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Vin Vicious
Capital Acquisitions LLC Public Disorder.
557
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Posted - 2013.10.30 22:45:00 -
[1] - Quote
This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
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Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3770
|
Posted - 2013.10.30 22:49:00 -
[2] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Scanner provides a static "snapshot" of enemy positions at the time of the scan.
Grenades are given a damage reduction and longer resupply time.
Fixed.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2165
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Posted - 2013.10.30 22:49:00 -
[3] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade Cooking removed = Grenades balanced
u+Élop s-¦ -Äll+Én-ç+ö+É
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4464
|
Posted - 2013.10.30 22:51:00 -
[4] - Quote
WTF don't nerf my grenade spam.
*throws core locus into thread*
There, dealt with.
On a serious note, grenade spam is way, way out of hand. I would have no problem with them being restocked from supply depots in the same manner as equipment, or for that matter having to be switched to on the equipment wheel to cut down on panic grenades, but carrying three and having such easy restocks for such a powerful weapon is silly.
Level 4 Forum Warrior
Lenin of the glorious armoured revolution
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Paran Tadec
Ancient Exiles
1524
|
Posted - 2013.10.30 22:51:00 -
[5] - Quote
KING CHECKMATE wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade Cooking removed = Grenades balanced
They still do way too much damage, come out of a nanohive for free, and too many can be carried.
Bittervet Proficiency V
thanks logibro!
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Sgt Kirk
SyNergy Gaming EoN.
2442
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Posted - 2013.10.30 22:51:00 -
[6] - Quote
Just make grenades a weapon you have to manually switch to before you do anything drastic like this.
I may have deleted DUST but I still care deeply about this game.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2165
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Posted - 2013.10.30 22:55:00 -
[7] - Quote
Paran Tadec wrote:
They still do way too much damage, come out of a nanohive for free, and too many can be carried.
The real problem is grenade cooking. The fact a person can cook a grenade for 2.5 seconds and hit you in the face with 500-600 damage with NO FORM of retaliaton is a BROKEN Game mechanic and should be removed. The other real problem is that grenade signatures are very small. Almost invisible to naked eye and the ''grenade symbol'' is very hard to detect...
Grenade spam is stupid,no one should be in the same area for more than 5 secs, keep moving.
Remove ''cooking'' nade mechanic + ADD a VISIBLE symbol to where the grenade while in the air and where it landed so that one can actually try to run away from it = Grenades balanced.
IMO that is
u+Élop s-¦ -Äll+Én-ç+ö+É
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TranquilBiscuit ofVaLoR
The Kaos Legion
310
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Posted - 2013.10.30 22:56:00 -
[8] - Quote
how many of these threads have we seen already?
there is nothing wrong with grenade spam. just like you forge gunners say your gun is not OP, locus grenades do LESS damage and cannot OHK militia vehicles.
as a scout, i have been killed by grenades more times than you know, but i honestly have more trouble with ARs and Mass Drivers.
it's usually pretty easy to avoid a grenade as you can usually hear them start to cook it.
a nice headset goes miles in the world of online gaming. you should get one, and watch your game awareness shoot through the roof.
How exactly does a Biscuit gain Valor?
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Croned
B o u n d l e s s.
487
|
Posted - 2013.10.30 23:00:00 -
[9] - Quote
Do you want proto scanners to be useless? Profile dampeners exist for a reason, and I can't think of a better way to emphasise their use than to actually make them relevant. Also, people who use proto scanners are sacrificing a lot of fitting space that could otherwise go toward better waepons and modules. The scanner trend will die down in a while, and then people will move on to spamming something else. What a lot of people don't realize is that anytime a particular weapon or piece of equipment is used by the majority of the team, an illusion of OP-ness is created. If everyone on the team used a Forge Gun, the opponents would be complaining about Forge Guns. If everyone used laser rifles, the opponents would be complaining about laser rifles. The same goes for so many different things, including shotguns, uplinks, tanks, dropships, mass drivers, scrambler rifles, HMGs, grenades, etc. The only weapon that people don't recognize the spamming of is the Assault Rifle, and to this day ARs continue to rake in more kills than anytbing else.
I'll give you 5 million ISK if you find the word gullible hidden in my post.
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OZAROW
WarRavens League of Infamy
1006
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Posted - 2013.10.30 23:07:00 -
[10] - Quote
I die mOre from militia nades getting tossed without being cooked an rolling around the floor for like ten seconds as I make a lap around the objective only to come back an have the friggen thing blow up, their the worst! Dude can toss two keep shooting at you, you leave an flank an come back then the thing finally blows up?????? WTF!
=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ=ƒöÑ SUPER FORUM SAIYAN 3 KaaaamEeeHHAAAAMmmMAHHHAAAAAHH! |
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crazy space 1
Vherokior Combat Logistics Minmatar Republic
1953
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Posted - 2013.10.30 23:11:00 -
[11] - Quote
or just slow down the resupply rate a bit so it's more like the plasma cannon |
CharCharOdell
1412
|
Posted - 2013.10.30 23:28:00 -
[12] - Quote
perhaps making grenades throw less often is the key. maybe 1 grenade every 3 seconds will do nicely.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Monkey MAC
killer taxi company General Tso's Alliance
878
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Posted - 2013.10.30 23:30:00 -
[13] - Quote
I think COMPLETELY removing grenade resupply, from hives or depots is a childish quick fix, by butthurt proto suits!
HOWEVER, numerous things can be done to alleviate the situation.
Rejig ammo resupply protocols: At this time, nanohives will restock all ammo types simultaneously, giving priority to your grenades. Change it so if only restocks 1 ammo type per pulse giving priority to h, l, s, g
AOE lighting for grenades: MD, FG, SL, PC all have this effect as of .4 give locus orange and flux green light respectively. Prehaps even make it flash!
Change fuse pull time: add an additional 0.1secs to the shortest possible time it can take to throw a grenade.
Grenades, Sorted
Scanning spam, make all variants have a cooldown period of at least 200% of the tag period (time visible after scan)
Scanners, Done |
fawkuima juggalo
Eternal Beings
97
|
Posted - 2013.10.30 23:31:00 -
[14] - Quote
awww.... .... sucks to be you
-1
FIGHT FOR A CAUSE, EVEN IF IT'S NEXT TO YOU.
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Vin Vicious
Capital Acquisitions LLC Public Disorder.
558
|
Posted - 2013.10.30 23:35:00 -
[15] - Quote
^I like how these people think their better than you in some way because they use basic & adv gear and you use proto...
