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BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
12
|
Posted - 2013.10.26 21:47:00 -
[1] - Quote
#126Posted: 2013.10.26 14:09 | Report "The game mechanics in this game are amazing. I have no idea what you're talking about.
For instance, I just played a lovely match where the enemy called out 2 Falchions. These lovely Falchions completely decimated all of the infantry before they could get AV weaponry and destroyed the Depots before we could respawn. One of the Falchions disappears behind a wall and never is seen again. This is great, because tanks are supposed to be hard to destroy. We respawn with Swarm Launchers and proceed to drain it's health to a sliver, at which point it strategically flees around the corner of a building using Nitro and Hardeners (strategic outfitting!).
I round the corner with my Swarm Launcher in hand and what do you know, the pilot is a genius! He gets the RDV to magically discombobulate his tank back to whence it came, free of charge, instantly! This was great, because the infantry were now stranded with Swarm Launchers and Scrambler Pistols against Heavy Machine Guns. Now, we die and swap back the infantry weapons since no tanks remain. The pilot, ever so clever, knows this will happen, and redeploys his tank within twenty seconds, fully repaired for free from the brink of fiery destruction!
This happens 10 times and we have the joy of being ping-ponged between AV and infantry weaponry until our whole squad is decimated. Luckily, we win because the pilot wouldn't step out of his precious diamond encrusted missile launching brick to capture the terminal. Of course, we all lose hundreds of thousands of ISK in this endeavor, despite winning, while the tanker lives to tank another day with his supply of instantly discombobulating tanks. This is obviously completely fair that tankers can retreat their tanks 20m behind a wall using their heightened speed over infantry and instantly mitigate any possible loses.
I love CCP. They are masters of game design. They are currently removing BPOs so that players can really feel that sense of loss, kind of like how our whole team really felt that sense of loss. The tanker didn't have any risk whatsoever since no one wanted to spec millions of SP into AV when they can barely kill infantry, but this is perfectly balanced. If we had specced into Proto AV we would've decimated the HAV in seconds, which is also perfectly balanced. "............
quoted from previous chant n rant this morning.
this is a perfect argument FOR proto swarms. as many of you know, either from squading with me, or being on the recieving end of my swarms, i am a card carrying tank hunting breakfast snack many tankers despise on the field. i use my swarm for installations, vehicles, and most importantly DERP SHIPS. if you reduce my damage, and the range, and basically cut the effectiveness of my PROTO weapon i spent MILLIONS of sp to SKILL INTO, well...i just dont get it. obviously there are beast tanks, nitro , reps , and SKILLED tankers that i commend. as well as dropship pilots...afterburners, reps, ONCE AGAIN SKILLED PILOTS, i just cant kill so easily with even proto av. THATS THE GAME. ive put time and sp into this skill. of course its OP.....so is the tank described above. so what ur telling me is i have to be in almost assault rifle range of a tank to kill it, with a limp di$# nerfed launcher, assaulting a vehicle thats got an effictive range of the whole fuc**ng map, and be successful. i guess for the dropships, since my clone can probably throw peas at it and be more effective than 175 meters, ill carry a slingshot. WTF r u guys thinking? theres not many people at all fully speccd into this weapon, so y do this? and im flattered if ur doin it just for me....lmao...at any rate, if u guys actually played and got ur asses handed to u on a map where theres 4 tanks rollin around, decimating everything, u would feel different about my av support. even the vehicle stats ur giving out dont matter, its still op while its rolling, and without av to take it out we r gonna be in the same position. they hit the red, recall, instant op again. nerfing swarms is none to bright guys. |
General John Ripper
MoIden Heath PoIice Department EoN.
3910
|
Posted - 2013.10.26 21:48:00 -
[2] - Quote
please don't |
TechMechMeds
Swamp Marines Kleenex Inc.
1006
|
Posted - 2013.10.26 21:52:00 -
[3] - Quote
Please don't |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
14
|
Posted - 2013.10.26 21:56:00 -
[4] - Quote
dont throw peas at you?...lol...i dont complain about too many things, i understand the need for balance. point being im one of three people in a corp of over 200 with proto, skilled up av. surely swarms are not so much a problem as say..assault forge guns. swarms only lock onto vehicles, and it takes more skill than many know to be a proficient av user......im fully expecting a slingshot replacement tho, which i will fully skill into and become OP. be wary tankers, FOOD FIGHT |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
287
|
Posted - 2013.10.26 22:01:00 -
[5] - Quote
Swarms can be used by anyone, so can grenades, so those are becoming supplementary, while the full AV are the forge guns. Later on there will be traps like webifiers that slow a target down... but why webifiers for ground combat? I don't know. could just be a placeholder name for the sloth mechanics.
