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HowDidThatTaste
Ancient Exiles
3891
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Posted - 2013.11.05 16:42:00 -
[1] - Quote
Thanks for the upgrade in HP for the heavy suits its a step in the right direction and I honestly had hoped it would be what was needed. However what it shows is how way underpowered the HMG actually is. What is funny is that now I can survive long enough that I need to reload however in a battle against an AR or any other weapon my 6 second reload gets me killed.
The fact that a full clip of my HMG does not effectively kill a hopping AR at mid to close range is stupid. If I wanted to run dual smg's I would have better range and quicker kills
Back to the AR |
steadyhand amarr
TeamPlayers EoN.
1708
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Posted - 2013.11.05 16:49:00 -
[2] - Quote
The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Takron Nistrom
Tinfoil Hatz
107
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Posted - 2013.11.05 16:53:00 -
[3] - Quote
I get killed by HMGs all the time, I dont see the issue tbh
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2143
|
Posted - 2013.11.05 16:53:00 -
[4] - Quote
Try using the HMG now, steady. It couldn't even kill time.
Hit detection went through the roof for everybody else, so they are dealing 100% of the DPS they put out. The HMG is still guaranteed to miss shots, because thats the way the weapon is designed. It simply can't hang with everybody else.
Takron Nistrom wrote:I get killed by HMGs all the time, I dont see the issue tbh
Stop running straight at them and learn how to strafe while aiming.
Suddenly you won't be getting killed anymore. |
steadyhand amarr
TeamPlayers EoN.
1708
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Posted - 2013.11.05 16:56:00 -
[5] - Quote
Why is hmg. Missing shots because when used it I was not missing. To disrespect but I think a lot of people are using it wrong. Like pretty much every gun that's not an AR
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
|
steadyhand amarr
TeamPlayers EoN.
1709
|
Posted - 2013.11.05 16:58:00 -
[6] - Quote
Edit was ment no disrespect my phone is trolling me again
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
|
Jake Bloodworth
Molon Labe. RISE of LEGION
212
|
Posted - 2013.11.05 16:59:00 -
[7] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying
The "point defense" argument is so old and tired. Heavies are meant for nothing right now. I don't think we are as impotent as the OP says, but we are certainly a class without a role. Point defense requires having the tools to succeed at the role. We have health, but no teeth. The HMG, while better in CQC than the AR, is only mildly better. Our extra health is offset by the fact that we are much easier to hit because of our hulking size. I would gladly be pigeon holed into a point defense role if we were given the ability to do it. |
HowDidThatTaste
Ancient Exiles
3892
|
Posted - 2013.11.05 17:07:00 -
[8] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying
As a heavy from the beginning anyone who says the heavys role is solely for point defense has been mislead by the public. Please show me where the heavy role is defined as a point defense playstyle?
I can assure you I have taken as many points as I have guarded.
Back on topic about the HMG is the problem with its limited range and horrible missed shots the weapon is much weaker as hit detection and aim assist have been added.
The true test is s if the HMG was in a good spot we would have at least one nerf the HMG thread a month, like we do for every other weapon in the game , when was the last time you saw thread about that? Chromosome? When the hmg at least had range!
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Cosgar
ParagonX
7322
|
Posted - 2013.11.05 17:07:00 -
[9] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying It's a FPS, we all have weapons, we're all slayers to some capacity. When you can go toe-to-toe against a heavy and kill them with a toxin SMG, something is wrong. In earlier builds, the HMG was a forced to be reckoned with against anyone stupid enough to engage one head on. It made people stop playing like lemmings on crack and use tactics like flanking, team work, or simply focusing on a range advantage. Overheat and long reload time was its disadvantage. Now if you use one, it's just a liability.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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The dark cloud
The Rainbow Effect
1827
|
Posted - 2013.11.05 17:08:00 -
[10] - Quote
in my opinion the HMG accruacy should be faster aquired as it is now. The thing is the HMG needs time to gain its accuracy while weapons like the AR are 100% accurate. Basically make it so that the HMG reticle becomes smaller quicker.
I shall show you a world, a world which you cant imagine, a world full off butthurt n00bs at the other end of my gun
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Rasatsu
Much Crying Old Experts
878
|
Posted - 2013.11.05 17:08:00 -
[11] - Quote
I just had a nice empty ambush with a guy who insisted on going HMG against AR+LAV.
He didn't lose several clones because the HMG is bad, he lost because he was alone against someone who could hide behind an LAV and run off when ever needed.