And then they use proto modules/weapons on basis/adv suits |
Meeko Fent
expert intervention Caldari State
1345
|
Posted - 2013.10.30 23:35:00 -
[16] - Quote
Mobius Wyvern wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Scanner provides a static "snapshot" of enemy positions at the time of the scan. Grenades are given a damage reduction and longer resupply time. Fixed. I agree with the scanner.
I think nanos shouldn't resupply nades.
That's my thoughts
Meeko's Novelty Shop Opening Soon!
We (will)sell all the novelty items you desire! Really!
King of Uncertainty.
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Michael Arck
Anubis Prime Syndicate
1708
|
Posted - 2013.10.30 23:36:00 -
[17] - Quote
*sips tea*
Absolutely not, sir. |
Cosgar
ParagonX
6880
|
Posted - 2013.10.30 23:37:00 -
[18] - Quote
Sgt Kirk wrote:Just make grenades a weapon you have to manually switch to before you do anything drastic like this. Been saying for a while that being able to switch from a two handed weapon to lob a grenade and back to your weapon in mere seconds is silly. I wish I could pull out my equipment and repper this fast. Hell, I wish my mass driver shot M-1 locus grenades.
I tried to put a level into Amarr Commando once, but got a server notification saying "Why?"
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LHughes
Under 16's Club
141
|
Posted - 2013.10.30 23:42:00 -
[19] - Quote
I usually come on here to troll but I'll be serious for once.
I have Ishokone nanohives on my assault suit soley for the grenades
I'm a prolific grenade spammer, I think max two grenades, reduce damage of Grenades 300HP(militia) to 400HP(proto) &also reduce the range so more skill is involved.
To the people who talk about dieng from a 'panic' nade that's you being ****.
Scrambeler rifles also need a nerf. |
Green Living
0uter.Heaven Proficiency V.
932
|
Posted - 2013.10.30 23:43:00 -
[20] - Quote
Active scanner + Core Locus = Profit
THEY JUST KEEP RUNNING DIRECTLY INTO MY GRENADES. |
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Vin Vicious
Capital Acquisitions LLC Public Disorder.
558
|
Posted - 2013.10.30 23:52:00 -
[21] - Quote
Mobius Wyvern wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Scanner provides a static "snapshot" of enemy positions at the time of the scan. Grenades are given a damage reduction and longer resupply time. Fixed.
Uh no it doesn't, it provides a constant dynamic view of any red within its range
Aka if their moving or not you know what direction they are going
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fawkuima juggalo
Eternal Beings
97
|
Posted - 2013.10.30 23:54:00 -
[22] - Quote
LHughes wrote:I usually come on here to troll but I'll be serious for once.
I have Ishokone nanohives on my assault suit soley for the grenades
I'm a prolific grenade spammer, I think max two grenades, reduce damage of Grenades 300HP(militia) to 400HP(proto) &also reduce the range so more skill is involved.
To the people who talk about dieng from a 'panic' nade that's you being ****.
Scrambeler rifles also need a nerf. your serious!!!!>..... less range?..... B.S. this game has the shortest throw range ive seen
FIGHT FOR A CAUSE, EVEN IF IT'S NEXT TO YOU.
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taxi bastard
S.A.C. Strategic
8
|
Posted - 2013.10.30 23:55:00 -
[23] - Quote
agree the grenade spamming is getting a bit daft.
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fawkuima juggalo
Eternal Beings
97
|
Posted - 2013.10.30 23:56:00 -
[24] - Quote
EDIT: okay after reading all the grenade hate i have to give a REAL rebuttal.....
check it out..... FIRST if your going to talk about buffing the grenade you have to talk about A REAL issue, MASS DRIVERS. grenades cant put out half of the dps a mass driver can ,you can spam with a mass driver twice as hard, plus you can rain g's down on people, you can only have three grenades in your inventory and it stops given them to you at certain extent so i really dont see how you can even be talking about this....
summary : MASS DRIVER HAS BETTER ROF, RANGE, ACCURACY, NO COOK TIME, MORE ANGLES, MORE AMMO AND, ETC
GRENADES HAVE BOUNCE, HIGH DAMAGE, AND CONTROLLED COOK.....
really i thnk most of you are confused between the two. ive been spammed by g's before..... heres the kick THEY CAN ONLY THROW AS FAR AS YOU GENIUS!!!!! if he can hit you you can hit him...... SIMPLE! fixed your problem.... quit whining. swing the nerf bat at something that needs it. ........... but if your not convinced......
second: Grenades have never been a favorite of an enemy.... they suck to have to doge and when there's a lot coming at you then it really sucks. but just because your getting killed doesn't meant you gotta ruin other peoples time. grenades are there for a reason its for strategic advantage; corners, heavies etc. and they really don't fill there roll very well at all..... the grenade spamming doesn't happen to the extent where it is a problem, especially not compared to mass driver spam as mentioned above. .... summary:: DON'T BE A *MEOWS.
DO NOT NERF THE GRENADE PLEASE.
FIGHT FOR A CAUSE, EVEN IF IT'S NEXT TO YOU.
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True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
3816
|
Posted - 2013.10.30 23:57:00 -
[25] - Quote
fawkuima juggalo wrote:EDIT: okay after reading all the grenade hate i have to give a REAL rebuttal.....
check it out..... FIRST if your going to talk about buffing the grenade you have to talk about A REAL issue, MASS DRIVERS. grenades cant put out half of the dps a mass driver can ,you can spam with a mass driver twice as hard, plus you can rain g's down on people, you can only have three grenades in your inventory and it stops given them to you at certain extent so i really dont see how you can even be talking about this....
summary : MASS DRIVER HAS BETTER ROF, RANGE, ACCURACY, NO COOK TIME, MORE ANGLES, MORE AMMO AND, ETC
GRENADES HAVE BOUNCE, HIGH DAMAGE, AND CONTROLLED COOK.....
really i thnk most of you are confused between the two. ive been spammed by g's before..... heres the kick THEY CAN ONLY THROW AS FAR AS YOU GENIUS!!!!! if he can hit you you can hit him...... SIMPLE! fixed your problem.... quit whining. swing the nerf bat at something that needs it. ........... but if your not convinced......
second: Grenades have never been a favorite of an enemy.... they suck to have to doge and when there's a lot coming at you then it really sucks. but just because your getting killed doesn't meant you gotta ruin other peoples time. grenades are there for a reason its for strategic advantage; corners, heavies etc. and they really don't fill there roll very well at all..... the grenade spamming doesn't happen to the extent where it is a problem, especially not compared to mass driver spam as mentioned above. .... summary:: DON'T BE A *MEOWS.
