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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2124
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Posted - 2013.10.27 22:37:00 -
[1] - Quote
Damage mods are the real FOTM now. A FOTM is something that with little skill can net you lots of kills while having a powerful advantage over your enemies/ little to no counter except that SAME FOTM. The real reason the LOGI suit is so used is because it can TANK while stacking Damage mods. The real reason Cal assault is nothing compared to Cal Logi. Cal logi can afford to loose 2 or 3 High p slots for damage mods while the Assault dropsuit CANT.
GÖª Gallente assault vs GAllente Logi= Gallente logi can stack 3 Dam Mods and till run 700+ HP.All this while still having the 5HP per sec armor rep bonus. GÖª Cal assault vs Dal logi= Cal logi can stack any amount of damage mods wanted and still have 4 low slots to armor tank up to 500-550.... GÖª Amarr assault vs Amarr logi= Amarr logi can stack 2 Cx damage mods easily and has 4 low slots to armor tank effectivley.The assault amarr still has the advantage using Scrambler rifles,but even with ASCR and laser rifle the Logi is more effective. This logis has LESS tanking capacity than other Logi suits but has the advantage of a sidearm. GÖª Minmatar ASsault vs Matari Logi= The Min assault CAN dam mod stack effectivley , BUT at the heavy cost of EHP since its a Shield based suit with ONLY 2 low slots.THe Minmatar logi can still stack Damage mods while effectivley armor tanking.
GÇó All of this come with the advantage of 5HP natural armor repair there by freeing ANOTHER low slots.
So we have the folowing consequences: Gùï Armor tanking being part of the new FOTM. Armor tanking = MORE HP and MORE DAMAGE MODS. Gùï Shield tankers as Matari Assault and Caldari Assaults become OBSOLETE. Less firepower and less total EHP. Gùï 3+ damage mods on a proto weapon with proficiency will decimate without counter any suit without counter except an equally HP/DAM mod stacked suit.
What has changed? What made this Cx dam mods stacking strategy effective?
ARMOR.BUFF.
Before, doing something like Dam mod Stacking would come at a HEAVY cost of speed.So you could have high damage LOW HP, or High Damage LOW speed. Now you can have High damage, High HP AND High speed. CCP REMOVED the penalties for dam mod stacking in the form of SPEED loss for armor tanking;and thats why we have so many Cal Logis and Gal logis with 3 Cx Damage mods; with 850+EHP and moving almost as fast as an assault.
Now: Lets talk of a solution.
There are 2 possible solutions to this issue=
GÇó LEAVE the HP buff o armor plates, increase SPEED penalty back: STD armor plate: 3% penalty +85HP ADV armor plate:5% penalty +110 HP CX armor plate : 10% penalty +135 HP
OR
GÇó Heavily increase Dam Mods stacking penalty: 1st dam mod:100% efficiency 2nd dam mod: 50% efficiency 3rd dam mod: 0% efficiency
This way most you can dam mods is 2 Cx dam mods for +15% damage. This plus the 15% proficiency bonus would be the limit of dmage modification.Still notizable, yet not heavily broken. Also with the escalation some people would consider 1 Cx Damage mod more than enough since the max difference an enemy might have is 5%. 1 Cx Damage mod becomes a VIABLE option,giving suits as Minmatar Assault and Caldari assault a change again.
Me myself prefer the 2nd option better.What do you think....?
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4329
|
Posted - 2013.10.27 22:43:00 -
[2] - Quote
As an armour tanker, what do I put in my midslots other than shield extenders?
Your problems are much more linked to general logi dominance, especially in the Gallogi vs Galassault case, than to damage mods.
Also, Caldari assaults becoming obsolete? Really? |
Cosgar
ParagonX
6683
|
Posted - 2013.10.27 22:46:00 -
[3] - Quote
Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? |
calvin b
Molon Labe. RISE of LEGION
793
|
Posted - 2013.10.27 22:49:00 -
[4] - Quote
I only use damage mods on a few suits. For me its shield extenders. In a 1 vs 1 I like to give myself the most eHP as possible to outlast the other player. There has been cases were my 700+ suit was shredded in seconds and to me that is absolute madness. They like to run 3 or more damage mods on a logi suit with a ScR. A ScR like a LR should not melt armor as easy as it does, shields yes but not armor.