Both AV and tanks are getting struck a bit here, you can't complain about one side of this without complaining about the nerfs to the other side. (meaning you have to be Pro-Tank in order to make your logic work) |
IceShifter Childhaspawn
DUST University Ivy League
345
|
Posted - 2013.10.26 22:07:00 -
[6] - Quote
It seems like CCP is driving the forge gunner into the only aV role. aV grenades were great so of course they had to be nerfed. It was never fair that a single clone could destroy a 3 man orbital farming death machine. It is completely fair to hit Mercs with a car though. Just not fair to fight back.
The solo Swarm Launcher was useless unless you were fighting a new or stupid vehicle user. Plasma cannon is no more an aV weapon than the MD.
I think we will see a resurgence of the murder taxi since personal aV will not be able to kill them anymore. Im pretty sure that the tankers will return to dominating the field.
Really wishing CCP would express their intent BEFORE making all of our SP a waste. 3 level 5 skills now, 3 skills I got to level five only to have CCP make those weapons useless.
But W/e its a work in progress. |
gbghg
L.O.T.I.S. Public Disorder.
3784
|
Posted - 2013.10.26 22:11:00 -
[7] - Quote
or rather than have the whole squad switch to av, why not have half the squad switch to swarms while the other half stay as anti infantry with av nades, therefore your squad possesses both AI and AV capability. |
Racro 01 Arifistan
501st Knights of Leanbox
59
|
Posted - 2013.10.26 23:15:00 -
[8] - Quote
IceShifter Childhaspawn wrote:It seems like CCP is driving the forge gunner into the only aV role. aV grenades were great so of course they had to be nerfed. It was never fair that a single clone could destroy a 3 man orbital farming death machine. It is completely fair to hit Mercs with a car though. Just not fair to fight back.
The solo Swarm Launcher was useless unless you were fighting a new or stupid vehicle user. Plasma cannon is no more an aV weapon than the MD.
I think we will see a resurgence of the murder taxi since personal aV will not be able to kill them anymore. Im pretty sure that the tankers will return to dominating the field.
Really wishing CCP would express their intent BEFORE making all of our SP a waste. 3 level 5 skills now, 3 skills I got to level five only to have CCP make those weapons useless.
But W/e its a work in progress.
iam a dedicated vehicle user and i have all levle 5 turret skills, armour skills,fitting skills shield skills and propulsion skills for the Gallente HAV's and it ***** me when a wykomi on a MLT suit in the red line or ontop of a building is able to blow me up regardless of where iam. |
Atiim
Living Like Larry Schwag
394
|
Posted - 2013.10.26 23:19:00 -
[9] - Quote
Nope your fault sorry.
This never happens if your good and you should be able to defend yourself against the heavies by using your sidearms.
-Tanker's Logic |
Atiim
Living Like Larry Schwag
394
|
Posted - 2013.10.26 23:20:00 -
[10] - Quote
Please do |
|
IMMORTAL WAR HERO
BAD SANTA'S SCHOOL 4 SCOUNDRELS
33
|
Posted - 2013.10.26 23:21:00 -
[11] - Quote
this is gross 2BLUE WAFFLE TASTY wrote:#126Posted: 2013.10.26 14:09 | Report "The game mechanics in this game are amazing. I have no idea what you're talking about.
For instance, I just played a lovely match where the enemy called out 2 Falchions. These lovely Falchions completely decimated all of the infantry before they could get AV weaponry and destroyed the Depots before we could respawn. One of the Falchions disappears behind a wall and never is seen again. This is great, because tanks are supposed to be hard to destroy. We respawn with Swarm Launchers and proceed to drain it's health to a sliver, at which point it strategically flees around the corner of a building using Nitro and Hardeners (strategic outfitting!).
I round the corner with my Swarm Launcher in hand and what do you know, the pilot is a genius! He gets the RDV to magically discombobulate his tank back to whence it came, free of charge, instantly! This was great, because the infantry were now stranded with Swarm Launchers and Scrambler Pistols against Heavy Machine Guns. Now, we die and swap back the infantry weapons since no tanks remain. The pilot, ever so clever, knows this will happen, and redeploys his tank within twenty seconds, fully repaired for free from the brink of fiery destruction!
