaning but if they put on 1 dampener you wont pick them up. I'm more in favor of going for the extra damage. Let me know what you guys think I've tried a simular fit with a basic heavy frame using 1 advanced precision enchancer and 2 advanced range amplifiers and it worked great breach scrample pistol and MH-82 MMG. I could see the enemy through walls I had a definite advantage over my opponent knowing exactly where he was and where he was going to be.
Proto basic heavy frame
350/354 CPU - lvl 5 39/57 PG - lvl 0
600 shield - lvl 5 600 armor - lvl 5 20 hp/s sheild recharge - lvl 5 7 sec shield delay - lvl 5 10 sec depleted delay - lvl 5 6.25 hp/s armor rep - lvl 5 scan profile 58.5 db - lvl 5 scan precision 45.9 db - lvl 5 scan radius 30.26 meters - lvl 5
1 complex heavy damage modifier - lvl 5 1 advanced precision enhancement - lvl 5 2 complex range amplifiers - lvl 5 1 complex armor repairer - lvl 5
Ishukone Assualt Submachine Gun - lvl 5 Freedom Assualt Heavy Machine Gun - lvl 5 Flux grenade - lvl 5 you can detect a suit at 30 meters great!...lol An are has a listed effective range of 65m (actually greater than that) and does 425dps. 1200 ehp/425 ehp per sec = 2.6 seconds So a militia AR can take out your suit i 2.7 seconds. considering most players have damage mods, proficiency and mostly likely run dovules and geks. they will still kill you before you see them. Also, if you count the fact that most enemies target heavies for easy kills leading to multiple enemies firing at the same target your 200,000isk will get blown out in less than 1 sec It really depends on how you play the game 30 meters or 36 meters is plenty of warning that someone is going to come through a doorway obviously you could hold objectives with this fit the optimal range on a HMG is 30-45 meters how is seeing someone 30-36 meters before they come around a corner or into a doorway. Im not telling anyone to take a HMG and go running into an open field but if you need to defend an objective this is a great fit. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4457
|
Posted - 2013.11.11 07:41:00 -
[31] - Quote
GENERAL FCF wrote: Dude! No freaking lie! The HMG is Soo nerfed even prototype sucks! I only used HMG's for a month strait without switching classes and playing everyday! The range for the Adv. MH-82 should be the range of the Mo-4. The range of the Mo-4 should be the range of Advanced AR's. The Range of the Boundless HMG should be the range of assault Duvolls. The Range of the Freedom HMG should be the Max range of tactical assault rifles. The damage of Adv. HMG'S increased by 2.00 and the damage of prototype HMG's increased by 4.00. (Using the current base damage of Uprising 1.6) Don't nerf the Light weapons, just make the HMG's stand a fighting chance against them. And increase the base shield/armor of sentinels to 1,000 each. And bring us Gallente Heavy Dropsuits please:) And thank you! I'm speaking for the Heavies, the neglected class in Dust 514.
I've been using heavy HMG for a long time, and right now the class is at it's worst. Since last year April I've been playing DUST, and heavies went from being feared, to being a joke as of right now. Honestly, people shouldn't put a single SP into the class till it gets more content or CCP does something to fix it. Adding a laughable 150 eHP does absolutely nothing for the class.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4457
|
Posted - 2013.11.11 07:47:00 -
[32] - Quote
Ld Collins wrote: It really depends on how you play the game 30 meters or 36 meters is plenty of warning that someone is going to come through a doorway obviously you could hold objectives with this fit the optimal range on a HMG is 30-45 meters how is seeing someone 30-36 meters before they come around a corner or into a doorway. Im not telling anyone to take a HMG and go running into an open field but if you need to defend an objective this is a great fit. Also if you know you are a target why not have sensors you know the enemy is coming 30 -36 meters in advance he doesnt know you are there because he has damage mods or shields armor uplinks nano hives injection needles explosives repair tools. The odds of everyone running active scanners just isnt that high.
To the others posting other fits i think thats nice that you share them but im specifically talking about the HMG I would also like to add that the advanced car-9 burst pistol or the tactical pistol (..I have 155 :-)..) will also work nicely with this fit.
Look I get you're trying to help and what not, so don't take my honesty as a personal attack.
Seeing people or not being seen serves no purpose for a heavy in competitive games (PC). Heavies are usually relegated to camping a rooftop with a FG, or hiding behind pillars / walls / crates on objectives. You could see red dots coming from a mile away, wont make a difference when they walk through the door spamming nades, and shooting ARs.
Fact is, there's no reason to use an HMG to "hold objectives" when other classes do the job better. Doesn't matter what fit you try to use, it comes down to using an HMG with 2 dmg mods, and that is farting against thunder. It's a joke.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 05:59:00 -
[33] - Quote
Lance 2ballzStrong wrote:Ld Collins wrote: It really depends on how you play the game 30 meters or 36 meters is plenty of warning that someone is going to come through a doorway obviously you could hold objectives with this fit the optimal range on a HMG is 30-45 meters how is seeing someone 30-36 meters before they come around a corner or into a doorway. Im not telling anyone to take a HMG and go running into an open field but if you need to defend an objective this is a great fit. Also if you know you are a target why not have sensors you know the enemy is coming 30 -36 meters in advance he doesnt know you are there because he has damage mods or shields armor uplinks nano hives injection needles explosives repair tools. The odds of everyone running active scanners just isnt that high.
To the others posting other fits i think thats nice that you share them but im specifically talking about the HMG I would also like to add that the advanced car-9 burst pistol or the tactical pistol (..I have 155 :-)..) will also work nicely with this fit.
Look I get you're trying to help and what not, so don't take my honesty as a personal attack. Seeing people or not being seen serves no purpose for a heavy in competitive games (PC). Heavies are usually relegated to camping a rooftop with a FG, or hiding behind pillars / walls / crates on objectives. You could see red dots coming from a mile away, wont make a difference when they walk through the door spamming nades, and shooting ARs. Fact is, there's no reason to use an HMG to "hold objectives" when other classes do the job better. Doesn't matter what fit you try to use, it comes down to using an HMG with 2 dmg mods, and that is farting against thunder. It's a joke. Sorry guess I have no idea what im talking about because I've never been in a pc battle ~ sarcasm.
The fact is that you're terrible at it I went 12 -1 with a lesser fit today no squad. Ive killed other heavys in advanced suits and med frame proto suit users when I had a logi to help me in other rounds I for the most part stayed positive all day. I have 20 million + Sp I'm pretty sure I know what I'm doing. You don't have any logical rebuttle you just say it won't work lol but I'm already doing it. I'd say a heavy is only as good as the people around him if you or your squad isn't good at PC then your just not good at PC.
More health/shield makes heavy with HMG better nope. More damage with HMG makes Heavy better nope. More range makes a heavy with HMG better nope.
1. You just got a HP/Shield Buff - people still complain 2. More damage sounds good but there's an issue with spread sense your optimal kill range is 30m. I'll also quote you on this one.
Lance 2ballzStrong wrote: Doesn't matter what fit you try to use, it comes down to using an HMG with 2 dmg mods, and that is farting against thunder. It's a joke.
We can agree that more damage is not the issue. 3. More range would just make you a more obvious target and you wont get the same range as AR.
I'll also quote you again.