PS: I run Gal Assault. I think its F***** stupid a logi suit is better at assault than a assault class. I have a Cal Logi, but I recently found the Gal Assault and I love it. It fits my play style. So I am lucky I have two play styles I can work with. |
Fizzer94
L.O.T.I.S. Public Disorder.
630
|
Posted - 2013.10.27 22:51:00 -
[5] - Quote
Cosgar wrote:Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? This is why proficiency should affect other things rather than damage. |
low genius
The Sound Of Freedom Renegade Alliance
776
|
Posted - 2013.10.27 22:58:00 -
[6] - Quote
I pretty much agree with the op.
there are very limited options to help you out in the high slots. |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
2045
|
Posted - 2013.10.27 23:13:00 -
[7] - Quote
People have always been rocking damage mods. In both EVE and Dust.
They aren't flavor of anything. They are constant and they aren't going anywhere.
Deal with it. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2125
|
Posted - 2013.10.27 23:55:00 -
[8] - Quote
Cosgar wrote:Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP?
No they dont, not thanks to the Armor buffs and Logi slots,thats the main issue here. A Gal Logi can still pack 800+ EHP with 3 Cx Damage Mods.
''Also, Caldari assaults becoming obsolete? Really?'' Compared to Cal Logi? Yeah. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2126
|
Posted - 2013.10.28 00:00:00 -
[9] - Quote
calvin b wrote:I only use damage mods on a few suits. For me its shield extenders. In a 1 vs 1 I like to give myself the most eHP as possible to outlast the other player. There has been cases were my 700+ suit was shredded in seconds and to me that is absolute madness. They like to run 3 or more damage mods on a logi suit with a ScR. A ScR like a LR should not melt armor as easy as it does, shields yes but not armor.
PS: I run Gal Assault. I think its F***** stupid a logi suit is better at assault than a assault class. I have a Cal Logi, but I recently found the Gal Assault and I love it. It fits my play style. So I am lucky I have two play styles I can work with.
I used to think like you..until yesterday:
Tired of being squad stomped i equipped the Carthum ASCR i won in the FW event on my amarr logi. 3 Cx Dam mods with prof 4...
Im NEVER going back to using Shield ext as it is...
FULL Squads would fall before my ASCR and still. i had 600+ HP at ADV level... Ok im just saying. i THINK we might have a balance issue here, you guys want to insist there isnt,so be it... |
Monkey MAC
killer taxi company General Tso's Alliance
878
|
Posted - 2013.10.28 00:36:00 -
[10] - Quote
Damage mods never really made sense to me! Always thought it would be a weapon attachement kinda thing! |
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John Demonsbane
Unorganized Ninja Infantry Tactics League of Infamy
276
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Posted - 2013.10.28 00:40:00 -
[11] - Quote
I'd be down with the higher stacking penalties, makes sense. |
Justin Tymes
Dem Durrty Boyz Public Disorder.
454
|
Posted - 2013.10.28 00:47:00 -
[12] - Quote
Gallente Dominate? ADV Grenade or above = GG Proto suit, and it has significantly worse recovery then Shield tankers outside of sitting on 2 Triage Hives. And that requires you to be in one spot so you risk being 1 shotted by Forge Guns, rail guns, and Sniper head-shots. Get out of hear with that BS. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2126
|
Posted - 2013.10.28 00:50:00 -
[13] - Quote
Justin Tymes wrote:Gallente Dominate? ADV Grenade or above = GG Proto suit, and it has significantly worse recovery then Shield tankers outside of sitting on 2 Triage Hives. And that requires you to be in one spot so you risk being 1 shotted by Forge Guns, rail guns, and Sniper head-shots. Get out of hear with that BS.
Yeah thats why -+ of the proto suits i see every day are gallente Logis. Get out of here trying to protect your suit. You fail at it.
Thanks to armor buffs + current Stacking penalties on damage mods the Gallente Logi is the best suit for tanking+damage dealing compared only to the cal logi thanks to its 9 slots.... |
Justin Tymes
Dem Durrty Boyz Public Disorder.
454
|
Posted - 2013.10.28 00:55:00 -
[14] - Quote
KING CHECKMATE wrote:Justin Tymes wrote:Gallente Dominate? ADV Grenade or above = GG Proto suit, and it has significantly worse recovery then Shield tankers outside of sitting on 2 Triage Hives. And that requires you to be in one spot so you risk being 1 shotted by Forge Guns, rail guns, and Sniper head-shots. Get out of hear with that BS. Yeah thats why -+ of the proto suits i see every day are gallente Logis. Get out of here trying to protect your suit.You fail at it. Thanks to armor buffs + current Stacking penalties on damage mods the Gallente Logi is the best suit for tanking+damage dealing compared only to the cal logi thanks to its 9 slots....
