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DeadlyAztec11
Chatelain Rapid Response Gallente Federation
2289
|
Posted - 2013.10.22 09:18:00 -
[31] - Quote
Wallaby1 wrote:ChromeBreaker wrote: how many times do we have to go through this topic!! Its all getting changed anyway lol FG = higher Alpha dmg/ on a suit Rail gun = higher DPS (scope)/ on a tank What is the problem? i mean really? just sayin..... You are not helping your cause at all. You fail to be objective, not to mention you completely contort the basis of analytical thinking. Trying to be a smart @ss and not even willing to discuss and counter points of the othee side is rude and makes you look ignorant and un informed. |
Wallaby1
The Southern Legion The Umbra Combine
27
|
Posted - 2013.10.22 09:41:00 -
[32] - Quote
DeadlyAztec11 wrote:Wallaby1 wrote:ChromeBreaker wrote: how many times do we have to go through this topic!! Its all getting changed anyway lol FG = higher Alpha dmg/ on a suit Rail gun = higher DPS (scope)/ on a tank What is the problem? i mean really? just sayin..... You are not helping your cause at all. You fail to be objective, not to mention you completely contort the basis of analytical thinking. Trying to be a smart @ss and not even willing to discuss and counter points of the othee side is rude and makes you look ignorant and un informed. im not gonna sit down and right out a well informed researched essay in reply to snarky sarcastic A-holes on a fuggn forum man ,jesus its high and mighty **** like that which makes me reluctanct to give a toss about anything people say !!! & GOOD DAY TO YOU SIR |
ChromeBreaker
SVER True Blood Public Disorder.
1412
|
Posted - 2013.10.22 09:43:00 -
[33] - Quote
DeadlyAztec11 wrote:Wallaby1 wrote:ChromeBreaker wrote: how many times do we have to go through this topic!! Its all getting changed anyway lol FG = higher Alpha dmg/ on a suit Rail gun = higher DPS (scope)/ on a tank What is the problem? i mean really? just sayin..... You are not helping your cause at all. You fail to be objective, not to mention you completely contort the basis of analytical thinking. Trying to be a smart @ss and not even willing to discuss and counter points of the othee side is rude and makes you look ignorant and un informed.
Im sorry what have i missed? this topic HAS been done and redone many times, im sorry if ive hit a nerve but if your accusing me of not being objective then i can pretty much say the same of everyone else in this thread...
Heavies and tanks both have their advantages and disadvantages that trasfer to other weapon systems. You play to your advantages, yes a tank cant trundle down a corridor but it can pretty much ignore all small arms fire and take a serious beating besides.
Rail guns apply pinpoint high dmg shots at a high rate of fire, FG's are similar but at a lower rate of fire.
Please feel free to argue the point instead of being a bit of a douch |
Wallaby1
The Southern Legion The Umbra Combine
27
|
Posted - 2013.10.22 09:50:00 -
[34] - Quote
ChromeBreaker wrote:DeadlyAztec11 wrote:Wallaby1 wrote:ChromeBreaker wrote: how many times do we have to go through this topic!! Its all getting changed anyway lol FG = higher Alpha dmg/ on a suit Rail gun = higher DPS (scope)/ on a tank What is the problem? i mean really? just sayin..... You are not helping your cause at all. You fail to be objective, not to mention you completely contort the basis of analytical thinking. Trying to be a smart @ss and not even willing to discuss and counter points of the othee side is rude and makes you look ignorant and un informed. Im sorry what have i missed? this topic HAS been done and redone many times, im sorry if ive hit a nerve but if your accusing me of not being objective then i can pretty much say the same of everyone else in this thread... Heavies and tanks both have their advantages and disadvantages that trasfer to other weapon systems. You play to your advantages, yes a tank cant trundle down a corridor but it can pretty much ignore all small arms fire and take a serious beating besides. Rail guns apply pinpoint high dmg shots at a high rate of fire, FG's are similar but at a lower rate of fire. Please feel free to argue the point instead of being a bit of a douch the OP seems to be lost in translation i was simply stating forge guns are as powerful as railguns , then people started getting all pissy about it >:C |
Rusty Shallows
Black Jackals
430
|
Posted - 2013.10.22 09:51:00 -
[35] - Quote
Edit: Redundant post |
Wallaby1
The Southern Legion The Umbra Combine
27
|
Posted - 2013.10.22 09:51:00 -
[36] - Quote
... |
Takahiro Kashuken
Red Star. EoN.
