Pages: 1 2 3 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
89
|
Posted - 2013.10.27 20:23:00 -
[1] - Quote
Was anyone around back in the day, when EVE was about a year out? I'm just wondering about the state of EVE forums then and now compared to the Dust forums. Does CCP know that everyone is going to QQ for years before they are happy with the game (i.e. did this happen in EVE)? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4315
|
Posted - 2013.10.27 20:26:00 -
[2] - Quote
Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. |
Godin Thekiller
Hellstorm Inc League of Infamy
1286
|
Posted - 2013.10.27 20:34:00 -
[3] - Quote
^ That's why I'm sticking with Dust |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
166
|
Posted - 2013.10.27 20:37:00 -
[4] - Quote
Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now.
I have a suspicion that CCP is quite aware of this and that experience is no small influence on how they are conducting business and developing Dust. At some point in the distant future...I suspect the continued evolution of Dust and EVE will be significantly intertwined.
|
SoTa PoP
MoIden Heath PoIice Department EoN.
4323
|
Posted - 2013.10.27 20:40:00 -
[5] - Quote
Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e.
In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate.
I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? |
Godin Thekiller
Hellstorm Inc League of Infamy
1289
|
Posted - 2013.10.27 20:43:00 -
[6] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
Well, if they actually start putting in exploration (which actually has combat involved, so yea), or mining, or manufacturing, maybe we could actually run away from it all. Try again.
EDIT: Plus, unless you're skilled into that stuff, you can't even, so like it matters.... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4317
|
Posted - 2013.10.27 20:46:00 -
[7] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
Oh yes, it's not completely analogous.
All the same, I would not be so quick to abandon hope. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
90
|
Posted - 2013.10.27 20:46:00 -
[8] - Quote
Yeah, I figured that they would probably take the game out of beta without all the content that has been promised solely because it worked out for them with EVE. I agree that comparing the two is difficult, but Dust has been good enough to keep a lot of us around since the beta. Not to mention all the people who have taken an indefinite hiatus rather than delete their account, as well as the people who log in for the SP bonus everyday (I think once there is enough content, these players will come flocking back, and the player base will greatly expand). |
low genius
The Sound Of Freedom Renegade Alliance
768
|
Posted - 2013.10.27 20:48:00 -
[9] - Quote
HyperionsThunder wrote:Was anyone around back in the day, when EVE was about a year out? I'm just wondering about the state of EVE forums then and now compared to the Dust forums. Does CCP know that everyone is going to QQ for years before they are happy with the game (i.e. did this happen in EVE)?
look up 'predictions from 2003'
it's hilarious.
every jagoff in the forums was sure ccp would be out of business in 6 months. |
low genius
The Sound Of Freedom Renegade Alliance
768
|
Posted - 2013.10.27 20:49:00 -
[10] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
talking a whole lot from a corp and alliance that has no pilots.
and yes, pve was introduced 2 years after launch. |
|
SoTa PoP
MoIden Heath PoIice Department EoN.
4323
|
Posted - 2013.10.27 20:51:00 -
[11] - Quote
low genius wrote:SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? talking a whole lot from a corp and alliance that has no pilots. and yes, pve was introduced 2 years after launch. So EVE used to be a pvp only game? Epic. That really helps my faith out. |
TechMechMeds
Swamp Marines Kleenex Inc.
1038
|
Posted - 2013.10.27 20:58:00 -
[12] - Quote
HyperionsThunder wrote:Was anyone around back in the day, when EVE was about a year out? I'm just wondering about the state of EVE forums then and now compared to the Dust forums. Does CCP know that everyone is going to QQ for years before they are happy with the game (i.e. did this happen in EVE)?
Thats probably why there's a ten year road map and CCP also made it clear they want our feedback. I'm sure if they didn't listen at all it would be 5 years of which we are almost through two already I think. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4286
|
Posted - 2013.10.27 21:08:00 -
[13] - Quote
Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever |
Godin Thekiller
Hellstorm Inc League of Infamy
1292
|
Posted - 2013.10.27 21:13:00 -
[14] - Quote
Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever
Bet you this will be even bigger than that when we get to that point. Calling it now. |
Lynn Beck
Granite Mercenary Division
176
|
Posted - 2013.10.27 21:20:00 -
[15] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? Incorrect, at least partially: You aren't "forced" to play Ar assault frame, just because you want kills. Try out a standard logi with Re's and scanner Edit: as a matter of fact, you aren't even forced to pull the trigger of a gun. You could even try a minnie logi, with scanner/uplink/needle and be the best noncombat logi- pulling up scans for others, placing uplinks behind enemy lines, and rezzing randoms that happen to be nearby. |
Maken Tosch
DUST University Ivy League
4755
|
Posted - 2013.10.27 21:20:00 -
[16] - Quote
Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now.
To further emphasis this point...
Just before initial release back in 2003, CCP went to EA Games (yes, that's right. Electronic Assholes) and showed them a concept in which there is a harsh universe where player, not the developers, create the content and establish their own rules and shape the sandbox to their own liking. This was the Eve they envisioned and hoped EA would help publish it.
EA laughed at them.
EA told them that it will never work. In fact, when Eve Online first launched, it was at a time when Earth & Beyond was published by EA. Just like how you see today the various Planetside 2 fanboys all saying that Dust will fail and burn to the ground, many players in the Earth & Beyond community laughed at Eve Online saying the same thing.
A few years later....
EA announces that Earth & Beyond and its servers are shutting down. An influx of disgruntled and alienated players from the E&B community immigrate into Eve Online which then boosted its subscription considerably. EA never forgave CCP for that.