If reloading is an issue then you're using the HMG wrong. Get some support. |
chase rowland
The Enclave Syndicate Dark Taboo
61
|
Posted - 2013.11.05 17:09:00 -
[12] - Quote
i dig the thread, keep it going, the HMG needs serious work done to it. for some reason CCP is too ignorant to recognize this issue or they dont play their own game. one or the other, CCP needs serious work too. |
Beren Hurin
Onslaught Inc RISE of LEGION
1761
|
Posted - 2013.11.05 17:11:00 -
[13] - Quote
If a heavy is soaking up bullets and attention then other people aren't. |
Himiko Kuronaga
Chatelain Rapid Response Gallente Federation
2145
|
Posted - 2013.11.05 17:13:00 -
[14] - Quote
steadyhand amarr wrote:Why is hmg. Missing shots because when used it I was not missing. To disrespect but I think a lot of people are using it wrong. Like pretty much every gun that's not an AR
It's guaranteed to miss shots because thats the way it works with the dispersion. Unless you fire it for a full second while standing still or crouching 90% of your DPS is missing. You can get away with that in pubs, because pubs are full of people who are actually just that bad.
If I crouch, Its headshots for the other guy all day long. It doesn't matter how accurate it makes me, he can still strafe and avoid my fire via skill but I'm dead in the water and not allowed to mess anything up.
If I strafe, I'm missing the majority of my shots regardless of how long I fire because thats the way the weapon works, and not gaining really any evasion if my opponent isn't completely stupid. It is not difficult to hit a heavy, moving or still.
For a heavy to be effective he absolutely must track his target perfectly for the entirety of the engagement while remaining relatively motionless. This applies even at the closest ranges, which is beyond stupid. If he fails to track his target for even half a second, the DPS advantage goes to his opponent and his opponent WILL NOT fail to finish off the gigantic heavy suit target.
People who don't use an HMG often say that we are using it wrong, yet for how popular the HMG is there is absolutely no one in PC who is currently "using it right". That should tell you something about the difference in effectiveness between using it on good opponents and using it on bad ones.
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MCEINSTEIN08
ADAMANTIUM CORE
52
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Posted - 2013.11.05 17:14:00 -
[15] - Quote
No matter how much Shield & Armor you up-grade to, if your HMG isn't performing as well as all the other AR, shotguns and others, the Heavy still a bad deal.
First of all the HMG is the last one to be attainable in the Armory, level V (you would think it is the best). The HMG is great a close range when the opponent is facing you and not jumping around like they all do. Long range pretty useless.
My main concern is the actual slow motion of the Heavy Armor, when trying to follow a jumping Scout or Medium Suit. Not only I cannot turn as fast, but usually they have time to empty their clip and reload before I can turn around. |
Sgt Kirk
SyNergy Gaming EoN.
2624
|
Posted - 2013.11.05 17:15:00 -
[16] - Quote
steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying The amount of heavies I see charging objectives by myself or not approaching a situation tactically is frightening.
I'm not even trusting people anymore when they say heavies are UP because I see stupid **** like this, when I see Idiots from Molon Labe use heavy suits to the point where I almost **** myself in fear of them (travelling in squads with at least one logi) then I know something is painfully wrong, as well as the HMG ripping me apart when I approach an objective.
When the SP 6x comes into place I'll have enough to get my proto heavy and boundless HMG and I'll be able to see for myself if the heavy is legitimately **** poor or idiots just don't use them right and lone ranger the suit. (the Molon Labe experience supports the later)
The newer the berry the dumber the juice.
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Lance 2ballzStrong
SyNergy Gaming EoN.
4414
|
Posted - 2013.11.05 17:20:00 -
[17] - Quote
The HMG is so underpowered there's literally NOBODY CALLING FOR A NERF.
Threads I've seen asking for nerfs:
- Laser Rifles
- Assault Rifles
- Scrambler Rifles
- Mass Drivers
- Grenades
- Uplinks
- Forge Guns
- HAVs
- LAVs
Basically almost everything everyone uses in pubs EXCEPT the bloody HMG. Isn't that funny? I haven't seen a nerf HMG thread since Chromosome.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Porkchop Samitches
Red Star. EoN.
4
|
Posted - 2013.11.05 17:20:00 -
[18] - Quote
The only problems with the HMG are the range and the accuracy. Calculated DPS is fine, its the spread and lack of range range that makes it an overall UP weapon. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4414
|
Posted - 2013.11.05 17:22:00 -
[19] - Quote
Sgt Kirk wrote:steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying The amount of heavies I see charging objectives by myself or not approaching a situation tactically is frightening. I'm not even trusting people anymore when they say heavies are UP because I see stupid **** like this, when I see Idiots from Molon Labe use heavy suits to the point where I almost **** myself in fear of them (travelling in squads with at least one logi) then I know something is painfully wrong, as well as the HMG ripping me apart when I approach an objective. When the SP 6x comes into place I'll have enough to get my proto heavy and boundless HMG and I'll be able to see for myself if the heavy is legitimately **** poor or idiots just don't use them right and lone ranger the suit. (the Molon Labe experience supports the later)
Join a PC game and share your experience. Trying anything out in pub games is a waste of time.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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steadyhand amarr
TeamPlayers EoN.