DO NOT NERF THE GRENADE PLEASE. I'm sorry but explosives spam should never be a legitimate strategy in any shooter. It is too potent, too unbalancing, and rather game breaking in terms of competitive and emergent gameplay.
"All things were created by the Divine, and so the glory of our faith is inherent to us all"
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Bethhy
Ancient Exiles
246
|
Posted - 2013.10.31 00:14:00 -
[26] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade fuses need to be more random... So cooking a grenade could equal a pre mature explosion.
But grenade's in this game don;t even make sense in reality they don't even work like that IRL even the best grenade we have.
http://en.wikipedia.org/wiki/M67_grenade
The kill radius needs to be a tight packed area and then an injury radius however big the developers see fit... But a kill radius of 7-7.5m with core locus is crazy...
And again this is something CCP choose to do with a recent patches... They increased the blast radius because they where glitched... they then fixed blast radius and left the increased value... They then ramped up hit detection and still left grenades in their buffed state. |
21yrOld Knight
Pradox XVI
238
|
Posted - 2013.10.31 00:44:00 -
[27] - Quote
I like using grenades i don't spam them, but it is pretty cool feeling getting in a gun fight with three other guys killing one of them then running away and killing the last two with a grenade that they ran into, because i through it well.
What kind of perfume does a heavy wear?
Logi Lavender Love
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m twiggz
Eternal Beings
121
|
Posted - 2013.10.31 01:08:00 -
[28] - Quote
KING CHECKMATE wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade Cooking removed = Grenades balanced
My futuristic space clone can already not; climb up hills/mountains correctly, jump over the smallest of obstacles on some planets with much lower gravity than Earths 9.78 m/s-¦, see certain walls at a relatively close distance, see if teammates are injured without aiming directly at them, (etc.). Now you're telling me my futuristic space clone shouldn't be able to cook grenades? Your logic is flawed. |
Thor Odinson42
Molon Labe. RISE of LEGION
1752
|
Posted - 2013.10.31 01:12:00 -
[29] - Quote
Bethhy wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade fuses need to be more random... So cooking a grenade could equal a pre mature explosion. But grenade's in this game don;t even make sense in reality they don't even work like that IRL even the best grenade we have. http://en.wikipedia.org/wiki/M67_grenadeThe kill radius needs to be a tight packed area and then an injury radius however big the developers see fit... But a kill radius of 7-7.5m with core locus is crazy... And again this is something CCP choose to do with a recent patches... They increased the blast radius because they where glitched... they then fixed blast radius and left the increased value... They then ramped up hit detection and still left grenades in their buffed state.
I agree, they need to reduce the radius and I think it'll be fine.
Make grenades use more nanites so the nanohive runs out quicker and it'll help with the spam |
m twiggz
Eternal Beings
121
|
Posted - 2013.10.31 01:19:00 -
[30] - Quote
Thor Odinson42 wrote:Bethhy wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade fuses need to be more random... So cooking a grenade could equal a pre mature explosion. But grenade's in this game don;t even make sense in reality they don't even work like that IRL even the best grenade we have. http://en.wikipedia.org/wiki/M67_grenadeThe kill radius needs to be a tight packed area and then an injury radius however big the developers see fit... But a kill radius of 7-7.5m with core locus is crazy... And again this is something CCP choose to do with a recent patches... They increased the blast radius because they where glitched... they then fixed blast radius and left the increased value... They then ramped up hit detection and still left grenades in their buffed state. I agree, they need to reduce the radius and I think it'll be fine. Make grenades use more nanites so the nanohive runs out quicker and it'll help with the spam I agree that they need to fix something with grenades. Taking up more nanites wouldn't help the problem, it would just waste nanohives faster. People would still resupply and grenade spam but then the people who actually need the nanohive wouldn't be able to use it. A quick fix yes, but another fix that would hurt players doing things as intended. |
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pyramidhead 420
Carbon 7 CRONOS.
130
|
Posted - 2013.10.31 01:42:00 -
[31] - Quote
agreed, nades need to be changed. its out of hand
scanning is fine. i for one, run dampeners...33db ninja medic |
Monkey MAC
killer taxi company General Tso's Alliance
881
|
Posted - 2013.10.31 11:33:00 -
[32] - Quote
Bethhy wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Grenade fuses need to be more random... So cooking a grenade could equal a pre mature explosion. But grenade's in this game don;t even make sense in reality they don't even work like that IRL even the best grenade we have. http://en.wikipedia.org/wiki/M67_grenadeThe kill radius needs to be a tight packed area and then an injury radius however big the developers see fit... But a kill radius of 7-7.5m with core locus is crazy... And again this is something CCP choose to do with a recent patches... They increased the blast radius because they where glitched... they then fixed blast radius and left the increased value... They then ramped up hit detection and still left grenades in their buffed state.
Umm you do realise there is damage fall off, have you ever got hit by a core and survived, my enemies do it all the time! If you want locus grenades to be more realistic then you need to decrease their fuse time, which will make the problem worse.
As for random fuse times that is just ridiculous, I shouldn't have the chance to die just by go I ng go throw a grenade, if I over cook that's different, but having rzndom fuse times? No thats just a terrible grenade! |
Borne Velvalor
Endless Hatred
871
|
Posted - 2013.10.31 11:37:00 -
[33] - Quote
Vin Vicious wrote:Mobius Wyvern wrote:Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Scanner provides a static "snapshot" of enemy positions at the time of the scan. Grenades are given a damage reduction and longer resupply time. Fixed. Uh no it doesn't, it provides a constant dynamic view of any red within its range Aka if their moving or not you know what direction they are going
FYI, the "fixed" implies that those are changes that the poster would implement to fix the situation, not that that's how it works already. |
ER-Bullitt
Molon Labe. RISE of LEGION
527
|
Posted - 2013.10.31 16:39:00 -
[34] - Quote
1 grenade max nanohives and supply depots dont resupply grenades changing suits or respawning does
or adjust the damage/blast radius and require a longer period of time before the above resupply your ONE grenade. Having 3 is ridiculous. . no other FPS has this much rampant grenade spam because in good FPS games you spam bullets.. not grenades. its an opener, closer and designated hitter.. something is wrong with that picture and if you disagree you are a nade spammer.
The game will change for the better if they fix this. |
THUNDERGROOVE
ZionTCD Public Disorder.
1203
|
Posted - 2013.10.31 17:26:00 -
[35] - Quote
Arkena Wyrnspire wrote:WTF don't nerf my grenade spam.
*throws core locus into thread*
There, dealt with.