"i see every day" Without any statistics to back up your claims it's BS. How does the suit preform in PC with Grenade spam there making Nanite Injectors all but useless? |
Meeko Fent
expert intervention Caldari State
1320
|
Posted - 2013.10.28 00:55:00 -
[15] - Quote
Arkena Wyrnspire wrote:As an armour tanker, what do I put in my midslots other than shield extenders? Your problems are much more linked to general logi dominance, especially in the Gallogi vs Galassault case, than to damage mods. Also, Caldari assaults becoming obsolete? Really? In truth, compared to logis, all assaults are weak in 1v1
Or any time a force is evenly numbered.
2 v 2 3 v 3 4 v 4
While when outnumbered, logis are at a disadvantage ammo wise, but everybody is at a disadvantage when that happens.
Since you brought it up, logis and assaults should have identical HP values in my mind.
That's the only med frame issue I have right now.
Just fix the HMG, and buff the scout. |
Cosgar
ParagonX
6690
|
Posted - 2013.10.28 00:56:00 -
[16] - Quote
KING CHECKMATE wrote:Cosgar wrote:Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? No they dont, not thanks to the Armor buffs and Logi slots,thats the main issue here. A Gal Logi can still pack 800+ EHP with 3 Cx Damage Mods.Whats more op? Prof + Cx dam mods stack. ''Also, Caldari assaults becoming obsolete? Really?''Compared to Cal Logi? Yeah. Dude, seriously, you need to stop using logis as a straw man. It's turning into an unhealthy obsession. Everything is available to everyone and we all can use damage mods, no matter the suit. But you're ignoring a completely relevant issue that CCP stepped away from in Chromosome- passive skills. Haven't you noticed that the majority of our passives our tied to our equipment so that our gear becomes more powerful and not our toons? Proficiency is another one of those issues because it's always on and doesn't take up a slot. At least a suit, logi or otherwise has to give something up to equip a damage mod.
Again I'll ask, what's the bigger problem? Damage mods, or a passive skill that gives more DPS than a damage mod? |
Meeko Fent
expert intervention Caldari State
1322
|
Posted - 2013.10.28 00:59:00 -
[17] - Quote
KING CHECKMATE wrote:Cosgar wrote:Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? No they dont, not thanks to the Armor buffs and Logi slots,thats the main issue here. A Gal Logi can still pack 800+ EHP with 3 Cx Damage Mods.Whats more op? Prof + Cx dam mods stack. ''Also, Caldari assaults becoming obsolete? Really?''Compared to Cal Logi? Yeah. Checkmate, I see where this is going.
Just make another thread on logis, since I can see where this is coming from. |
Disturbingly Bored
The Strontium Asylum
893
|
Posted - 2013.10.28 01:00:00 -
[18] - Quote
KING CHECKMATE wrote: No they dont, not thanks to the Armor buffs and Logi slots,thats the main issue here. A Gal Logi can still pack 800+ EHP with 3 Cx Damage Mods.[/b]
Logic fail, my man. It's called opportunity cost. The guy who isn't packing Complex Damage Mods isn't leaving those slots blank, he's filling them with extenders. Unlike EVE, dual tanking makes perfect sense in this game.
A Gal Logi can use those slots for 72HP Shield Extenders instead, and spank the crap out of the Logi who loaded up on Damage Mods.
That's because Damage Mods have a stacking penalty, while Shield Extenders do not. Shield Extenders beat Damage Mods in any conceivable straight up fight (HMG Heavies the only exception). It's just math.
This is an incredibly old and incredibly settled issue. Because there is no issue. Damage Mods are fine. |
Bright Cloud
Namtar Elite Gallente Federation
276
|
Posted - 2013.10.28 01:00:00 -
[19] - Quote
So you cry now that armor is actually a viable choice and not just inferior in allmost every aspect in the game? And if you cry about armor then you should see if you can survive a core locus grenade with a gallente suit. Damage mods work as intended and armor works as intended.
-Shield focused suits gain faster recovery, higher mobility and can use profile dampeners to stay off scanners. -Armor tanked suits only have the option to put damage mods on. And no the scan resolution and scan range mods are crap. So there is only the option to either put shield extenders or damage mods in the high slots.