Lance 2ballzStrong wrote: Heavies are usually relegated to camping a rooftop with a FG, or hiding behind pillars / walls / crates on objectives..
So tell me why knowing where your enemy is and will be is useless especially if every time the enemy is on radar he is within your kill range? |
SoTarian PoParrazi
Shining Flame Amarr Empire
91
|
Posted - 2013.11.12 06:04:00 -
[34] - Quote
I ... got the SCR yesterday. This... weapon is much better then HMG >_>
HMG def is a killer ... if you're almost on top of the guy. It's insane to ask a guy with a larger hitbox and slower who still dies in moments to get close to someone to fight properly. SCR is my hero right now <3 |
Chunky Munkey
Amarr Templars Amarr Empire
2088
|
Posted - 2013.11.12 06:09:00 -
[35] - Quote
Proto Sentinel
Sprint mod Stamina mod Two proto reps
Damage mod (obviously)
Flux nades
Scrambler pistol Whatever HMG takes your fancy
Nades & pistol decimate shields Speed mods ensure you can dictate range
You might have to take a rest to recover in between kill streaks though
Job done.
No.
|
Joel II X
AHPA
133
|
Posted - 2013.11.12 06:12:00 -
[36] - Quote
How about you do fits for standard and advanced fits, too, since there are people who would like to try out the heavy, but don't quite have the SP or the drive to spend it? |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 06:13:00 -
[37] - Quote
SoTarian PoParrazi wrote:I ... got the SCR yesterday. This... weapon is much better then HMG >_>
HMG def is a killer ... if you're almost on top of the guy. It's insane to ask a guy with a larger hitbox and slower who still dies in moments to get close to someone to fight properly. SCR is my hero right now <3 thats really nice but again im just talking about the HMG |
Logi Bro
Greatness Achieved Through Training EoN.
2319
|
Posted - 2013.11.12 06:25:00 -
[38] - Quote
I build my heavy suits for quick regen, so mine would look something like:
Amarr Heavy A-1 Series
Weapons: MH-82 HMG Toxin ICD Submachinegun Locus Grenade
High Slots: Enhanced Shield Recharger Basic Shield Energizer
Low Slots Enhanced Armor Repper Enhanced Armor Repper
So with my skills where they are at, you get a 564/600 shields/armor heavy with 31 shields per sec recharge and 7 per second armor repair. Great for getting into repeated engagements and being at full eHP at the start of each one, and maybe even jumping behind cover for a few seconds and popping out with 50% more health than when the enemy last saw you.
Been Logistics since before it was cool.
|
SoTarian PoParrazi
Shining Flame Amarr Empire
95
|
Posted - 2013.11.12 06:52:00 -
[39] - Quote
Ld Collins wrote: thats really nice but again im just talking about the HMG
My advice: Stop using it. It's a skirmish type weapon meant to camp areas where it's impossible for AR to get range on you - which is 5% of the map, and a cooked nade still owns you.
The weapon needs decreased dispersion and longer range.
And beyond that - if the HMG gets neither - at the very least our hitboxes must be made smaller so we can at least have some chance at range combat with light weapons. It's much easier to hit us then for us to hit others.
This class is completely messed up. Filling no roles, and is only helpful to a squadif you're willing to sit and wait for the heavy to catch up to get into position to be 'suppressive' which is BS since our only way to earn WP is from killing or assists - or have him sit still at an objective where a scanner + cooked nade will take care of him relatively easily. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 06:59:00 -
[40] - Quote
Logi Bro wrote:I build my heavy suits for quick regen, so mine would look something like:
Amarr Heavy A-1 Series
Weapons: MH-82 HMG Toxin ICD Submachinegun Locus Grenade
High Slots: Enhanced Shield Recharger Basic Shield Energizer
Low Slots Enhanced Armor Repper Enhanced Armor Repper
So with my skills where they are at, you get a 564/600 shields/armor heavy with 31 shields per sec recharge and 7 per second armor repair. Great for getting into repeated engagements and being at full eHP at the start of each one, and maybe even jumping behind cover for a few seconds and popping out with 50% more health than when the enemy last saw you.
What you use cover blasphemy heavys with hmgs are suppose to frolock on the battlefield with speed and agility high dps and range with godly stamina.
@ Joel II X
All modules in this fit are lvl 3 except pistol and HMG lvl 4 I'll be trying out the Burst HMG later today. It should be better doing all most double the damage as the MH-82. (Guestimates) The MH-82 will overheat in 4.5s and does 18.9 per round 33.33 rounds per second is 150 rounds 2835 damage. The Burst will overheat in 2.25s and does 14.2 per round 66.67 rounds per second is 150 rounds 2130 damage. The problem is that no one will let you shoot them continuously for 4.5s so i think the burst is more ideal
In those 2.25-4.5s thats when someone comes around a corner or into a room and has time to react to a HMG spraying them. Amarr Heavy A-1 Series
Weapons: MLR-A Burst Heavy Machine Gun CAR-9 Burst Scrambler Pistol Flux Grenade
High Slots: Advanced Precision Enhancer Advanced Precision Enhancer
Low Slots Enhanced Range Amplifier Enhanced Range Amplifier |
|
Exmaple Core
Green Dot Headquarters
1591
|
Posted - 2013.11.12 07:00:00 -
[41] - Quote
This is what im reading from the OP:
"heavy fit perfect for hmg!!!"
"All you have to do is max out the entire class!!" |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
642
|
Posted - 2013.11.12 07:08:00 -
[42] - Quote
I think it's an excellent fit for a heavy that runs w/o logi scanner. Mind you, you won't pick up scouts who leveled in scouting as opposed to just light suits with this fit. Other than that as a heavy you get tons more out of situational awareness as opposed to a small buff you get with extra HP mods. What I mean is you gain like 300% buff for your situational awareness (an average scout will no longer get a jump on you) but you lose only 20% or so of extra HP you woulda got if you put on HP mods instead. I think with this fit you are solid in enclosed spaces where you are not at a disadvantage against long AR ranges.
Your fit made me think that it sux that you can beat a scout at their own game. Even as a heavy. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 07:09:00 -
[43] - Quote
Exmaple Core wrote:This is what im reading from the OP:
"heavy fit perfect for hmg!!!"
"All you have to do is max out the entire class!!" Well to be honest wouldnt the perfect HMG fit be the maximum lvl HMG with skills.
SoTarian PoParrazi wrote: My advice: Stop using it. It's a skirmish type weapon meant to camp areas where it's impossible for AR to get range on you - which is 5% of the map, and a cooked nade still owns you.
The weapon needs decreased dispersion and longer range.
And beyond that - if the HMG gets neither - at the very least our hitboxes must be made smaller so we can at least have some chance at range combat with light weapons. It's much easier to hit us then for us to hit others.
This class is completely messed up. Filling no roles, and is only helpful to a squadif you're willing to sit and wait for the heavy to catch up to get into position to be 'suppressive' which is BS since our only way to earn WP is from killing or assists - or have him sit still at an objective where a scanner + cooked nade will take care of him relatively easily.
That really depends on who you are playing with and how good you are. So what if i've been scanner they have no idea whether im a heavy or not until they come into close proximity. I also have yet to be blown up by a grenade because my sensors pick up where the enemy is at. If i know he/she is doing im gonna throw a grenade dance I just move. |
SoTarian PoParrazi
Shining Flame Amarr Empire
95
|
Posted - 2013.11.12 07:15:00 -
[44] - Quote
Ld Collins wrote:Exmaple Core wrote:This is what im reading from the OP:
"heavy fit perfect for hmg!!!"
