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Disturbingly Bored
The Strontium Asylum
893
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Posted - 2013.10.28 01:00:00 -
[1] - Quote
KING CHECKMATE wrote: No they dont, not thanks to the Armor buffs and Logi slots,thats the main issue here. A Gal Logi can still pack 800+ EHP with 3 Cx Damage Mods.[/b]
Logic fail, my man. It's called opportunity cost. The guy who isn't packing Complex Damage Mods isn't leaving those slots blank, he's filling them with extenders. Unlike EVE, dual tanking makes perfect sense in this game.
A Gal Logi can use those slots for 72HP Shield Extenders instead, and spank the crap out of the Logi who loaded up on Damage Mods.
That's because Damage Mods have a stacking penalty, while Shield Extenders do not. Shield Extenders beat Damage Mods in any conceivable straight up fight (HMG Heavies the only exception). It's just math.
This is an incredibly old and incredibly settled issue. Because there is no issue. Damage Mods are fine. |
Disturbingly Bored
The Strontium Asylum
893
|
Posted - 2013.10.28 01:32:00 -
[2] - Quote
KING CHECKMATE wrote:Exactly, exept the only useful thing BESIDES a damage mod in the HIGH SLOTS is a shield extender...which logis dont need to be able to tank+surivive fire-fights.
There by my whole argument. You are changing this topic into passive skills, which considering the high cost of SP,they deserve to be useful
As you say its different opinion although i still think we are talking about similar but not the same issues here....
King, a Logi equipped with shield extenders in those slots will kill the logi with complex damage mods in those slots.
"Oh, I can already tank and survive" completely ignores the effects of the extenders.
How the hell are Complex Damage Mods OP when they lose to another option you can put in the same slot? |
Disturbingly Bored
The Strontium Asylum
893
|
Posted - 2013.10.28 01:55:00 -
[3] - Quote
KING CHECKMATE wrote: Now we have 2 situations: Version 1 shooting at version 2 (723 HP divided 42 damage): Takes him 17.21 shots to drop Version 2 shooting version 1(885HP divided 51.4 damage) : Takes 17.21 shots to drop
Wait....tthey...are the same...?
interesting finding,.....
I'm honestly hoping those last two sentences weren't sarcastic. Can you see that once you start stacking fits with the actual modules on them against each other, Complex Damage Mods lose their scary OP veneer?
In your example, the extenders and the damage mods perfectly counterbalance once another. It's a choice of tank or gank, with both choices being equal.
What's more, the situation is only a close tie for Logis and Heavies because they field such huge HP. Any time a complex shield extender represents more than 10% of a suit's total HP, it always wins against damage mods. |
Disturbingly Bored
The Strontium Asylum
893
|
Posted - 2013.10.28 02:18:00 -
[4] - Quote
KING CHECKMATE wrote:@ Disturbingly Bored i was not being sarcastic...i was truly surprised by the results.
I guess i have proven myself wrong then . Damage mods are not the reason everybody is abusing logis.
Me myself accept my mistake and will delete thread. Thanks everyone for the arguments.It was,enlightning.
/end thread.
+1 good sir for hashing it all out with logic.
Your average person on this forum would plug his fingers in his ears and go on arguing anyway. |
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