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Tectonic Fusion
496
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Posted - 2013.11.08 02:12:00 -
[1] - Quote
I mean yes... you die a lot more...but I have adapted to just flank with a scout (basic BTW) and get the top scores in Amarr FW. The AR is very...very beastly... I've been killed in my Caldari Assault suit from further away more often then last upfate, which is not cool IMO. But I gave my shotty a try again, and I have fun and own with it. Not boring like last years AR. Still feel sorry for proto scouts.
Solo Player
Squad status: Locked
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Xocoyol Zaraoul
Superior Genetics
1364
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Posted - 2013.11.08 02:13:00 -
[2] - Quote
I noticed people are using cover and dodging in and out of sight a lot more in firefights, which I think is a good thing.
Closed Beta Vet
Reading the forums detracts from overall enjoyment of the game
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Nocturnal Soul
Immortal Retribution
1023
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Posted - 2013.11.08 02:24:00 -
[3] - Quote
Now try to do that in a proto amarr suit stacked with armor mods
"The trick to creativity is knowing how to hide your sources..." Albert Einstein
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3989
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Posted - 2013.11.08 02:28:00 -
[4] - Quote
Tectonic Fusion wrote:I mean yes... you die a lot more...but I have adapted to just flank with a scout (basic BTW) and get the top scores in Amarr FW. The AR is very...very beastly... I've been killed in my Caldari Assault suit from further away more often then last upfate, which is not cool IMO. But I gave my shotty a try again, and I have fun and own with it. Not boring like last years AR. Still feel sorry for proto scouts. Yeah but in Amarr FW..... well everyone is a ******* idiot unless they are in PIE GC or a known corp......
I have not been in FW for about 2 weeks now.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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gbghg
L.O.T.I.S. Public Disorder.
4064
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Posted - 2013.11.08 02:32:00 -
[5] - Quote
i have rarely seen a group as incompetent as amarr FW, apart from the valiant opposition from corp squads i'm suprised that the amarrberries even know how to join a match.
Lv 4 forum warrior
Bringer of Bacon
Knight of AMV's
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Meeko Fent
Xer Cloud Consortium
1450
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Posted - 2013.11.08 02:41:00 -
[6] - Quote
Eh, at least us Caldari FWers don't have a really bad name.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Pent'noir
Algintal Core Gallente Federation
176
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Posted - 2013.11.08 02:48:00 -
[7] - Quote
I am astonished by how fast some people die now. I no longer see sustained gun fights. What ever they did to hit detection is working very well, but it now feels more like the other fps's.
On a side note, I've been turning aim assist off to see how good our hit detection is and I can't hit jack at distance with an iron sight. I totally suck at fps games, so i'm pretty sure that it is just me missing, but maybe it is time to remove the training wheels. |
TranquilBiscuit ofVaLoR
The Kaos Legion
486
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Posted - 2013.11.08 02:56:00 -
[8] - Quote
Tectonic Fusion wrote:I mean yes... you die a lot more...but I have adapted to just flank with a scout (basic BTW) and get the top scores in Amarr FW. The AR is very...very beastly... I've been killed in my Caldari Assault suit from further away more often then last upfate, which is not cool IMO. But I gave my shotty a try again, and I have fun and own with it. Not boring like last years AR. Still feel sorry for proto scouts. TTK is annoying now yes, but not game breaking. To be honest, i'm used to dealing with ARs and rarely do i face them head on without getting the drop on them. that's pretty much the key to fighting them (for the most part.) dont face them head on.
and when they do see me and think "free kill", then that's where my new 'Vapor' Core Locus Grenades and Duvolle Specialist SG come into play
but in all seriousness, to those who say ARs TTK is way too low (which it kind of is) try to only provoke them when flanking.
and ALWAYS carry grenades. a well placed grenade will down any pesky AR user before they have time to realize what happened. in other words, they feel how we feel when they kill us!
How exactly does a Biscuit gain Valor?
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Delta 749
Kestrel Reconnaissance
2311
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Posted - 2013.11.08 02:59:00 -
[9] - Quote
Xocoyol Zaraoul wrote:I noticed people are using cover and dodging in and out of sight a lot more in firefights, which I think is a good thing.