1492
|
Posted - 2013.10.22 10:14:00 -
[37] - Quote
Compressed rail - 1800dmg Breach FG - 2700dmg
Particle cannon - 1400dmg IAFG - 1500dmg
FG is still stronger even tho its handheld and require 10x less fitting costs while it fires faster overall
Vehicle pilots cannot see FG because lolrendering, we cannot even see the blue ball of energy anymore, and the only way to kill them is with a direct hit because splash on the vehicle railgun got nerfed but on the FG it didnt
The breach FG doesnt lock out on the ground either, for some reason you can still move and hop around
The railgun in the vehicle rebalace is going to do about 2k dmg, the FG will get nerfed so it should do less than it does now because ya know something that requires a tank to use and fit and its 10times bigger aswell as 10times the fitting costs should do alot more damage |
ChromeBreaker
SVER True Blood Public Disorder.
1412
|
Posted - 2013.10.22 10:21:00 -
[38] - Quote
Takahiro Kashuken wrote:Compressed rail - 1800dmg Breach FG - 2700dmg
Particle cannon - 1400dmg IAFG - 1500dmg
FG is still stronger even tho its handheld and require 10x less fitting costs while it fires faster overall
Vehicle pilots cannot see FG because lolrendering, we cannot even see the blue ball of energy anymore, and the only way to kill them is with a direct hit because splash on the vehicle railgun got nerfed but on the FG it didnt
The breach FG doesnt lock out on the ground either, for some reason you can still move and hop around
The railgun in the vehicle rebalace is going to do about 2k dmg, the FG will get nerfed so it should do less than it does now because ya know something that requires a tank to use and fit and its 10times bigger aswell as 10times the fitting costs should do alot more damage
You dont think Rof matters at all?
How about the amount of dmg each can take?
Or the many many many other things that go for and against both? |
Wallaby1
The Southern Legion The Umbra Combine
27
|
Posted - 2013.10.22 10:22:00 -
[39] - Quote
ChromeBreaker wrote:Takahiro Kashuken wrote:Compressed rail - 1800dmg Breach FG - 2700dmg
Particle cannon - 1400dmg IAFG - 1500dmg
FG is still stronger even tho its handheld and require 10x less fitting costs while it fires faster overall
Vehicle pilots cannot see FG because lolrendering, we cannot even see the blue ball of energy anymore, and the only way to kill them is with a direct hit because splash on the vehicle railgun got nerfed but on the FG it didnt
The breach FG doesnt lock out on the ground either, for some reason you can still move and hop around
The railgun in the vehicle rebalace is going to do about 2k dmg, the FG will get nerfed so it should do less than it does now because ya know something that requires a tank to use and fit and its 10times bigger aswell as 10times the fitting costs should do alot more damage You dont think Rof matters at all? How about the amount of dmg each can take? Or the many many many other things that go for and against both? yes we all know the railgun has faster rof , but it also overheats quickly , it cannot duck behind corners or drop onto rooftops and fire down onto the field , it also has a ridiculous turret which cannot hit high targets ! |
Rusty Shallows
Black Jackals
430
|
Posted - 2013.10.22 10:31:00 -
[40] - Quote
Takahiro Kashuken wrote:snip
The railgun in the vehicle rebalace is going to do about 2k dmg, the FG will get nerfed so it should do less than it does now because ya know something that requires a tank to use and fit and its 10times bigger aswell as 10times the fitting costs should do alot more damage Do you really think the Dev's are so stupid they will nerf Forge Guns because of the Forum Metagame? |
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Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 10:39:00 -
[41] - Quote
Rusty Shallows wrote:Takahiro Kashuken wrote:snip
The railgun in the vehicle rebalace is going to do about 2k dmg, the FG will get nerfed so it should do less than it does now because ya know something that requires a tank to use and fit and its 10times bigger aswell as 10times the fitting costs should do alot more damage Do you really think the Dev's are so stupid they will nerf Forge Guns because of the Forum Metagame?
33% nerf currently
If my railgun has ammo then it should be alot stronger than a FG with ammo because its bigger/more powerful and requires a ******* tank to use |
ChromeBreaker
SVER True Blood Public Disorder.
