Pages: [1] 2 3 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
89
|
Posted - 2013.10.27 20:23:00 -
[1] - Quote
Was anyone around back in the day, when EVE was about a year out? I'm just wondering about the state of EVE forums then and now compared to the Dust forums. Does CCP know that everyone is going to QQ for years before they are happy with the game (i.e. did this happen in EVE)? |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4315
|
Posted - 2013.10.27 20:26:00 -
[2] - Quote
Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. |
Godin Thekiller
Hellstorm Inc League of Infamy
1286
|
Posted - 2013.10.27 20:34:00 -
[3] - Quote
^ That's why I'm sticking with Dust |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
166
|
Posted - 2013.10.27 20:37:00 -
[4] - Quote
Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now.
I have a suspicion that CCP is quite aware of this and that experience is no small influence on how they are conducting business and developing Dust. At some point in the distant future...I suspect the continued evolution of Dust and EVE will be significantly intertwined.
|
SoTa PoP
MoIden Heath PoIice Department EoN.
4323
|
Posted - 2013.10.27 20:40:00 -
[5] - Quote
Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e.
In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate.
I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? |
Godin Thekiller
Hellstorm Inc League of Infamy
1289
|
Posted - 2013.10.27 20:43:00 -
[6] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
Well, if they actually start putting in exploration (which actually has combat involved, so yea), or mining, or manufacturing, maybe we could actually run away from it all. Try again.
EDIT: Plus, unless you're skilled into that stuff, you can't even, so like it matters.... |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
4317
|
Posted - 2013.10.27 20:46:00 -
[7] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
Oh yes, it's not completely analogous.
All the same, I would not be so quick to abandon hope. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
90
|
Posted - 2013.10.27 20:46:00 -
[8] - Quote
Yeah, I figured that they would probably take the game out of beta without all the content that has been promised solely because it worked out for them with EVE. I agree that comparing the two is difficult, but Dust has been good enough to keep a lot of us around since the beta. Not to mention all the people who have taken an indefinite hiatus rather than delete their account, as well as the people who log in for the SP bonus everyday (I think once there is enough content, these players will come flocking back, and the player base will greatly expand). |
low genius
The Sound Of Freedom Renegade Alliance
768
|
Posted - 2013.10.27 20:48:00 -
[9] - Quote
HyperionsThunder wrote:Was anyone around back in the day, when EVE was about a year out? I'm just wondering about the state of EVE forums then and now compared to the Dust forums. Does CCP know that everyone is going to QQ for years before they are happy with the game (i.e. did this happen in EVE)?
look up 'predictions from 2003'
it's hilarious.
every jagoff in the forums was sure ccp would be out of business in 6 months. |
low genius
The Sound Of Freedom Renegade Alliance
768
|
Posted - 2013.10.27 20:49:00 -
[10] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too?
talking a whole lot from a corp and alliance that has no pilots.
and yes, pve was introduced 2 years after launch. |
|
SoTa PoP
MoIden Heath PoIice Department EoN.
4323
|
Posted - 2013.10.27 20:51:00 -
[11] - Quote
low genius wrote:SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? talking a whole lot from a corp and alliance that has no pilots. and yes, pve was introduced 2 years after launch. So EVE used to be a pvp only game? Epic. That really helps my faith out. |
TechMechMeds
Swamp Marines Kleenex Inc.
1038
|
Posted - 2013.10.27 20:58:00 -
[12] - Quote
HyperionsThunder wrote:Was anyone around back in the day, when EVE was about a year out? I'm just wondering about the state of EVE forums then and now compared to the Dust forums. Does CCP know that everyone is going to QQ for years before they are happy with the game (i.e. did this happen in EVE)?
Thats probably why there's a ten year road map and CCP also made it clear they want our feedback. I'm sure if they didn't listen at all it would be 5 years of which we are almost through two already I think. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4286
|
Posted - 2013.10.27 21:08:00 -
[13] - Quote
Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever |
Godin Thekiller
Hellstorm Inc League of Infamy
1292
|
Posted - 2013.10.27 21:13:00 -
[14] - Quote
Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever
Bet you this will be even bigger than that when we get to that point. Calling it now. |
Lynn Beck
Granite Mercenary Division
176
|
Posted - 2013.10.27 21:20:00 -
[15] - Quote
SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? Incorrect, at least partially: You aren't "forced" to play Ar assault frame, just because you want kills. Try out a standard logi with Re's and scanner Edit: as a matter of fact, you aren't even forced to pull the trigger of a gun. You could even try a minnie logi, with scanner/uplink/needle and be the best noncombat logi- pulling up scans for others, placing uplinks behind enemy lines, and rezzing randoms that happen to be nearby. |
Maken Tosch
DUST University Ivy League
4755
|
Posted - 2013.10.27 21:20:00 -
[16] - Quote
Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now.