Even then, Eve Online was still weak in comparison to another MMO out there. World of Warcraft. With its millions of subscribers compared to Eve's mere one hundred thousand, many felt that Eve will crumble under the success of WoW. Many players in the MMO industry at the time didn't like the concept of a space MMO that is as harsh as Eve. Most of such players wanted a theme park MMO rather than a sandbox MMO. That and many people were still smitten by the age of orcs, goblins, and dwarfs. As a result, only a small niche group of players remained in Eve Online while everyone else went to games like World of Warcraft and Guild Wars.
But something incredible happened. The few players that stayed in Eve Online forged a universe with stories, shenanigans and adventures that made many players outside of Eve very curious. Suddenly stories emerged of corporate megalomaniacs having an economic stranglehold on the New Eden market but only to see their own kingdom come crashing down around them as a disgruntled director disbands the alliance and steals everything that wasn't bolted down in the hangars while an opposing alliance named Goonswarm came in with swift vengeance and strong resolve.
But it didn't end there. More stories emerged of major events like Hulkageddon hosted, epic battles in low-sec space involving nearly a thousand players, and more. Then came the stories of political intrigue and diplomatic cases when news came of players being able to elect their own representatives to work directly CCP on their behalf. The Council of Stellar Management (CSM) was born and later over the years grew to become the framework for the Dust 514 community's Council of Planetary Management (CPM).
Fast-forward to today....
We suddenly hear news that a ship with an ISK-to-USD conversion value of over $9,000 was lost in a major battle. The best part about this incident was that it wasn't planned at all. It was by a complete fluke of nature that an Eve player decided to warp in a very expensive ship into a trap he didn't see coming in the waiting hands of a bunch of hungry players who didn't expect to see such a ship on the field. The name of the ship was the Revenant which is a super-rare Sansha's Nation ship in which only 3 such ships were produced by the players in the entire market. Now there are only two in the market.
But such an incident pale in comparison to the Battle of Asakai in which a Titan accidentally jumped itself into the middle of enemy territory and suddenly every alliance and their grandma got in on the action causing a massive time dilation trigger in the system so that the server can catch up and process all of the near-3,000 players in the local system. Assets with a total ISK-to-USD conversion value of $15,000 were lost in this one battle that lasted only a few hours.
Stories like these are what caught everyone's attention. But still, that wasn't all.
www.Forbes.com as of December of 2012 reported that Eve Online is the only subscription-based MMO out there that maintained a consistent growth of players across ten years. Even World of Warcraft couldn't top that due to its nature of bleeding so many subscribers at once at any given time. WoW sometimes loses players by the millions compared to Eve.
Then came the news that Eve Online is considered to have the strongest and most vibrant economic model in the entire MMO industry. WoW can't even compete with that model. It was so successful that Guild Wars 2 tried to adopt that same model into their system. Their developers even admitted that they like Eve's model.
Of course, all this still doesn't bring enough subscribers to Eve because... well... Eve is the harshest MMO in the industry. You can scam, gank, rob, ransom, and even buy/sell slaves/hookers with in-game currency while having virtual sex chat with an Eve prostitute and still get away with it because technically you didn't break any rules. Even players who participated in the grand event of 2012 when Jita system was burning by their hands still got away with it because CCP said it was "******* brilliant". It's a little hard to go into a Cantina if everyone there is a potential crook with a death sentence in 12 systems. But that's actually good because then that means only the intelligent players stick around.
Welcome to New Eden. |
SgtDoughnut
Red Star Jr. EoN.
334
|
Posted - 2013.10.27 21:22:00 -
[17] - Quote
CCP actually is very good at taking a partial game and slowly building it up into something totally amazing. You also have to realize they are doing something no other developer has ever tried before. They created a universe, and instead of just having another game set in the same universe with no interaction they are actually fleshing out this universe. Nobody else has even tried to do this before. 2 games, 2 different platforms, 2 totally different playstyles, both affecting the same universe every day. That is the potential behind this game. |
dazlb72
HELGHAN EXILES
106
|
Posted - 2013.10.27 21:27:00 -
[18] - Quote
What's eve? |
castba
Penguin's March
158
|
Posted - 2013.10.27 21:29:00 -
[19] - Quote
Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response.
Comparison seems quite valid. |
Cody Sietz
Bullet Cluster Legacy Rising
1292
|
Posted - 2013.10.27 21:33:00 -
[20] - Quote
Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. I think Dust will make it, but it has a few pretty big hurdles. PS3 and CoD. The ps3 because Sony has to have a hand in Dust and also because we are on the cusp of a ps4 release.