Definitely, dying faster forces you to play smarter Kind of funny how people kick and scream twitch shooter and wanting tactical game play but then want kills to take tons of time and for bunny hopping and dancing around to be a thing
Hell look at the Rainbow Six games pre Vegas, definitely tactical and how fast could you die in those games
Im not drunk, the planet just happens to be especially wobbly today.
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Tectonic Fusion
498
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Posted - 2013.11.08 03:00:00 -
[10] - Quote
TranquilBiscuit ofVaLoR wrote:Tectonic Fusion wrote:I mean yes... you die a lot more...but I have adapted to just flank with a scout (basic BTW) and get the top scores in Amarr FW. The AR is very...very beastly... I've been killed in my Caldari Assault suit from further away more often then last upfate, which is not cool IMO. But I gave my shotty a try again, and I have fun and own with it. Not boring like last years AR. Still feel sorry for proto scouts. TTK is annoying now yes, but not game breaking. To be honest, i'm used to dealing with ARs and rarely do i face them head on without getting the drop on them. that's pretty much the key to fighting them (for the most part.) dont face them head on. and when they do see me and think "free kill", then that's where my new 'Vapor' Core Locus Grenades and Duvolle Specialist SG come into play but in all seriousness, to those who say ARs TTK is way too low (which it kind of is) try to only provoke them when flanking. and ALWAYS carry grenades. a well placed grenade will down any pesky AR user before they have time to realize what happened. in other words, they feel how we feel when they kill us! Yeah. Today, I found a good corner where people kept spawning, put a K-2 and compact hive on the ground, and killed EVERY one of the people who spawned. I believe at like 27 kills they stopped spawning there...
Solo Player
Squad status: Locked
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GRIM GEAR
Isuuaya Tactical Caldari State
31
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Posted - 2013.11.08 08:55:00 -
[11] - Quote
(I don't think the new TTK is that bad.) Unless of course you use a scout suit
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Sgt Kirk
SyNergy Gaming EoN.
2652
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Posted - 2013.11.08 08:58:00 -
[12] - Quote
Meeko Fent wrote:Eh, at least us Caldari FWers don't have a really bad name. yeah, you guys don't have a bad name, you have an awful name.
Caldari blueberries are worse than Amarr blueberries, and that's hard to beat.
The newer the berry the dumber the juice.
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Zatara Rought
Imperfects Negative-Feedback
1525
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Posted - 2013.11.08 09:02:00 -
[13] - Quote
Sgt Kirk wrote:Meeko Fent wrote:Eh, at least us Caldari FWers don't have a really bad name. yeah, you guys don't have a bad name, you have an awful name. Caldari blueberries are worse than Amarr blueberries, and that's hard to beat.
Confirmed. My last amarr blues are currently under investigation alleging they are actually reds in disguise.
That's Masternader to you scrub.
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steadyhand amarr
Tal-Romon Legion Amarr Empire
1842
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Posted - 2013.11.08 09:08:00 -
[14] - Quote
The time to kill now means your fitting is utterly irreverent. :-(
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
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Posted - 2013.11.08 09:30:00 -
[15] - Quote
steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This.
There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them.
Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people.
'Insert witty signature here'
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8213
Grade No.2
572
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Posted - 2013.11.08 09:40:00 -
[16] - Quote
FPS has tiers of players, and what their expectations are.
The highest tier players have such high expectations of themselves, that others would kill just to be half as decent.
One undeserved death is unacceptable Not finishing at the top of the leader board is unacceptable Less than 12-15 kills (because that's actually considered high in DUST) is unacceptable
Of course we know to take cover. Of course we know what flank routes are. Of course we play smarter... But speeding up the TTK takes the play skill out of this game, which is why the few players that actually play this game played it in the first place. The sub par players will now get undeserved kills because they just sprayed at the general direction of an orange dot. The top players won't benefit, because there is still only so many people you can kill in this game. And the more you have to flank, the less kills you get because of time used running instead of shooting.