1711
|
Posted - 2013.11.05 17:28:00 -
[20] - Quote
Taste I understand your point but I'm going to disagree even with an adv suit I could a point vs 6 people and in PC iv seen soda do things to people that would get him locked up by concord. The simple truth is heavys are either a lot of health or a lot of damage.
The only tweak the hmg should get is too its spread.
Heavys are a point defense class assaults are the ones who take the points and scouts find out wtf is going on. Iv seen this happen at all levels of pc as well.
I never got why u use heavy suits as ur playstyle more fits assult tbh.
I Di respect your view I just disagree with it :-). And your breathern are really really bad players :-(
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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Jake Bloodworth
Molon Labe. RISE of LEGION
214
|
Posted - 2013.11.05 17:40:00 -
[21] - Quote
Lance 2ballzStrong wrote:Sgt Kirk wrote:steadyhand amarr wrote:The problem is if u make it any more powerful u just have a hard to kill high damage god suit. Heavys need to be one or the other. And iv been using heavys at adv level and tbh yes they needed more health but the hmg was fine.
Heavys are ment for point defense not slaying The amount of heavies I see charging objectives by myself or not approaching a situation tactically is frightening. I'm not even trusting people anymore when they say heavies are UP because I see stupid **** like this, when I see Idiots from Molon Labe use heavy suits to the point where I almost **** myself in fear of them (travelling in squads with at least one logi) then I know something is painfully wrong, as well as the HMG ripping me apart when I approach an objective. When the SP 6x comes into place I'll have enough to get my proto heavy and boundless HMG and I'll be able to see for myself if the heavy is legitimately **** poor or idiots just don't use them right and lone ranger the suit. (the Molon Labe experience supports the later) Join a PC game and share your experience. Trying anything out in pub games is a waste of time.
This is the truth here. I was a Heavy defender for a very long time. I have MANY times put up score of 30+ kills and 1-3 deaths. I though... what's wrong? I just didn't see it. So everyone said go do PC. So away to PC I went. I fought SVER... 15 kills and 5 or 6 deaths. I fought Southern Legion when they actually played. 15 kills and 10 deaths. I was fine with those scores as I'm far from a hardcore gamer these days. I still preached the strengths of the heavy.
Then I fought KNIGHTS OF THE R..... Oh who am I kidding... lol. They didn't fight us, they hired Ancient Exiles. 10 kills and 15 deaths. And, for the first time... I did not see a single other HMG user. Their heavies were roof camping with forges(No, I don't have an issue with that actually). Shortly after I filled in for an alliance corp. We fought AE again. Now, granted... this other corp was the very definition of terrible so I had zero support.... 1 kill... 10+ deaths. A bad game on my part? YES! A strong argument for the utter lack of viability for the HMG heavy. YES.
I rock PUBS with the HMG in a dren suit with advanced HMG. I remain competitive against typical PC corps. I am dead weight in serious PC matches. I can play conservatively and stay alive, but I cannot meaningfully affect the outcome of the match. The heavy is little more than a pubstomper and roof camper. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4416
|
Posted - 2013.11.05 17:47:00 -
[22] - Quote
steadyhand amarr wrote:Taste I understand your point but I'm going to disagree even with an adv suit I could a point vs 6 people and in PC iv seen soda do things to people that would get him locked up by concord. The simple truth is heavys are either a lot of health or a lot of damage.
The only tweak the hmg should get is too its spread.
Heavys are a point defense class assaults are the ones who take the points and scouts find out wtf is going on. Iv seen this happen at all levels of pc as well.
I never got why u use heavy suits as ur playstyle more fits assult tbh.
I Di respect your view I just disagree with it :-). And your breathern are really really bad players :-(
Point defense?
A Gallente suit + AR + a logi behind him can do the same exact job, better. So I don't get this argument. I strongly disagree on this "point defense" argument with a weapon that chucks spitballs at people.
Good heavies know the limits of the suit / class, and anyone who's been playing this game for as long as some people here in this thread know the limits, and knowing the limits of any suit means nothing if the weapon they use is poop!