1412
|
Posted - 2013.10.22 10:40:00 -
[42] - Quote
Wallaby1 wrote: yes we all know the railgun has faster rof , but it also overheats quickly , it cannot duck behind corners or drop onto rooftops and fire down onto the field , it also has a ridiculous turret which cannot hit high targets !
Ok... overheat can be managed and still vastly outstrip the FG. Railgun tanks duck behind cover, and use high ground all the time. Tanks and turrets in general have elevation problems... there are ways round this.
Takahiro Kashuken wrote:
33% nerf currently
If my railgun has ammo then it should be alot stronger than a FG with ammo because its bigger/more powerful and requires a ******* tank to use
No numbers have been given for AV yet
... keep the arguments coming... |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 10:46:00 -
[43] - Quote
ChromeBreaker wrote:Takahiro Kashuken wrote:Compressed rail - 1800dmg Breach FG - 2700dmg
Particle cannon - 1400dmg IAFG - 1500dmg
FG is still stronger even tho its handheld and require 10x less fitting costs while it fires faster overall
Vehicle pilots cannot see FG because lolrendering, we cannot even see the blue ball of energy anymore, and the only way to kill them is with a direct hit because splash on the vehicle railgun got nerfed but on the FG it didnt
The breach FG doesnt lock out on the ground either, for some reason you can still move and hop around
The railgun in the vehicle rebalace is going to do about 2k dmg, the FG will get nerfed so it should do less than it does now because ya know something that requires a tank to use and fit and its 10times bigger aswell as 10times the fitting costs should do alot more damage You dont think Rof matters at all? How about the amount of dmg each can take? Or the many many many other things that go for and against both?
Get an IAFG, faster ROF/more dmg/more splash/kills infantry better than a railgun can/cheaper to buy/tower camp like a boss/dmg mods in highs doesnt effect tank
Tank with best railgun/requires alot of SP and ISK for the tank so it can survive against proto AV, railgun itself has less damage/overheats/less splash/costs alot more ISK/crap against infantry unless you dmg mods it out the ass but may reduce your tank if you armor tank |
ChromeBreaker
SVER True Blood Public Disorder.
1412
|
Posted - 2013.10.22 11:03:00 -
[44] - Quote
Takahiro Kashuken wrote:
Get an IAFG, faster ROF/more dmg/more splash/kills infantry better than a railgun can/cheaper to buy/tower camp like a boss/dmg mods in highs doesnt effect tank
Tank with best railgun/requires alot of SP and ISK for the tank so it can survive against proto AV, railgun itself has less damage/overheats/less splash/costs alot more ISK/crap against infantry unless you dmg mods it out the ass but may reduce your tank if you armor tank
AFG doesnt have a higher ROF, needs to reload, has ammo, is attached to a suit that can be killed by everything short of a swarm launcher... Towers are overpowered
Railguns have higher DPS, limetless ammo, scope, and are on a tank that can only be hurt by AV, have enough HP to withdraw if needed... |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 11:35:00 -
[45] - Quote
ChromeBreaker wrote:Wallaby1 wrote: yes we all know the railgun has faster rof , but it also overheats quickly , it cannot duck behind corners or drop onto rooftops and fire down onto the field , it also has a ridiculous turret which cannot hit high targets !
Ok... overheat can be managed and still vastly outstrip the FG. Railgun tanks duck behind cover, and use high ground all the time. Tanks and turrets in general have elevation problems... there are ways round this. Takahiro Kashuken wrote:
33% nerf currently
If my railgun has ammo then it should be alot stronger than a FG with ammo because its bigger/more powerful and requires a ******* tank to use
No numbers have been given for AV yet ... keep the arguments coming...
Wolfmans desk
33% nerf they are looking at |
ChromeBreaker
SVER True Blood Public Disorder.
1412
|
Posted - 2013.10.22 12:41:00 -
[46] - Quote
Takahiro Kashuken wrote:ChromeBreaker wrote:Wallaby1 wrote: yes we all know the railgun has faster rof , but it also overheats quickly , it cannot duck behind corners or drop onto rooftops and fire down onto the field , it also has a ridiculous turret which cannot hit high targets !