On a serious note, grenade spam is way, way out of hand. I would have no problem with them being restocked from supply depots in the same manner as equipment, or for that matter having to be switched to on the equipment wheel to cut down on panic grenades, but carrying three and having such easy restocks for such a powerful weapon is silly. Yeah and if they didn't register headshot damage from them too... It's just ridiculous.
Last night I was in a PC match guarding someone on the hack of A. Someone cooks a grenade, lands on my face and blows up. I lost 500 shields and 950 armor instantly from just an M1.
What is a signature?
|
Slag Emberforge
Immortal Retribution
102
|
Posted - 2013.10.31 17:41:00 -
[36] - Quote
Get over yourselves, the grenade is an absolutely lethal tool in any arsenal, do I believe I should be able to endless toss them? No.
But you best be joking if you think 1 non-restock able grenade is a good idea. |
bear90211
Nyain San Proficiency V.
37
|
Posted - 2013.10.31 17:47:00 -
[37] - Quote
Croned wrote:Do you want proto scanners to be useless? Profile dampeners exist for a reason, and I can't think of a better way to emphasise their use than to actually make them relevant. Also, people who use proto scanners are sacrificing a lot of fitting space that could otherwise go toward better waepons and modules. The scanner trend will die down in a while, and then people will move on to spamming something else. What a lot of people don't realize is that anytime a particular weapon or piece of equipment is used by the majority of the team, an illusion of OP-ness is created. If everyone on the team used a Forge Gun, the opponents would be complaining about Forge Guns. If everyone used laser rifles, the opponents would be complaining about laser rifles. The same goes for so many different things, including shotguns, uplinks, tanks, dropships, mass drivers, scrambler rifles, HMGs, grenades, etc. The only weapon that people don't recognize the spamming of is the Assault Rifle, and to this day ARs continue to rake in more kills than anytbing else. I'll give you 5 million ISK if you find the word gullible hidden in my post. typos suck..lol but i believe its in the last line there, the one I had to put because it wouldn't show up on 'quote' |
Spectre-M
The Generals EoN.
93
|
Posted - 2013.10.31 17:49:00 -
[38] - Quote
LHughes wrote:I usually come on here to troll but I'll be serious for once.
I have Ishokone nanohives on my assault suit soley for the grenades
I'm a prolific grenade spammer, I think max two grenades, reduce damage of Grenades 300HP(militia) to 400HP(proto) &also reduce the range so more skill is involved.
To the people who talk about dieng from a 'panic' nade that's you being ****.
Scrambeler rifles also need a nerf.
Dont you touch my scrambler rifle. |
Dirks Macker
Enlightened Infantries
95
|
Posted - 2013.10.31 17:51:00 -
[39] - Quote
So bullets spawn inside of dropsuit pouches, but you can't grab grenades out of a supply depot? |
Takahiro Kashuken
Red Star. EoN.
1571
|
Posted - 2013.10.31 17:52:00 -
[40] - Quote
If infantry grenades cannot be resupplied from a nanohive then this should apply to AV nades also
|
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TechMechMeds
Swamp Marines Kleenex Inc.
1197
|
Posted - 2013.10.31 17:53:00 -
[41] - Quote
Michael Arck wrote:*sips tea*
Absolutely not, sir.
I like Yorkshire tea.
Level 1 forum warrior.
Minmatar and Gallente fw.
Fix PC lag please CCP.
|
Soldiersaint
Deepspace Digital
520
|
Posted - 2013.10.31 17:58:00 -
[42] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
Or you can stop crying and just play the game. I dont use grenades but ill tell you what. If you get killed by one its ALWAYS because you did something wrong.
|
Niuvo
NECROM0NGERS
686
|
Posted - 2013.10.31 18:01:00 -
[43] - Quote
Scans need tweaks. nade spam has to go.
The cooldown on the scanners should be increased? I can only hope when this game becomes tactical, tough and rewarding for using skill. |
Jadek Menaheim
WarRavens League of Infamy
190
|
Posted - 2013.10.31 18:02:00 -
[44] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
CCP Devs have discussed altering the mechanics of core locus grenades to resemble time delay stickies. I'm not sure if that's any better, but it may discourage random tosses.
[sig=hex.dec]4d7920313333372048617830727a2078706c6f747a20522058706f7364206259206c766c2035204330646562386b727a[/sig]
|
lDocHollidayl
Ancient Exiles
316
|
Posted - 2013.10.31 18:16:00 -
[45] - Quote
Grenades are only popular because of group fights. 5 guys around a corner...throw a nade...anything else doesn't make sense. 1v1 grenades rarely win.
All great players I play with constantly speak of killing players who try to grenade in a gunfight.
Grenadiering in a gunfight usually ends with a dead body with a nade in its hands. Nade spamming is only an issue with group fight and letter attack/protection...control an area..throw nades first.
I can not agree with taking that out of the game. |
CLONE117
Planetary Response Organization Test Friends Please Ignore
438
|
Posted - 2013.10.31 18:20:00 -
[46] - Quote
i have an idea.
even out the damage between shields and armor so it doesnt ohk everything.
1v1 nades will win.
although it normally ends up with 2 dead players. one with the gun. and the other with a cooked nade in his hand.
if we see the damage evened out between shields and armor to where it does only a set amount of damage then it wont actually ohk everything. making the panic nades survivable and the nade spam less annoying. and deadly. while still retaining some amount of usefulness ____________________________________ 100% chance of trolls is to be expected. |
Monkey MAC
killer taxi company General Tso's Alliance
886
|
Posted - 2013.10.31 18:35:00 -
[47] - Quote
ER-Bullitt wrote:1 grenade max nanes and supply depots dont resupply grenades changing suits or respawning does
or adjust the damage/blast radius and require a longer period of time before the above resupply your ONE grenade. Having 3 is ridiculous. . no other FPS has this much rampant grenade spam because in good FPS games you spam bullets.. not grenades. its an opener, closer and designated hitter.. something is wrong with that picture and if you disagree you are a nade spammer.
The game will change for the better if they fix this.
1 grenade really? Hell lets just get rid of them, its not like some people use them tactically or anything.
Its not like we are gonna screw over the majority of the community because some people lob grenades often. Its not like grenades can mean the difference betweennlife and death
ITS NOT LIKE WE SHOULD BE ABLE TO KILL PEOPLE WITH A ****ING GRENADE.
I mean come on really?