This happens 10 times and we have the joy of being ping-ponged between AV and infantry weaponry until our whole squad is decimated. Luckily, we win because the pilot wouldn't step out of his precious diamond encrusted missile launching brick to capture the terminal. Of course, we all lose hundreds of thousands of ISK in this endeavor, despite winning, while the tanker lives to tank another day with his supply of instantly discombobulating tanks. This is obviously completely fair that tankers can retreat their tanks 20m behind a wall using their heightened speed over infantry and instantly mitigate any possible loses.
I love CCP. They are masters of game design. They are currently removing BPOs so that players can really feel that sense of loss, kind of like how our whole team really felt that sense of loss. The tanker didn't have any risk whatsoever since no one wanted to spec millions of SP into AV when they can barely kill infantry, but this is perfectly balanced. If we had specced into Proto AV we would've decimated the HAV in seconds, which is also perfectly balanced. "............
quoted from previous chant n rant this morning.
this is a perfect argument FOR proto swarms. as many of you know, either from squading with me, or being on the recieving end of my swarms, i am a card carrying tank hunting breakfast snack many tankers despise on the field. i use my swarm for installations, vehicles, and most importantly DERP SHIPS. if you reduce my damage, and the range, and basically cut the effectiveness of my PROTO weapon i spent MILLIONS of sp to SKILL INTO, well...i just dont get it. obviously there are beast tanks, nitro , reps , and SKILLED tankers that i commend. as well as dropship pilots...afterburners, reps, ONCE AGAIN SKILLED PILOTS, i just cant kill so easily with even proto av. THATS THE GAME. ive put time and sp into this skill. of course its OP.....so is the tank described above. so what ur telling me is i have to be in almost assault rifle range of a tank to kill it, with a limp di$# nerfed launcher, assaulting a vehicle thats got an effictive range of the whole fuc**ng map, and be successful. i guess for the dropships, since my clone can probably throw peas at it and be more effective than 175 meters, ill carry a slingshot. WTF r u guys thinking? theres not many people at all fully speccd into this weapon, so y do this? and im flattered if ur doin it just for me....lmao...at any rate, if u guys actually played and got ur asses handed to u on a map where theres 4 tanks rollin around, decimating everything, u would feel different about my av support. even the vehicle stats ur giving out dont matter, its still op while its rolling, and without av to take it out we r gonna be in the same position. they hit the red, recall, instant op again. nerfing swarms is none to bright guys.
da gross man lol nice name blue waffles r gross |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
15
|
Posted - 2013.10.26 23:30:00 -
[12] - Quote
point taken on the need to see a tankers point of view,and i do. however, my swarm skills are all maxed, except optimization, which is 2. i am a wfecking ball. BUT...a good SKILLED tanker is a battle to take out still, as i have to dodge infantry throughout the field while chasing him, after he kicks on reps and high tails it, as a SKILLED tanker does when hes gettn nailed like that. also i do not have unlimited ammo,and am forced to drop a nano for tanks like this. the difference here is the tanker kills 30+ clones while im in the process of attempting to follow him around and throw rocks, even maxxed out. weve all seen it, we know who the players are as far as tankers go, and they know whos a threat with av. also i cant kill any infantry with a swarm, as forge guns can. so is nerfing the swarm really a fitting use of time and effort for ccp? and if its so easy as tweaking a couple things and its done,why have we waited so long for so many other thjngs?. they just nerfed it in 1.4 anyways, by reducing capacity to 3 from 5. u cant even get close to tanks like that with nades anyways, so even lai dais, which i have, are useless. i agree the tank should be a beast, but lets not work the whole game around vehicles 80% of the players arent even skilled into. |
XxWarlordxX97
Ancient Exiles
4922
|
Posted - 2013.10.26 23:36:00 -
[13] - Quote
BLUE WAFFLE TASTY wrote:dont throw peas at you?...lol...i dont complain about too many things, i understand the need for balance. point being im one of three people in a corp of over 200 with proto, skilled up av. surely swarms are not so much a problem as say..assault forge guns. swarms only lock onto vehicles, and it takes more skill than many know to be a proficient av user......im fully expecting a slingshot replacement tho, which i will fully skill into and become OP. be wary tankers, FOOD FIGHT
Please
Don't |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
15
|
Posted - 2013.10.26 23:40:00 -
[14] - Quote
and as far as being redlined in a tank, thats ur bad bro. the game enables u to hit cover and recall, free of charge. also if ur redlining urself ur not too good a tanker, regardless of all ur skills. but i bet ur a true menace to infantry unnaposed arent u? sounds kinda like ur a bully who cries when hes gettn his face stomped in by the scrawny nobody. if ur in the red bro, which i dont believe u should be able to run into and hide indefinately, y not rail snipe? why not use ur 'super reppers' to recharge? poor argument for tankers man, and i hope to see U in ur tank |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
15
|
Posted - 2013.10.26 23:52:00 -
[15] - Quote
heres a COMPROMISE......y not give vehicles a module that they can skill into that works similar to a jammer, an active module, instead of slammin the swarm on the ground and running it over like i wanna do to my ps3 when being dominated by said tankers? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2097
|
Posted - 2013.10.27 00:03:00 -
[16] - Quote
AV weaponry is getting a NERF but this comes with a whole Vehicle rebalance, tanks will only have STD ATM with less slots than maddys and Gunnos so its not an overall nerf but more like bringing in line both vehicles and AV weaponry. Lets just wait for the update before whining... Still a Proto Swarm with prof 4 and 1 Cx Dam mod can dish out 1610 Dm per volley ... The real thing im not very fond of is having to be so close to the Vehicle to shoot at it (175mts),considering their speed to Get out of AV fire as it is....