Ok... overheat can be managed and still vastly outstrip the FG. Railgun tanks duck behind cover, and use high ground all the time. Tanks and turrets in general have elevation problems... there are ways round this. Takahiro Kashuken wrote:
33% nerf currently
If my railgun has ammo then it should be alot stronger than a FG with ammo because its bigger/more powerful and requires a ******* tank to use
No numbers have been given for AV yet ... keep the arguments coming... Wolfmans desk 33% nerf they are looking at
Rof? range? Dmg? Ammo? Charge? Splash? NEED MOAR
|
Jastad
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
171
|
Posted - 2013.10.22 12:45:00 -
[47] - Quote
Let's Hope CCP dont screw the LAST heavy weapon.
We have sooooooooo many Heavy Weap. |
Slag Emberforge
Immortal Retribution
51
|
Posted - 2013.10.22 12:56:00 -
[48] - Quote
Jastad wrote:Let's Hope CCP dont screw the LAST heavy weapon.
We have sooooooooo many Heavy Weap.
Better nerf the FG, the only AV weapon that takes any skill and the only heavy weapon that doesn't gargle balls.
Sounds great! I love playing the only role which trades speed, all equipment slots, and has largest hitbox for a heavy slot where I can only put heavy weapons that underperform light weapons. Totally a fair trade right?
I am all for a slight boost in standard forge guns and a slight nerf for assault variants, but seriously guys quit crying about it. Quit playing whiny little ***** in the tank. |
Master Jaraiya
Ultramarine Corp
1169
|
Posted - 2013.10.22 12:57:00 -
[49] - Quote
I'll just say what I said in the other Crybaby Tanker thread:
What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see...
Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades
Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match.
Lets see what can effectively destroy a HAV
AV Grenades Swarm Launchers Forge Guns Proximity Mines
These maybe account for 10% of all weapons fielded in battle at any given time
Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time.
I'll also add that Tank turrets both small and large can kill a Heavy Much Much MUCH MUCH faster than they can destroy a HAV. The same is true for Installation turrets.
|
ChromeBreaker
SVER True Blood Public Disorder.
1413
|
Posted - 2013.10.22 13:00:00 -
[50] - Quote
Ive killed a heavy with a flux grenade... |
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Master Jaraiya
Ultramarine Corp
1169
|
Posted - 2013.10.22 13:04:00 -
[51] - Quote
ChromeBreaker wrote:Ive killed a heavy with a flux grenade... Yea, I would have added that to the list, but the river of tears would have broken the levee! |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 13:15:00 -
[52] - Quote
ChromeBreaker wrote:Takahiro Kashuken wrote:ChromeBreaker wrote:Wallaby1 wrote: yes we all know the railgun has faster rof , but it also overheats quickly , it cannot duck behind corners or drop onto rooftops and fire down onto the field , it also has a ridiculous turret which cannot hit high targets !
Ok... overheat can be managed and still vastly outstrip the FG. Railgun tanks duck behind cover, and use high ground all the time. Tanks and turrets in general have elevation problems... there are ways round this. Takahiro Kashuken wrote:
33% nerf currently
If my railgun has ammo then it should be alot stronger than a FG with ammo because its bigger/more powerful and requires a ******* tank to use
No numbers have been given for AV yet ... keep the arguments coming... Wolfmans desk 33% nerf they are looking at Rof? range? Dmg? Ammo? Charge? Splash? NEED MOAR
33% across the board is the magic number atm
Still tho it doesnt look good enough |
Void Echo
Blades of Dust
1916
|
Posted - 2013.10.22 17:03:00 -
[53] - Quote
Dovallis Martan JenusKoll wrote:Void Echo wrote:Dovallis Martan JenusKoll wrote:medomai grey wrote:I think asking for changes to items that are slated to be changed 2 patches down the road is a waste of energy and time.
Also you suck at analyzing; large rail turrets are better than forge guns. Okay.... do large rails do more damage? nope Are large rails highly mobile? Nope can only go where a tank can. Are large rails adaptable? Nope, forge can be effectively used from inside a building, around a corner, on top of a building etc.. All places Large rail cannot. Can large rails hide? Nope! they can be seen from the map view no matter where they go! (forges cannot) That's a lot of benefits to Large Rails eh?.... waiit a minuuuttee... sssshhhhhhhhhhhhh youl confuse it... its a rare opportunity to see a bluetard in the forums..... if you confuse it, it will leave Hunh? What? Who??? Me? Or that? Possibly the other? I think?
the other |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
272
|
Posted - 2013.10.22 19:56:00 -
[54] - Quote
nakaya indigene wrote:there is a real sickness in this game.. i'm convinced that is mostly coming from AV. I dunno maybe? Yeah... No point replying to people who are crude.
