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CaoticFox
Axis of Chaos
77
|
Posted - 2013.10.22 01:09:00 -
[1] - Quote
what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! |
CaoticFox
Axis of Chaos
77
|
Posted - 2013.10.22 02:12:00 -
[2] - Quote
really? no takers? no trolls? no "lolz"? no "stfu's"? no comments at all, huh? |
Viktor Hadah Jr
Negative-Impact Cult of War
611
|
Posted - 2013.10.22 02:14:00 -
[3] - Quote
I also feel the AR is pretty OP |
hackerzilla
Defenders of the Helghast Dream
418
|
Posted - 2013.10.22 02:14:00 -
[4] - Quote
lol agreed no troll post |
SoTa PoP
MoIden Heath PoIice Department EoN.
4013
|
Posted - 2013.10.22 02:15:00 -
[5] - Quote
Proto turrets means a well fitted vehicles - which can be hard to kill
A proto FG is on a proto heavy - which is easy as hell to kill
So you tell me - is it fair? |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1985
|
Posted - 2013.10.22 02:18:00 -
[6] - Quote
SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair?
1000EHP =/= 6000+ EHP
+1
(i still think proto turrets should be cheaper thou...) |
Caeli SineDeo
Imperfects Negative-Feedback
710
|
Posted - 2013.10.22 02:20:00 -
[7] - Quote
SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair?
Sota We all know you suck. And even playing with Cubs can not save you. :) |
CaoticFox
Axis of Chaos
77
|
Posted - 2013.10.22 02:21:00 -
[8] - Quote
SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer...
lol... im a logi btw... not QQing |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1987
|
Posted - 2013.10.22 02:21:00 -
[9] - Quote
Caeli SineDeo wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Sota We all know you suck. And even playing with Cubs can not save you. :)
Skill does not affect a players opinion value.
-1 |
CaoticFox
Axis of Chaos
77
|
Posted - 2013.10.22 02:23:00 -
[10] - Quote
Viktor Hadah Jr wrote:I also feel the AR is pretty OP
AR are NOT OP... every OTHER weapon is just UP!!! |
|
Caeli SineDeo
Imperfects Negative-Feedback
710
|
Posted - 2013.10.22 02:24:00 -
[11] - Quote
KING CHECKMATE wrote:Caeli SineDeo wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Sota We all know you suck. And even playing with Cubs can not save you. :) Skill does not affect a players opinion value.
-1 Bahaha I knew this troll can not smell a troll. Sota he has came to your defense and gave me a negative 1 what shell I ever do. I guess your opinion value is important sota even if you are so ****** that TP was the only guys willing to take you.
Is he bolding his words to try to make a points? |
CaoticFox
Axis of Chaos
77
|
Posted - 2013.10.22 02:27:00 -
[12] - Quote
now now... lets us all troll nicely... TP is no more... AE beat them to death, caused a chapter 13, refilled under a new name, under attack again... the group will never thrive again, thanx to our buds at AE! |
CaoticFox
Axis of Chaos
78
|
Posted - 2013.10.22 02:28:00 -
[13] - Quote
Caeli SineDeo wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Sota We all know you suck. And even playing with Cubs can not save you. :) Skill does not affect a players opinion value.
-1 Bahaha I knew this troll can not smell a troll. Sota he has came to your defense and gave me a negative 1 what shell I ever do. I guess your opinion value is important sota even if you are so ****** that TP was the only guys willing to take you. Is he bolding his words to try to make a points?
Imperfects still exist? |
CaoticFox
Axis of Chaos
78
|
Posted - 2013.10.22 02:30:00 -
[14] - Quote
to SoTa... is ur name from the original 4 bit NES "Mike Tyson's Punch Out"? |
SoTa PoP
MoIden Heath PoIice Department EoN.
4016
|
Posted - 2013.10.22 02:42:00 -
[15] - Quote
You cut me deep Caeli. Real deep. Good thing I have flinstone band-aids and a can of "Don't be jelly people actually pay me to play with them." |
SoTa PoP
MoIden Heath PoIice Department EoN.
4016
|
Posted - 2013.10.22 02:43:00 -
[16] - Quote
CaoticFox wrote:to SoTa... is ur name from the original 4 bit NES "Mike Tyson's Punch Out"? No - it's a sex joke lol |
Doc Noah
Algintal Core Gallente Federation
696
|
Posted - 2013.10.22 02:48:00 -
[17] - Quote
Would be cool if you could mount a heavy on your tank and he'll act as a secondary railgun, should you run into trouble, he can break free and roam the wilds. |
Spkr4theDead
Red Star. EoN.