The fast TTK hurts Scouts, Heavies, and anyone not using an AR. Which is why now you see more Heavies using ARs than ever before(which I think is stupid, because Gallente tanking is better).
750 rounds/sec 30+ damage/round 60 continuous rounds in a magazine Any recoil built into the gun in voided from curving bullets via aim-assist
There is no counter to the AR. It has no defense in this game, now so more than ever.
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Zeylon Rho
Subdreddit Test Alliance Please Ignore
3021
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Posted - 2013.11.08 09:49:00 -
[17] - Quote
Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people.
I concur. Longer TTK generally favors more strategy, whereas shorter TTK favors twitch gameplay. Both are types of shooters, it's just a matter of which you think Dust should be.
Also, my sig.
Join my cult.
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Laurent Cazaderon
What The French
2069
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Posted - 2013.11.08 09:56:00 -
[18] - Quote
Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people.
I tend to disagree. Even someone with a poor gun game will know kill anyone considering how fast you can down someone without him having any time to react to the assault. Meaning you will end up doing kills with far less skills than you use to need before as you had to sustain fire on target a while longer.
Just try and hip fire spraying. Hit first. Get the kill. Trying and actually aim at the head is far less relevant with the lower TTK as hitting the thigh of an enemy will down him just as fast considering the even brief time a good player will need to go for the head.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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NOT JL
Expert Intervention Caldari State
6
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Posted - 2013.11.08 10:00:00 -
[19] - Quote
ADV.Laurent Cazaderon wrote:Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people. I tend to disagree. Even someone with a poor gun game will know kill anyone considering how fast you can down someone without him having any time to react to the assault. Meaning you will end up doing kills with far less skills than you use to need before as you had to sustain fire on target a while longer.
Sorry but proto suits are now irrelevant. I cannot wait for all those who cried nerf spend 1.5m SP for a suit that last as long as an ADV suit. I cannot wait.
Many men, many many many men wish death on me. - Lincoln
Oochie walley walley, oochie bang bang. - George Washington
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HowDidThatTaste
Ancient Exiles
3931
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Posted - 2013.11.08 10:03:00 -
[20] - Quote
Tectonic Fusion wrote:I mean yes... you die a lot more...but I have adapted to just flank with a scout (basic BTW) and get the top scores in Amarr FW. The AR is very...very beastly... I've been killed in my Caldari Assault suit from further away more often then last upfate, which is not cool IMO. But I gave my shotty a try again, and I have fun and own with it. Not boring like last years AR. Still feel sorry for proto scouts.
No disrespect but you are now that guy. Adapt or die? |
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8213
Grade No.2
572
|
Posted - 2013.11.08 10:03:00 -
[21] - Quote
Some day they are going to talk about DUST on these forums, and tell the new players (new players... I know I'm stretching it a bit, but just bare with it) that 700HP used to be enough in this game... You once could have even 400HP and still make a strong go at this game...
And the newberries will say "But we need an HP buff, because 2000HP isn't enough because TTK is to high"
They'll say "You mean that DUST was once a tracking strategic shooter?" |
Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
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Posted - 2013.11.08 10:33:00 -
[22] - Quote
Laurent Cazaderon wrote:Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people. I tend to disagree on that specific part. Even someone with a poor gun game will know kill anyone considering how fast you can down someone without him having any time to react to the assault. Meaning you will end up doing kills with far less skills than you use to need before as you had to sustain fire on target a while longer. Just try and hip fire spraying. Hit first. Get the kill. Trying and actually aim at the head is far less relevant with the lower TTK as hitting the thigh of an enemy will down him just as fast considering the even brief time a good player will need to go for the head. If the person can flank the enemy successfully or finds a random red wandering around out of cover, yes.
However, in situations where you've got both teams in one location facing off (like in domination) the shorter TTK will be devastating for the ones with worse aim. The better aimers will be able to gun down anyone the moment they poke their head out from cover before they have time to get shots on the better aimers. These situations are frustrating and not fun what so ever.
Also, is it not more fun to have longer TTK? It leaves more room for someone to run away and chase scenarios are always a lot more intense than instant death, for both side of the chase. I know I'd rather have a more intense and gratifying kill or death than an insta-pop. Insta-pops always feel cheap, no matter if you're killing someone or dying.
