Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
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Posted - 2013.11.08 09:30:00 -
[1] - Quote
steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This.
There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them.
Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people.
'Insert witty signature here'
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Melchiah ARANeAE
The Unholy Legion Of DarkStar DARKSTAR ARMY
239
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Posted - 2013.11.08 10:33:00 -
[2] - Quote
Laurent Cazaderon wrote:Melchiah ARANeAE wrote:steadyhand amarr wrote:The time to kill now means your fitting is utterly irreverent. :-( ^ This. There's no point in in brick tanking if it only adds 0.2 to your TTK, or using damage mods if the enemy would die in a second without them. Nothing matters as whatever you fit doesn't give you a noticeable advantage as without them. Also, the lower TTK from the older days of dust attracted those who didn't have great gun game as they could still achieve something when under fire. However, that isn't possible now and it has ruined the game for those people. I tend to disagree on that specific part. Even someone with a poor gun game will know kill anyone considering how fast you can down someone without him having any time to react to the assault. Meaning you will end up doing kills with far less skills than you use to need before as you had to sustain fire on target a while longer. Just try and hip fire spraying. Hit first. Get the kill. Trying and actually aim at the head is far less relevant with the lower TTK as hitting the thigh of an enemy will down him just as fast considering the even brief time a good player will need to go for the head. If the person can flank the enemy successfully or finds a random red wandering around out of cover, yes.
However, in situations where you've got both teams in one location facing off (like in domination) the shorter TTK will be devastating for the ones with worse aim. The better aimers will be able to gun down anyone the moment they poke their head out from cover before they have time to get shots on the better aimers. These situations are frustrating and not fun what so ever.
Also, is it not more fun to have longer TTK? It leaves more room for someone to run away and chase scenarios are always a lot more intense than instant death, for both side of the chase. I know I'd rather have a more intense and gratifying kill or death than an insta-pop. Insta-pops always feel cheap, no matter if you're killing someone or dying.
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