1106
|
Posted - 2013.10.22 02:49:00 -
[18] - Quote
CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts.
You'll never get infantry to agree that AV weapons should cost more. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4016
|
Posted - 2013.10.22 02:51:00 -
[19] - Quote
Spkr4theDead wrote:CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts. You'll never get infantry to agree that AV weapons should cost more. Tanks should cost less. You guys don't even get proto :( |
Spkr4theDead
Red Star. EoN.
1106
|
Posted - 2013.10.22 02:58:00 -
[20] - Quote
SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Easy to kill?
lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo |
|
Spkr4theDead
Red Star. EoN.
1106
|
Posted - 2013.10.22 03:01:00 -
[21] - Quote
CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing Damage output equal? Lol no
Assault forge guns do incredible amounts of damage per shot. The Wiyrkomi breach could one-shot a lot of shield tanks with proficiency 5 and 2 damage mods. I did that to a Kalaakiota HAV during Chromosome with the DCMA.
Also, we don't have PRO tanks. |
Spkr4theDead
Red Star. EoN.
1106
|
Posted - 2013.10.22 03:03:00 -
[22] - Quote
KING CHECKMATE wrote:Caeli SineDeo wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Sota We all know you suck. And even playing with Cubs can not save you. :) Skill does not affect a players opinion value.
-1 Of course it does. A terrible pilot in my tank would still be destroyed easily. Me in a Soma would still be destroyed easily because they're just that pathetically weak.
But then, you don't listen to anything tankers say, ever, because you're amazingly ignorant of the difficulties facing tankers and refuse to believe that it may be at all difficult. |
Spkr4theDead
Red Star. EoN.
1106
|
Posted - 2013.10.22 03:05:00 -
[23] - Quote
SoTa PoP wrote:Spkr4theDead wrote:CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts. You'll never get infantry to agree that AV weapons should cost more. Tanks should cost less. You guys don't even get proto :( That doesn't fix the imbalance of AV against tanks. |
CaoticFox
Axis of Chaos
78
|
Posted - 2013.10.22 03:11:00 -
[24] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote:CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts. You'll never get infantry to agree that AV weapons should cost more. Tanks should cost less. You guys don't even get proto :( That doesn't fix the imbalance of AV against tanks. +1 to this and to the comment above... fair enough (no PRO Tanks)... but I was actually referring to PRO turrets... remember... OP is referring to cost comparison between PRO Rail Turret v/s PRO FG fit (regarding dmg output, deadliness in any hands, and difficulty to kill) |
Spkr4theDead
Red Star. EoN.
1107
|
Posted - 2013.10.22 03:12:00 -
[25] - Quote
CaoticFox wrote:Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote:CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts. You'll never get infantry to agree that AV weapons should cost more. Tanks should cost less. You guys don't even get proto :( That doesn't fix the imbalance of AV against tanks. +1 to this and to the comment above... fair enough (no PRO Tanks)... but I was actually referring to PRO turrets... remember... OP is referring to cost comparison between PRO Rail Turret v/s PRO FG fit (regarding dmg output, deadliness in any hands, and difficulty to kill) A PRO turret does not a PRO tank make. |
CaoticFox
Axis of Chaos
78
|
Posted - 2013.10.22 03:16:00 -
[26] - Quote
"a PRO turret does not a PRO tank make"
+1 to this and to the comment above... fair enough (no PRO Tanks)... but I was actually referring to PRO turrets... remember... OP is referring to cost comparison between PRO Rail Turret v/s PRO FG fit (regarding dmg output, deadliness in any hands, and difficulty to kill)[/quote] A PRO turret does not a PRO tank make.[/quote] gotchya... ur English sucks tho... I forgive u... the OMLY mods for vehicles are ADV... we know this... thanks for your idiocy in specifying that 1... il be handing oud PHD's tomorrow after work... meet me on the field, and il show u ur incompetence. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1991
|
Posted - 2013.10.22 03:17:00 -
[27] - Quote
Spkr4theDead wrote:CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts. You'll never get infantry to agree that AV weapons should cost more.
I could live with a PRice increase in FG's and Swarms if their effectivness stays the same.
I agree Proto Tank turrets are too damn expensive and need at LEAST a -+ price reduction.... |
CaoticFox
Axis of Chaos
78
|
Posted - 2013.10.22 03:19:00 -
[28] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts. You'll never get infantry to agree that AV weapons should cost more. I could live with a PRice increase in FG's and Swarms if their effectivness stays the same. I agree Proto Tank turrets are too damn expensive and need at LEAST a -+ price reduction....
maybe 35%-40% |
CaoticFox
Axis of Chaos
78
|
Posted - 2013.10.22 03:20:00 -
[29] - Quote
tho my tanker character would LOVE a 100k ISK PRO turret (like the FGs) lol... but NO... that would be bad! lolz! |
Spkr4theDead
Red Star. EoN.