I'm sorry, but I've had some good games against good teams with the HMG also, but that's because I played like a p*ssy. Like literally hiding behind medium suits and crying for reps after an encounter with an SMG! It's pathetic the playstyle of a heavy now in PC games. Hiding and chucking nades, then when some people approach you, you jump and say "BOO!" and literally spray and pray they're bad players so you'll live long enough to repeat the process.
That's pathetic. A class that used to push the lines of assault in Chromosome and before, forced to being a p*ssy camper with a big arse heavy weapon... lol. Funny I have more confidence in an SMG than I do with an HMG.
I strongly disagree with people that say the HMG is fine. The gun is not fine, and that's proven by ANYONE saying the gun is OP.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Rynoceros
Rise Of Old Dudes
1201
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Posted - 2013.11.05 18:18:00 -
[23] - Quote
Let's petition to get Sharpshooter (Dispersion) on HMGs included in 1.7 with a 10% reduction to current dispersion.
The other high dispersion weapons get it, and it makes a healthy improvement to those weapons when applied. Why not ours?
Cheeseburgers.
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Powerh8er
Norwegian Dust514 Corporation Top Men.
270
|
Posted - 2013.11.05 18:43:00 -
[24] - Quote
The HMG is fine if your fighting newbs, but it is useless as a competitive weapon. And dont tell me im using it wrong, ive been a machinegunner i RL, and im applying what i learnt in the army to the games i play. And in every shooter games like the first modern warfare: COD, battlefield and even Spacemarine with great succes. But in dust the only ones i can suppress is shotgunners and nova knifers. |
MassiveNine
0uter.Heaven Proficiency V.
405
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Posted - 2013.11.05 18:44:00 -
[25] - Quote
steadyhand amarr wrote:Taste I understand your point but I'm going to disagree even with an adv suit I could a point vs 6 people and in PC iv seen soda do things to people that would get him locked up by concord. The simple truth is heavys are either a lot of health or a lot of damage.
The only tweak the hmg should get is too its spread.
Heavys are a point defense class assaults are the ones who take the points and scouts find out wtf is going on. Iv seen this happen at all levels of pc as well.
I never got why u use heavy suits as ur playstyle more fits assult tbh.
I Di respect your view I just disagree with it :-). And your breathern are really really bad players :-(
Sorry bud, but you have no idea what you're talking about when it comes to a heavy. I don't understand people who try a suit out for a day and then all of a sudden it's like they are experts on the subject. Taste, lance, and myself have all been running a heavy pretty much since the day it was conceived so what makes you think you know it any better than us? Same goes for anyone, not just you.
The real joke here though is that the single weapon in the game most affected by dispersion does not have a skill to reduce it, yet weapons like the SMG and AR do? |
Lucifalic
The Generals EoN.
152
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Posted - 2013.11.05 18:46:00 -
[26] - Quote
I'm a scout... Hmg does tear me up... But the ar does so much faster at all ranges. I don't know of one Real hmg (let alone a minigun) as weak as in dust. Hmg should have more range and hit harder then an ar any day of the week at the price of accuracy. But in close should deliver so much lead (or plasma) on target the accuracy isn't really an issue. I do, however, feel that heavies shouldn't be able to turn on a dime with It and to keep up to a sprinting scout a heavy would have to be leading them to begin with. I think that's fair.
Heavies should also have resistance to all small arms on their base armor (not the added plates) of say 30% or something. To counter that though there should be a weak spot at their back to balance that out.
Add some actual dispursion to ar's (make them do some burst firing rather then spray) and you got a win there. |
NinjaOnMyX
Forty-Nine Fedayeen Minmatar Republic
0
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Posted - 2013.11.05 18:48:00 -
[27] - Quote
I can understand the frustrations of a Solo HMG Heavy....but I also see why they are as they appear to be. With a high HP Ceiling & the Rep Tool Buff it becomes more obvious that the intended Role of the Heavy HMGer is in fact Tanking & Area Denial. The HMG Spread allows for high AoE DPS in a Cone, lending to the Area Denial aspect. AR is Single Target DPS, thus giving it the 1vs1 advantage vs a Solo HMG Heavy.
The Core of the issues stem from Map Design & shoddily counter-intuitive Counterplay. Maps (Save 1 or 2 "Choke Points") are not designed for the HMG to be effective enough. Couple this with the OP replenishing Nade & Mass Driver Spam.....& you have a broken RPS System. Nades need to be significantly reduced in Resupply Rate, or better yet.....no Resupply at all unless @ a Supply Depot. & even then it should require a Suit Switch (To the same Suit if you so please) to replenish. Nades should be Supplementary.....not a Primary or Replacement. Mass Driver Spam would be less prevalent with a RoF Nerf to compensate for their ability to be replenished via Nanohive.