To further emphasis this point...
Just before initial release back in 2003, CCP went to EA Games (yes, that's right. Electronic Assholes) and showed them a concept in which there is a harsh universe where player, not the developers, create the content and establish their own rules and shape the sandbox to their own liking. This was the Eve they envisioned and hoped EA would help publish it.
EA laughed at them.
EA told them that it will never work. In fact, when Eve Online first launched, it was at a time when Earth & Beyond was published by EA. Just like how you see today the various Planetside 2 fanboys all saying that Dust will fail and burn to the ground, many players in the Earth & Beyond community laughed at Eve Online saying the same thing.
A few years later....
EA announces that Earth & Beyond and its servers are shutting down. An influx of disgruntled and alienated players from the E&B community immigrate into Eve Online which then boosted its subscription considerably. EA never forgave CCP for that.
Even then, Eve Online was still weak in comparison to another MMO out there. World of Warcraft. With its millions of subscribers compared to Eve's mere one hundred thousand, many felt that Eve will crumble under the success of WoW. Many players in the MMO industry at the time didn't like the concept of a space MMO that is as harsh as Eve. Most of such players wanted a theme park MMO rather than a sandbox MMO. That and many people were still smitten by the age of orcs, goblins, and dwarfs. As a result, only a small niche group of players remained in Eve Online while everyone else went to games like World of Warcraft and Guild Wars.
But something incredible happened. The few players that stayed in Eve Online forged a universe with stories, shenanigans and adventures that made many players outside of Eve very curious. Suddenly stories emerged of corporate megalomaniacs having an economic stranglehold on the New Eden market but only to see their own kingdom come crashing down around them as a disgruntled director disbands the alliance and steals everything that wasn't bolted down in the hangars while an opposing alliance named Goonswarm came in with swift vengeance and strong resolve.
But it didn't end there. More stories emerged of major events like Hulkageddon hosted, epic battles in low-sec space involving nearly a thousand players, and more. Then came the stories of political intrigue and diplomatic cases when news came of players being able to elect their own representatives to work directly CCP on their behalf. The Council of Stellar Management (CSM) was born and later over the years grew to become the framework for the Dust 514 community's Council of Planetary Management (CPM).
Fast-forward to today....
We suddenly hear news that a ship with an ISK-to-USD conversion value of over $9,000 was lost in a major battle. The best part about this incident was that it wasn't planned at all. It was by a complete fluke of nature that an Eve player decided to warp in a very expensive ship into a trap he didn't see coming in the waiting hands of a bunch of hungry players who didn't expect to see such a ship on the field. The name of the ship was the Revenant which is a super-rare Sansha's Nation ship in which only 3 such ships were produced by the players in the entire market. Now there are only two in the market.
But such an incident pale in comparison to the Battle of Asakai in which a Titan accidentally jumped itself into the middle of enemy territory and suddenly every alliance and their grandma got in on the action causing a massive time dilation trigger in the system so that the server can catch up and process all of the near-3,000 players in the local system. Assets with a total ISK-to-USD conversion value of $15,000 were lost in this one battle that lasted only a few hours.
Stories like these are what caught everyone's attention. But still, that wasn't all.
www.Forbes.com as of December of 2012 reported that Eve Online is the only subscription-based MMO out there that maintained a consistent growth of players across ten years. Even World of Warcraft couldn't top that due to its nature of bleeding so many subscribers at once at any given time. WoW sometimes loses players by the millions compared to Eve.
Then came the news that Eve Online is considered to have the strongest and most vibrant economic model in the entire MMO industry. WoW can't even compete with that model. It was so successful that Guild Wars 2 tried to adopt that same model into their system. Their developers even admitted that they like Eve's model.
