I think this post succinctly summarizes many of the problems I have with the pro-respec argument, so I'm going to dissect it. Quotes are in bold because there's a limit to how many you can have in a post.
Tek Hound wrote:Card games as in magic,yugioh,naruto
Most people don't take well to being patronized. Your posts might be more effective if you didn't do it.
Tek= sorry wasn't meant to offend you.if i want to do that i have better ways.It is effective because you responed.
Yes and no. All such games will try to meet both people who have fun just playing the game, and people who love intense competition. The skill tree allows for both, but if you want the intense competition it's going to take a long time. Figuring out which weapon you like takes about two weeks' worth of SP (or, you know, your starting SP). It takes several months to get any of those trees fully developed to the point where you're competitive in the fiercest arenas. Proportionally speaking, the time sink isn't that huge.
Tek =it takes time to be competitive then nerf,time then nerf,time then nerf. What sense does that make?
As a matter of fact, I do. Because the tactics that work best with prototype equipment are also the tactics that work best with standard equipment. Sure, your options branch out, but if you're not into it at the standard level, things aren't going to change much as you go up. An assault variant or breach variant isn't going to be dramatically different from the standard.
Tek= there's a reason one is assault the other is breach it does make a different. 1k suit is a trow away suit ,your not going to throw away a proto.how can go up if you set back alot?
Because you've tried it out before going full build by using militia- or standard-level equipment beforehand. And many of the skills are re-usable, especially if you're staying in the same racial tree.
Tek= thats taking a sample and expecting the full course to taste that way.You trying to tell me a proto behaves the same as a militia?
Then you went full build and got nerfed then what.Then theoretically you're balanced, and it's just a matter of adjusting your tactics. Of course, this doesn't always work out in practice, but re-balances are always ongoing and eventually it all comes back around. In the meantime, branch out, try something new, and come back to it with a clear head. Most of the weapon classes that have been nerfed at some point are relatively viable today. ("Relatively" being the key word--very few are truly competitive with the assault and scrambler rifles, but if you're good with tactics and situational awareness you can still do pretty well.)
Tek= all i have to say is flaylock .where is it are all those sp still useful?
Because he's not "stuck" with anything, unless he made the poor and unusual decision to put all his eggs in one basket before he'd even checked the other baskets. Even then, it takes one day's passive SP to skill a new weapon to level 1. If you can't get a single kill with a standard-level weapon, then that weapon probably isn't for you.
Tek=How do you try other things when it takes time,then you need time for competitive,then how can you be competitive if you sp is all over the place.so noobs get a choice of 1 sepc or being half-*** trying things out?
Personally, I enjoy playing pubs as a medic or a (masochistic) shotgun scout, despite being deeply skilled into heavy. These fits are all militia- and standard-grade. What makes you think you have to have millions of SP in something in order to have fun with it?
Tek= there's a reason people complain about proto in pub.
Actually it does. I make all my decisions with the assumption that they're permanent, so my decisions are deliberate and calculated. I've chosen a path and I'm sticking with it, even when it's underpowered. With respecs in play, careful deliberation has no value at all, and anything that's (temporarily) underpowered gets abandoned instead of getting supported. With respecs in play, I'd spend loads of SP in places that might not make sense because I can just undo the whole thing later. With respecs in play, I'm just going to settle on whatever is the most effective weapon in the game, and then I'll get bored with it because everyone else is doing the same thing. When I feel like I'm making an investment in something, I stick with it. Respecs mean there's no investment, there's only what feels right at the moment. Depth, specialization, the unique feeling of doing well in the role you've worked for a long time to develop--it all goes out the window.
Tek=still doesn't affect you.You have the option to use it or not.when thing aren't used that means somethings wrong with them.How does force a person to use a nerf fun.your choice isn't yours after a nerf.
-man new player immediately levels up everything to the highest level he can, without trying anything first. If this new player is leveling up in medium suits and assault rifles, he'll do pretty well. If he's leveling up in something else, chances are good it's because he's tried out a few things first. And even if he does get stuck with some bad decisions, it doesn't take long to get enough SP to fit a good standard suit. I have an unspecialized alt with level 1 in five of the light weapons, three of the sidearms, two suits, two shield upgrades, and two types of equipment with less than 700k SP. I don't clean up pubs, but I go positive most games. And I'm not even a good player.
Tek=once again needs investment.weapons have varaint ,suit may not work the way you though,the nerf and start again.your not getting the full benefits of your weapon,the higher you go the more sp you need.Stats are important in an mmo.Do you really think you can go up against a proto squared with a 1k suit no proficiency or race bonus?If your have fun why do you care if people want respec?.