AGAIN, lets wait till we can see the WHOLE pic before QQin..... |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
16
|
Posted - 2013.10.27 00:10:00 -
[17] - Quote
agreed, and im not whining, simply stating a point. am i gonna get a respec due to chopping my weapon effectiveness in half? hell naw. so we r just stuck. thats over 1/4 my lifetime sp. just gone. and as far as 175 meters goes, how the hell u gonna take out drop ships? and ur gonna die 50 times before u get a tank kill at less than 175 m, which is gonna make swarms obsolete. lets simply throw marshmallows at each other, wear feathers for armor , and have pillowfights at the panel. id skill into proto pillows |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2097
|
Posted - 2013.10.27 00:11:00 -
[18] - Quote
BLUE WAFFLE TASTY wrote:agreed, and im not whining, simply stating a point. am i gonna get a respec due to chopping my weapon effectiveness in half? hell naw. so we r just stuck. thats over 1/4 my lifetime sp. just gone. and as far as 175 meters goes, how the hell u gonna take out drop ships? and ur gonna die 50 times before u get a tank kill at less than 175 m, which is gonna make swarms obsolete. lets simply throw marshmallows at each other, wear feathers for armor , and have pillowfights at the panel. id skill into proto pillows
Well i agree. I have all AV weapons at PROTO level exept the gal Pc. Am i going to get a respec on these? guess im f'ked , AGAIN... |
Thang Bausch
Pierrot Le Fou Industries
72
|
Posted - 2013.10.27 00:19:00 -
[19] - Quote
175 M is a complete joke.
I'm sick of leveling into things in this game and then having them nerfed. i'm sick of learning how to play the game just in time for the game to change, yet again. |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
17
|
Posted - 2013.10.27 00:19:00 -
[20] - Quote
lmmfao....as usual. sh**ty thing is i enjoy runnin swarm more than my ar. " my fit".....,
adv min logi , ishuakone assault swarm, proficiency 5, capacity 5, reload 5, 3x comp mods, and k2 nanos.
beast for sure, and more so when in proto suit, but thats my pub fit. ........whats urs? |
|
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
17
|
Posted - 2013.10.27 00:22:00 -
[21] - Quote
also, no sidearm, so its a dedicated av fit. my choice to go min,but i actually use the hacking bonus, and my hacking skills are lvl 4.... |
Atiim
Living Like Larry Schwag
397
|
Posted - 2013.10.27 00:23:00 -
[22] - Quote
BLUE WAFFLE TASTY wrote:lmmfao....as usual. sh**ty thing is i enjoy runnin swarm more than my ar. " my fit".....,
adv min logi , ishuakone assault swarm, proficiency 5, capacity 5, reload 5, 3x comp mods, and k2 nanos.
beast for sure, and more so when in proto suit, but thats my pub fit. ........whats urs? Hey is reload lvl 5 worth it? I have reload lvl 3 and was just wondering.
Not that any of our **** will be useful in the future to begin with |
IceShifter Childhaspawn
DUST University Ivy League
346
|
Posted - 2013.10.27 02:22:00 -
[23] - Quote
Atiim wrote:BLUE WAFFLE TASTY wrote:lmmfao....as usual. sh**ty thing is i enjoy runnin swarm more than my ar. " my fit".....,
adv min logi , ishuakone assault swarm, proficiency 5, capacity 5, reload 5, 3x comp mods, and k2 nanos.
beast for sure, and more so when in proto suit, but thats my pub fit. ........whats urs? Hey is reload lvl 5 worth it? I have reload lvl 3 and was just wondering. Not that any of our **** will be useful in the future to begin with
Not really. The reload skills are for a CQ environment. With swarms you really wouldnt find it all that usefull. Not that we need it anymore. Proto swarm of the future with complex damage mods doing as 100 more that 1 advanced aV grenade at present.... the future is SO shiny. |
XxGhazbaranxX
The New Age Outlaws WINMATAR.