"All you have to do is max out the entire class!!" Well to be honest wouldnt the perect HMG fit be the maximum lvl HMG with skills. SoTarian PoParrazi wrote: My advice: Stop using it. It's a skirmish type weapon meant to camp areas where it's impossible for AR to get range on you - which is 5% of the map, and a cooked nade still owns you.
The weapon needs decreased dispersion and longer range.
And beyond that - if the HMG gets neither - at the very least our hitboxes must be made smaller so we can at least have some chance at range combat with light weapons. It's much easier to hit us then for us to hit others.
This class is completely messed up. Filling no roles, and is only helpful to a squadif you're willing to sit and wait for the heavy to catch up to get into position to be 'suppressive' which is BS since our only way to earn WP is from killing or assists - or have him sit still at an objective where a scanner + cooked nade will take care of him relatively easily.
That really depends on who you are playing with and how good you are. So what if i've been scanner they have no idea whether im a heavy or not until they come into close proximity. I also have yet to be blown up by a grenade because my sensors pick up where the enemy is at. If i know he/she is doing im gonna throw a grenade dance I just move. the point of this thread is a basic fitting for low SP guys. Le sigh. I feel worse for them - without the core passives heavies are just trash. Stack those double mods people and hope your enemy is dumb.
I play HMG in PC - people aren't dumb. The best of heavies are just average players who will never make a big impact on the battlefield. Spec out of heavies now before your brain explodes trying to be competitive with it in PC. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 07:22:00 -
[45] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:Exmaple Core wrote:This is what im reading from the OP:
"heavy fit perfect for hmg!!!"
"All you have to do is max out the entire class!!" Well to be honest wouldnt the perect HMG fit be the maximum lvl HMG with skills. SoTarian PoParrazi wrote: My advice: Stop using it. It's a skirmish type weapon meant to camp areas where it's impossible for AR to get range on you - which is 5% of the map, and a cooked nade still owns you.
The weapon needs decreased dispersion and longer range.
And beyond that - if the HMG gets neither - at the very least our hitboxes must be made smaller so we can at least have some chance at range combat with light weapons. It's much easier to hit us then for us to hit others.
This class is completely messed up. Filling no roles, and is only helpful to a squadif you're willing to sit and wait for the heavy to catch up to get into position to be 'suppressive' which is BS since our only way to earn WP is from killing or assists - or have him sit still at an objective where a scanner + cooked nade will take care of him relatively easily.
That really depends on who you are playing with and how good you are. So what if i've been scanner they have no idea whether im a heavy or not until they come into close proximity. I also have yet to be blown up by a grenade because my sensors pick up where the enemy is at. If i know he/she is doing im gonna throw a grenade dance I just move. Let me ask you this: Do you play PC with an HMG? It doesn't matter what is camping that objective - it gets a nade to the face. And it doesn't matter how good your own suit can pick up enemies - your friendlies have an active scanner. And enemy skill? It's up there. If we're talking pubs - The HMG is fine. Everyone just seems to run at us thinking they'll be fine. But PC is a whole nother ball game, and I am playing against AE and OH, arguably the two best skilled corps left in this game. The HMG does not compete unless you're willing to sacrifice another player to core rep him. You're better off with a SCR keeping people from ever getting to the objective in the first place so that they can't just nade spam you out of there. HMG is a joke of a weapon with the current TTK. Thats nice that you are playing against Ancient Exiles and OH but you just admitted yourself that they are arguably the two best skilled corps in the game and then you say the HMG can't compete unless he has a logi help him. I never said you should go solo in this suit and it works as intended you're just refusing to accept that you aren't as good as you thought you would be with an HMG. |
SoTarian PoParrazi
Shining Flame Amarr Empire
95
|
Posted - 2013.11.12 07:28:00 -
[46] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:Exmaple Core wrote:This is what im reading from the OP:
"heavy fit perfect for hmg!!!"
"All you have to do is max out the entire class!!" Well to be honest wouldnt the perect HMG fit be the maximum lvl HMG with skills. SoTarian PoParrazi wrote: My advice: Stop using it. It's a skirmish type weapon meant to camp areas where it's impossible for AR to get range on you - which is 5% of the map, and a cooked nade still owns you.
The weapon needs decreased dispersion and longer range.
And beyond that - if the HMG gets neither - at the very least our hitboxes must be made smaller so we can at least have some chance at range combat with light weapons. It's much easier to hit us then for us to hit others.
This class is completely messed up. Filling no roles, and is only helpful to a squadif you're willing to sit and wait for the heavy to catch up to get into position to be 'suppressive' which is BS since our only way to earn WP is from killing or assists - or have him sit still at an objective where a scanner + cooked nade will take care of him relatively easily.
That really depends on who you are playing with and how good you are. So what if i've been scanner they have no idea whether im a heavy or not until they come into close proximity. I also have yet to be blown up by a grenade because my sensors pick up where the enemy is at. If i know he/she is doing im gonna throw a grenade dance I just move. Let me ask you this: Do you play PC with an HMG? It doesn't matter what is camping that objective - it gets a nade to the face. And it doesn't matter how good your own suit can pick up enemies - your friendlies have an active scanner. And enemy skill? It's up there. If we're talking pubs - The HMG is fine. Everyone just seems to run at us thinking they'll be fine. But PC is a whole nother ball game, and I am playing against AE and OH, arguably the two best skilled corps left in this game. The HMG does not compete unless you're willing to sacrifice another player to core rep him. You're better off with a SCR keeping people from ever getting to the objective in the first place so that they can't just nade spam you out of there. HMG is a joke of a weapon with the current TTK. Thats nice that you are playing against Ancient Exiles and OH but you just admitted yourself that they are arguably the two best skilled corps in the game and then you say the HMG can't compete unless he has a logi help him. I never said you should go solo in this suit and it works as intended you're just refusing to accept that you aren't as good as you thought you would be with an HMG. Oh yes - I thought if I used this big gun I could kill people, or at the very least be able to defend objectives without a roof and walls surrounding me... Lol?