Of course, all this still doesn't bring enough subscribers to Eve because... well... Eve is the harshest MMO in the industry. You can scam, gank, rob, ransom, and even buy/sell slaves/hookers with in-game currency while having virtual sex chat with an Eve prostitute and still get away with it because technically you didn't break any rules. Even players who participated in the grand event of 2012 when Jita system was burning by their hands still got away with it because CCP said it was "******* brilliant". It's a little hard to go into a Cantina if everyone there is a potential crook with a death sentence in 12 systems. But that's actually good because then that means only the intelligent players stick around.
Welcome to New Eden. |
SgtDoughnut
Red Star Jr. EoN.
334
|
Posted - 2013.10.27 21:22:00 -
[17] - Quote
CCP actually is very good at taking a partial game and slowly building it up into something totally amazing. You also have to realize they are doing something no other developer has ever tried before. They created a universe, and instead of just having another game set in the same universe with no interaction they are actually fleshing out this universe. Nobody else has even tried to do this before. 2 games, 2 different platforms, 2 totally different playstyles, both affecting the same universe every day. That is the potential behind this game. |
dazlb72
HELGHAN EXILES
106
|
Posted - 2013.10.27 21:27:00 -
[18] - Quote
What's eve? |
castba
Penguin's March
158
|
Posted - 2013.10.27 21:29:00 -
[19] - Quote
Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response.
Comparison seems quite valid. |
Cody Sietz
Bullet Cluster Legacy Rising
1292
|
Posted - 2013.10.27 21:33:00 -
[20] - Quote
Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. I think Dust will make it, but it has a few pretty big hurdles. PS3 and CoD. The ps3 because Sony has to have a hand in Dust and also because we are on the cusp of a ps4 release.
And CoD because we have a lot of people who just buy it CoD every year...no matter what. |
|
Lynn Beck
Granite Mercenary Division
176
|
Posted - 2013.10.27 21:40:00 -
[21] - Quote
Maken Tosch wrote:Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. To further emphasis this point... Just before initial release back in 2003, CCP went to EA Games (yes, that's right. Electronic Assholes) and showed them a concept in which there is a harsh universe where player, not the developers, create the content and establish their own rules and shape the sandbox to their own liking. This was the Eve they envisioned and hoped EA would help publish it. EA laughed at them. EA told them that it will never work. In fact, when Eve Online first launched, it was at a time when Earth & Beyond was published by EA. Just like how you see today the various Planetside 2 fanboys all saying that Dust will fail and burn to the ground, many players in the Earth & Beyond community laughed at Eve Online saying the same thing. A few years later.... EA announces that Earth & Beyond and its servers are shutting down. An influx of disgruntled and alienated players from the E&B community immigrate into Eve Online which then boosted its subscription considerably. EA never forgave CCP for that. Even then, Eve Online was still weak in comparison to another MMO out there. World of Warcraft. With its millions of subscribers compared to Eve's mere one hundred thousand, many felt that Eve will crumble under the success of WoW. Many players in the MMO industry at the time didn't like the concept of a space MMO that is as harsh as Eve. Most of such players wanted a theme park MMO rather than a sandbox MMO. That and many people were still smitten by the age of orcs, goblins, and dwarfs. As a result, only a small niche group of players remained in Eve Online while everyone else went to games like World of Warcraft and Guild Wars. But something incredible happened. The few players that stayed in Eve Online forged a universe with stories, shenanigans and adventures that made many players outside of Eve very curious. Suddenly stories emerged of corporate megalomaniacs having an economic stranglehold on the New Eden market but only to see their own kingdom come crashing down around them as a disgruntled director disbands the alliance and steals everything that wasn't bolted down in the hangars while an opposing alliance named Goonswarm came in with swift vengeance and strong resolve. But it didn't end there. More stories emerged of major events like Hulkageddon hosted, epic battles in low-sec space involving nearly a thousand players, and more. Then came the stories of political intrigue and diplomatic cases when news came of players being able to elect their own representatives to work directly CCP on their behalf. The Council of Stellar