At least half the tankers can crack a joke every now and then, but a good majority of the AV "specialists" seem to go all angsty 13 year old child. One who is trying to hump his computer screen while thinking his boring text makes him sound tough... You know they'll read just enough to reply like a robot, and not think about it enough to reply like a human. Not to say it doesn't also go the other way, but it is seeming like most of the juvenile snark comes from AV.
But seriously, they don't read, they don't think, they just try to insult while others look on with sheer boredom. |
Michael Cratar
Fenrir's Wolves DARKSTAR ARMY
252
|
Posted - 2013.10.22 20:00:00 -
[55] - Quote
Wallaby1 wrote:why is it that a handheld weapon is on par with a railgun turret thats like 10 metres long? and 300,000 isk ??? if you havent guessed it by now yes i am crying about forge guns being OP , i think the issue is that they have to mutch ammo in a clip 3-4 shots is to ridiculous for a weapon that doesnt even overheat like a railgun does!! what do you guys think ? cry some moar or HTFU ?
If they give turrets ammo like they said they would. The damage will be buffed to, or well beyond the damage of a forge gun.
PROBLEM SOLVED |
CLONE117
Planetary Response Organization Test Friends Please Ignore
427
|
Posted - 2013.10.22 20:08:00 -
[56] - Quote
and that rail turret has infinite ammo!.
while the forge gun does not.
so think.
before starting another dumb nerf thread.
so what if that forge gun can do a little more damage per shot than a large rail turret?
the rail turret can still ohk infantry.
it can still annihilate dropships and other vehicles.
and guess what the best part is?
thats right! u have infinite ammo!!!!!!
u can fire your large rail turret forever and the only thing slowing you down from spewing a ton of metal all over the battlefield is the fact that your turret can overheat!
just because u cant go through a doorway or enter a small building with a big vehicle is nothing to complain about. |
Fire of Prometheus
DUST University Ivy League
1198
|
Posted - 2013.10.22 20:09:00 -
[57] - Quote
FG does more damage than a rail.....it's OP |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
887
|
Posted - 2013.10.22 20:12:00 -
[58] - Quote
Jastad wrote: As said in too many post the only problem is Tower-Forgin but ESPECIALLY render distance.
These two problems alone are devastating, though...
The first one affects everyone, infantry, vehicles and Transformers...
The second is particularly a problem for vehicle users, since the broken render makes impossible for them to counter the FG. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
887
|
Posted - 2013.10.22 20:17:00 -
[59] - Quote
Jastad wrote: will charge in roughly 2 secs !!
Proto Raild DMG 1784 Proto IAF 1500 [/quote]
Raw damage from the Ishukone AFG is higher than 1600, actually...
...but the real numbers are different.
FG Proficiency Level 5
A/1 Series with 2 Complex Damage Mods
Total +35%
Let's be objective here. |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
274
|
Posted - 2013.10.22 20:20:00 -
[60] - Quote
Master Jaraiya wrote:I'll just say what I said in the other Crybaby Tanker thread:
What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see...
Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades
Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match.
Lets see what can effectively destroy a HAV
AV Grenades Swarm Launchers Forge Guns Proximity Mines
These maybe account for 10% of all weapons fielded in battle at any given time
Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time.
I'll also add that Tank turrets both small and large can kill a Heavy Much Much MUCH MUCH faster than they can destroy a HAV. The same is true for Installation turrets.
Exhibit A
-Observe how the AV user opens his post specifically stating "Crybaby Tanker" a juvenile insult tactic to make himself feel more empowered in.... The childish insult arena?
-Notice how the heavy list is "capable of" while the tank list is "effective". If you were to swap those two blurbs around you would have to remove the sniper, shotgun, HMG, flaylock and nova knife. Then you'd have to add to the tank side mass driver, plasma cannon, remote explosives, uh.. And the rocks on the terrain. All of which I have used to take out tanks... Except for the rocks of course. |
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