This is how I personally view the situation. |
Lucifalic
The Generals EoN.
152
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Posted - 2013.11.05 19:11:00 -
[28] - Quote
Md is fine. It hardly competes with an ar |
NinjaOnMyX
Forty-Nine Fedayeen Minmatar Republic
1
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Posted - 2013.11.05 19:52:00 -
[29] - Quote
Lucifalic wrote:Md is fine. It hardly competes with an ar
This statement right here is a prime example of why Gamers are collectively getting less intelligent......& why Games have only gotten worse ala Homogenization..... If you were to have it your way we would all hold the same exact Gear on a flat surface......
MD is AoE, thus excessively effective at Multi-Target DPS, Non-LoS, and around Cover. As it currently stands, current RoF, it has the potential to go toe-to-toe with any other Weapon System......minus a Forge & Sniper @ Range. People see the Mass Driver as "Fun" b/c it is now working effectively beyond its original intended purpose. FUN =/= Balanced...... If you can see an AR & they can see you, and both are at the "Pinnacle" of Skill in your respective Weapon Systems.......you SHOULD die. |
Jackof All-Trades
The Southern Legion The Umbra Combine
213
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Posted - 2013.11.05 19:53:00 -
[30] - Quote
The only heavy's you're really worried about are the boundless. Advanced are still to be reckoned with however, so it may arguably still be balanced. I haven't skilled high into heavy's though, so I can't comment. |
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Meeko Fent
Expert Intervention Caldari State
1372
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Posted - 2013.11.05 20:04:00 -
[31] - Quote
Tighten the reticle up.
Increase range moderately, about 5 meters.
Heavy operational.
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Robocop Junior
The Surrogates Of War
315
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Posted - 2013.11.05 20:38:00 -
[32] - Quote
The bigger they are the harder they cry lol "machine gunner IRL" lol that was funny I run up mountains IRL guess what still can't in this game |
Lance 2ballzStrong
SyNergy Gaming EoN.
4425
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Posted - 2013.11.05 20:53:00 -
[33] - Quote
Jackof All-Trades wrote:The only heavy's you're really worried about are the boundless. Advanced are still to be reckoned with however, so it may arguably still be balanced. I haven't skilled high into heavy's though, so I can't comment.
You're obviously balancing the class based on pubs, which is the reason the class is a joke and almost none existent in competitive gameplay.
( ._.) <('.'<)
"There there Mr. Heavy, it's not your fault CCP doesn't care about you"
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Thor Odinson42
Molon Labe. RISE of LEGION
1865
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Posted - 2013.11.05 21:00:00 -
[34] - Quote
First thing they need to do to the HMG is give it a sharpshooter skill. If that doesn't fix it, then look at the damage.
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Alldin Kan
Isuuaya Tactical Caldari State
765
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Posted - 2013.11.05 21:10:00 -
[35] - Quote
HowDidThatTaste wrote:Thanks for the upgrade in HP for the heavy suits its a step in the right direction and I honestly had hoped it would be what was needed. However what it shows is how way underpowered the HMG actually is. What is funny is that now I can survive long enough that I need to reload however in a battle against an AR or any other weapon my 6 second reload gets me killed.
The fact that a full clip of my HMG does not effectively kill a hopping AR at mid to close range is stupid. If I wanted to run dual smg's I would have better range and quicker kills
Back to the AR git gud
Dawww, all they want is cookies.
LOL Commando
LOL Plasma Cannon
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The Black Jackal
The Southern Legion The Umbra Combine
918
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Posted - 2013.11.05 22:33:00 -
[36] - Quote
Jake Bloodworth wrote: I fought Southern Legion when they actually played.
We are still playing.
"Regard your soldiers as your children, and they will follow you into the deepest valleys."
Sun Tzu
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Jake Bloodworth
Molon Labe. RISE of LEGION
221
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Posted - 2013.11.05 22:42:00 -
[37] - Quote
The Black Jackal wrote:Jake Bloodworth wrote: I fought Southern Legion when they actually played. We are still playing.