470
|
Posted - 2013.10.27 02:34:00 -
[24] - Quote
They buffed the swarms with more RoF so now they are reducing damage and distance. This is not a bad nerf at all, if you call it an actual nerf. It will bring it back to where they were before the RoF. Although the distance is a bit harsh.
I don't know. I don't see why this is bad. Unless your suit costs 1 million isk, it shouldn't be able to destroy a million isk tank.
Apart from that, there is nothing CCP can do that will make this back and forth any better. SO ride with the tides and in a patch or two they will make them super again and after that they will get nerfed, etc. etc. |
Godin Thekiller
Hellstorm Inc League of Infamy
1284
|
Posted - 2013.10.27 02:48:00 -
[25] - Quote
BLUE WAFFLE TASTY wrote:dont throw peas at you?...lol...i dont complain about too many things, i understand the need for balance. point being im one of three people in a corp of over 200 with proto, skilled up av. surely swarms are not so much a problem as say..assault forge guns. swarms only lock onto vehicles, and it takes more skill than many know to be a proficient av user......im fully expecting a slingshot replacement tho, which i will fully skill into and become OP. be wary tankers, FOOD FIGHT
Oh **** Blue' s here |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
162
|
Posted - 2013.10.27 03:24:00 -
[26] - Quote
KING CHECKMATE wrote:AV weaponry is getting a NERF but this comes with a whole Vehicle rebalance, tanks will only have STD ATM with less slots than maddys and Gunnos so its not an overall nerf but more like bringing in line both vehicles and AV weaponry. Lets just wait for the update before whining... Still a Proto Swarm with prof 4 and 1 Cx Dam mod can dish out 1610 Dm per volley ... The real thing im not very fond of is having to be so close to the Vehicle to shoot at it (175mts),considering their speed to Get out of AV fire as it is....
AGAIN, lets wait till we can see the WHOLE pic before QQin.....
Good points, King. +1
Numbers and speculation, even well thought out arguments from experienced players, are secondary to actual live experience.
|
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
21
|
Posted - 2013.10.27 11:19:00 -
[27] - Quote
i can handle the damage , its the 175 thats killin me....keep in mind currently lock is 400....EFFECTIVE IS 320 OR SO......and when they increased rof then reduced ammo, so no buff at all. now we r forced to reload and 1/2 the time the tank ends up gettn away and i gotta chase it. also, is it fair that a 1 million dollar stinger takes out a 50 million dollar fighter or helicopter?.....hell ya. thats what sfm's are made for. u dont see the usa nerfn stingers cuz they op do u?....this is the fu**ing future, we're fightin on far away planets and warping thru wormholes....tanks dont have countermeasures? infantry cant deatroy them? are u fu**ing serious?.....this games a joke most times and without a fighting chance against armor its not even gonna be a funny one. |
Mortedeamor
WASTELAND JUNK REMOVAL The Ascendancy
538
|
Posted - 2013.10.27 11:23:00 -
[28] - Quote
Racro 01 Arifistan wrote:IceShifter Childhaspawn wrote:It seems like CCP is driving the forge gunner into the only aV role. aV grenades were great so of course they had to be nerfed. It was never fair that a single clone could destroy a 3 man orbital farming death machine. It is completely fair to hit Mercs with a car though. Just not fair to fight back.
The solo Swarm Launcher was useless unless you were fighting a new or stupid vehicle user. Plasma cannon is no more an aV weapon than the MD.
I think we will see a resurgence of the murder taxi since personal aV will not be able to kill them anymore. Im pretty sure that the tankers will return to dominating the field.
Really wishing CCP would express their intent BEFORE making all of our SP a waste. 3 level 5 skills now, 3 skills I got to level five only to have CCP make those weapons useless.
But W/e its a work in progress. iam a dedicated vehicle user and i have all levle 5 turret skills, armour skills,fitting skills shield skills and propulsion skills for the Gallente HAV's and it ***** me when a wykomi on a MLT suit in the red line or ontop of a building is able to blow me up regardless of where iam. lols at the all bpo dragon fly scout with only lai dai packednades |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
487
|
Posted - 2013.10.27 11:27:00 -
[29] - Quote
lol. swarms against shield tank.