The pen is mightier than the sword
The gun is mightier than both
|
Goric Rumis
Dead Six Initiative Lokun Listamenn
242
|
Posted - 2013.10.31 18:40:00 -
[48] - Quote
Mobius Wyvern wrote:Grenades are given a damage reduction and longer resupply time. I like the longer resupply time. That's about the only thing I've heard that would actually improve the situation.
The grenade spam issue is like the forge sniper issue to me--a minor problem for which a handful of rabid players want to over-compensate. I've been affected by both, but wouldn't even think about raging about them. Especially when the Duvolle still makes my Boundless HMG look like a marshmallow gun, dropships are still swatted out of the sky like houseflies, and scouts are still for all intents and purposes just suicide suits. There are bigger problems. |
Heimdallr69
Imperfect Bastards
1132
|
Posted - 2013.10.31 18:43:00 -
[49] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
I've already posted this and I got a lot of no's and was told I suck soo keep dreaming man maybe someday |
Wombat in combat
MoIden Heath PoIice Department EoN.
112
|
Posted - 2013.10.31 18:46:00 -
[50] - Quote
Agreed. Increase max carry by 1, remove resupply from hives. Changing suits at a supply depo will restock. |
|
Frank Olson Usul
DUST University Ivy League
37
|
Posted - 2013.10.31 18:50:00 -
[51] - Quote
Mobius Wyvern wrote:Scanner provides a static "snapshot" of enemy positions at the time of the scan. Fixed.
That is just wrong. You see people moving for those whole 25 seconds. You only don't see new targets that enter the scan area.
Get your facts straight. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
296
|
Posted - 2013.10.31 18:52:00 -
[52] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
I truly believe this is entirely do to the Lagg from PC battles as well as the Overpowered Damage mods on Assault Rifles. When you get insta-killed by an AR constantly, and when you can't shoot back, you resort to other means to do damage. Core Locust grenades are that only sure way to hit that target that is bouncing all around and doing 425dps on you perfectly! It's problem arises from other causes so until those underlying causes are fixed, ahem the AR and Damage Mods, then this will be the scenario you encounter.
edit: my whole point was sloppily put together but hopefully you can get the gist, I don't have the patience to reword this.
Director (Management)
D.A.R.K L.E.G.I.O.N
D.E.F.I.A.N.C.E
|
Justice Prevails
HavoK Core RISE of LEGION
64
|
Posted - 2013.10.31 19:08:00 -
[53] - Quote
What counts as spam?
5 enemies in a bunch 1 ft away from each other, throwing a grenade is logical. You see more than 1 of your guys fighting in a crowded hallway, don't join them, try to flank.
You go av and some guy proto'd out is coming down on you with a duvolle. Throw a grenade to soften him up for your smg. Your on the last bar of health and the enemy is chasing you round the corner and he meets cooked grenade to face, he should have been more cautious than greedy for a kill.
If you want to do something about nanohive rates to prevent a guy camping and just throwing, cool. Other than that, grenades are fine.
|
Sana Rayya
WASTELAND JUNK REMOVAL The Ascendancy
323
|
Posted - 2013.10.31 19:14:00 -
[54] - Quote
Justice Prevails wrote:What counts as spam?
5 enemies in a bunch 1 ft away from each other, throwing a grenade is logical. You see more than 1 of your guys fighting in a crowded hallway, don't join them, try to flank.
You go av and some guy proto'd out is coming down on you with a duvolle. Throw a grenade to soften him up for your smg. Your on the last bar of health and the enemy is chasing you round the corner and he meets cooked grenade to face, he should have been more cautious than greedy for a kill.
If you want to do something about nanohive rates to prevent a guy camping and just throwing, cool. Other than that, grenades are fine.
QFT. I think a lot of players that are upset at grenade users confuse spamming with legitimate grenade kills. I almost always get kills when I throw nades, always cook them, and I may throw 10 or more throughout a game (typically not all at the same time unless the enemy is really clustered together). Does it make me a spammer that I use grenades tactically? |
Aqua-Regia
494
|
Posted - 2013.10.31 19:18:00 -
[55] - Quote
I'm up for this. +1
to many spammer in this game.
GòöGòºGòºGòºGòºGòºGòºGòùGöÉGòôBPO / BPC Collector Gòû
Gòó SoonGäó GòáGò¬Gò¬GòºGòñGòñGò¬GòñGòºGòºGòñGòªGò¬GòñGò¬GòªGòºGò¼GòínoneGòPGûá
GòÜGòñGòñGòñGòñGòñGòñGò¥Dust 514 GòPGò¢§GòÆGòú00GòáGòòGòÜGòí00GòPGò¢
|
The Eristic
Sad Panda Solutions
59
|
Posted - 2013.10.31 20:08:00 -
[56] - Quote
Frank Olson Usul wrote:Mobius Wyvern wrote:Scanner provides a static "snapshot" of enemy positions at the time of the scan. Fixed. That is just wrong. You see people moving for those whole 25 seconds. You only don't see new targets that enter the scan area. Get your facts straight.
I do believe he was suggesting that scanners would be fixed by making them only provide said "static 'snapshot"". |
Monkey MAC
killer taxi company General Tso's Alliance
887
|
Posted - 2013.10.31 20:52:00 -
[57] - Quote
Monkey MAC wrote:I think COMPLETELY removing grenade resupply, from hives or depots is a childish quick fix, by butthurt proto suits!
HOWEVER, numerous things can be done to alleviate the situation.
Rejig ammo resupply protocols: At this time, nanohives will restock all ammo types simultaneously, giving priority to your grenades. Change it so if only restocks 1 ammo type per pulse giving priority to h, l, s, g
AOE lighting for grenades: MD, FG, SL, PC all have this effect as of .4 give locus orange and flux green light respectively. Prehaps even make it flash!
Change fuse pull time: add an additional 0.1secs to the shortest possible time it can take to throw a grenade.
Grenades, Sorted
Scanning spam, make all variants have a cooldown period of at least 200% of the tag period (time visible after scan)
Scanners, Done
For the benefit of everyone here is how it should be solved, the grenade isn't the problem its the people who use it!
The pen is mightier than the sword
The gun is mightier than both
|
Michael Arck
Anubis Prime Syndicate
1721
|
Posted - 2013.10.31 23:24:00 -
[58] - Quote
You remember those sticky Covenant grenades from Halo? Throwing and sticking em to a opponent became an artform and most pleasurable.
It feels as though we are going through a list here...