And CoD because we have a lot of people who just buy it CoD every year...no matter what. |
|
Lynn Beck
Granite Mercenary Division
176
|
Posted - 2013.10.27 21:40:00 -
[21] - Quote
Maken Tosch wrote:Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. To further emphasis this point... Just before initial release back in 2003, CCP went to EA Games (yes, that's right. Electronic Assholes) and showed them a concept in which there is a harsh universe where player, not the developers, create the content and establish their own rules and shape the sandbox to their own liking. This was the Eve they envisioned and hoped EA would help publish it. EA laughed at them. EA told them that it will never work. In fact, when Eve Online first launched, it was at a time when Earth & Beyond was published by EA. Just like how you see today the various Planetside 2 fanboys all saying that Dust will fail and burn to the ground, many players in the Earth & Beyond community laughed at Eve Online saying the same thing. A few years later.... EA announces that Earth & Beyond and its servers are shutting down. An influx of disgruntled and alienated players from the E&B community immigrate into Eve Online which then boosted its subscription considerably. EA never forgave CCP for that. Even then, Eve Online was still weak in comparison to another MMO out there. World of Warcraft. With its millions of subscribers compared to Eve's mere one hundred thousand, many felt that Eve will crumble under the success of WoW. Many players in the MMO industry at the time didn't like the concept of a space MMO that is as harsh as Eve. Most of such players wanted a theme park MMO rather than a sandbox MMO. That and many people were still smitten by the age of orcs, goblins, and dwarfs. As a result, only a small niche group of players remained in Eve Online while everyone else went to games like World of Warcraft and Guild Wars. But something incredible happened. The few players that stayed in Eve Online forged a universe with stories, shenanigans and adventures that made many players outside of Eve very curious. Suddenly stories emerged of corporate megalomaniacs having an economic stranglehold on the New Eden market but only to see their own kingdom come crashing down around them as a disgruntled director disbands the alliance and steals everything that wasn't bolted down in the hangars while an opposing alliance named Goonswarm came in with swift vengeance and strong resolve. But it didn't end there. More stories emerged of major events like Hulkageddon hosted, epic battles in low-sec space involving nearly a thousand players, and more. Then came the stories of political intrigue and diplomatic cases when news came of players being able to elect their own representatives to work directly CCP on their behalf. The Council of Stellar Management (CSM) was born and later over the years grew to become the framework for the Dust 514 community's Council of Planetary Management (CPM). Fast-forward to today.... We suddenly hear news that a ship with an ISK-to-USD conversion value of over $9,000 was lost in a major battle. The best part about this incident was that it wasn't planned at all. It was by a complete fluke of nature that an Eve player decided to warp in a very expensive ship into a trap he didn't see coming in the waiting hands of a bunch of hungry players who didn't expect to see such a ship on the field. The name of the ship was the Revenant which is a super-rare Sansha's Nation ship in which only 3 such ships were produced by the players in the entire market. Now there are only two in the market. But such an incident pale in comparison to the Battle of Asakai in which a Titan accidentally jumped itself into the middle of enemy territory and suddenly every alliance and their grandma got in on the action causing a massive time dilation trigger in the system so that the server can catch up and process all of the near-3,000 players in the local system. Assets with a total ISK-to-USD conversion value of $15,000 were lost in this one battle that lasted only a few hours. Stories like these are what caught everyone's attention. But still, that wasn't all. www.Forbes.com as of December of 2012 reported that Eve Online is the only subscription-based MMO out there that maintained a consistent growth of players across ten years. Even World of Warcraft couldn't top that due to its nature of bleeding so many subscribers at once at any given time. WoW sometimes loses players by the millions compared to Eve. Then came the news that Eve Online is considered to have the strongest and most vibrant economic model in the entire MMO industry. WoW can't even compete with that model. It was so successful that Guild Wars 2 tried to adopt that same model into their system. Their developers even admitted that they like Eve's model. Of course, all this still doesn't bring enough subscribers to Eve because... well... Eve is the harshest MMO in the industry. You can scam, gank, rob, ransom, and even buy/sell slaves/hookers with in-game currency while having virtual sex chat with an Eve prostitute and still get away with it because technically you didn't break any rules. Even players who participated in the grand event of 2012 when Jita system was burning by their hands still got away with it because CCP said it was "******* brilliant". It's a little hard to go into a Cantina if everyone there is a potential crook with a death sentence in 12 systems. But that's actually good because then that means only the intelligent players stick around. Welcome to New Eden. +1 for well thought and researched WALL OF TEXT. The moment that CCP gives us the ability to - say - interrupt supply lines to an enemy corporation, and we see people fighting people in starter fits, although they have 100+ billion isk, is the moment dust gets real. However first we need to get the CORE mechanics right.
|
SgtDoughnut
Red Star Jr. EoN.
336
|
Posted - 2013.10.27 21:41:00 -
[22] - Quote
Cody Sietz wrote:Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. I think Dust will make it, but it has a few pretty big hurdles. PS3 and CoD. The ps3 because Sony has to have a hand in Dust and also because we are on the cusp of a ps4 release. And CoD because we have a lot of people who just buy it CoD every year...no matter what.
That is kinda cute really, people who don't realize CoD is just the same game every year with slightly updated textures and a worse grind than dust could every hope to be. Yes I am talking about multiple prestige levels, anyone who thinks it is entertaining to earn every perk in the game just to give them up and do it all over again for a neat little symbol by your name is rather speshul in my book. Wont survive in new eden anyway and get scammed shirtless. |
SgtDoughnut
Red Star Jr. EoN.
336
|
Posted - 2013.10.27 21:48:00 -
[23] - Quote
[quote=Lynn Beck +1 for well thought and researched WALL OF TEXT. The moment that CCP gives us the ability to - say - interrupt supply lines to an enemy corporation, and we see people fighting people in starter fits, although they have 100+ billion isk, is the moment dust gets real. However first we need to get the CORE mechanics right. [/quote]
Eve had some major core prolems in the beginning.....Nano Ravens come to mind.....Oh and cruise missiles one shotting frigs, that was hilarious, you couldn't tackle ravens for a while. |
ritslight umarn
SVER True Blood Public Disorder.