Damage mods are the direct counter against brick tanking which is really popular. And dont tell me that nobody is doing it. I still see caldari logis with over 900HP running around. So the only counter against that is crap tons of damage. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2127
|
Posted - 2013.10.28 01:01:00 -
[20] - Quote
Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? No they dont, not thanks to the Armor buffs and Logi slots,thats the main issue here. A Gal Logi can still pack 800+ EHP with 3 Cx Damage Mods.Whats more op? Prof + Cx dam mods stack. ''Also, Caldari assaults becoming obsolete? Really?''Compared to Cal Logi? Yeah. Dude, seriously, you need to stop using logis as a straw man. It's turning into an unhealthy obsession. Everything is available to everyone and we all can use damage mods, no matter the suit. But you're ignoring a completely relevant issue that CCP stepped away from in Chromosome- passive skills. Haven't you noticed that the majority of our passives our tied to our equipment so that our gear becomes more powerful and not our toons? Proficiency is another one of those issues because it's always on and doesn't take up a slot. At least a suit, logi or otherwise has to give something up to equip a damage mod. Again I'll ask, what's the bigger problem? Damage mods, or a passive skill that gives more DPS than a damage mod?
I RUN logis. and i think the REASON people are abusing logis is beause they can stack damage mods and still have high HP values while assaults cant. If this is fixed,then some balance between mid frames might be achieved. See? i think the reason people use logis is to abuse dam mods..
And Again i'll answer: The bigger problem is the fact you can combine them for massive Damage bonus.
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Cosgar
ParagonX
6692
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Posted - 2013.10.28 01:08:00 -
[21] - Quote
KING CHECKMATE wrote:Cosgar wrote:KING CHECKMATE wrote:Cosgar wrote:Damage mods force you to give up tank for that extra gank. Proficiency gives you extra gank without having to give anything up since it's passive. What's more OP? No they dont, not thanks to the Armor buffs and Logi slots,thats the main issue here. A Gal Logi can still pack 800+ EHP with 3 Cx Damage Mods.Whats more op? Prof + Cx dam mods stack. ''Also, Caldari assaults becoming obsolete? Really?''Compared to Cal Logi? Yeah. Dude, seriously, you need to stop using logis as a straw man. It's turning into an unhealthy obsession. Everything is available to everyone and we all can use damage mods, no matter the suit. But you're ignoring a completely relevant issue that CCP stepped away from in Chromosome- passive skills. Haven't you noticed that the majority of our passives our tied to our equipment so that our gear becomes more powerful and not our toons? Proficiency is another one of those issues because it's always on and doesn't take up a slot. At least a suit, logi or otherwise has to give something up to equip a damage mod. Again I'll ask, what's the bigger problem? Damage mods, or a passive skill that gives more DPS than a damage mod? I RUN logis. and i think the REASON people are abusing logis is beause they can stack damage mods and still have high HP values while assaults cant. If this is fixed,then some balance between mid frames might be achieved. See? i think the reason people use logis is to abuse dam mods..And Again i'll answer: The bigger problem is the fact you can combine them for massive Damage bonus. And I'm telling you that I think all that yellow is seeping into your brian! Let me spell it out for you better:
Dropsuit A: Assault GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5)
Dropsuit B: Logistics GK.0 3 Complex Damage Mods, Duvolle AR ( no proficiency)
EHP aside, who's going to have the higher DPS? The guy with triple damage mods and another 15% bonus damage, or the guy with stacked damage mods without the passive skill that's always on no matter what he puts on his dropsuit?
I see where you're coming from, but I think you're attacking the wrong issue and looking for another way to stick it to logistics along the way. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2127
|
Posted - 2013.10.28 01:09:00 -
[22] - Quote
Bright Cloud wrote:So you cry now that armor is actually a viable choice and not just inferior in allmost every aspect in the game? And if you cry about armor then you should see if you can survive a core locus grenade with a gallente suit. Damage mods work as intended and armor works as intended.
-Shield focused suits gain faster recovery, higher mobility and can use profile dampeners to stay off scanners. -Armor tanked suits only have the option to put damage mods on. And no the scan resolution and scan range mods are crap. So there is only the option to either put shield extenders or damage mods in the high slots.