Nade spam. Uplink Spam. AR spam. SCR spam. Dying spam. Reviving spam. Nanohive spam. SMG spam. Forge Gunner spam. Assault class spam. Tank spam.
|
Draco Cerberus
Hell's Gate Inc
455
|
Posted - 2013.10.31 23:32:00 -
[59] - Quote
fawkuima juggalo wrote:EDIT: okay after reading all the grenade hate i have to give a REAL rebuttal.....
check it out..... FIRST if your going to talk about buffing the grenade you have to talk about A REAL issue, MASS DRIVERS. grenades cant put out half of the dps a mass driver can ,you can spam with a mass driver twice as hard, plus you can rain g's down on people, you can only have three grenades in your inventory and it stops given them to you at certain extent so i really dont see how you can even be talking about this....
summary : MASS DRIVER HAS BETTER ROF, RANGE, ACCURACY, NO COOK TIME, MORE ANGLES, MORE AMMO AND, ETC
GRENADES HAVE BOUNCE, HIGH DAMAGE, AND CONTROLLED COOK.....
really i thnk most of you are confused between the two. ive been spammed by g's before..... heres the kick THEY CAN ONLY THROW AS FAR AS YOU GENIUS!!!!! if he can hit you you can hit him...... SIMPLE! fixed your problem.... quit whining. swing the nerf bat at something that needs it. ........... but if your not convinced......
second: Grenades have never been a favorite of an enemy.... they suck to have to doge and when there's a lot coming at you then it really sucks. but just because your getting killed doesn't meant you gotta ruin other peoples time. grenades are there for a reason its for strategic advantage; corners, heavies etc. and they really don't fill there roll very well at all..... the grenade spamming doesn't happen to the extent where it is a problem, especially not compared to mass driver spam as mentioned above. .... summary:: DON'T BE A *MEOWS.
DO NOT NERF THE GRENADE PLEASE. The Mass Driver also has a trail you can follow, if you can't follow it the you may be dead. Secondly, an M1 locus can do over 1000hp of damage coupled with skills is still enough to OHK you, last time I checked the Core Breach Mass Driver had only around 300DPR (Damage Per Round) a slow ass reload speed and only 18ish rounds. Of which you "should" be able to dodge all of them.
If there are people having issues with explosions maybe it is time to weigh in on another thread about resistance plating, found here: Resistance Plating
One Universe::One Market
|
John ShepardIII
Ancient Exiles
32
|
Posted - 2013.10.31 23:33:00 -
[60] - Quote
I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. That's why I think you should only get grenades by the same way you get more uplinks or nanohives back :) |
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Monkey MAC
killer taxi company General Tso's Alliance
887
|
Posted - 2013.10.31 23:36:00 -
[61] - Quote
John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. That's why I think you should only get grenades by the same way you get more uplinks or nanohives back :)
And what if the guy has a weapon that wouldn't work in that situation? It might be most logical to lob a grenade at you
The pen is mightier than the sword
The gun is mightier than both
|
Michael Arck
Anubis Prime Syndicate
1723
|
Posted - 2013.10.31 23:39:00 -
[62] - Quote
But it's war though.
This is not a "gentlemen's scuffle" where we slap each other with white leather gloves, take 10 paces and turn and shoot. This is brutal war. To talk about "nade spam" is really nonsensical. That mentality doesn't even fit in the New Eden universe where limits are pushed to achieve fortune for any chosen sovereignty. |
John ShepardIII
Ancient Exiles
32
|
Posted - 2013.10.31 23:43:00 -
[63] - Quote
Monkey MAC wrote:John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. That's why I think you should only get grenades by the same way you get more uplinks or nanohives back :) And what if the guy has a weapon that wouldn't work in that situation? It might be most logical to lob a grenade at you True, I would understand if a guy using a laser rifle threw grenades at me, but few people use laser rifles. Most people use AR or SR and those would be good in that situation. |
Quil Evrything
DUST University Ivy League
321
|
Posted - 2013.10.31 23:43:00 -
[64] - Quote
John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. ....
And, that's broken.. how? Because you dont get to kill him as easily?
Sorry, I'm not seeing a problem with existing grenades.
Grenades are meant for killing. 1, or 10, either way, if it results in a kill, then it was an appropriate use of a grenade.
If people are camping hives... then take out the hives. Use your own grenades, or an MD, or.... just go somewhere else.
|
Quil Evrything
DUST University Ivy League
321
|
Posted - 2013.10.31 23:46:00 -
[65] - Quote
Vin Vicious wrote: Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
You need to learn the definition of the word "literally". that aint it.
|
Logi Bro
Greatness Achieved Through Training EoN.
2299
|
Posted - 2013.10.31 23:49:00 -
[66] - Quote
People that are against nerfing grenades are the same people that are spamming them.
FYI to the people saying this is a proto user butthurt thread, the only people that don't die from grenade spam are proto users, because of their high EHP.
Been Logistics since before it was cool.
|
John ShepardIII
Ancient Exiles
32
|
Posted - 2013.10.31 23:56:00 -
[67] - Quote
Quil Evrything wrote:John ShepardIII wrote:I understand when people throw Grenades whenever people are clustered, but what I really hate is when I turn a corner and see the guy run away and start cooking his grenade. He doesn't even try to shoot me. .... And, that's broken.. how? Because you dont get to kill him as easily? Sorry, I'm not seeing a problem with existing grenades. Grenades are meant for killing. 1, or 10, either way, if it results in a kill, then it was an appropriate use of a grenade. If people are camping hives... then take out the hives. Use your own grenades, or an MD, or.... just go somewhere else. It's a problem because what's the point of having a gun in this game if all you do is chunk grenades to kill people |
Monkey MAC
killer taxi company General Tso's Alliance
887
|
Posted - 2013.11.01 00:14:00 -
[68] - Quote
Logi Bro wrote:People that are against nerfing grenades are the same people that are spamming them.
FYI to the people saying this is a proto user butthurt thread, the only people that don't die from grenade spam are proto users, because of their high EHP.
They die all day to mine!
Ill assume your talking to me because I pretty much said its a proto butthurt thread! Grenades don't need a nerf, they do their job, and they do it well!
HOWEVER, there are things that can be done to stop overuse of grenades in certain situations, I have already provided a list. But I might add 1 more thing.
Throwing more than 1 grenade in quick succesion can be stumped by adding an additional 0.3 secs between the 2 grenades, on top of the extra 0.1 sec per grenade I already suggested.
The pen is mightier than the sword
The gun is mightier than both
|
Michael Arck
Anubis Prime Syndicate
1723
|
Posted - 2013.11.01 00:37:00 -
[69] - Quote
Logi Bro wrote:People that are against nerfing grenades are the same people that are spamming them.
I love it when folks put up "I'm putting a guilt trip on you" posts. You just better watch out for us. Just as much as you learned how to kill with a rifle or whatever you use, we learned how to cook up a nade for your consumption.