164
|
Posted - 2013.10.27 21:53:00 -
[24] - Quote
Lynn Beck wrote:SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? Incorrect, at least partially: You aren't "forced" to play Ar assault frame, just because you want kills. Try out a standard logi with Re's and scanner Edit: as a matter of fact, you aren't even forced to pull the trigger of a gun. You could even try a minnie logi, with scanner/uplink/needle and be the best noncombat logi- pulling up scans for others, placing uplinks behind enemy lines, and rezzing randoms that happen to be nearby. you're talking to the guy like he hasn't been on this game at all, his been here since early beta, I dont think sota has ever used an ar. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4288
|
Posted - 2013.10.27 21:54:00 -
[25] - Quote
Godin Thekiller wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever Bet you this will be even bigger than that when we get to that point. Calling it now.
bigger than what? EVE? not sure if serious...
bigger than what it is now? Not hard to do tbh...I mean...look at it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4288
|
Posted - 2013.10.27 21:57:00 -
[26] - Quote
castba wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response. Comparison seems quite valid.
The community's response? lol
Brings me BACK to my point. PC crowd is not a console crowd. Can never, NEVER compare a PC point and click MMO crowd to a FPS console crowd. Night and day.
|
Maken Tosch
DUST University Ivy League
4759
|
Posted - 2013.10.27 22:19:00 -
[27] - Quote
Lance 2ballzStrong wrote:castba wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response. Comparison seems quite valid. The community's response? lol Brings me BACK to my point. PC crowd is not a console crowd. Can never, NEVER compare a PC point and click MMO crowd to a FPS console crowd. Night and day.
You know this really makes me wonder if PC players and console players are really two different people. I'm a dedicated console guy but I also dedicate myself to PC gaming equally. Where does that put me? |
Stan Dan
Imperfect Bastards
18
|
Posted - 2013.10.27 22:31:00 -
[28] - Quote
One big thing about this game is that it is f2p. Even if you give up on it now in 1 2 or even more years down the road when the game hits its highest point ppl will come back. For the time being many ppl will play it because its f2p and im sure some vets that love this game will stick with it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 22:32:00 -
[29] - Quote
Maken Tosch wrote:Lance 2ballzStrong wrote:castba wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response. Comparison seems quite valid. The community's response? lol Brings me BACK to my point. PC crowd is not a console crowd. Can never, NEVER compare a PC point and click MMO crowd to a FPS console crowd. Night and day. You know this really makes me wonder if PC players and console players are really two different people. I'm a dedicated console guy but I also dedicate myself to PC gaming equally. Where does that put me?
Console is majority casual players. I think everyone can agree to that. PC players are more "hardcore" when it comes to gaming, and that's obvious when you're the type of PC gamer that upgrades your PC every few months.
People want to tell me, a console gamer mentality is the same as a PC gamer? lol
You think console gamers will stick with one shooter for 5-10 years? No. Not the casual gamer, and that's the majority of people of on console. FPS are dime a dozen.
Hell come November there's:
- CoD
- BF
- PS2
- Killzone
- Blacklight
And maybe a few I missed out. You know exactly what a console gamer will do after playing BF for a year or 2... that's right, move on to the next. That's the mentality, and that's what a FPS gamer does.
Comparing a PC gamer and one that plays EVE to a console gamer that plays FPS is not a comparison.
EVE is a niche game, while DUST is not. Simple as that. Even if by some miracle DUST becomes a niche, THEN you can compare. But for now, this whole comparison thing between the 2 games is a joke. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4324
|
Posted - 2013.10.27 22:36:00 -
[30] - Quote
Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
|
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 22:39:00 -
[31] - Quote
SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
One important point that nobody mentioned yet, is subscription based gaming ONLY works on PC. They tried that on console and it failed. Why? Casual gamers not gonna pay every month to play a game! Please.
PC gamers are on a different lvl to console gamers man. Ever wonder why WoW never made it to console?
Allot of PC games won't see the light of day on console because there's no demand for it, while the demand from PC gamers are high. |
Stan Dan
Imperfect Bastards
18
|
Posted - 2013.10.27 22:43:00 -
[32] - Quote
SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
Exactly this last generation of consoles were the fist to make online gaming easily accessible off the PC. It will only improve from here with next gen platforms. I think the ideas in dust will be great once they are fully implemented. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4324
|
Posted - 2013.10.27 22:46:00 -
[33] - Quote
Lance 2ballzStrong wrote:SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
One important point that nobody mentioned yet, is subscription based gaming ONLY works on PC. They tried that on console and it failed. Why? Casual gamers not gonna pay every month to play a game! Please. PC gamers are on a different lvl to console gamers man. Ever wonder why WoW never made it to console? Allot of PC games won't see the light of day on console because there's no demand for it, while the demand from PC gamers are high. *Looks at DCU and FF14* Hmm... what? And Blizzard has been hinting that they want to put WoW on PS4. They just don't want the control schematics to work like DCUO's does where you can only cast up to 6 different spells actively without going through menus. But that's also why PS4 added touch screen to there controllers - more options for designers to work with. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 22:49:00 -
[34] - Quote
SoTa PoP wrote:Lance 2ballzStrong wrote:SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
One important point that nobody mentioned yet, is subscription based gaming ONLY works on PC. They tried that on console and it failed. Why? Casual gamers not gonna pay every month to play a game! Please. PC gamers are on a different lvl to console gamers man. Ever wonder why WoW never made it to console? Allot of PC games won't see the light of day on console because there's no demand for it, while the demand from PC gamers are high. *Looks at DCU and FF14* Hmm... what? And Blizzard has been hinting that they want to put WoW on PS4. They just don't want the control schematics to work like DCUO's does where you can only cast up to 6 different spells actively without going through menus. But that's also why PS4 added touch screen to there controllers - more options for designers to work with.
DCUO went F2P... it failed, and when it went F2P its revenue increased by 700%.
I don't know the numbers for FF14, but I can guarantee going F2P will also increase that game's revenue. F2P is the future of gaming on console.