Heavy is bad. Get out of it now newberries before you waste anymore SP. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 07:31:00 -
[47] - Quote
I had to edit this
(Guestimates) The MH-82 will overheat in 4.5s and does 18.9 per round 33.33 rounds per second is 150 rounds 2835 damage. The Burst will overheat in 1.8s and does 14.2 per round 66.67 rounds per second is 120 rounds 1704 damage. In 1.8s the MH-82 does 1133 damage. The problem is that no one will let you shoot them continuously for 4.5s so i think the burst is more ideal
In those 1.8-4.5s thats when someone comes around a corner or into a room and has time to react to a HMG spraying them. |
SoTarian PoParrazi
Shining Flame Amarr Empire
98
|
Posted - 2013.11.12 07:34:00 -
[48] - Quote
Ld Collins wrote:I had to edit this
(Guestimates) The MH-82 will overheat in 4.5s and does 18.9 per round 33.33 rounds per second is 150 rounds 2835 damage. The Burst will overheat in 1.8s and does 14.2 per round 66.67 rounds per second is 120 rounds 1704 damage. In 1.8s the MH-82 does 1133 damage. The problem is that no one will let you shoot them continuously for 4.5s so i think the burst is more ideal
In those 2.25-4.5s thats when someone comes around a corner or into a room and has time to react to a HMG spraying them. Amarr Heavy A-1 Series
*Strafes*
Ops - all that DPS went down the drain. Lol
Okay okay - I'll stop hating now. Sorry. |
SoTarian PoParrazi
Shining Flame Amarr Empire
98
|
Posted - 2013.11.12 07:35:00 -
[49] - Quote
Ld Collins wrote:I had to edit this
(Guestimates) The MH-82 will overheat in 4.5s and does 18.9 per round 33.33 rounds per second is 150 rounds 2835 damage. The Burst will overheat in 1.8s and does 14.2 per round 66.67 rounds per second is 120 rounds 1704 damage. In 1.8s the MH-82 does 1133 damage. The problem is that no one will let you shoot them continuously for 4.5s so i think the burst is more ideal
In those 1.8-4.5s thats when someone comes around a corner or into a room and has time to react to a HMG spraying them. If you're camping objectives Burst is def ideal. It's like a shotgun - but better. Always keep a burst suit handy in tough skirm games. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 07:40:00 -
[50] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:I had to edit this
(Guestimates) The MH-82 will overheat in 4.5s and does 18.9 per round 33.33 rounds per second is 150 rounds 2835 damage. The Burst will overheat in 1.8s and does 14.2 per round 66.67 rounds per second is 120 rounds 1704 damage. In 1.8s the MH-82 does 1133 damage. The problem is that no one will let you shoot them continuously for 4.5s so i think the burst is more ideal
In those 1.8-4.5s thats when someone comes around a corner or into a room and has time to react to a HMG spraying them. If you're camping objectives Burst is def ideal. It's like a shotgun - but better. Always keep a burst suit handy in tough skirm games. Skirm games are the same as PC games though right just better gear its all up to how you want to play to be honest. Max the HMG and use the Proto burst and you have 2.01s till you overheat and 19.987 per round 66.67 rounds per sec 134 rounds 2678 damage |
|
SoTarian PoParrazi
Shining Flame Amarr Empire
98
|
Posted - 2013.11.12 07:46:00 -
[51] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:I had to edit this
(Guestimates) The MH-82 will overheat in 4.5s and does 18.9 per round 33.33 rounds per second is 150 rounds 2835 damage. The Burst will overheat in 1.8s and does 14.2 per round 66.67 rounds per second is 120 rounds 1704 damage. In 1.8s the MH-82 does 1133 damage. The problem is that no one will let you shoot them continuously for 4.5s so i think the burst is more ideal
In those 1.8-4.5s thats when someone comes around a corner or into a room and has time to react to a HMG spraying them. If you're camping objectives Burst is def ideal. It's like a shotgun - but better. Always keep a burst suit handy in tough skirm games. Skirm games are the same as PC games though right just better gear its all up to how you want to play to be honest. Pretty much. It's just that a heavy player makes no impact on the field like a logi/assault can *Unless forge sniping because of bad map design allowing us to shoot at objectives directly*. At least scouts can ninja hack to turn a game around. Heavies defending is a joke in comparison. Not too mention how easy it is to take us down with a bit of a brain. Just replace us with someone with an SMG/AR/RE/Nano and you'll have a more competent defender. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 07:51:00 -
[52] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:I had to edit this
(Guestimates) The MH-82 will overheat in 4.5s and does 18.9 per round 33.33 rounds per second is 150 rounds 2835 damage. The Burst will overheat in 1.8s and does 14.2 per round 66.67 rounds per second is 120 rounds 1704 damage. In 1.8s the MH-82 does 1133 damage. The problem is that no one will let you shoot them continuously for 4.5s so i think the burst is more ideal
In those 1.8-4.5s thats when someone comes around a corner or into a room and has time to react to a HMG spraying them. If you're camping objectives Burst is def ideal. It's like a shotgun - but better. Always keep a burst suit handy in tough skirm games. Skirm games are the same as PC games though right just better gear its all up to how you want to play to be honest. Pretty much. It's just that a heavy player makes no impact on the field like a logi/assault can *Unless forge sniping because of bad map design allowing us to shoot at objectives directly*. At least scouts can ninja hack to turn a game around. Heavies defending is a joke in comparison. Not too mention how easy it is to take us down with a bit of a brain. Just replace us with someone with an SMG/AR/RE/Nano and you'll have a more competent defender. I think it really depends on what you're better with AR/SCR alliveate the issue of range but still slow and stilll die at the same TTK. Whats wrong with having the upper hand every time someone rounds the bend. Short answer nothing absolutely nothing but packing on more damage mods or more shields and armor just keep you alive a little bit longer and its negligable. Im saying why waste your time just give yourself the advantage in your turf. |
Lynn Beck
Granite Mercenary Division
222
|
Posted - 2013.11.12 07:56:00 -
[53] - Quote
Advanced heavy frame
Mh-82 hmg kLO scrambler pistol
Twin complex damage mods
Flux nade
Enhanced repper Enhanced plate/another repper
600/663 i believe. hMg is trrribad when you don't have at least a freedom or Mh 82 with a single complx. With 2 you can deter most people at 50-60m by crouch sniping. Scrambler is your grenade throwing weapon, along with your last resort.
Also wprth noting is, i got a kill on a gallente with full armor- at around 70m. It took me about 300 or so rounds, but damn was that satisfying. Caught the bugger off to the side.
-Newly proclaimed Lazor Riffle master-
Armored core fan - life hacks -
|
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:05:00 -
[54] - Quote
lol - I'm just a bitter vet. This thread is about a low SP cost heavy that works. Rush to the Boundless - get damage mods - stack as much health as you can - and hope there's no corp on the other side. The life of a heavy is harsh. A year and a half of it myself - but I can't seem to let go. :(
But that brings me to the real point I wanted to make earlier - there's really no need for enhanced scans. The area's in where the heavy excels in pretty much a narrow tunnel - you'll know when they're there. Only point of enhanced scanning would be if you leave your excel zones and don't want to get caught off guard. Which - your earlier argument said you wouldn't do.
Do you run solo or with squad? I run solo - it's pretty easy with my LLAV - especially with a scanner on it so when I'm pretending to be an assault suit I'll know where to safely get off and do my thing. <3
But seriously - spec into a range weapon as well for when games are range battles at objectives. Like B in one of the science facilities that's up high and A is under ground. HMG doesn't do so well there unless they use those two stairs - so you'll need the range.
Which rounds us back to the HMG being bad because of lack of range. :( |
Lance 2ballzStrong
SyNergy Gaming EoN.
4476
|
Posted - 2013.11.12 08:08:00 -
[55] - Quote
Ld Collins wrote:Lance 2ballzStrong wrote:Ld Collins wrote: It really depends on how you play the game 30 meters or 36 meters is plenty of warning that someone is going to come through a doorway obviously you could hold objectives with this fit the optimal range on a HMG is 30-45 meters how is seeing someone 30-36 meters before they come around a corner or into a doorway. Im not telling anyone to take a HMG and go running into an open field but if you need to defend an objective this is a great fit. Also if you know you are a target why not have sensors you know the enemy is coming 30 -36 meters in advance he doesnt know you are there because he has damage mods or shields armor uplinks nano hives injection needles explosives repair tools. The odds of everyone running active scanners just isnt that high.