I should clarify. I was referring to the opening of PC in Dust. I know you are/have been rebuilding as of late. |
ER-Bullitt
570
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Posted - 2013.11.05 23:03:00 -
[38] - Quote
Lots of vet heavies in here... agree with what they said. I'm far from teh best FPS player self admittedly, but I have seen my fair share of PC battles since the beginning to now. Its evolved into a a combination of things that go against the usefullness of the heavy/hmg combo, but the base strategy for ground combat in PC seems to be lots of grenade cooking while strafing/jumping like a rabbit, lag is prevalent, so fast moving suits have higher surviability than bulk HP.. due to the hit detection, framerate, lag issues whatever... landing shots with an HMG against an aware/skilled opponent is hard already, add in the other **** and it that much harder. In order for a heavy/hmg to be successful on the ground in most PC encounters, they require lots of support and "hand holding".. solid teams can carry a heavy, the best teams I've played dont bother even bringing any.
If we are to be point defense I understand that thought, but also think about the need to actually take said point in the first place. NOt gonna do that with a slow ass, huge hitbox, cant strafe worth a damn fat suit that sprays bullets out to 15m which then turn into flowers after that distance is passed lol.
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Jacques Cayton II
Seituoda Taskforce Command Caldari State
72
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Posted - 2013.11.05 23:09:00 -
[39] - Quote
steadyhand amarr wrote:Why is hmg. Missing shots because when used it I was not missing. To disrespect but I think a lot of people are using it wrong. Like pretty much every gun that's not an AR 35% never hit target it's a flaw with the hmg because of its high dispersion |
Marston VC
SVER True Blood Public Disorder.
1170
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Posted - 2013.11.05 23:13:00 -
[40] - Quote
HowDidThatTaste wrote:Thanks for the upgrade in HP for the heavy suits its a step in the right direction and I honestly had hoped it would be what was needed. However what it shows is how way underpowered the HMG actually is. What is funny is that now I can survive long enough that I need to reload however in a battle against an AR or any other weapon my 6 second reload gets me killed.
The fact that a full clip of my HMG does not effectively kill a hopping AR at mid to close range is stupid. If I wanted to run dual smg's I would have better range and quicker kills
Back to the AR
Well, the only thing I would settle for is a larger clip size then. If you cant make 30 out of 400 bullets connect with a medium suit then your doing something wrong to begin with. But if your actually arguing that damage is a problem then your crazy. Boundless HMGs TARE me up..... consistently too. Even the advanced ones are good. Especially if you proficiency 4 and a damage mod or two stacked on.
Marston VC, STB director
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ER-Bullitt
572
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Posted - 2013.11.05 23:17:00 -
[41] - Quote
I want to fight you in PC then.. because I'm dead to grenades or flanking sneaky scouts or other **** before I can even get in range to shoot at medium suits lol.
It would be interesting if they did something about the rampant grenade spam that is prevalent in almost every PC. I know grenades probably hurt everyone equally, just feels like they are the bane of my existance lately. |
21yrOld Knight
Pradox One
252
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Posted - 2013.11.06 00:02:00 -
[42] - Quote
If you have a logi following you with a repair tool then you become very strong. Especially if that logi is using the core repair tool. It gives 175 armor repair per seconded. There shouldn't be a buff on the hmg it is just fine as it stands.
What kind of perfume does a heavy wear?
Logi Lavender Love
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castba
Penguin's March
176
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Posted - 2013.11.06 00:03:00 -
[43] - Quote
NinjaOnMyX wrote:I can understand the frustrations of a Solo HMG Heavy....but I also see why they are as they appear to be. With a high HP Ceiling & the Rep Tool Buff it becomes more obvious that the intended Role of the Heavy HMGer is in fact Tanking & Area Denial. The HMG Spread allows for high AoE DPS in a Cone, lending to the Area Denial aspect. AR is Single Target DPS, thus giving it the 1vs1 advantage vs a Solo HMG Heavy.
Perhaps if the hmg cone actually was capable of hitting multiple targets, but the inky target that takes damage us the one that the little dot in the middle of that massive reticle. |
Shotty GoBang
Pro Hic Immortalis
1968
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Posted - 2013.11.06 00:08:00 -
[44] - Quote
AR / ScR
- Better than HMGs and Shotguns up close.
- Better than Laser Rifles and Tac ARs at range.
- Now feature homing projectiles, because EZ wasn't easy enough.
- No balance issues here, CCP. Promise.
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ER-Bullitt
572
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Posted - 2013.11.06 00:11:00 -
[45] - Quote
21yrOld Knight wrote:If you have a logi following you with a repair tool then you become very strong. Especially if that logi is using the core repair tool. It gives 175 armor repair per seconded. There shouldn't be a buff on the hmg it is just fine as it stands.
Its been months since I had a logi with a rep tool to even attempt to support my lard ass around a ground battle in PC. WIth the latest buffs, perhaps it might be a viable option... perhaps. And that is until the cooked core locus grenades start a flying towards our slow asses.