Found your problem right there.
also that you are apparently bad at AV. |
Beld Errmon
The Southern Legion The Umbra Combine
1063
|
Posted - 2013.10.27 12:25:00 -
[30] - Quote
Anyone that can make a shield tank seem OP needs a f***ing medal seriously, I tried to use one of the 100 i have sitting in my assets and I just couldn't do it, within 2mins of driving it the only good thing I could say about it was "atleast it turns quick" it was promptly recalled in favor of a Madruger. |
|
Racro 01 Arifistan
501st Knights of Leanbox
59
|
Posted - 2013.10.27 12:30:00 -
[31] - Quote
Mortedeamor wrote:Racro 01 Arifistan wrote:IceShifter Childhaspawn wrote:It seems like CCP is driving the forge gunner into the only aV role. aV grenades were great so of course they had to be nerfed. It was never fair that a single clone could destroy a 3 man orbital farming death machine. It is completely fair to hit Mercs with a car though. Just not fair to fight back.
The solo Swarm Launcher was useless unless you were fighting a new or stupid vehicle user. Plasma cannon is no more an aV weapon than the MD.
I think we will see a resurgence of the murder taxi since personal aV will not be able to kill them anymore. Im pretty sure that the tankers will return to dominating the field.
Really wishing CCP would express their intent BEFORE making all of our SP a waste. 3 level 5 skills now, 3 skills I got to level five only to have CCP make those weapons useless.
But W/e its a work in progress. iam a dedicated vehicle user and i have all levle 5 turret skills, armour skills,fitting skills shield skills and propulsion skills for the Gallente HAV's and it ***** me when a wykomi on a MLT suit in the red line or ontop of a building is able to blow me up regardless of where iam. lols at the all bpo dragon fly scout with only lai dai packednades
them damms bpo scouts with those laidai pck nadeds! cant wait for these av nade changes........ oh look a nades hitting me.. aww its a scout. OHK wiht blaster cannon. continue to ****. |
Takahiro Kashuken
Red Star. EoN.
1528
|
Posted - 2013.10.27 13:35:00 -
[32] - Quote
lol @ OP
Swarms do more damage against armor and less damage against shield
Learn2AV
Then again i bet this happened in a pub match where randoms get stomped by groups anyways and pub dont matter, go play PC then come back |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
23
|
Posted - 2013.10.27 17:44:00 -
[33] - Quote
Beld Errmon wrote:Anyone that can make a shield tank seem OP needs a f***ing medal seriously, I tried to use one of the 100 i have sitting in my assets and I just couldn't do it, within 2mins of driving it the only good thing I could say about it was "atleast it turns quick" it was promptly recalled in favor of a Madruger. lmmfao @ atleast it turns quick |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
24
|
Posted - 2013.10.27 17:50:00 -
[34] - Quote
armor tanks actually perform better than shield under swarm fire....the shield babys r easy to eat....besides...if u think ur tank is so op its swarm proof all ur doing is reinforcing my argument that they need to just leave swarms alone, they r not that op. if properly skilled into either side its a formidable adversary, at least deterrent ....so thanks for ur support. |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
24
|
Posted - 2013.10.27 17:55:00 -
[35] - Quote
theres one thing i cant wait for tho, and thats the mav. im so skilling into that bad boy...andhopefully it comes with some kinda tank busting turret.....depleted uranium shells would be wicked, flux shells and the ability to fire flux then armor piercing for those weak ass shield redliners |
KenKaniff69
Subdreddit Test Alliance Please Ignore
770
|
Posted - 2013.10.27 17:59:00 -
[36] - Quote
BLUE WAFFLE TASTY wrote:armor tanks actually perform better than shield under swarm fire....the shield babys r easy to eat....besides...if u think ur tank is so op its swarm proof all ur doing is reinforcing my argument that they need to just leave swarms alone, they r not that op. if properly skilled into either side its a formidable adversary, at least deterrent ....so thanks for ur support. Considering I have personally dueled with your wyrkomi/IA swarms, I can confirm that they were OP as anything I have ever faced. The fact that I managed to kill you 6 or 7 times as your swarms dealt 2k damage a shot, even with max resist shows you something is wrong and it was all I could do to stay alive. Eventually you got me, but not after nearly 50k damage received.