Management (CSM) was born and later over the years grew to become the framework for the Dust 514 community's Council of Planetary Management (CPM). Fast-forward to today.... We suddenly hear news that a ship with an ISK-to-USD conversion value of over $9,000 was lost in a major battle. The best part about this incident was that it wasn't planned at all. It was by a complete fluke of nature that an Eve player decided to warp in a very expensive ship into a trap he didn't see coming in the waiting hands of a bunch of hungry players who didn't expect to see such a ship on the field. The name of the ship was the Revenant which is a super-rare Sansha's Nation ship in which only 3 such ships were produced by the players in the entire market. Now there are only two in the market. But such an incident pale in comparison to the Battle of Asakai in which a Titan accidentally jumped itself into the middle of enemy territory and suddenly every alliance and their grandma got in on the action causing a massive time dilation trigger in the system so that the server can catch up and process all of the near-3,000 players in the local system. Assets with a total ISK-to-USD conversion value of $15,000 were lost in this one battle that lasted only a few hours. Stories like these are what caught everyone's attention. But still, that wasn't all. www.Forbes.com as of December of 2012 reported that Eve Online is the only subscription-based MMO out there that maintained a consistent growth of players across ten years. Even World of Warcraft couldn't top that due to its nature of bleeding so many subscribers at once at any given time. WoW sometimes loses players by the millions compared to Eve. Then came the news that Eve Online is considered to have the strongest and most vibrant economic model in the entire MMO industry. WoW can't even compete with that model. It was so successful that Guild Wars 2 tried to adopt that same model into their system. Their developers even admitted that they like Eve's model. Of course, all this still doesn't bring enough subscribers to Eve because... well... Eve is the harshest MMO in the industry. You can scam, gank, rob, ransom, and even buy/sell slaves/hookers with in-game currency while having virtual sex chat with an Eve prostitute and still get away with it because technically you didn't break any rules. Even players who participated in the grand event of 2012 when Jita system was burning by their hands still got away with it because CCP said it was "******* brilliant". It's a little hard to go into a Cantina if everyone there is a potential crook with a death sentence in 12 systems. But that's actually good because then that means only the intelligent players stick around. Welcome to New Eden. +1 for well thought and researched WALL OF TEXT. The moment that CCP gives us the ability to - say - interrupt supply lines to an enemy corporation, and we see people fighting people in starter fits, although they have 100+ billion isk, is the moment dust gets real. However first we need to get the CORE mechanics right.
|
SgtDoughnut
Red Star Jr. EoN.
336
|
Posted - 2013.10.27 21:41:00 -
[22] - Quote
Cody Sietz wrote:Arkena Wyrnspire wrote:Everyone thought the game was going to die. When it was released, there was barely any content - No missions, barely any ships, interesting mechanics like wormholes were years and years away.
Look at it now. I think Dust will make it, but it has a few pretty big hurdles. PS3 and CoD. The ps3 because Sony has to have a hand in Dust and also because we are on the cusp of a ps4 release. And CoD because we have a lot of people who just buy it CoD every year...no matter what.
That is kinda cute really, people who don't realize CoD is just the same game every year with slightly updated textures and a worse grind than dust could every hope to be. Yes I am talking about multiple prestige levels, anyone who thinks it is entertaining to earn every perk in the game just to give them up and do it all over again for a neat little symbol by your name is rather speshul in my book. Wont survive in new eden anyway and get scammed shirtless. |
SgtDoughnut
Red Star Jr. EoN.
336
|
Posted - 2013.10.27 21:48:00 -
[23] - Quote
[quote=Lynn Beck +1 for well thought and researched WALL OF TEXT. The moment that CCP gives us the ability to - say - interrupt supply lines to an enemy corporation, and we see people fighting people in starter fits, although they have 100+ billion isk, is the moment dust gets real. However first we need to get the CORE mechanics right. [/quote]
Eve had some major core prolems in the beginning.....Nano Ravens come to mind.....Oh and cruise missiles one shotting frigs, that was hilarious, you couldn't tackle ravens for a while. |
ritslight umarn
SVER True Blood Public Disorder.