It's working on PC also, but so is sub based games. We'll see how long FF lasts.
WoW? I don't know. I just can't see sub based gaming working out on console... I just can't. It'll take a game that successfully did it for some years for me to give that idea a nod. |
Seymor Krelborn
DUST University Ivy League
1018
|
Posted - 2013.10.27 22:54:00 -
[35] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
ummm... eve didn't really have much to do either in the beginning...it was a lot like dust in its potential but lack of content...
in a lot of ways eve was worse because a lot of people couldn't even figure out how to move their ship... at least with dust moving isn't a monumental task.
this is the major reason why eve university was created because ccp wasn't telling people how to play their game so someone had to. |
Seymor Krelborn
DUST University Ivy League
1018
|
Posted - 2013.10.27 22:58:00 -
[36] - Quote
Lance 2ballzStrong wrote:SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
One important point that nobody mentioned yet, is subscription based gaming ONLY works on PC. They tried that on console and it failed. Why? Casual gamers not gonna pay every month to play a game! Please. PC gamers are on a different lvl to console gamers man. Ever wonder why WoW never made it to console? Allot of PC games won't see the light of day on console because there's no demand for it, while the demand from PC gamers are high.
I thought people who believe stuff like this guys comments all died of old age....the world of gaming has and is changing..
DCUO, FF14, TESO, divinity, titan, and many more to come on console... |
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 23:02:00 -
[37] - Quote
Seymor Krelborn wrote:Lance 2ballzStrong wrote:SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
One important point that nobody mentioned yet, is subscription based gaming ONLY works on PC. They tried that on console and it failed. Why? Casual gamers not gonna pay every month to play a game! Please. PC gamers are on a different lvl to console gamers man. Ever wonder why WoW never made it to console? Allot of PC games won't see the light of day on console because there's no demand for it, while the demand from PC gamers are high. I thought people who believe stuff like this guys comments all died of old age....the world of gaming has and is changing.. DCUO, FF14, TESO, divinity, titan, and many more to come on console...
changed to F2P... |
Seymor Krelborn
DUST University Ivy League
1019
|
Posted - 2013.10.27 23:09:00 -
[38] - Quote
Lance 2ballzStrong wrote:Seymor Krelborn wrote:Lance 2ballzStrong wrote:SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
One important point that nobody mentioned yet, is subscription based gaming ONLY works on PC. They tried that on console and it failed. Why? Casual gamers not gonna pay every month to play a game! Please. PC gamers are on a different lvl to console gamers man. Ever wonder why WoW never made it to console? Allot of PC games won't see the light of day on console because there's no demand for it, while the demand from PC gamers are high. I thought people who believe stuff like this guys comments all died of old age....the world of gaming has and is changing.. DCUO, FF14, TESO, divinity, titan, and many more to come on console... changed to F2P...
what was? ff14 isn't, dcuo ist TESO isn't... and lets be real F2P isn't free, ever... its just a different way to market a product. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 23:16:00 -
[39] - Quote
Seymor Krelborn wrote:Lance 2ballzStrong wrote:Seymor Krelborn wrote:Lance 2ballzStrong wrote:SoTa PoP wrote:Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
One important point that nobody mentioned yet, is subscription based gaming ONLY works on PC. They tried that on console and it failed. Why? Casual gamers not gonna pay every month to play a game! Please. PC gamers are on a different lvl to console gamers man. Ever wonder why WoW never made it to console? Allot of PC games won't see the light of day on console because there's no demand for it, while the demand from PC gamers are high. I thought people who believe stuff like this guys comments all died of old age....the world of gaming has and is changing.. DCUO, FF14, TESO, divinity, titan, and many more to come on console... changed to F2P... what was? ff14 isn't, dcuo ist TESO isn't... and lets be real F2P isn't free, ever... its just a different way to market a product.
DCUO is currently F2P on PS3... it went F2P after poor numbers.
I suspect every other console game with a sub will head down this same road. 80 million PS3's and they needed to F2P to make more money. There won't be 80 million PS4's out anytime soon, so I suspect some of the games you mentioned will also head down the DCUO path.
I love Elder Scrolls, but I'm not paying a monthly sub of $15 for it. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4325
|
Posted - 2013.10.27 23:19:00 -
[40] - Quote
DCUO when it first launched wasn't much of a game more then it was a rock paper scissors pvp with a boring grind. Since then it's changed a lot. It wasn't worth getting
And FF14 has hit 1mil+ subscribers.
It isn't that it isn't possible. If they remade FF7 with epic graphics and told everyone it had a monthly fee to work - they'd make millions Lol |
|
Meeko Fent
expert intervention Caldari State
1319
|
Posted - 2013.10.27 23:20:00 -
[41] - Quote
Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever Famous quote for the DUST 514 Second Decade Box.
|
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 23:23:00 -
[42] - Quote
SoTa PoP wrote:DCUO when it first launched wasn't much of a game more then it was a rock paper scissors pvp with a boring grind. Since then it's changed a lot. It wasn't worth getting
And FF14 has hit 1mil+ subscribers.
It isn't that it isn't possible. If they remade FF7 with epic graphics and told everyone it had a monthly fee to work - they'd make millions Lol
Meh... I'll wait a year or 2 before I judge a sub based game success. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 23:26:00 -
[43] - Quote
Meeko Fent wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever Famous quote for the DUST 514 Second Decade Box.
i guess this is a "LMFAOROFL" moment, but I don't get it.
DUST is a lobby shooter, and it will always be a lobby shooter. There's no "open world sandbox" like EVE promised back in the day.