To the others posting other fits i think thats nice that you share them but im specifically talking about the HMG I would also like to add that the advanced car-9 burst pistol or the tactical pistol (..I have 155 :-)..) will also work nicely with this fit.
Look I get you're trying to help and what not, so don't take my honesty as a personal attack. Seeing people or not being seen serves no purpose for a heavy in competitive games (PC). Heavies are usually relegated to camping a rooftop with a FG, or hiding behind pillars / walls / crates on objectives. You could see red dots coming from a mile away, wont make a difference when they walk through the door spamming nades, and shooting ARs. Fact is, there's no reason to use an HMG to "hold objectives" when other classes do the job better. Doesn't matter what fit you try to use, it comes down to using an HMG with 2 dmg mods, and that is farting against thunder. It's a joke. Sorry guess I have no idea what im talking about because I've never been in a pc battle ~ sarcasm. The fact is that you're terrible at it I went 12 -1 with a lesser fit today no squad. Ive killed other heavys in advanced suits and med frame proto suit users when I had a logi to help me in other rounds I for the most part stayed positive all day. I have 20 million + Sp I'm pretty sure I know what I'm doing. You don't have any logical rebuttle you just say it won't work lol but I'm already doing it. I'd say a heavy is only as good as the people around him if you or your squad isn't good at PC then your just not good at PC. More health/shield makes heavy with HMG better nope. More damage with HMG makes Heavy better nope. More range makes a heavy with HMG better nope. 1. You just got a HP/Shield Buff - people still complain 2. More damage sounds good but there's an issue with spread sense your optimal kill range is 30m. I'll also quote you on this one. Lance 2ballzStrong wrote: Doesn't matter what fit you try to use, it comes down to using an HMG with 2 dmg mods, and that is farting against thunder. It's a joke.
We can agree that more damage is not the issue. 3. More range would just make you a more obvious target and you wont get the same range as AR. I'll also quote you again. Lance 2ballzStrong wrote: Heavies are usually relegated to camping a rooftop with a FG, or hiding behind pillars / walls / crates on objectives..
So tell me why knowing where your enemy is and will be is useless especially if every time the enemy is on radar he is within your kill range?
So you're saying it's a "fact" I'm terrible at being a heavy?
Going 12-1 in a pub means you're good?
I'm sorry, but after you said that I can't take anything you say serious, in fact I'll go as far as saying you're an idiot. You played a couple PC games and now you think you created the BEST FIT EVER MADE... please.
Your fit is a joke, and it does nothing for the problems heavies face in a PC game.
OMG I CAN SEE PEOPLE COMING AT ME!!! ...then what? You put your head between your legs and kiss your arse goodbye?
Stick to pubs and playing against bad teams in PC.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:11:00 -
[56] - Quote
Lance, If you smack every person who says things without knowing who they're speaking too we'd run out of forum posters, relax. Lol
Not everyone plays this game as competitively as we do so there perspective is completely different. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4477
|
Posted - 2013.11.12 08:13:00 -
[57] - Quote
SoTarian PoParrazi wrote:Lance, If you smack every person who says things without knowing who they're speaking too we'd run out of forum posters, relax. Lol
Not everyone plays this game as competitively as we do so there perspective is completely different.
bu but... he was mean
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 08:14:00 -
[58] - Quote
Lance if the shoe fits wear it you seem to be doing a lot of bitching.
SoTarian PoParrazi wrote:lol - I'm just a bitter vet. This thread is about a low SP cost heavy that works. Rush to the Boundless - get damage mods - stack as much health as you can - and hope there's no corp on the other side. The life of a heavy is harsh. A year and a half of it myself - but I can't seem to let go. :(
But that brings me to the real point I wanted to make earlier - there's really no need for enhanced scans. The area's in where the heavy excels in pretty much a narrow tunnel - you'll know when they're there. Only point of enhanced scanning would be if you leave your excel zones and don't want to get caught off guard. Which - your earlier argument said you wouldn't do.
Do you run solo or with squad? I run solo - it's pretty easy with my LLAV - especially with a scanner on it so when I'm pretending to be an assault suit I'll know where to safely get off and do my thing. <3
But seriously - spec into a range weapon as well for when games are range battles at objectives. Like B in one of the science facilities that's up high and A is under ground. HMG doesn't do so well there unless they use those two stairs - so you'll need the range.
Which rounds us back to the HMG being bad because of lack of range. :(
Why say a scanner is not necessary then say you use a scanner on your vehicle that picks up 100m but you cant hit anything at 100 effectively with a HMG so thats a waste of time. |
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:17:00 -
[59] - Quote
Ld Collins wrote:Lance if the shoe fits wear it you seem to be doing a lot of bitching. I wouldn't be taking that route of thinking. If you're new around here let me give you a history lesson: Almost every competent heavy ditched the suit and went medium frame for a reason. There's very few vet heavies left from back in Closed Beta. Nothing Lance says is untrue and I agree with his points about the suit and disagree with yours.
Lance 2ballzStrong wrote:SoTarian PoParrazi wrote:Lance, If you smack every person who says things without knowing who they're speaking too we'd run out of forum posters, relax. Lol
Not everyone plays this game as competitively as we do so there perspective is completely different. bu but... he was mean You're pretty aggressive yourself lol
How do you expect to help fellow heavies if you chew there head off at the slightest comments? This guy is doing nothing but trying to help people himself, most heavies don't bother, mostly due to lack of experience or fear of forums lol |
Lance 2ballzStrong
SyNergy Gaming EoN.
4477
|
Posted - 2013.11.12 08:18:00 -
[60] - Quote
Ld Collins wrote:Lance if the shoe fits wear it you seem to be doing a lot of bitching.
Someone has to ***** about the class in order for it to get fixed. People like you wonder around playing pub games saying "Oh the HMG is fine! The class is fine! You just suck! HTFU!"
I've been playing this game since last year before E3. I've seen the changes this game went through, I've witnessed heavies being feared, and ruled CQC and I'm here to witness the same class become a joke. But hey, what do I know? I'm just a noob that can't play a class right?
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
|
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 08:21:00 -
[61] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:Lance if the shoe fits wear it you seem to be doing a lot of bitching. I wouldn't be taking that route of thinking. If you're new around here let me give you a history lesson: Almost every competent heavy ditched the suit and went medium frame for a reason. There's very few vet heavies left from back in Closed Beta. Nothing Lance says is untrue and I agree with his points about the suit and disagree with yours. Lance 2ballzStrong wrote:SoTarian PoParrazi wrote:Lance, If you smack every person who says things without knowing who they're speaking too we'd run out of forum posters, relax. Lol
Not everyone plays this game as competitively as we do so there perspective is completely different. bu but... he was mean You're pretty aggressive yourself lol How do you expect to help fellow heavies if you chew there head off at the slightest comments? This guy is doing nothing but trying to help people himself, most heavies don't bother, mostly due to lack of experience or fear of forums lol Ill take whatever route i want and say whatever i want to say about anyone on this forum. You dont have to agree with me on anything I'm not running for any office. All I'm saying is it works I'm profiting from it im getting positive kdrs it works now because someone else or someone like yourself can't thats not my problem. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4477
|
Posted - 2013.11.12 08:21:00 -
[62] - Quote
SoTarian PoParrazi wrote: You're pretty aggressive yourself lol
How do you expect to help fellow heavies if you chew there head off at the slightest comments? This guy is doing nothing but trying to help people himself, most heavies don't bother, mostly due to lack of experience or fear of forums lol
People shouldn't get into the class, simple. Helping people by telling them basically to spend every single SP into the heavy class? Really???? A class that i'll skill out of if I was given a respec. People should run away from using the class, honestly.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4477
|
Posted - 2013.11.12 08:24:00 -
[63] - Quote
Ld Collins wrote:
Ill take whatever route i want and say whatever i want to say about anyone on this forum. You dont have to agree with me on anything I'm not running for any office. All I'm saying is it works I'm profiting from it im getting positive kdrs it works now because someone else or someone like yourself can't thats not my problem.