Think about that game. You, one person, solo'ed a milion isk and 15 million SP investment for half the game before killing me. We both ended up losing ISK, despite the skill input was a lot higher on my end given the mechanics of your weapon. You fire and forget. I rep, resist, navigate, and hope to live.
As far as your worries about a swarm nerf, you should not be worried. I have worked out all the numbers and you will easily be able to solo any tank on the field with proto swarms. |
Rynoceros
Rise Of Old Dudes
1100
|
Posted - 2013.10.27 18:17:00 -
[37] - Quote
Racro 01 Arifistan wrote:IceShifter Childhaspawn wrote:It seems like CCP is driving the forge gunner into the only aV role. aV grenades were great so of course they had to be nerfed. It was never fair that a single clone could destroy a 3 man orbital farming death machine. It is completely fair to hit Mercs with a car though. Just not fair to fight back.
The solo Swarm Launcher was useless unless you were fighting a new or stupid vehicle user. Plasma cannon is no more an aV weapon than the MD.
I think we will see a resurgence of the murder taxi since personal aV will not be able to kill them anymore. Im pretty sure that the tankers will return to dominating the field.
Really wishing CCP would express their intent BEFORE making all of our SP a waste. 3 level 5 skills now, 3 skills I got to level five only to have CCP make those weapons useless.
But W/e its a work in progress. iam a dedicated vehicle user and i have all levle 5 turret skills, armour skills,fitting skills shield skills and propulsion skills for the Gallente HAV's and it ***** me when a wykomi on a MLT suit in the red line or ontop of a building is able to blow me up regardless of where iam.
And how is this different from a MLT Sica w/ a Fragmented Missile Launcher or 80GJ Blaster rolling in, mowing down 10 of my guys, then using ODs to get around a corner and recall your ****?
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BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
25
|
Posted - 2013.10.27 18:19:00 -
[38] - Quote
KenKaniff69 wrote:BLUE WAFFLE TASTY wrote:armor tanks actually perform better than shield under swarm fire....the shield babys r easy to eat....besides...if u think ur tank is so op its swarm proof all ur doing is reinforcing my argument that they need to just leave swarms alone, they r not that op. if properly skilled into either side its a formidable adversary, at least deterrent ....so thanks for ur support. Considering I have personally dueled with your wyrkomi/IA swarms, I can confirm that they were OP as anything I have ever faced. The fact that I managed to kill you 6 or 7 times as your swarms dealt 2k damage a shot, even with max resist shows you something is wrong and it was all I could do to stay alive. Eventually you got me, but not after nearly 50k damage received. Think about that game. You, one person, solo'ed a milion isk and 15 million SP investment for half the game before killing me. We both ended up losing ISK, despite the skill input was a lot higher on my end given the mechanics of your weapon. You fire and forget. I rep, resist, navigate, and hope to live. As far as your worries about a swarm nerf, you should not be worried. I have worked out all the numbers and you will easily be able to solo any tank on the field with proto swarms. ive been waiting for either you, buttscratch or mort to reply, as ive dueled all of you, and you are all wicked tankers. i fully agree full proto swarms are op, and i remember that match clearly. EVENTUALLY i did get you, and yes i died multiple times and dedicated an entire game to solely hunting you down ON FOOT. i will always remember that match. and the following match, where you dominated the field and i was unable to do any damage and died sooooooo many times attempting to find and destroy you again. i further love the fact that when tankers that have played me look at the list and dont even bother calling in armor. lemme ask you this, and i DO believe tanks should be totally OP....ITS A TANK, but how many matches have you personally just ran all over everything from tanks to grasshoppers in a match and gone 30+/0 in said match.....repeatedly. and once in a while, you see someone with balls to use a full proto swarm that gives you a run for your money. i was ONE guy, in the whole game, running swarm. there SHOULD be a counter for tanks such as yours, and if i have to engage at 175 m that match woulda been different. we charged each other repeatedly, and your tank is hella fast. 175m cant compete with that, thats all im saying. |
Fizzer94
L.O.T.I.S. Public Disorder.
629
|
Posted - 2013.10.27 18:24:00 -
[39] - Quote
All I can say to you guys crying about the swarm nerf... Is that is I can kill tanks with a Placon, your easy mode swarms will do fine. |
BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
25
|
Posted - 2013.10.27 18:28:00 -
[40] - Quote
for the record guys, id love to see the addition of flux swarms, an alternating flux/armor eating hybrid officer swarm with 6 missles a load, like the ishukone, and a 6 shot magazine. .....just sayin |
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BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
25
|
Posted - 2013.10.27 18:31:00 -
[41] - Quote
further, im not knockin anyone here, so please dont take offense. and wtf is a "placon" |
Fizzer94
L.O.T.I.S. Public Disorder.