So again, you people can have faith and hope in DUST, but until I see otherwise, DUST will always be a lobby shooter. |
Delanus Turgias
Subdreddit Test Alliance Please Ignore
154
|
Posted - 2013.10.27 23:54:00 -
[44] - Quote
Lance 2ballzStrong wrote:Maken Tosch wrote:Lance 2ballzStrong wrote:castba wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response. Comparison seems quite valid. The community's response? lol Brings me BACK to my point. PC crowd is not a console crowd. Can never, NEVER compare a PC point and click MMO crowd to a FPS console crowd. Night and day. You know this really makes me wonder if PC players and console players are really two different people. I'm a dedicated console guy but I also dedicate myself to PC gaming equally. Where does that put me? Console is majority casual players. I think everyone can agree to that. PC players are more "hardcore" when it comes to gaming, and that's obvious when you're the type of PC gamer that upgrades your PC every few months. People want to tell me, a console gamer mentality is the same as a PC gamer? lol You think console gamers will stick with one shooter for 5-10 years? No. Not the casual gamer, and that's the majority of people on console. FPS are dime a dozen. Hell come November there's: - CoD - BF - PS2 - Killzone - Blacklight And maybe a few I missed out. You know exactly what a console gamer will do after playing BF for a year or 2... that's right, move on to the next. That's the mentality, and that's what a FPS gamer does. Comparing a PC gamer and one that plays EVE to a console gamer that plays FPS is not a comparison. EVE is a niche game, while DUST is not. Simple as that. If by some miracle DUST becomes a niche, THEN you can compare. But for now, this whole comparison thing between the 2 games is a joke. You forget that some of us are forced to move on. If I had the choice, I would stick with playing MAG forever, that game was fun as hell, and there's not been anything quite like it before or since. I didn't get to stick around, because Zipper collapsed and the servers went to ****. Don't you ******* group us all together like we have ADD, you goddamned prick. |
Godin Thekiller
Hellstorm Inc League of Infamy
1306
|
Posted - 2013.10.28 00:06:00 -
[45] - Quote
Lance 2ballzStrong wrote:Godin Thekiller wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever Bet you this will be even bigger than that when we get to that point. Calling it now. bigger than what? EVE? not sure if serious... bigger than what it is now? Not hard to do tbh...I mean...look at it.
bigger than a "sub-par lobby shooter" |
IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
55
|
Posted - 2013.10.28 00:17:00 -
[46] - Quote
HyperionsThunder wrote:Was anyone around back in the day, when EVE was about a year out? I'm just wondering about the state of EVE forums then and now compared to the Dust forums. Does CCP know that everyone is going to QQ for years before they are happy with the game (i.e. did this happen in EVE)?
ya it took about 5 yearrs 4 eve to become a somewhat likeable game i might take a break 4 5 years and look at the game in aww in how aswome it is at the moment when isee all i can say is meh |
IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
55
|
Posted - 2013.10.28 00:25:00 -
[47] - Quote
Lance 2ballzStrong wrote:Meeko Fent wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever Famous quote for the DUST 514 Second Decade Box. i guess this is a "LMFAOROFL" moment, but I don't get it. DUST is a lobby shooter, and it will always be a lobby shooter. There's no "open world sandbox" like EVE promised back in the day. So again, you people can have faith and hope in DUST, but until I see otherwise, DUST will always be a lobby shooter. your right dust at the moment is only cosidered mmm because its on one servertechnicaly 1 universebut from dust playerspoint of veiw its a lobby shooter......n remember 2 that moldn heath is currently the only place dust battle take place |
IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
55
|
Posted - 2013.10.28 00:28:00 -
[48] - Quote
Lance 2ballzStrong wrote:SoTa PoP wrote:DCUO when it first launched wasn't much of a game more then it was a rock paper scissors pvp with a boring grind. Since then it's changed a lot. It wasn't worth getting
And FF14 has hit 1mil+ subscribers.
It isn't that it isn't possible. If they remade FF7 with epic graphics and told everyone it had a monthly fee to work - they'd make millions Lol Meh... I'll wait a year or 2 before I judge a sub based game success.
hell id pay4 ffv11 remake.... it was the only good final fantasy game so far...i have xiv...meh it has some cool features but the game is boring |
Maken Tosch
DUST University Ivy League
4763
|
Posted - 2013.10.28 00:38:00 -
[49] - Quote
The point here is that the console market is changing radically to the point where even our consoles are changing in both architecture and power. Even the demographic is changing. At this point the fine line between PC gamers and console gamers is beginning to blur. I won't be surprised if 5 years from now the console demographic becomes mostly hardcore rather than casual. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4330
|
Posted - 2013.10.28 00:42:00 -
[50] - Quote
Maken Tosch wrote:The point here is that the console market is changing radically to the point where even our consoles are changing in both architecture and power. Even the demographic is changing. At this point the fine line between PC gamers and console gamers is beginning to blur. I won't be surprised if 5 years from now the console demographic becomes mostly hardcore rather than casual. This is my line of thought as well. |
|
Meeko Fent
expert intervention Caldari State
1320
|
Posted - 2013.10.28 00:43:00 -
[51] - Quote
Lance 2ballzStrong wrote:Meeko Fent wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever Famous quote for the DUST 514 Second Decade Box. i guess this is a "LMFAOROFL" moment, but I don't get it. DUST is a lobby shooter, and it will always be a lobby shooter. There's no "open world sandbox" like EVE promised back in the day. So again, you people can have faith and hope in DUST, but until I see otherwise, DUST will always be a lobby shooter. I was making a comparison as to how your pessimismon us like the EVE players pessimism.