Ignorance is bliss
Enjoy preaching about a dying class, while I go about discrediting anyone saying the class is good as it is. You have your objective, I have mine.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 08:24:00 -
[64] - Quote
Lance 2ballzStrong wrote:Ld Collins wrote:Lance if the shoe fits wear it you seem to be doing a lot of bitching. Someone has to ***** about the class in order for it to get fixed. People like you wonder around playing pub games saying "Oh the HMG is fine! The class is fine! You just suck! HTFU!" I've been playing this game since last year before E3. I've seen the changes this game went through, I've witnessed heavies being feared, and ruled CQC and I'm here to witness the same class become a joke. But hey, what do I know? I'm just a noob that can't play a class right? Yo seriously join the club I've been here a long time too. Maybe just saying more damage wont help if youre too slow to hit anything that being said its better to know where your enemy is and where he/she is going. |
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:25:00 -
[65] - Quote
relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 |
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:27:00 -
[66] - Quote
Ld Collins wrote:Lance 2ballzStrong wrote:Ld Collins wrote:Lance if the shoe fits wear it you seem to be doing a lot of bitching. Someone has to ***** about the class in order for it to get fixed. People like you wonder around playing pub games saying "Oh the HMG is fine! The class is fine! You just suck! HTFU!" I've been playing this game since last year before E3. I've seen the changes this game went through, I've witnessed heavies being feared, and ruled CQC and I'm here to witness the same class become a joke. But hey, what do I know? I'm just a noob that can't play a class right? Yo seriously join the club I've been here a long time too. Maybe just saying more damage wont help if youre too slow to hit anything that being said its better to know where your enemy is and where he/she is going. You should really know when they're coming even without using mods up to buff your scan though. Dying to people I don't see has never been a problem with me and I don't have any SP into any of the scan skills.
But I can see how it would be helpful if I were to solo.. hmmm.
And seeing as this thread is to help heavies find a variant suit set up that works I don't see anything wrong with your opinion. Heck - I've got extra SP and may even try it out sometime ^_^
Heavies are so bitter right now - including myself lol |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 08:27:00 -
[67] - Quote
SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 It works in PC too most people on this game complain about everything they possibly can with just results in FOTM races if you just tilt things slightly to your advantage you can make it work. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4477
|
Posted - 2013.11.12 08:29:00 -
[68] - Quote
SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3
I like your optimism. Being a perpetual cynic, I'm not holding my breath for a fix. I like how medium suits got ALL their suits, got a nice set of ARs to pick, Sc. Rifles, and now getting more AR variants to pick from.
Meanwhile, almost 2 years now heavies have 1 race, 1 AI weapon, 1 AV...lol... I'm not expecting a fix.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:30:00 -
[69] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 It works in PC too most people on this game complain about everything they possibly can with just results in FOTM races if you just tilt things slightly to your advantage you can make it work. Does Not Work In PC. If you don't have a guy with an active scanner around your team is fail to begin with and you should be complaining. |
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:31:00 -
[70] - Quote
Lance 2ballzStrong wrote:SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 I like your optimism. Being a perpetual cynic, I'm not holding my breath for a fix. I like how medium suits got ALL their suits, got a nice set of ARs to pick, Sc. Rifles, and now getting more AR variants to pick from. Meanwhile, almost 2 years now heavies have 1 race, 1 AI weapon, 1 AV...lol... I'm not expecting a fix. Yet you're here - fighting for heavies? I sense a contradiction. |
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4477
|
Posted - 2013.11.12 08:34:00 -
[71] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 It works in PC too most people on this game complain about everything they possibly can with just results in FOTM races if you just tilt things slightly to your advantage you can make it work. Does Not Work In PC. If you don't have a guy with an active scanner around your team is fail to begin with and you should be complaining.
Bingo! There's at least 2-3 people with an active scanner out. Dying to people you didn't see is your teammates fault for not calling it out. Heavies play a positioning game, and work angles to suit what cover they have, so people walking up on you should never be a problem, especially now.
Then again, all my arguments are based on PC. Can't blame anyone if you're in a pub but yourself.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4477
|
Posted - 2013.11.12 08:37:00 -
[72] - Quote
SoTarian PoParrazi wrote:Yet you're here - fighting for heavies? I sense a contradiction.
I'll continue fighting for heavies as I've always done. The fact that I have little belief in CCP means nothing in my cause. So there's no contradiction.
Someone has to be the annoying person constantly bringing up the class sucks, and I'll gladly do it every chance I get until something is done... or until I get my PS4
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
|
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 08:40:00 -
[73] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 It works in PC too most people on this game complain about everything they possibly can with just results in FOTM races if you just tilt things slightly to your advantage you can make it work. Does Not Work In PC. If you don't have a guy with an active scanner around your team is fail to begin with and you should be complaining. Hmm well yeah most of the time in PC battles in pubs too the scanner is always a factor. You are only scanned for a few seconds and thats it until someone else scans or your buddy does another scan. Your scan is 24/7 why not have your buddy pack extra equipment? Also the lowest scan on scanners are 15 and 28db the only thing your suit cant pickup are scouts everyone else is fair game. Im not looking for scouts im not looking for the guy with the thales redlining I just wanna kill as many players in my kill range as possible. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 08:53:00 -
[74] - Quote
Lance 2ballzStrong wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 It works in PC too most people on this game complain about everything they possibly can with just results in FOTM races if you just tilt things slightly to your advantage you can make it work. Does Not Work In PC. If you don't have a guy with an active scanner around your team is fail to begin with and you should be complaining. Bingo! There's at least 2-3 people with an active scanner out. Dying to people you didn't see is your teammates fault for not calling it out. Heavies play a positioning game, and work angles to suit what cover they have, so people walking up on you should never be a problem, especially now. Then again, all my arguments are based on PC. Can't blame anyone if you're in a pub but yourself. So you mean to tell me you know exactly where people are and are coming from and still get stomped??? Im just trying to grasp the idea that knowing where a person is in Pub Matches works but knowing where people are in PC's don't. Sounds like a personal issue lack of planning on your end. |
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 08:54:00 -
[75] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 It works in PC too most people on this game complain about everything they possibly can with just results in FOTM races if you just tilt things slightly to your advantage you can make it work. Does Not Work In PC. If you don't have a guy with an active scanner around your team is fail to begin with and you should be complaining. Hmm well yeah most of the time in PC battles in pubs too the scanner is always a factor. You are only scanned for a few seconds and thats it until someone else scans or your buddy does another scan. Your scan is 24/7 why not have your buddy pack extra equipment? Also the lowest scan on scanners are 15 and 28db the only thing your suit cant pickup are scouts everyone else is fair game. Im not looking for scouts im not looking for the guy with the thales redlining I just wanna kill as many players in my kill range as possible. So... Instead of the more reliable, much much bigger range scanner, you'd waste your own slot beefing up your very short ranged one that could still miss scouts with dampeners?