1107
|
Posted - 2013.10.22 03:26:00 -
[30] - Quote
CaoticFox wrote:"a PRO turret does not a PRO tank make"
+1 to this gotchya... ur English sucks tho... I forgive u... the ONLY mods for vehicles are ADV... we know this... thanks for your idiocy in specifying that 1... il be handing oud PHD's tomorrow after work... meet me on the field, and il show u ur incompetence.
PS!!! OMG... ive had to edit this like 6 times! lolz LOL! My English sucks??? LOL! |
|
SoTa PoP
MoIden Heath PoIice Department EoN.
4016
|
Posted - 2013.10.22 03:27:00 -
[31] - Quote
No one will deny you vehicle guys proto turrets aren't priced right when consider the rest of the tank + cost of what it takes to counter it. Anyone who says otherwise has an extra-chromosome.
But it also takes several AV to take out 1 tank. So multiply your figures to consider that + rest of suit as well.
Either way - I side with vehicle guys. AV isn't balanced for tanks. |
Spkr4theDead
Red Star. EoN.
1107
|
Posted - 2013.10.22 03:27:00 -
[32] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:CaoticFox wrote:what if that forge gun that does 2100dmg, cost JUST AS MUCH as that Rail turret that does 2100dmg? 93k ISK turrets? -or- 950k ISK FG! The Ishukone used to cost 117,000 ISK. Now it costs peanuts. You'll never get infantry to agree that AV weapons should cost more. I could live with a PRice increase in FG's and Swarms if their effectivness stays the same. I agree Proto Tank turrets are too damn expensive and need at LEAST a -+ price reduction.... Reducing the price doesn't change AV being ridiculously overpowered vs vehicles, and being the better option instead of a direct counter to the tank, ie. missile vs armor, or blaster vs shield. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1991
|
Posted - 2013.10.22 03:28:00 -
[33] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Caeli SineDeo wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Sota We all know you suck. And even playing with Cubs can not save you. :) Skill does not affect a players opinion value.
-1 Of course it does. A terrible pilot in my tank would still be destroyed easily. Me in a Soma would still be destroyed easily because they're just that pathetically weak. But then, you don't listen to anything tankers say, ever, because you're amazingly ignorant of the difficulties facing tankers and refuse to believe that it may be at all difficult.
What does your post has to do with mine>?
Reading comprehension -1 |
SoTa PoP
MoIden Heath PoIice Department EoN.
4017
|
Posted - 2013.10.22 03:29:00 -
[34] - Quote
Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
|
Spkr4theDead
Red Star. EoN.
1107
|
Posted - 2013.10.22 03:30:00 -
[35] - Quote
SoTa PoP wrote:No one will deny you vehicle guys proto turrets aren't priced right when consider the rest of the tank + cost of what it takes to counter it. Anyone who says otherwise has an extra-chromosome.
But it also takes several AV to take out 1 tank. So multiply your figures to consider that + rest of suit as well.
Either way - I side with vehicle guys. AV isn't balanced for tanks. Several? Lol no, just one to take us out of the fight while we rep our armor back. Infantry has the huge overbearing problem that they're not "rewarded" for merely taking a tank out of the battle for a minute. They can't solo it in 2 seconds, and that's not fair. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4017
|
Posted - 2013.10.22 03:32:00 -
[36] - Quote
Spkr4theDead wrote:SoTa PoP wrote:No one will deny you vehicle guys proto turrets aren't priced right when consider the rest of the tank + cost of what it takes to counter it. Anyone who says otherwise has an extra-chromosome.
But it also takes several AV to take out 1 tank. So multiply your figures to consider that + rest of suit as well.
Either way - I side with vehicle guys. AV isn't balanced for tanks. Several? Lol no, just one to take us out of the fight while we rep our armor back. Infantry has the huge overbearing problem that they're not "rewarded" for merely taking a tank out of the battle for a minute. They can't solo it in 2 seconds, and that's not fair. I concede - If I think about it - in PC it only takes 1 FG on a roof to cancel out any help tanks could make. |
Spkr4theDead
Red Star. EoN.
1107
|
Posted - 2013.10.22 03:35:00 -
[37] - Quote
SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking. |
Spkr4theDead
Red Star. EoN.