IN pubs, yeah that combo is fun to run all day every day... but the changes heavies are asking for here in this thread are directly related to lack of success in PC. Someone like Aldin who simply responded "git gud" is considered by most to be one of the best players ever, not only heavy but other suits. Not sure what he does different, besides ALWAYS running with the best team on the block.. lol. Not all of us have that same luxury. Other names in here are also considered veteran and top tier heavies, gotta take what they say with some level of expertise in my humble opinion. |
8213
Grade No.2
526
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Posted - 2013.11.06 00:11:00 -
[46] - Quote
I think the gun is broken. Because if you do the math, the HMG should do 500+ damage/second. Within its appropriate range of 30m... That's simply not the case. Perhaps they need to dial down disbursement about 10-15% |
Bethhy
Ancient Exiles
268
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Posted - 2013.11.06 00:16:00 -
[47] - Quote
Gun's need to be left alone... even with how messed the MD is...
We need to just fix suit's and the concept of the roles in DUST....
Heavies need to be a tank
Assault's need to be DPS..
Logi's need to be healers...
Scout's need to be the scout's with scanners... and close range specialists.
The suit's are all broken in how they work...
Heavy suit's give minimal damage resistance or tanking bonus's...
DPS Assault suit's are tank based bonus's...
Logi suit's have no bonus to equipment... no built in needle... and an abundance of slot's and fitting abilities...
Scout's ... CCP just can't remember what exactly you guys where for? you can tell by the confused bonus's.... and joke nova knife's that make no sense to how a knife works... can't even throw them..
Buff... nerf... We have done this to guns for a year... All it has done is created a giant circle that has repeated itself.... CCP can't balance weapons... they have failed or "missed" something every time...
maybe they can actually give some roles to the classes in the game though and create some diversity... and a need for a person or role... be it in a squad finder group, faction warfare or PC. |
low genius
The Sound Of Freedom Renegade Alliance
826
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Posted - 2013.11.06 00:23:00 -
[48] - Quote
gotta give it a week for the fits to be tried and tested. but I agree that the hmg is soft, and far to close to cqc |
Disturbingly Bored
The Strontium Asylum
1010
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Posted - 2013.11.06 00:46:00 -
[49] - Quote
Rynoceros wrote:Let's petition to get Sharpshooter (Dispersion) on HMGs included in 1.7 with a 10% reduction to current dispersion.
The other high dispersion weapons get it, and it makes a healthy improvement to those weapons when applied. Why not ours?
*[Request/Petition] now available in Feedback Represent, MFs.
This this this this this.
Either every automatic weapon needs the dispersion skill, or none do.
¶Gêƒ__ Gò«
Gû¿GûêGûêGûêGòáGëíGëíGëíGû¬ « GÇó GÇó GÇó GÇó GÇó GÇó GÇó GåÆFAT GATGåÉ pÇûGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæpÇùForum Warrior LV 1 (NEXT: 000/1000XP)
¯Gò¦pÇôpÇù
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Avallo Kantor
Paladin Survey Force Amarr Empire
215
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Posted - 2013.11.06 00:52:00 -
[50] - Quote
Personally I'm in favor of more interesting changes to the HMG than just increasing damage or spread.
It's role is supposed to be a suppression weapon, and to that extent I say we give it some functionality related to that.
Two quick ideas: 1) Webifier effect. For those not familiar with EVE terminology the webifier module slows down enemy ships (thus the word web) in this aspect, getting hit by HMG bullets would apply a "web" effect for a brief period of time (for 1-3 seconds for example) that slows speed by X% (and potentially prevents sprinting) This allows a HMG in a group to suppress the enemy, and better be able to track enemies (because they are now slowed)
2) Damage suppression: The other general idea of suppression fire IRL is to keep the enemy's head down, and stop having them shoot you. In following this idea the HMG could apply a on-hit effect that slightly reduces the damage enemies can put out with various weapons (Does not affect tanks / vehicles / turrets) by x/y/z % (based on gear level) This wouldn't be enough to make shooting back useless, it would just make it less effective. This allows the Heavy (who uses the HMG) to get a "damage reduction" ability, while also benefiting a squad he is working with as well. (Thus a HMG heavy increases the entire squads survivability)
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Thor Odinson42
Molon Labe. RISE of LEGION
1868
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Posted - 2013.11.06 00:54:00 -
[51] - Quote
Jake Bloodworth wrote:The Black Jackal wrote:Jake Bloodworth wrote: I fought Southern Legion when they actually played. We are still playing. I should clarify. I was referring to the opening of PC in Dust. I know you are/have been rebuilding as of late.