'Insert witty signature here'
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Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
672
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Posted - 2013.11.08 12:19:00 -
[23] - Quote
Nocturnal Soul wrote:Now try to do that in a proto amarr suit stacked with armor mods its not possible armor tanking is so ****** post 1.6 i am armor regen tanking as it doesnt drop my speed as much.. on my adv amarian assault is now looking like this 1 comp dmg mod 1 comp shield ext 1 std laser rifle 1 adv smg enhanced reactive plates enhanced armor repper k2 nano adv nades
(requires high skills to fit)
300 shields 270 armor 5 hps armor repp
1% movement penalty on amarian assault isnt so bad
if you confine yourself to locus nades only that fit can support a scrambler rifle |
Galvan Nized
Deep Space Republic Top Men.
247
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Posted - 2013.11.08 12:33:00 -
[24] - Quote
Mortedeamor wrote: its not possible armor tanking is so ****** post 1.6 i am armor regen tanking as it doesnt drop my speed as much.. on my adv amarian assault is now looking like this 1 comp dmg mod 1 comp shield ext 1 std laser rifle 1 adv smg enhanced reactive plates enhanced armor repper k2 nano adv nades
(requires high skills to fit)
300 shields 270 armor 5 hps armor repp
1% movement penalty on amarian assault isnt so bad
if you confine yourself to locus nades only that fit can support a scrambler rifle
What happened to armor tanking in 1.6? In my dealings it is the best for tanking.
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Monkey MAC
killer taxi company General Tso's Alliance
929
|
Posted - 2013.11.08 12:53:00 -
[25] - Quote
I used to run Combat Engineer/Grenadier, with a squad I would flank a suppressed enemy and use flux md combo, now I don't have time to flux and MD before being butchered!
Basically you either run a rifle or hide in a corner!
The pen is mightier than the sword
The gun is mightier than both
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Booker DaFooker
Ancient Exiles
162
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Posted - 2013.11.08 12:53:00 -
[26] - Quote
Melchiah ARANeAE wrote:Laurent Cazaderon wrote:Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people. I tend to disagree on that specific part. Even someone with a poor gun game will know kill anyone considering how fast you can down someone without him having any time to react to the assault. Meaning you will end up doing kills with far less skills than you use to need before as you had to sustain fire on target a while longer. Just try and hip fire spraying. Hit first. Get the kill. Trying and actually aim at the head is far less relevant with the lower TTK as hitting the thigh of an enemy will down him just as fast considering the even brief time a good player will need to go for the head. If the person can flank the enemy successfully or finds a random red wandering around out of cover, yes. However, in situations where you've got both teams in one location facing off (like in domination) the shorter TTK will be devastating for the ones with worse aim. The better aimers will be able to gun down anyone the moment they poke their head out from cover before they have time to get shots on the better aimers. These situations are frustrating and not fun what so ever. Also, is it not more fun to have longer TTK? It leaves more room for someone to run away and chase scenarios are always a lot more intense than instant death, for both side of the chase. I know I'd rather have a more intense and gratifying kill or death than an insta-pop. Insta-pops always feel cheap, no matter if you're killing someone or dying.
Well said. I can play COD or BF3/4 and get my twitch fix, I like both games for different reasons and I certainly wont dis them for being designed for a certain type of play style, they have their place in the scheme of things. One of the many reasons why I play Dust is that it was different in that there was a certain amount of extended surviveability on the battlefield which could be further (and noticeably) advanced with better equipment and skills. This led to extended firefights and the ability to judge your suit's limits then back off and recover or get some logi lurve.
TTK is now so reduced that these judgement calls are difficult to make (read: virtually impossible) because the margins disappear so quickly and extended face-offs just rarely happen. If they do it is simply that uplinks have been spammed and everyone respawns back to contested area after dying real quick!!