629
|
Posted - 2013.10.27 18:34:00 -
[42] - Quote
BLUE WAFFLE TASTY wrote:further, im not knockin anyone here, so please dont take offense. and wtf is a "placon" Plasma Cannon. |
Tek Hound
Death In Xcess Corporation
99
|
Posted - 2013.10.27 18:36:00 -
[43] - Quote
Lmfao@OP |
Her Nibs
Pradox One Proficiency V.
63
|
Posted - 2013.10.30 16:05:00 -
[44] - Quote
BLUE WAFFLE TASTY wrote:dont throw peas at you?...lol...i dont complain about too many things, i understand the need for balance. point being im one of three people in a corp of over 200 with proto, skilled up av. surely swarms are not so much a problem as say..assault forge guns. swarms only lock onto vehicles, and it takes more skill than many know to be a proficient av user......im fully expecting a slingshot replacement tho, which i will fully skill into and become OP. be wary tankers, FOOD FIGHT
I love a fellow swarmer. Not happy about any changes. Love it just the way it is...but forge guns should not be able to take down a tank. That should be left to the AVs. Let the forgers have their own fun taking down Mercs. |
The Attorney General
MoIden Heath PoIice Department EoN.
1398
|
Posted - 2013.10.30 16:16:00 -
[45] - Quote
BLUE WAFFLE TASTY wrote:dont throw peas at you?...lol...i dont complain about too many things, i understand the need for balance. point being im one of three people in a corp of over 200 with proto, skilled up av. surely swarms are not so much a problem as say..assault forge guns. swarms only lock onto vehicles, and it takes more skill than many know to be a proficient av user......im fully expecting a slingshot replacement tho, which i will fully skill into and become OP. be wary tankers, FOOD FIGHT
If only three people in your corp specced AV, then your corp is bad.
Swarms have two major problems right now:
1. Invisible, with inaccurate hit markers.
2. Able to be locked while the user is jumping, or behind cover.
The first one is huge, because it prevents the tank from being able to even attempt a rational response. Now, experienced tankers will be able to figure out from the hit marker where those swarms were coming from based on their speed, but at best it is an educated guess, and requires deduction, which is at least a little strange to have in a warning system. At least with the forge, the hitmarkers are reliable, since it shoots straight.
The second is a gameplay decision, and I don't support it. Anyone packing swarms should need to keep it locked for the swarms to track. None of this head pops out for a quarter second then swarms get thrown over the rock he's hiding behind.
If you want non LOS ability, add in a designator of some sorts.
But whatever, CCP caters to scrubs who need fire and forget weapons.
BUFF THE PLASMA CANNON!
Mr. Hybrid Vayu.
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Flix Keptick
Red Star. EoN.
1027
|
Posted - 2013.10.30 16:21:00 -
[46] - Quote
Atiim wrote:Nope your fault sorry.
This never happens if your good and you should be able to defend yourself against the heavies by using your sidearms.
-Tanker's Logic I use smgs as primary weapon (dual smg fit ftw)
Please don't
GÿåForum warrior lvl.1Gÿå
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BLUE WAFFLE TASTY
Hellstorm Inc League of Infamy
28
|
Posted - 2013.11.03 18:13:00 -
[47] - Quote
ill agree with fire and forget bein a lil op....but at 175 m ur gonna have to do a lotta that. also, they r not fixing any major issues you have brought up. just a chop in performance. and the guy rail snipin in the red is still gonna be able to do it. lets impose a timer in the red, red is strictly for spawning, very small area, and a 20 sec timer to get out. if ur gonna force me to get up close to a tank then force him onto the battlefield. and this cuts out the redline snipers also. make the red so small, right under the mcc only, that they have no choice but to fight. sick of sein tanks 500 meters away u cant kill, snipers at 600 meters, and dudes runnin circles in the red isk farming with a damn rubber band tied around thier joysticks and they r bangin the dog gaining isk. we have more important thing to worry about than nerfing a perfectly good weapon |
Sky Kage
The Phoenix Federation The Ascendancy
18
|
Posted - 2013.11.03 22:21:00 -
[48] - Quote
I think a far distance would be 250m for the swarms, but who knows.
and blue, FYI, you literally have the grammar of a twelve year old.(doesn't have to be perfect, but wtf?) Your getting a dictionary from me for christmas.
Happiness is as a butterfly. when pursed it's always just beyond your grasp. but should you relax, It may alight you
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