I hope to see you back soon to check out the update. |
castba
Penguin's March
176
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Posted - 2013.11.06 01:36:00 -
[52] - Quote
Disturbingly Bored wrote:Rynoceros wrote:Let's petition to get Sharpshooter (Dispersion) on HMGs included in 1.7 with a 10% reduction to current dispersion.
The other high dispersion weapons get it, and it makes a healthy improvement to those weapons when applied. Why not ours?
*[Request/Petition] now available in Feedback Represent, MFs. This this this this this. Either every automatic weapon needs the dispersion skill, or none do. THIS. The logic is overwhelming.
Funny how the only weapon that has "pin point accuracy" as per the description is almost as accurate as throwing a handful of rice at a dot on a wall |
HowDidThatTaste
Ancient Exiles
3910
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Posted - 2013.11.06 13:18:00 -
[53] - Quote
With all the feedback the community is giving with the new patch CCP is staying quite. I guess they don't want the HMG to be the gun it was supposed to be.
If range was increased and dispersion tweaked maybe we don't need a damage buff. But something has to change |
Cody Sietz
Bullet Cluster Legacy Rising
1365
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Posted - 2013.11.06 13:28:00 -
[54] - Quote
There was a 2 man heavy team killing it last night. They were holding a point and it was crazy hard to attack them. |
steadyhand amarr
TeamPlayers EoN.
1736
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Posted - 2013.11.06 13:33:00 -
[55] - Quote
HowDidThatTaste wrote:With all the feedback the community is giving with the new patch CCP is staying quite. I guess they don't want the HMG to be the gun it was supposed to be.
If range was increased and dispersion tweaked maybe we don't need a damage buff. But something has to change
Tbh I think other guns need their damage toned down. Everyone is dieing to quickly if all guns got the 10% buff removed the huge rof would be more noticeable
"my faith is my shield, the empress's light my guide and my fury my sword"
winner of EU squad cup
GOGO power rangers
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TuFar Gon
0uter.Heaven Proficiency V.
40
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Posted - 2013.11.06 13:47:00 -
[56] - Quote
#1, has anyone have a problem sprinting while armed w/hmg?? Dont know if it was a bug or weird lag. As far as hmg bullet dispersion,,have someone stand off at a small distance(at side of hvy) and just watch as he fires off hmg,,REALY WATCH,,see for yourself how bad hmg bullet dispersion is(watch the rounds as there fired off) WOW!!! |
Jake Bloodworth
Molon Labe. RISE of LEGION
222
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Posted - 2013.11.06 15:40:00 -
[57] - Quote
Thor Odinson42 wrote:Jake Bloodworth wrote:The Black Jackal wrote:Jake Bloodworth wrote: I fought Southern Legion when they actually played. We are still playing. I should clarify. I was referring to the opening of PC in Dust. I know you are/have been rebuilding as of late. I hope to see you back soon to check out the update.
Ha ha, I was on last night for a couple hours actually. I appreciated the health buff we got on several occasions. |
HowDidThatTaste
Ancient Exiles
3912
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Posted - 2013.11.07 02:24:00 -
[58] - Quote
So why does the HMG require a heavy suit to use? Doesn't this imply it is so bad ass that you need a suit specifically designed to be able to wield its awesome power?
The HMG should be the best weapon in dust. Why else would you need a special ualized slow moving suit to wield it?
Come on CCP fix this already we have given you many solutions to fix this. |
XxWarlordxX97
Ancient Exiles
5332
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Posted - 2013.11.07 02:41:00 -
[59] - Quote
HowDidThatTaste wrote:
So why does the HMG require a heavy suit to use? Doesn't this imply it is so bad ass that you need a suit specifically designed to be able to wield its awesome power?
The HMG should be the best weapon in dust. Why else would you need a special ualized slow moving suit to wield it?
Come on CCP fix this already we have given you many solutions to fix this.
I approve,but it still fun to use
Level 5 forum warrior
Minmatar rule
Warrior of bacon
and defender of the bacon
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Rusty Shallows
472
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Posted - 2013.11.07 04:39:00 -
[60] - Quote
Beren Hurin wrote:If a heavy is soaking up bullets and attention then other people aren't.
It's true. On several occasions I've driven to an objective (or building area) with a LAV and two AR guys. Rushing forward to draw aggro in the fatty suit. When all three of us prioritize the targets correctly it can be frightening how smoothly things go.
steadyhand amarr wrote:snip
I Di respect your view I just disagree with it :-). And your breathern are really really bad players :-( Those statements are an oxymoron. You can't respect someone if you claim his class are bad players.
"She may not be Miss Right but she'll do right now," Thank you SR-71
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