There is nothing wrong with having twitch mechanics, its just that Dust was never supposed to be the place to find them. It is perfectly reasonable to expect significant improvements to surviveability in a suit that has 20 million skill points behind it and is pushing 200k a pop but the current timescales for TTK make those improvements very difficult to detect and certainly don't justify the investment in SP and ISK
Bullshit Baffles Brains
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1336
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Posted - 2013.11.08 13:02:00 -
[27] - Quote
Laurent Cazaderon wrote:Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people. I tend to disagree on that specific part. Even someone with a poor gun game will know kill anyone considering how fast you can down someone without him having any time to react to the assault. Meaning you will end up doing kills with far less skills than you use to need before as you had to sustain fire on target a while longer. Just try and hip fire spraying. Hit first. Get the kill. Trying and actually aim at the head is far less relevant with the lower TTK as hitting the thigh of an enemy will down him just as fast considering the even brief time a good player will need to go for the head.
I think you're misunderstanding the meaning of skill in this context. People aren't talking about the "skill" of putting one pixel on top of another pixel and pressing a button, but strategy (mostly). Understanding the shape of a battle and outsmarting the other team, which requires battles to last more than 30 seconds in a single location.
The new TTK is absolutely terrible for support logis. Anyone who I could help is vaporized before I even get a chance. I've been throwing out repair nanohives like crazy just like I always do, and do they ever get used now? Nope. A good logi used to be the factor that allowed you to form a front line and keep the enemy engaged while someone flanked, brought in a tank, snuck around and took out their uplinks etc etc. Now doing that is next to impossible. I can't repair or give ammo to a corpse. |
Laurent Cazaderon
What The French
2078
|
Posted - 2013.11.08 13:06:00 -
[28] - Quote
Melchiah ARANeAE wrote:Laurent Cazaderon wrote:Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people. I tend to disagree on that specific part. Even someone with a poor gun game will know kill anyone considering how fast you can down someone without him having any time to react to the assault. Meaning you will end up doing kills with far less skills than you use to need before as you had to sustain fire on target a while longer. Just try and hip fire spraying. Hit first. Get the kill. Trying and actually aim at the head is far less relevant with the lower TTK as hitting the thigh of an enemy will down him just as fast considering the even brief time a good player will need to go for the head. If the person can flank the enemy successfully or finds a random red wandering around out of cover, yes. However, in situations where you've got both teams in one location facing off (like in domination) the shorter TTK will be devastating for the ones with worse aim. The better aimers will be able to gun down anyone the moment they poke their head out from cover before they have time to get shots on the better aimers. These situations are frustrating and not fun what so ever. Also, is it not more fun to have longer TTK? It leaves more room for someone to run away and chase scenarios are always a lot more intense than instant death, for both side of the chase. I know I'd rather have a more intense and gratifying kill or death than an insta-pop. Insta-pops always feel cheap, no matter if you're killing someone or dying.
Dammit i knew i said it wrong ^^
I like TTK to be longer than what it is now. I was just having a different views regarding how people with poor aim skills benefit this shorter TTK more than a longer one.
The example you take of two teams facing each other is indeed a situation where having a good aim skill will make you better than an average aimer. But often those situations result in multiple cross fire. meaning it aint 1 vs 1. Thus a dude with bad aim will still even in those cases be able to down someone in a heartbeat as TTK is short and you cant possibly be firing at two people at the same time.
Overall, i think shorter TTK tends to lower the aiming skill requirement as, like you said there aint much margin left for different scenarios. Such as getting hit, dodging and coming back at the opponent with a better aim and moves ending with you winning the fight.
Some will say if you get flanked you deserve to die. May be true. But shouldnt it require from the flanker to be able to track you when you receive your first hits and try to dodge ? Or at least make sure he gets you right in the face ? i think so. I deliberatly dumbed down the way i play (wasnt that hard lol) during a few games meaning i would just scan, run at people and hip fire the first body part that would catch my eye. I turned out to win more fights than when trying to be really accurate.
In conclusion, yes i agree with you. Longer TTK is the main reason i sticked to dust as it opens for less predictable ending. Now i dont want TTK to take ages either. And i'm convinced tuning specific weapons and not all would be enough to make it more acceptable. But i'm starting to sound like a broken record here playing the "take out the 10% buff for rifles and Smg" hit.
This Char i only use on the forum.