164
|
Posted - 2013.10.27 21:53:00 -
[24] - Quote
Lynn Beck wrote:SoTa PoP wrote:Comparing a space sim devolopment to a fps is silly to me. In EvE - you can run away from CCP's mistakes on ship balancing and go mine something, or explore, or w/e. In this game - you're simply screwed for the 6 months it takes CCP to do anything. Enjoy being fodder or useless for the time it takes CCP to care. There's no escaping your fate. I'm guessing it's a lot more frustrating for us then it was for the EvE guys - but idk how eve was at the start. Maybe they didn't have anything but PvP too? Incorrect, at least partially: You aren't "forced" to play Ar assault frame, just because you want kills. Try out a standard logi with Re's and scanner Edit: as a matter of fact, you aren't even forced to pull the trigger of a gun. You could even try a minnie logi, with scanner/uplink/needle and be the best noncombat logi- pulling up scans for others, placing uplinks behind enemy lines, and rezzing randoms that happen to be nearby. you're talking to the guy like he hasn't been on this game at all, his been here since early beta, I dont think sota has ever used an ar. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4288
|
Posted - 2013.10.27 21:54:00 -
[25] - Quote
Godin Thekiller wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever Bet you this will be even bigger than that when we get to that point. Calling it now.
bigger than what? EVE? not sure if serious...
bigger than what it is now? Not hard to do tbh...I mean...look at it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4288
|
Posted - 2013.10.27 21:57:00 -
[26] - Quote
castba wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response. Comparison seems quite valid.
The community's response? lol
Brings me BACK to my point. PC crowd is not a console crowd. Can never, NEVER compare a PC point and click MMO crowd to a FPS console crowd. Night and day.
|
Maken Tosch
DUST University Ivy League
4759
|
Posted - 2013.10.27 22:19:00 -
[27] - Quote
Lance 2ballzStrong wrote:castba wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response. Comparison seems quite valid. The community's response? lol Brings me BACK to my point. PC crowd is not a console crowd. Can never, NEVER compare a PC point and click MMO crowd to a FPS console crowd. Night and day.
You know this really makes me wonder if PC players and console players are really two different people. I'm a dedicated console guy but I also dedicate myself to PC gaming equally. Where does that put me? |
Stan Dan
Imperfect Bastards
18
|
Posted - 2013.10.27 22:31:00 -
[28] - Quote
One big thing about this game is that it is f2p. Even if you give up on it now in 1 2 or even more years down the road when the game hits its highest point ppl will come back. For the time being many ppl will play it because its f2p and im sure some vets that love this game will stick with it. |
Lance 2ballzStrong
SyNergy Gaming EoN.
4290
|
Posted - 2013.10.27 22:32:00 -
[29] - Quote
Maken Tosch wrote:Lance 2ballzStrong wrote:castba wrote:Lance 2ballzStrong wrote:Comparing a PC MMO, niche game, to a console 16v16, sub par lobby shooter. Best comparison ever The comparison was not so much the type of game, but the way in which CCP develop the games and the community's response. Comparison seems quite valid. The community's response? lol Brings me BACK to my point. PC crowd is not a console crowd. Can never, NEVER compare a PC point and click MMO crowd to a FPS console crowd. Night and day. You know this really makes me wonder if PC players and console players are really two different people. I'm a dedicated console guy but I also dedicate myself to PC gaming equally. Where does that put me?
Console is majority casual players. I think everyone can agree to that. PC players are more "hardcore" when it comes to gaming, and that's obvious when you're the type of PC gamer that upgrades your PC every few months.
People want to tell me, a console gamer mentality is the same as a PC gamer? lol
You think console gamers will stick with one shooter for 5-10 years? No. Not the casual gamer, and that's the majority of people of on console. FPS are dime a dozen.
Hell come November there's:
- CoD
- BF
- PS2
- Killzone
- Blacklight
And maybe a few I missed out. You know exactly what a console gamer will do after playing BF for a year or 2... that's right, move on to the next. That's the mentality, and that's what a FPS gamer does.
Comparing a PC gamer and one that plays EVE to a console gamer that plays FPS is not a comparison.
EVE is a niche game, while DUST is not. Simple as that. Even if by some miracle DUST becomes a niche, THEN you can compare. But for now, this whole comparison thing between the 2 games is a joke. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4324
|
Posted - 2013.10.27 22:36:00 -
[30] - Quote
Lance - you're old school man. PC gaming is only 'hardcore' compared to console because the games in consoles aren't at the same level of quality PC gaming is. Console will catch up and it we'll see a revolution of new players who take console gaming seriously. It's already happened with the Xbox350.
|
|
|
|
|
Pages: [1] 2 3 :: one page |
First page | Previous page | Next page | Last page |