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DUST Fiend
OSG Planetary Operations Covert Intervention
7369
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Posted - 2013.10.31 17:09:00 -
[1] - Quote
jenza aranda wrote:Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid. i disagree. one of the reasons i like dust is that your decisions have impact and are meaningful. if you make a mistake, so be it. Please explain to me how anyones SP allocations have any meaningful impact on anyone except them.
Red is dead
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DUST Fiend
OSG Planetary Operations Covert Intervention
7372
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Posted - 2013.10.31 18:01:00 -
[2] - Quote
If a tanker became a MD logi tomorrow, how would that effect you?
If an AR assault guy decided to fly dropships tomorrow, how would that effect you?
If a heavy decided he wanted to be a scout tomorrow, how would that effect you?
How does someone having fun negatively effect you having fun?
Also, changes to the skill tree can't simply be refunded. When you add in core skills, these are things that would never have been overlooked by a skilled player. These new skills being added become mandatory for many builds. If our decisions are supposed to matter, then how can you say they're our decisions when they're being forced upon us? If you have the SP already, you shouldn't be forced to grind out more if you don't want to, because in light of the new skills, you would skill a particular way.
Red is dead
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DUST Fiend
OSG Planetary Operations Covert Intervention
7372
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Posted - 2013.10.31 18:17:00 -
[3] - Quote
Thor Odinson42 wrote:Fox Gaden wrote:Atiim wrote:Tek Hound wrote:Respec option Really dumb since other mmo offer one and this is also a fps.Fps with no respec very stupid. That and the fact that the current skill tree takes years to complete And the skill tree isn't even done yet! ThatGÇÖs the point. You are never supposed to be able to skill into everything, but there are always plenty of things you can skill into. This allows new players to become competitive fairly quickly by specializing, while vets will be able to be more versatile. It still works in EVE where some players have been skilling up for 10 years. If by quickly you mean 6 months to a year, then okay. And your definition of competitive may not be the same as mine. People still tend to romanticize about the size of the skill tree.
Truth is, many players have a few specializations filled out by now, and unless they want to waste SP on another races suit, they're likely just sitting around to get that last couple %
The skill tree is tiny right now.
Red is dead
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DUST Fiend
OSG Planetary Operations Covert Intervention
7372
|
Posted - 2013.10.31 18:41:00 -
[4] - Quote
Thor Odinson42 wrote:By the 20th I'll have over 31 mil SP
All core skills maxed All equipment maxed 5 weapons to prof 5 2 proto suits HP skills maxed (regulators are only at 4, but they are dead IMO)
I'll need to work to get hacking from 2 to 5 as well as the profile skills from 3 to 5, but that's about it.
Respecs should be there, not for a guy like me, but for a guy with 6 million SP that's come to the realization that he'd need to specialize or continue getting slaughtered. This is basically a prime example of why respecs help significantly more than harm.
We aren't special snowflakes, we're a bunch of cells in a petri dish trying to appear significant. With boosters, SP events, and plenty of time on hands, the SP system is not a method of defining you as a character, but merely a way of defining your own personal experience within the game.
One player changing roles has no effect on anyone except for that player. I don't care if you charge me with a scrambler pistol or a proto blaster turret, red is dead. It has literally no effect on my fun or anyone elses except that person using that setup.
Red is dead
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