Even if DUST is a lobby shooter, through its unique elements will bring people.
Most lobby shooters have don't have every item be perishable. Most lobby shooters don't have this much depth in skills. Most lobby shooters don't give you nearly as much freedom to play with your load outs.
I don't feel the need for another open world game. As long as we gave things we can do, or be expecting to do soon that other lobby shooters don't do, that's enough for me.
If all my trading has to be done via menus, so be it. You don't see any other shooter out there doing that.
I don't look at the "It's a lobby shooter"
I look at it as "Its a shooter that give you such control over your characters developing and play style, with multiple classes, and territory YOU can own and profit from, with connection to another, even deeper game, with plans to add a market where goods YOU made can be bought and sold to be used in battles where it is lost in every death. "
If you look at the bigger picture, you see how big a thing DUST is compared to the others in its category.
Your right about how DUST is for the most part a lobby shooter right now, but the backdrop is already set for a great meta game |
CharCharOdell
Shining Flame Amarr Empire
1322
|
Posted - 2013.10.28 00:47:00 -
[52] - Quote
Eventually, CoD will die BC nothing changes. Eventually, Battlefield will die BC nothing changes.
The only thing those games have on Dust is the core mechanics and feel of the game. Dust has an amazing concept. On five years, economic problems will force every developed to ersue free to play shooters. By this time, CCP will have closed the nitty gritty details that desperate dust from mainstream shooters and will become the biggest shooter since CoD BC it works and it is fun and free. Those of us that stick around be legends by then. I'll be there with the best tanks money can buy :) |
Lance 2ballzStrong
SyNergy Gaming EoN.
4291
|
Posted - 2013.10.28 00:51:00 -
[53] - Quote
Delanus Turgias wrote: You forget that some of us are forced to move on. If I had the choice, I would stick with playing MAG forever, that game was fun as hell, and there's not been anything quite like it before or since. I didn't get to stick around, because Zipper collapsed and the servers went to ****. Don't you ******* group us all together like we have ADD, you goddamned prick.
Any reason in particular you feel the need to call people names for having an opinion?
Talking about MAG like it was some godsend. That game flopped after 1.3. If you didn't move on after that you were trying to be a big fish in a small pond... very similar to what people are trying to do in DUST now.
How about I call you a scrub from a sh*tty arse corp because your opinion is different to mine. See how that works? |
BARDAS
DUST University Ivy League
737
|
Posted - 2013.10.28 00:56:00 -
[54] - Quote
@OP - The forums were similar, however, the big difference is in the two games themselves. You cannot compare the two. One is a space sim on the PC platform. Another is a lobby shooter on the PS3. The PS3 hardware will very soon be outdated. The PC is easily expandable for system requirements and hardware/software. For whatever reason they decided to go with the console when they really should have been developing this on the PC so they wouldn't have to work with a console that is notoriously difficult to develop for.
There is no clear answer, however, my personal opinion is if they keep it on the console the game will fade away to obscurity. Especially compared to other AAA shooter franchises such as Call of Duty, Battlefield, Counter Strike, Borderlands, Bioshock, Far Cry, Halo, and most likely pretty soon Destiny. Dust doesn't even hold a candle to some shooters that are 5 - 6 years old ffs.
EVE on the other hand does not currently have much competition. It certainly had no competition when it was released cause EA pulled the plug on its only direct competitor(Earth & Beyond). SWG also shed almost its entire playerbase at around that same time when the NGE bomb dropped. However, I do think Eve will be hurt significantly once Star Citizen is released when many of their casual players(anyone probably not locked heavily into nullsec activities) will likely abandon ship. SC has good promise, but we shall see I guess. |
hgghyujh
expert intervention Caldari State
137
|
Posted - 2013.10.28 01:13:00 -
[55] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
this is sadly quite true. |
Godin Thekiller
Hellstorm Inc League of Infamy
1310
|
Posted - 2013.10.28 01:51:00 -
[56] - Quote
Godin Thekiller wrote:^ That's why I'm sticking with Dust
I guess people feel the same type of way |
Godin Thekiller
Hellstorm Inc League of Infamy
1310
|
Posted - 2013.10.28 01:52:00 -
[57] - Quote
BARDAS wrote:@OP - The forums were similar, however, the big difference is in the two games themselves. You cannot compare the two. One is a space sim on the PC platform. Another is a lobby shooter on the PS3. The PS3 hardware will very soon be outdated. The PC is easily expandable for system requirements and hardware/software. For whatever reason they decided to go with the console when they really should have been developing this on the PC so they wouldn't have to work with a console that is notoriously difficult to develop for.
There is no clear answer, however, my personal opinion is if they keep it on the console the game will fade away to obscurity. Especially compared to other AAA shooter franchises such as Call of Duty, Battlefield, Counter Strike, Borderlands, Bioshock, Far Cry, Halo, and most likely pretty soon Destiny. Dust doesn't even hold a candle to some shooters that are 5 - 6 years old ffs.
EVE on the other hand does not currently have much competition. It certainly had no competition when it was released cause EA pulled the plug on its only direct competitor(Earth & Beyond). SWG also shed almost its entire playerbase at around that same time when the NGE bomb dropped. However, I do think Eve will be hurt significantly once Star Citizen is released when many of their casual players(anyone probably not locked heavily into nullsec activities) will likely abandon ship. SC has good promise, but we shall see I guess.