1107
|
Posted - 2013.10.22 03:36:00 -
[38] - Quote
SoTa PoP wrote:Spkr4theDead wrote:SoTa PoP wrote:No one will deny you vehicle guys proto turrets aren't priced right when consider the rest of the tank + cost of what it takes to counter it. Anyone who says otherwise has an extra-chromosome.
But it also takes several AV to take out 1 tank. So multiply your figures to consider that + rest of suit as well.
Either way - I side with vehicle guys. AV isn't balanced for tanks. Several? Lol no, just one to take us out of the fight while we rep our armor back. Infantry has the huge overbearing problem that they're not "rewarded" for merely taking a tank out of the battle for a minute. They can't solo it in 2 seconds, and that's not fair. I concede - If I think about it - in PC it only takes 1 FG on a roof to cancel out any help tanks could make. Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game. |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1992
|
Posted - 2013.10.22 03:37:00 -
[39] - Quote
Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. |
SoTa PoP
MoIden Heath PoIice Department EoN.
4017
|
Posted - 2013.10.22 03:39:00 -
[40] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking. It's not proper english. You could speak slang and it could make perfect sense - still doesn't make it good english. |
|
Spkr4theDead
Red Star. EoN.
1107
|
Posted - 2013.10.22 03:45:00 -
[41] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. You think a Thale's is a guaranteed kill with a shot to the body against PRO heavy suits? |
Master Jaraiya
Ultramarine Corp
1163
|
Posted - 2013.10.22 03:57:00 -
[42] - Quote
CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing
What you aren't thinking about is the fact that there are literally only THREE weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see...
Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades
Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match.
Lets see what can effectively destroy a HAV
AV Grenades Swarm Launchers Forge Guns Proximity Mines
These maybe account for 10% of all weapons fielded in battle at any given time
Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time.
So tell me which is better?
|
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1992
|
Posted - 2013.10.22 04:04:00 -
[43] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. You think a Thale's is a guaranteed kill with a shot to the body against PRO heavy suits?
I did not say that.Again please stop putting words in my mouth. I do think that the heavy does not have the speed to take cover after the Thale shoots the first round, since its RoF is so high and so is damage. 2-3 Shots are more than enough to take down the Most Proto of heavies.
2 Good Charge Sniper rifle or Ishi snipers can also cancel out FGunners. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:07:00 -
[44] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking. in (ENGLISH) our word order is different than every other language... and it was NEVER spoken that way. not even at its origin... my typing may suck, but as a linguist... I assure u, ur English just plain sucks... lol |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:10:00 -
[45] - Quote
Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
To kill a Heavy just strafe, point, shoot or hit him with explosives.
I take down Proto Heavies with Rep tool locked on them with only a Gek AR, with AR Op 2, AR SS 3 No Damage Mods. It's so easy it's pathetic. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:11:00 -
[46] - Quote
Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better?
wait... u forgot REs... but that aside... have u EVER tanked? Rail ZOOM? seriously? SERIOUSLY? |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:14:00 -
[47] - Quote
CaoticFox wrote:Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking. in (ENGLISH) our word order is different than every other language... and it was NEVER spoken that way. not even at its origin... my typing may suck, but as a linguist... I assure u, ur English just plain sucks... lol Sorry mate, but you are not a "linguist" if you have never heard expressions phrased this way before.
It is actually proper English, not like the Modern American Dialect of English which the vast majority of people are familiar with. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:14:00 -
[48] - Quote
Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
To kill a Heavy just strafe, point, shoot or hit him with explosives.
I take down Proto Heavies with Rep tool locked on them with only a Gek AR, with AR Op 2, AR SS 3 No Damage Mods. It's so easy it's pathetic. LIAR! BS! PROOF IS IN THE PUDDING... AR op lvl 2? GEK is unlocked at AR op lvl 3... buh-bye! |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:18:00 -
[49] - Quote
fo this is Englifh? feuen? fovr? fix? Robert Lovif Steuenf? anyone else following? nice try... I learned this to translate the original text of the Bible IN ENGLISH, then learned Greek & Hebrew, to verify that translation... what have U done in you life? attended grammar school? lol |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:20:00 -
[50] - Quote
CaoticFox wrote:Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better? wait... u forgot REs... but that aside... have u EVER tanked? Rail ZOOM? seriously? SERIOUSLY?
Oh, well I guess I forgot the plasma cannon too
Seriously who uses those for tanks?
Yes SERIOUSLY! Rail turrets can zoom in on their target. Yes I have driven tanks, no I don't drive them regularly.