Damage mods are the direct counter against brick tanking which is really popular. And dont tell me that nobody is doing it. I still see caldari logis with over 900HP running around. So the only counter against that is crap tons of damage.
1st= Im not crying. I know saying that word makes you feel somewhat superior,but its not the case . 2nd= Im not craying about ARMOR PLATES,im saying since they are now a powerful option for tanking , damage mods have become abusable 3rd=Very little suits survive a core locus grenade, its funny Gallentes thik its only them getting killed by them. 4th=I doubt Damage mods work as inteneded, thats what this post is about. I do however have the feeling you use a gallente with damage mod stacking so im considering not taking you response into account as a valid one. 5th=''Shield focused suits gain faster recovery, higher mobility and can use profile dampeners to stay off scanners.'' GÖª Faster recovery is usless if you are dead after the 1st encounter. GÖª Mobility is usless thanks to ''improtved'' hit detection and Aim assist. If it was of some use, scouts would still be a competitive choice. GÖª The best AND easier AND cheap way to counter scanners is to have a scanner of your own. 6th:Armor tanked suits only have the option to put damage mods on. And no the scan resolution and scan range mods are crap. So there is only the option to either put shield extenders or damage mods in the high slots. GÖª ONLY have the option to put damage mods on. Even if there WERE more options, still damage mod stacking would be the best. Thats why im saying they need an increase on stacking penalty. GÖª AGain, you can Dual tank for Pure logi purposes but every single battle oriented player will choose stacking damage mods. 7th:''Damage mods are the direct counter against brick tanking which is really popular. And dont tell me that nobody is doing it. I still see caldari logis with over 900HP running around. So the only counter against that is crap tons of damage.'' The problem is doing both. BOTH caldari and Gal Logis can TAnk with over 800-900 EHP and 2-3 cx damage mods.
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2127
|
Posted - 2013.10.28 01:13:00 -
[23] - Quote
Cosgar wrote: And I'm telling you that I think all that yellow is seeping into your brian! Let me spell it out for you better:
Dropsuit A: Assault GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5)
Dropsuit B: Logistics GK.0 3 Complex Damage Mods, Duvolle AR ( no proficiency)
EHP aside, who's going to have the higher DPS? The guy with triple damage mods and another 15% bonus damage, or the guy with stacked damage mods without the passive skill that's always on no matter what he puts on his dropsuit?
I see where you're coming from, but I think you're attacking the wrong issue and looking for another way to stick it to logistics along the way.
OMG cosgar we really have communication issues here. Im not saying Logis are to BLAME,im saying stacking penalties on dam mods are to blame. The Logi is just the best way to abuse it.
And yes, Proficiency is way powerful,but its also very SP expensive. On the other side, Cx Damage mods are cheap SP wise, ISK wise and make a big difference specially while combined with Proficiency skills...
NOW: Dropsuit A: Assault GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5)
Dropsuit B: Logistics GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5)
BOTH WITH THE SAME FIREPOWER, who will have more HP....? And WHO do you think is the best option....? Be honest please... |
Cosgar
ParagonX
6692
|
Posted - 2013.10.28 01:25:00 -
[24] - Quote
KING CHECKMATE wrote:OMG cosgar we really have communication issues here. Im not saying Logis are to BLAME,im saying stacking penalties on dam mods are to blame. The Logi is just the best way to abuse it.
And yes, Proficiency is way powerful,but its also very SP expensive. On the other side, Cx Damage mods are cheap SP wise, ISK wise and make a big difference specially while combined with Proficiency skills... I come from the fitting school of thought that if you have to put something on a suit, that means you give up the opportunity to fit something else. Damage mods, extenders, plates, equipment... even lolpassive scanning. This is why the logi argument usually falls flat because they have much less base stats compared to their assault counterparts that whatever they equip barely brings them back to par. Sometimes you can surpass it, but you still don't have a clear advantage that base stats give.
But back to the point. Damage mods are available to everyone since they're so low on the series of SP sinks skill tree. Putting levels into the skill only unlocks damage mods and makes them easier to fit. You still have to equip them onto a suit which means they take up something else to go in that high slot. Even though it may be more SP intensive, proficiency in its current state, throws off fitting balance because you're not giving up anything on your suit to have this advantage. In fact, it throws off the skill > SP balance this game is supposed to have. If a player with less SP in a gallente assault with stacked damage mods meets a player with the exact same fit but with more SP into max proficiency, the player with more SP has a clear advantage that he didn't have to give something else up for on his suit.