They could just port it, so point invalid. Also, Dust will have more than just shooting, so that point is also invalid. |
BARDAS
DUST University Ivy League
738
|
Posted - 2013.10.28 01:54:00 -
[58] - Quote
Godin Thekiller wrote:BARDAS wrote:@OP - The forums were similar, however, the big difference is in the two games themselves. You cannot compare the two. One is a space sim on the PC platform. Another is a lobby shooter on the PS3. The PS3 hardware will very soon be outdated. The PC is easily expandable for system requirements and hardware/software. For whatever reason they decided to go with the console when they really should have been developing this on the PC so they wouldn't have to work with a console that is notoriously difficult to develop for.
There is no clear answer, however, my personal opinion is if they keep it on the console the game will fade away to obscurity. Especially compared to other AAA shooter franchises such as Call of Duty, Battlefield, Counter Strike, Borderlands, Bioshock, Far Cry, Halo, and most likely pretty soon Destiny. Dust doesn't even hold a candle to some shooters that are 5 - 6 years old ffs.
EVE on the other hand does not currently have much competition. It certainly had no competition when it was released cause EA pulled the plug on its only direct competitor(Earth & Beyond). SWG also shed almost its entire playerbase at around that same time when the NGE bomb dropped. However, I do think Eve will be hurt significantly once Star Citizen is released when many of their casual players(anyone probably not locked heavily into nullsec activities) will likely abandon ship. SC has good promise, but we shall see I guess. They could just port it, so point invalid. Also, Dust will have more than just shooting, so that point is also invalid.
Which costs boatloads of time and money so the point is NOT invalid. And as to having more than just shooting? When is that? 5 - 6 years at the glacial coding speed of CCP. Who says another company who specializes in shooters doesn't come out with something similar since then? That is the problem with future plans. They are not finalized and can change. As of right now, however, Dust is a below average lobby shooter with above average customization and an addictive skill system. Basically thats it. |
Maken Tosch
DUST University Ivy League
4765
|
Posted - 2013.10.28 02:35:00 -
[59] - Quote
BARDAS wrote:
EVE on the other hand does not currently have much competition. It certainly had no competition when it was released cause EA pulled the plug on its only direct competitor(Earth & Beyond). SWG also shed almost its entire playerbase at around that same time when the NGE bomb dropped. However, I do think Eve will be hurt significantly once Star Citizen is released when many of their casual players(anyone probably not locked heavily into nullsec activities) will likely abandon ship. SC has good promise, but we shall see I guess.
The assumption that Eve has no competition is an illusion. WoW is a very powerful and direct competitor. Not in science fiction but in the mmo industry in general. This is despite the fact that wow is sometimes losing subscribers by the boat loads. This is because wow is a very easy to use game catering to a very broad audience. It's so easy that even an elementary kid can learn it quickly on their own. Eve on the other hand is a very involved experience involving the understanding of mathematics, economics, and politics. There is a reason why Eve is often called a spreadsheet game. This means that Eve caters only to a very niche group of players.
On the one hand you could make Eve easier to attract more players, but on the other hand you don't want to dumb it down and potentially lose the veterans who helped establish the universe in the first place. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
92
|
Posted - 2013.10.28 16:07:00 -
[60] - Quote
BARDAS wrote:@OP - The forums were similar, however, the big difference is in the two games themselves. You cannot compare the two. One is a space sim on the PC platform. Another is a lobby shooter on the PS3. The PS3 hardware will very soon be outdated. The PC is easily expandable for system requirements and hardware/software. For whatever reason they decided to go with the console when they really should have been developing this on the PC so they wouldn't have to work with a console that is notoriously difficult to develop for.
There is no clear answer, however, my personal opinion is if they keep it on the console the game will fade away to obscurity. Especially compared to other AAA shooter franchises such as Call of Duty, Battlefield, Counter Strike, Borderlands, Bioshock, Far Cry, Halo, and most likely pretty soon Destiny. Dust doesn't even hold a candle to some shooters that are 5 - 6 years old ffs.
EVE on the other hand does not currently have much competition. It certainly had no competition when it was released cause EA pulled the plug on its only direct competitor(Earth & Beyond). SWG also shed almost its entire playerbase at around that same time when the NGE bomb dropped. However, I do think Eve will be hurt significantly once Star Citizen is released when many of their casual players(anyone probably not locked heavily into nullsec activities) will likely abandon ship. SC has good promise, but we shall see I guess.
While these are all relatively valid points, the OP was just to see if people had the same sentiments about EVE as they currently do about Dust, and whether CCP takes that into account for developing a game. Also, I'm sure they probably have already set themselves up to port Dust to the PS4, since developers likely know when a new system is coming much sooner than the public (CCP isn't so irrational as to develop a game with a decade long roadmap when everyone knew PS4 was going to be dropping so soon).
Destiny and Star Citizen do pose great risks to Dust and Eve, but I think that SC being PC only will limit its audience (just being realistic - while PC gaming is still a lot of fun, developers are jumping ship to more widely used platforms like console and mobile), and people aren't going to just abandon 5 years of playing Eve - they'll probably just play both. Dust would be transformed significantly by a player base that was even just 10K players (which is a long shot at the moment), but that is not very large when compared to AAA shooters. Both games will likely stay niche, since they are generally pretty complicated, and require an adult's view of gaming (politics, economics, fittings, etc.). A lot of AAA shooters just don't offer that experience.
Just because Dust is a lobby shooter at the moment, doesn't mean that CCP intends for it to stay that way forever. Imagine being able to get picked up by Eve pilots, and dropped into a titan in the middle of a battle. Eventually, we should even be able to shoot down Eve pilots from the ground fights (a more realistic addition than titan infiltration, but I dream). |
|
|
|
|
Pages: 1 2 3 :: [one page] |