To contact me : "Cazaderon" in game and on Skype.
Et vive la France !
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Zero Notion
Wraith Company
259
|
Posted - 2013.11.08 13:12:00 -
[29] - Quote
I'm sort of enjoying the changes as they are now; the fights that I die quickly in are because I charged into a group, found myself out in the open or got shot from behind. All that, to me, seems like realistic ways to die rather quickly.
However. I have made some changes to fitting, like adding an armor rep now and a shield energizer. I may have lost a few hit points but I'm actually surviving longer because I'm more aware of my fragile state and I've learned how to aim from a distance, utilize my environment to my advantage more (as well as using droplinks to, hopefully, control the immediate environment/battle field). While the Player vs Player down and out fights are shorter, the battlefield itself seems to have become more fluid and exciting. I was dying quickly at first but now I am dying much less, getting more kills, and thinking a lot more strategically. My shots matter more. My shield and armor matter more, my choices are more risky. |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1336
|
Posted - 2013.11.08 13:18:00 -
[30] - Quote
I don't even use armor or shield mods anymore, there's no point. Damage mods, biotics and profile dampers are all you need. Armor just slows you down and makes you more likely to die. Shields? What's better...66hp against 600 dps or being able to take down most of a squad with a single duvolle clip? The only downside has been that I'm more vulnerable to snipers, but if you're in a squad a glass cannon build like this actually survives better because things rarely live long enough to shoot at you unless they get lucky. |
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Zero Notion
Wraith Company
260
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Posted - 2013.11.08 13:31:00 -
[31] - Quote
Kristoff Atruin wrote:I don't even use armor or shield mods anymore, there's no point. Damage mods, biotics and profile dampers are all you need. Armor just slows you down and makes you more likely to die. Shields? What's better...66hp against 600 dps or being able to take down most of a squad with a single duvolle clip? The only downside has been that I'm more vulnerable to snipers, but if you're in a squad a glass cannon build like this actually survives better because things rarely live long enough to shoot at you unless they get lucky.
I do this, too, but it depends on my fit, how the fight is going and what map I'm on. I've skilled into three different suits (advanced only), 3 proto weapons and 3-4 advanced weapons just to make sure I can at least adapt somewhat well. So far I've had the best luck with my survival fittings over my glass cannons. Duvolles still (and always have) wreck me if they get the jump on me first or have backup. |
Tectonic Fusion
504
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Posted - 2013.11.08 20:01:00 -
[32] - Quote
Zero Notion wrote:Kristoff Atruin wrote:I don't even use armor or shield mods anymore, there's no point. Damage mods, biotics and profile dampers are all you need. Armor just slows you down and makes you more likely to die. Shields? What's better...66hp against 600 dps or being able to take down most of a squad with a single duvolle clip? The only downside has been that I'm more vulnerable to snipers, but if you're in a squad a glass cannon build like this actually survives better because things rarely live long enough to shoot at you unless they get lucky. I do this, too, but it depends on my fit, how the fight is going and what map I'm on. I've skilled into three different suits (advanced only), 3 proto weapons and 3-4 advanced weapons just to make sure I can at least adapt somewhat well. So far I've had the best luck with my survival fittings over my glass cannons. Duvolles still (and always have) wreck me if they get the jump on me first or have backup. This exactly...the only thing I don't like about this update is it made my 500 EHP Advanced suits suck. Heck... even my basic suits have over 600 EHP now just to compete.
Solo Player
Squad status: Locked
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Llast 326
An Arkhos
384
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Posted - 2013.11.08 20:06:00 -
[33] - Quote
8213 wrote:Some day they are going to talk about DUST on these forums, and tell the new players (new players... I know I'm stretching it a bit, but just bare with it) that 700HP used to be enough in this game... You once could have even 400HP and still make a strong go at this game...
And the newberries will say "But we need an HP buff, because 2000HP isn't enough because TTK is to high"
They'll say "You mean that DUST was once a tracking strategic shooter?" I have just over 200ehpGǪ you folks are dying as fast as meGǪ. No point in me sinking more sp into hp it would seem.
I am that Some Margin of Error
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