There's no such thing as "nade spamming". If this game is left to the community, everything would be nerfed. Sometimes you just gotta suck it up, do some push ups and get smarter.
LOL it's not like a person who cooks pineapples is being all secretive about it either. You're in a chokepoint? Possible nade thrown. Firing at opponent and he retreats behind hill? Possible nade cooking.
It's pretty obvious, ya know. |
Fizzer94
L.O.T.I.S. Public Disorder.
711
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Posted - 2013.11.01 00:38:00 -
[70] - Quote
fawkuima juggalo wrote:awww.... .... sucks to be you -1..... EDIT: okay after reading all the grenade hate i have to give a REAL rebuttal..... check it out..... FIRST if your going to talk about buffing the grenade you have to talk about A REAL issue, mass drivers. grenades cant put out half of the dps a mass driver can ,you can spam with a mass driver twice as hard, plus you can rain g's down on people, you can only have three grenades in your inventory and it stops given them to you at certain extent so i really dont see how you can even be talking about this.... summary : MASS DRIVER HAS BETTER ROF, RANGE, ACCURACY, NO COOK TIME, MORE ANGLES, MORE AMMO AND, ETC GRENADES HAVE BOUNCE, HIGH DAMAGE, AND CONTROLLED COOK..... really i thnk most of you are confused between the two. ive been spammed by g's before..... heres the kick THEY CAN ONLY THROW AS FAR AS YOU GENIUS!!!!! if he can hit you you can hit him...... SIMPLE! fixed your problem.... quit whining. swing the nerf bat at something that needs it. ........... but if your not convinced...... second: Grenades have never been a favorite of an enemy.... they suck to have to doge and when there's a lot coming at you then it really sucks. but just because your getting killed doesn't meant you gotta ruin other peoples time. grenades are there for a reason its for strategic advantage; corners, heavies etc. and they really don't fill there roll very well at all..... the grenade spamming doesn't happen to the extent where it is a problem, especially not compared to mass driver spam as mentioned above. .... DO NOT NERF THE GRENADE PLEASE. Grenades aren't main weapons. We had the same problem with Flaylock Pistols. Grenades should have to be switched to on the selection wheel.
[+ªa¦Ç+¦++-ö-Å94]
Burner of faces.
The Plasma Cannon is not underpowered.
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Vin Vicious
Capital Acquisitions LLC Public Disorder.
568
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Posted - 2013.11.01 01:18:00 -
[71] - Quote
Quil Evrything wrote:Vin Vicious wrote: Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
You need to learn the definition of the word "literally". that aint it.
Ok Stephen King,
How about this,
You literally need to stop posting
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Patrick57
GunFall Mobilization Covert Intervention
1178
|
Posted - 2013.11.01 01:21:00 -
[72] - Quote
I think the blast radius and base damage need to be lowered.
No more Waffle-nades.....
:D
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Michael Arck
Anubis Prime Syndicate
1725
|
Posted - 2013.11.01 01:23:00 -
[73] - Quote
lol @ the "literal" wars |
Luk Manag
of Terror TRE GAFFEL
144
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Posted - 2013.11.01 01:34:00 -
[74] - Quote
Every thread like this is another reason to spam grenades. |
TranquilBiscuit ofVaLoR
The Kaos Legion
336
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Posted - 2013.11.01 02:35:00 -
[75] - Quote
Croned wrote:Do you want proto scanners to be useless? Profile dampeners exist for a reason, and I can't think of a better way to emphasise their use than to actually make them relevant. Also, people who use proto scanners are sacrificing a lot of fitting space that could otherwise go toward better waepons and modules. The scanner trend will die down in a while, and then people will move on to spamming something else. What a lot of people don't realize is that anytime a particular weapon or piece of equipment is used by the majority of the team, an illusion of OP-ness is created. If everyone on the team used a Forge Gun, the opponents would be complaining about Forge Guns. If everyone used laser rifles, the opponents would be complaining about laser rifles. The same goes for so many different things, including shotguns, uplinks, tanks, dropships, mass drivers, scrambler rifles, HMGs, grenades, etc. The only weapon that people don't recognize the spamming of is the Assault Rifle, and to this day ARs continue to rake in more kills than anytbing else. according to your signature, you owe me 5 million isk
How exactly does a Biscuit gain Valor?
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Croned
B o u n d l e s s.
489
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Posted - 2013.11.01 03:23:00 -
[76] - Quote
TranquilBiscuit ofVaLoR wrote:Croned wrote:Do you want proto scanners to be useless? Profile dampeners exist for a reason, and I can't think of a better way to emphasise their use than to actually make them relevant. Also, people who use proto scanners are sacrificing a lot of fitting space that could otherwise go toward better waepons and modules. The scanner trend will die down in a while, and then people will move on to spamming something else. What a lot of people don't realize is that anytime a particular weapon or piece of equipment is used by the majority of the team, an illusion of OP-ness is created. If everyone on the team used a Forge Gun, the opponents would be complaining about Forge Guns. If everyone used laser rifles, the opponents would be complaining about laser rifles. The same goes for so many different things, including shotguns, uplinks, tanks, dropships, mass drivers, scrambler rifles, HMGs, grenades, etc. The only weapon that people don't recognize the spamming of is the Assault Rifle, and to this day ARs continue to rake in more kills than anytbing else. according to your signature, you owe me 5 million isk You actually believed me when I said I'd give out free ISK? Some people are just too gullible...
Anyway, despite the fact that I am not a grenade spammer (I have M1 grenades and only use them to get out of tight situations), I don't support a drastic change. I question where all of you are standing so that you keep getting spammed and why you're staying there. The only time I've actually seen grenades become excessive was this one domination on the new map where the enemy was basically suicide bombing continuously on the mass of us at the objective. Not a single individual was able to throw more than 2 grenades before getting killed, so individual grenade spam was irrelevant. It was just the collection of everyone chucking grenades at once that made it seem so bad. But in reality, any type of explosive would have been effective in that situation, because that's their purpose. Although, I could have sworn that there were still more AR kills...
Oh, and for those of you who keep complaining about the Active Scanner actually working, I think you're forgetting that those scans are only visible to the squad that scans you. A snapshot-based scan would be interesting to test, but I think it would be difficult to distinguish the active scan snapshot from live passive scans.
I'll give you 5 million ISK if you find the word gullible hidden in my post.