It's almost a requirement for PC matches to have 1-2 scanners. Leave them to there work and pack your suit with firepower and health. |
Ld Collins
The Phalanx Inc
78
|
Posted - 2013.11.12 08:58:00 -
[76] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:relax guys! I think I'm coming off wrong.
Ld has his own play styles and finds it works - that's admirable. It doesn't work on a competitive level and that's our complaint - but we're discussing apples and oranges here when we discuss pubs vs PC.
Long as he enjoys the class that's all that matters - and we should welcome a positive heavy into our heavy community ranks.
One day the heavy will be fixed and we'll all be glad we put SP into it <3 It works in PC too most people on this game complain about everything they possibly can with just results in FOTM races if you just tilt things slightly to your advantage you can make it work. Does Not Work In PC. If you don't have a guy with an active scanner around your team is fail to begin with and you should be complaining. Hmm well yeah most of the time in PC battles in pubs too the scanner is always a factor. You are only scanned for a few seconds and thats it until someone else scans or your buddy does another scan. Your scan is 24/7 why not have your buddy pack extra equipment? Also the lowest scan on scanners are 15 and 28db the only thing your suit cant pickup are scouts everyone else is fair game. Im not looking for scouts im not looking for the guy with the thales redlining I just wanna kill as many players in my kill range as possible. So... Instead of the more reliable, much much bigger range scanner, you'd waste your own slot beefing up your very short ranged one that could still miss scouts with dampeners? It's almost a requirement for PC matches to have 1-2 scanners. Leave them to there work and pack your suit with firepower and health.
But your still getting stomped apparently something is not working.
You miss scouts so what your team has scanners to pick them up you know whats nice about maxing your dampening med frame suits cant pick you up unless they use a module or scanner. scanners on lasting a few seconds you going to be scanned then once it wears out he/she will have no idea where you are until scan runs again but you will you will always know where they are. |
SoTarian PoParrazi
Shining Flame Amarr Empire
99
|
Posted - 2013.11.12 09:01:00 -
[77] - Quote
I think you're missing my point - I do know where they are - always. So, does that help point out why I wouldn't bother beefing up something pointlessly?
If I'm getting stomped - wasting a slot to have a greater scan is only going to make things worse.
Do proto scanners miss people who put dampeners on? And even if they did would I want to sacrifice nearly 300+ HP to do so? >_>
That is assuming dampeners are low slots. I've never honestly used them.
I'm willing to give your idea a shot - but it doesn't seem viable. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
325
|
Posted - 2013.11.12 10:27:00 -
[78] - Quote
The only reason heavies are in PC right now is to be cannonfodder/human shields or for AV.
The HMG is a complete joke, everyone knows it. People dont even fear or respect the burst HMG anymore, and with good reason. The whole HMG being a CQC weapon does not work out for heavies, being slow and having an large hitbox. To keep the enemy away from objectives we need superior firepower and/or range and accuracy, its very often already too late when the enemy is knocking on the door, fighting one enemy 1 v 1 while his buddies shoot your back.
Perfect fit for HMG heavies nowadays should include a contact grenade because at least you live long enough to suicidebomb the enemy... |
Ld Collins
The Phalanx Inc
80
|
Posted - 2013.11.18 07:01:00 -
[79] - Quote
SoTarian PoParrazi wrote:I think you're missing my point - I do know where they are - always. So, does that help point out why I wouldn't bother beefing up something pointlessly?
If I'm getting stomped - wasting a slot to have a greater scan is only going to make things worse.
Do proto scanners miss people who put dampeners on? And even if they did would I want to sacrifice nearly 300+ HP to do so? >_>
That is assuming dampeners are low slots. I've never honestly used them.
I'm willing to give your idea a shot - but it doesn't seem viable. I just think its funny that more hp is viable if you're still dying fast. Why not get the jump on your enemies every single time. Proto scanners are cool but thats 100 meter range most objectives are hundreds of meters apart. If they know where you are it doesnt really matter because you know where they are coming from. The best use for scanners are picking up snipers and orbitals sitting and waiting for you squad mate to scan and area for you nothing pops up then a squad comes around the corner while the scanner is recharging for me its just not viable. If your squad mate dies your screwed till he respawns its working for me i dot have my skills maxed there are just lvl 3 atm. I've gone positive fairly often im not saying im some bad ass heavy its just im not being run over by other fits as a few of you insist on casting doubt.
Proto scanners would probably miss a gallente scout but who cares. Im not being caught off guard and I always get the first shot and the last I die if I'm caught in the open or overwhelmed. The Burst HMG works exactly like a shotgun but when multiple people comes it sucks so to hold an objective i would stick with the normal hmg or assualt. |
SoTarian PoParrazi
Shining Flame Amarr Empire
252
|
Posted - 2013.11.18 07:05:00 -
[80] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:I think you're missing my point - I do know where they are - always. So, does that help point out why I wouldn't bother beefing up something pointlessly?
If I'm getting stomped - wasting a slot to have a greater scan is only going to make things worse.
Do proto scanners miss people who put dampeners on? And even if they did would I want to sacrifice nearly 300+ HP to do so? >_>
That is assuming dampeners are low slots. I've never honestly used them.
I'm willing to give your idea a shot - but it doesn't seem viable. I just think its funny that more hp is viable if you're still dying fast. Why not get the jump on your enemies every single time. Proto scanners are cool but thats 100 meter range most objectives are hundreds of meters apart. If they know where you are it doesnt really matter because you know where they are coming from. The best use for scanners are picking up snipers and orbitals sitting and waiting for you squad mate to scan and area for you nothing pops up then a squad comes around the corner while the scanner is recharging for me its just not viable. If your squad mate dies your screwed till he respawns its working for me i dot have my skills maxed there are just lvl 3 atm. I've gone positive fairly often im not saying im some bad ass heavy its just im not being run over by other fits as a few of you insist on casting doubt. Proto scanners would probably miss a gallente scout but who cares. Im not being caught off guard and I always get the first shot and the last I die if I'm caught in the open or overwhelmed. The Burst HMG works exactly like a shotgun but when multiple people comes it sucks so to hold an objective i would stick with the normal hmg or assualt. As I said before - dust 514 is a team game. You shouldn't be running solo, or by yourself. And if you are by yourself - as a heavy - you should be in a LAV. And if you're in an LAV you should have a scanner equipped that will do what you want but better.
I do plan to try out your idea though and see what comes from it after I save up enough SP. I'll let you know how it turns out after 20 or so games with it.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ - Let's make a contract!
|
|
Ld Collins
The Phalanx Inc
80
|
Posted - 2013.11.18 07:11:00 -
[81] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:I think you're missing my point - I do know where they are - always. So, does that help point out why I wouldn't bother beefing up something pointlessly?
If I'm getting stomped - wasting a slot to have a greater scan is only going to make things worse.