I don't know how else I can spell this out for you, but you're entitled to your own opinion as much as I am to mine. In fact I'm not here to argue but to give you a different perspective on the big picture. Think about it, remember when we had all those passive skills back in beta? Why do you think they bound the majority of them to their corresponding equipment?
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KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2128
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Posted - 2013.10.28 01:28:00 -
[25] - Quote
Cosgar wrote:KING CHECKMATE wrote:OMG cosgar we really have communication issues here. Im not saying Logis are to BLAME,im saying stacking penalties on dam mods are to blame. The Logi is just the best way to abuse it.
And yes, Proficiency is way powerful,but its also very SP expensive. On the other side, Cx Damage mods are cheap SP wise, ISK wise and make a big difference specially while combined with Proficiency skills... I come from the fitting school of thought that if you have to put something on a suit, that means you give up the opportunity to fit something else. Damage mods, extenders, plates, equipment... even lolpassive scanning. This is why the logi argument usually falls flat because they have much less base stats compared to their assault counterparts that whatever they equip barely brings them back to par. Sometimes you can surpass it, but you still don't have a clear advantage that base stats give. But back to the point. Damage mods are available to everyone since they're so low on the series of SP sinks skill tree. Putting levels into the skill only unlocks damage mods and makes them easier to fit. You still have to equip them onto a suit which means they take up something else to go in that high slot. Even though it may be more SP intensive, proficiency in its current state, throws off fitting balance because you're not giving up anything on your suit to have this advantage. In fact, it throws off the skill > SP balance this game is supposed to have. If a player with less SP in a gallente assault with stacked damage mods meets a player with the exact same fit but with more SP into max proficiency, the player with more SP has a clear advantage that he didn't have to give something else up for on his suit. I don't know how else I can spell this out for you, but you're entitled to your own opinion as much as I am to mine. In fact I'm not here to argue but to give you a different perspective on the big picture. Think about it, remember when we had all those passive skills back in beta? Why do you think they bound the majority of them to their corresponding equipment?
Exactly, exept the only useful thing BESIDES a damage mod in the HIGH SLOTS is a shield extender...which logis dont need to be able to tank+surivive fire-fights.
There by my whole argument. You are changing this topic into passive skills, which considering the high cost of SP,they deserve to be useful
As you say its different opinion although i still think we are talking about similar but not the same issues here....
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Disturbingly Bored
The Strontium Asylum
893
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Posted - 2013.10.28 01:32:00 -
[26] - Quote
KING CHECKMATE wrote:Exactly, exept the only useful thing BESIDES a damage mod in the HIGH SLOTS is a shield extender...which logis dont need to be able to tank+surivive fire-fights.
There by my whole argument. You are changing this topic into passive skills, which considering the high cost of SP,they deserve to be useful
As you say its different opinion although i still think we are talking about similar but not the same issues here....
King, a Logi equipped with shield extenders in those slots will kill the logi with complex damage mods in those slots.
"Oh, I can already tank and survive" completely ignores the effects of the extenders.
How the hell are Complex Damage Mods OP when they lose to another option you can put in the same slot? |
Cosgar
ParagonX
6693
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Posted - 2013.10.28 01:32:00 -
[27] - Quote
KING CHECKMATE wrote:Cosgar wrote: And I'm telling you that I think all that yellow is seeping into your brian! Let me spell it out for you better:
Dropsuit A: Assault GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5)
Dropsuit B: Logistics GK.0 3 Complex Damage Mods, Duvolle AR ( no proficiency)
EHP aside, who's going to have the higher DPS? The guy with triple damage mods and another 15% bonus damage, or the guy with stacked damage mods without the passive skill that's always on no matter what he puts on his dropsuit?
I see where you're coming from, but I think you're attacking the wrong issue and looking for another way to stick it to logistics along the way.