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KEROSIINI-TERO
The Rainbow Effect
792
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Posted - 2013.11.01 03:24:00 -
[77] - Quote
KING CHECKMATE wrote:
Grenade Cooking removed = Grenades balanced
Actually cooked nades aren't the ones really spammed, the horrid spam happens at hive and depot locations. Nade spam is the thing people are complaining. Cooked nades are very very powerful, but at least they take a bit planning and some skill to use. |
Happy Violentime
OMFGZOMBIESRUN
134
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Posted - 2013.11.01 03:37:00 -
[78] - Quote
fawkuima juggalo wrote:LHughes wrote:I usually come on here to troll but I'll be serious for once.
I have Ishokone nanohives on my assault suit soley for the grenades
I'm a prolific grenade spammer, I think max two grenades, reduce damage of Grenades 300HP(militia) to 400HP(proto) &also reduce the range so more skill is involved.
To the people who talk about dieng from a 'panic' nade that's you being ****.
Scrambeler rifles also need a nerf. your serious!!!!>..... less range?..... B.S. this game has the shortest throw range ive seen
Tard.... He obviously means blast radius rather than throw distance. Lol |
KEROSIINI-TERO
The Rainbow Effect
792
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Posted - 2013.11.01 03:54:00 -
[79] - Quote
[SUGGESTION:]
Step 1) Reduce grenade resupply rate from hives and depot - drastically. Something like 20-30sec between a new nade (not having to stand on spot though, and multiple hives having no extra benefit).
Step 2) If that is not enough, tune down the Core Locus grenade. Grenade power progression doesn't have to be a fixed increase (like +200 damage, +200 damage, +200damage)
but rather something like
Militia to Standard: +20% Standard to Advanced: +7% Advanced to Proto: + 2-3%
(remember, that increase is still quite large as stacking increasing percentages would make proto level '+X' far more valuable percentage.)
Step 3) Finally, and if REALLY needed which is unlikely, reduce nade amount carried to two for most suits.
EDIT: The first thing should really be enough. |
XxWarlordxX97
Ancient Exiles
5121
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Posted - 2013.11.01 03:56:00 -
[80] - Quote
Vin Vicious wrote:This game has turned into a FPG(first person grenadier(R)) in the span of a month, core locus users are on the rise Everyone is realizing they OHK everything but pro meds and heavies. Add in they have a wider radius than the biggest resupply hive you can get(7.00 vs 7.20) couple that with map lighting, seeing a nade come at you is like trying to find a black crayon mark on a black jacket
This along with the fcuking "SCAN SPAM" has gotten out of hand.
Flanking and ANY sort of tactic in this game is completely out the window with the introduction of god mode scanners Not only do you know where the whole entire team is at AND going, you get too see them for the next 16 to 25 seconds! Couple that with the short cooldown, you literally get to see the entire red team for the entire match.
Discuss.
People will need gun game, I like it
Level 5 forum warrior
Always will be a boss
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KEROSIINI-TERO
The Rainbow Effect
792
|
Posted - 2013.11.01 03:58:00 -
[81] - Quote
I'm gonna save the scanner balancing idea onto other thread (any good ones...?) |
Sinboto Simmons
SVER True Blood Public Disorder.
1754
|
Posted - 2013.11.01 04:04:00 -
[82] - Quote
Just get used to dieing already, you're immortal one death don't mean jack.
Sinboto - The True Blood Minja.
Forum Warrior level 1
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KEROSIINI-TERO
The Rainbow Effect
792
|
Posted - 2013.11.01 10:09:00 -
[83] - Quote
Logi Bro wrote:People that are against nerfing grenades are the same people that are spamming them.
FYI to the people saying this is a proto user butthurt thread, the only people that don't die from grenade spam are proto users, because of their high EHP.
Nope.
Killing people with nades doesn't mean nade spam. Cooking nades =/= spam. Opening a fight with a nade =/= spam. Escaping and dropping nade on your path =/= spam.
So it's clear that there are other uses besides spamming, therefore there are people speaking up for those 'legitimate' uses.
People seem to have different view on what is a nade spam. Nade spam in my opinion is tossing grenades repeatedly AND counting on hives/depots to keep it going.
(I'll recap my suggestion: Grenade resupply rate should be LONG like 30secs or so = your suit won't get a new nade in lesser time.) |
Slag Emberforge
Immortal Retribution
103
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Posted - 2013.11.01 12:34:00 -
[84] - Quote
As a nerfed heavy, medium range and groups require grenade and strategy, a heavy is a big enough target, but a wounded heavy is like seal clubbing, everyone wants to get in on that.
Even militia/standard grenades when used tactically, absolutely mean the difference between living an entire match and dying many times |
Takahiro Kashuken
Red Star. EoN.
1575
|
Posted - 2013.11.01 12:59:00 -
[85] - Quote
Takahiro Kashuken wrote:If infantry grenades cannot be resupplied from a nanohive then this should apply to AV nades also
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CUSE TOWN333
KILL-EM-QUICK RISE of LEGION
1
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Posted - 2013.11.01 13:11:00 -
[86] - Quote
When people come around a corner see a guy don't fire one shot from there op AR instead start chucking grenades yeah they may need a nerf.
Who needs proto when my advanced suit is so sexy.
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RydogV
Shadow Company HQ
563
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Posted - 2013.11.01 13:57:00 -
[87] - Quote
Nanohives should no longer resupply grenades. Only supply depots.
I would concede scanners need some tweaking. But to be fair, no one ever used them much before the passive scanning changes so players and CCP really only have these past several weeks of data to go off of.
Specific changes I would recommend would be to limit the beam to a split second pulse. Something that allows the user to scan only what is in front of them and not the 360 spin move that has become the norm. Advanced and Proto levels need only increase range, cone angle or the duration scanned enemies remain visible. Duration should never be more than 10 seconds in my opinion and longer duration should be paired with longer cool-downs, always.
To be fair, enemy detection without a scanner or direct line of sight seems near impossible now. Passive scanning seems ineffective regardless of class. Heavies are often able to sneak up behind me when hacking objectives. In fact I am pretty much only ever alerted to enemy presence by the scanners built into installations that are under friendly control.
Heck even tanks rarely show up on the mini map within my passive scan ability. Vehicles should be able to be detected by all players within a reasonable set range. They are vehicles for crying out loud and should be on my mini map even though I cannot see them...maybe not a solid signature but at least as a blip every second or so...like a sonar ping. It only makes sense...there signatures should be HUGE!
When silenced weapons become available (either through attachments or variations) then firing signatures should indicate enemy presence up to a reasonable set distance beyond standard passive scanning ranges. It only makes sense and will be the only real incentive to use silenced weapons. |
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