Do proto scanners miss people who put dampeners on? And even if they did would I want to sacrifice nearly 300+ HP to do so? >_>
That is assuming dampeners are low slots. I've never honestly used them.
I'm willing to give your idea a shot - but it doesn't seem viable. I just think its funny that more hp is viable if you're still dying fast. Why not get the jump on your enemies every single time. Proto scanners are cool but thats 100 meter range most objectives are hundreds of meters apart. If they know where you are it doesnt really matter because you know where they are coming from. The best use for scanners are picking up snipers and orbitals sitting and waiting for you squad mate to scan and area for you nothing pops up then a squad comes around the corner while the scanner is recharging for me its just not viable. If your squad mate dies your screwed till he respawns its working for me i dot have my skills maxed there are just lvl 3 atm. I've gone positive fairly often im not saying im some bad ass heavy its just im not being run over by other fits as a few of you insist on casting doubt. Proto scanners would probably miss a gallente scout but who cares. Im not being caught off guard and I always get the first shot and the last I die if I'm caught in the open or overwhelmed. The Burst HMG works exactly like a shotgun but when multiple people comes it sucks so to hold an objective i would stick with the normal hmg or assualt. As I said before - dust 514 is a team game. You shouldn't be running solo, or by yourself. And if you are by yourself - as a heavy - you should be in a LAV. And if you're in an LAV you should have a scanner equipped that will do what you want but better. I do plan to try out your idea though and see what comes from it after I save up enough SP. I'll let you know how it turns out after 20 or so games with it. Going off everything you said before you still complain about dying why? Even with the whole no HMG spread which ive already caught onto quite early explain why you cant kill someone when you know exactly where they will be. I played mantis peak today and I killed 8 enemies without dying on objective A. Not entirely by myself but the objective was being overrun I did ok. |
SoTarian PoParrazi
Shining Flame Amarr Empire
252
|
Posted - 2013.11.18 07:16:00 -
[82] - Quote
Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:I think you're missing my point - I do know where they are - always. So, does that help point out why I wouldn't bother beefing up something pointlessly?
If I'm getting stomped - wasting a slot to have a greater scan is only going to make things worse.
Do proto scanners miss people who put dampeners on? And even if they did would I want to sacrifice nearly 300+ HP to do so? >_>
That is assuming dampeners are low slots. I've never honestly used them.
I'm willing to give your idea a shot - but it doesn't seem viable. I just think its funny that more hp is viable if you're still dying fast. Why not get the jump on your enemies every single time. Proto scanners are cool but thats 100 meter range most objectives are hundreds of meters apart. If they know where you are it doesnt really matter because you know where they are coming from. The best use for scanners are picking up snipers and orbitals sitting and waiting for you squad mate to scan and area for you nothing pops up then a squad comes around the corner while the scanner is recharging for me its just not viable. If your squad mate dies your screwed till he respawns its working for me i dot have my skills maxed there are just lvl 3 atm. I've gone positive fairly often im not saying im some bad ass heavy its just im not being run over by other fits as a few of you insist on casting doubt. Proto scanners would probably miss a gallente scout but who cares. Im not being caught off guard and I always get the first shot and the last I die if I'm caught in the open or overwhelmed. The Burst HMG works exactly like a shotgun but when multiple people comes it sucks so to hold an objective i would stick with the normal hmg or assualt. As I said before - dust 514 is a team game. You shouldn't be running solo, or by yourself. And if you are by yourself - as a heavy - you should be in a LAV. And if you're in an LAV you should have a scanner equipped that will do what you want but better. I do plan to try out your idea though and see what comes from it after I save up enough SP. I'll let you know how it turns out after 20 or so games with it. Going off everything you said before you still complain about dying why? Even with the whole no HMG spread which ive already caught onto quite early explain why you cant kill someone when you know exactly where they will be. How blessed you must feel to be in pubs all day. Some of us aren't playing against people with 300 total health. Some of us are playing against competent player who knows HMG = trash, and how to avoid being in a position where the HMG can do anything. Seeing where your enemy is coming from doesn't cancel that they also see you, and you'd be relying on there ignorance of what you are to get the jump on them. Too many players are too cautious of that - especially if it's in a CQC area a heavy would camp.
In the end - you're just an easy target. Scanners or no.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ - Let's make a contract!
|
Ld Collins
The Phalanx Inc
80
|
Posted - 2013.11.18 07:25:00 -
[83] - Quote
SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:Ld Collins wrote:SoTarian PoParrazi wrote:I think you're missing my point - I do know where they are - always. So, does that help point out why I wouldn't bother beefing up something pointlessly?
If I'm getting stomped - wasting a slot to have a greater scan is only going to make things worse.
Do proto scanners miss people who put dampeners on? And even if they did would I want to sacrifice nearly 300+ HP to do so? >_>
That is assuming dampeners are low slots. I've never honestly used them.
I'm willing to give your idea a shot - but it doesn't seem viable. I just think its funny that more hp is viable if you're still dying fast. Why not get the jump on your enemies every single time. Proto scanners are cool but thats 100 meter range most objectives are hundreds of meters apart. If they know where you are it doesnt really matter because you know where they are coming from. The best use for scanners are picking up snipers and orbitals sitting and waiting for you squad mate to scan and area for you nothing pops up then a squad comes around the corner while the scanner is recharging for me its just not viable. If your squad mate dies your screwed till he respawns its working for me i dot have my skills maxed there are just lvl 3 atm. I've gone positive fairly often im not saying im some bad ass heavy its just im not being run over by other fits as a few of you insist on casting doubt. Proto scanners would probably miss a gallente scout but who cares. Im not being caught off guard and I always get the first shot and the last I die if I'm caught in the open or overwhelmed. The Burst HMG works exactly like a shotgun but when multiple people comes it sucks so to hold an objective i would stick with the normal hmg or assualt. As I said before - dust 514 is a team game. You shouldn't be running solo, or by yourself. And if you are by yourself - as a heavy - you should be in a LAV. And if you're in an LAV you should have a scanner equipped that will do what you want but better. I do plan to try out your idea though and see what comes from it after I save up enough SP. I'll let you know how it turns out after 20 or so games with it. Going off everything you said before you still complain about dying why? Even with the whole no HMG spread which ive already caught onto quite early explain why you cant kill someone when you know exactly where they will be. -snip- editing to sound like assho.
You're just an ******* who just isn't good at this game you have fun on the forums and ill go back to gaming. I'm sorry you have been beaten into submission by other skilled players but you seem like the type who is only capable of getting kills if youre surrounded by others with similar gear. No wait you dont, you have good gear just as everyone else since youre doing PC battles all day. You run with a proto squad and still cant manage to get kills. |
SoTarian PoParrazi
Shining Flame Amarr Empire
252
|
Posted - 2013.11.18 07:29:00 -
[84] - Quote
That was actually a mistake, it was meant to say - snip - to sound less assho. Idk why I put like instead, probably tired.
And feel free to check out my main if you think I'm being 'beaten' by anyone. SoTa PoP. Never used anything but Heavy/HMG until maybe 6 days ago.
Sorry if I came off wrong. But cool your jets tiger. And re-read that post.
Feel free to apologize later, you jerk.
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++ - Let's make a contract!
|
|
|
|
Pages: 1 2 3 :: [one page] |