OMG cosgar we really have communication issues here. Im not saying Logis are to BLAME,im saying stacking penalties on dam mods are to blame. The Logi is just the best way to abuse it. And yes, Proficiency is way powerful,but its also very SP expensive. On the other side, Cx Damage mods are cheap SP wise, ISK wise and make a big difference specially while combined with Proficiency skills... NOW: Dropsuit A: Assault GK.03 Complex Damage Mods, Duvolle AR (proficiency 5)Dropsuit B: Logistics GK.0 3 Complex Damage Mods, Duvolle AR (proficiency 5)BOTH WITH THE SAME FIREPOWER, who will have more HP....? And WHO do you think is the best option....? Be honest please... And again with the logi vs assault debate. It depends on what either player fits really. Even if the logi is tanked better, he still only has one weapon, is going to be slower, have less stamina, is going to be more expensive, and if the assault gets the drop on him, he's at a disadvantage. Maybe the logi has triage hives and they're a bit more CPU intensive, one of those extra low slots might be used for a CPU enhancer since he's using a Duvolle as well. It all depends and player skill still dictactes the outcome. Even if the logi went for full tank, ignoring equipment, he's just a tankier assault without a sidarm. What if the assault is better at strafing and/or using cover? What if the assault has a SCP and damn good aim?
What you're doing is looking at the advantages a logi might have over an assault while totally discrediting the ones an assault may have over a logi. This is why every logi vs assault argument always falls flat no matter how many topics pop up. I see plenty of assaults carrying nanohives, injectors, and even reppers. You think I complain that they're doing my job? |
Cosgar
ParagonX
6693
|
Posted - 2013.10.28 01:36:00 -
[28] - Quote
KING CHECKMATE wrote:
Exactly, exept the only useful thing BESIDES a damage mod in the HIGH SLOTS is a shield extender...which logis dont need to be able to tank+surivive fire-fights.
There by my whole argument. You are changing this topic into passive skills, which considering the high cost of SP,they deserve to be useful
As you say its different opinion although i still think we are talking about similar but not the same issues here....
You say this isn't about logis but EVERY ONE OF YOUR POSTS HAS LOGI IN IT TO TRY TO SELL YOUR ARGUMENT. You've usually brought up valid topics which when I agree with you when I feel you're right and I disagree with when you're wrong. But this... this is getting a bit out of hand. This isn't about damage mods, it's another "I hate logi" topic and damage mods are along for a ride. Logis aren't the only suits that can equip damage mods. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2129
|
Posted - 2013.10.28 01:49:00 -
[29] - Quote
Disturbingly Bored wrote:
King, a Logi equipped with shield extenders in those slots will kill the logi with complex damage mods in those slots.
"Oh, I can already tank and survive" completely ignores the effects of the extenders.
How the hell are Complex Damage Mods OP when they lose to another option you can put in the same slot?
Ok i was a shield extender ABUSER before yesterday.
Logi Amarr ADV (my logi) I have all passives at level 4 Proficiency in scrambler rifles at level 4 With ASCR:
Version 1, Dual tanking = 3x shield ext x2 ENH armor plates 1 Basic armor plate (lack of PG XD) 361 Shields 524 Armor Total: 885 ASCR is hitting 42 per shot
Version 2, Heavy hitter = X3 Damage Mods x3 Enh Armor plates 144 Shields 579 Armor Total: 723 ASCR Hits= 12% of Proficiency 4 10% of 1st dam mod 8.6% of second dam mod 5.7% of 3rd dam mod ASCR hits 51.4 per bullet
Now we have 2 situations: Version 1 shooting at version 2 (723 HP divided 42 damage): Takes him 17.21 shots to drop Version 2 shooting version 1(885HP divided 51.4 damage) : Takes 17.21 shots to drop
Wait....tthey...are the same...?
interesting finding,..... |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2129
|
Posted - 2013.10.28 01:50:00 -
[30] - Quote
Cosgar wrote:KING CHECKMATE wrote:
Exactly, exept the only useful thing BESIDES a damage mod in the HIGH SLOTS is a shield extender...which logis dont need to be able to tank+surivive fire-fights.
There by my whole argument. You are changing this topic into passive skills, which considering the high cost of SP,they deserve to be useful
As you say its different opinion although i still think we are talking about similar but not the same issues here....
You say this isn't about logis but EVERY ONE OF YOUR POSTS HAS LOGI IN IT TO TRY TO SELL YOUR ARGUMENT. You've usually brought up valid topics which when I agree with you when I feel you're right and I disagree with when you're wrong. But this... this is getting a bit out of hand. This isn't about damage mods, it's another "I hate logi" topic and damage mods are along for a ride. Logis aren't the only suits that can equip damage mods.
This is not an i hate logi thread. Again , i Use Amarr logi as main suit. Im just trying to find and pinpoint the REAL reason logis are being abused so much. In any case, im doing logis a favor. |
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