I do have a corp mate who fitted his tank out to where it can take 2 full clips from a Ishukone AFG with Prof. 3 and 2 Comp. Damage Mods before retreat is necessary. I know this for absolute fact because I am the one who was firing at him from about 75 m away.
*gasp* that is sooooooooo underpowered
Seriously forum tankers should spend more time getting good at driving tanks and less time crying about tanks on the forums. |
|
Rowdy Railgunner
TRUE TEA BAGGERS EoN.
75
|
Posted - 2013.10.22 04:21:00 -
[51] - Quote
SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:22:00 -
[52] - Quote
CaoticFox wrote:Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
To kill a Heavy just strafe, point, shoot or hit him with explosives.
I take down Proto Heavies with Rep tool locked on them with only a Gek AR, with AR Op 2, AR SS 3 No Damage Mods. It's so easy it's pathetic. LIAR! BS! PROOF IS IN THE PUDDING... AR op lvl 2? GEK is unlocked at AR op lvl 3... buh-bye! Oh well excuse me then AR Op 3
I'll correct that post, but it happened regardless. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:23:00 -
[53] - Quote
Master Jaraiya wrote:CaoticFox wrote:Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
To kill a Heavy just strafe, point, shoot or hit him with explosives.
I take down Proto Heavies with Rep tool locked on them with only a Gek AR, with AR Op 2, AR SS 3 No Damage Mods. It's so easy it's pathetic. LIAR! BS! PROOF IS IN THE PUDDING... AR op lvl 2? GEK is unlocked at AR op lvl 3... buh-bye! Oh well excuse me then AR Op 3 I'll correct that post, but it happened regardless. AR SS is unlocked when??? |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:24:00 -
[54] - Quote
Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:25:00 -
[55] - Quote
CaoticFox wrote:Master Jaraiya wrote:CaoticFox wrote:Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
To kill a Heavy just strafe, point, shoot or hit him with explosives.
I take down Proto Heavies with Rep tool locked on them with only a Gek AR, with AR Op 2, AR SS 3 No Damage Mods. It's so easy it's pathetic. LIAR! BS! PROOF IS IN THE PUDDING... AR op lvl 2? GEK is unlocked at AR op lvl 3... buh-bye! Oh well excuse me then AR Op 3 I'll correct that post, but it happened regardless. AR SS is unlocked when??? I don't know dude Op level 2? Would you like me to take a picture of my skill tree and fitting for you? |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:26:00 -
[56] - Quote
Master Jaraiya wrote:Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. just give up. go home. STOPxPLAYING. lol, sorry SxP, couldn't help myself! |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:27:00 -
[57] - Quote
"I don't know dude Op level 2? Would you like me to take a picture of my skill tree and fitting for you?Roll" yes, yes... please post link here |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:29:00 -
[58] - Quote
CaoticFox wrote:"I don't know dude Op level 2? Would you like me to take a picture of my skill tree and fitting for you?Roll" yes, yes... please post link here lol gtfo dude ffs! you know what fine I will, just tell me a site I can upload a pic to with no hassle and I got you bruh! |
SoTa PoP
MoIden Heath PoIice Department EoN.
4021
|
Posted - 2013.10.22 04:30:00 -
[59] - Quote
OP wanted trolling - I have granted his wish. Guidance from our Lord has shown me the way to give unto others what they desire.
For the Empress and our Lord. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:33:00 -
[60] - Quote
Master Jaraiya wrote:CaoticFox wrote:"I don't know dude Op level 2? Would you like me to take a picture of my skill tree and fitting for you?Roll" yes, yes... please post link here lol gtfo dude ffs! you know what fine I will, just tell me a site I can upload a pic to with no hassle and I got you bruh!
again... SERIOUSLY? u want me to CREATE a secure site? for u? to prove u got caught in BS, by me... lol... kk... post a video walkthrough on youtube, cuz ur freaking cheating, and I wanna do it too... LOLOLOLZZZZZZ!!! |
|
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:34:00 -
[61] - Quote
CaoticFox wrote:Master Jaraiya wrote:Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. just give up. go home. STOPxPLAYING. lol, sorry SxP, couldn't help myself!
MLT Heavy Dropsuit 30 PG, 180 CPU
Ishukone AFG 15 PG, 102 CPU
You damn sure aren't running much more than that dude. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:34:00 -
[62] - Quote
SoTa PoP wrote:OP wanted trolling - I have granted his wish. Guidance from our Lord has shown me the way to give unto others what they desire. For the Empress and our Lord.
keep it coming! get all TP here... I mean... ??PD... |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:38:00 -
[63] - Quote
Master Jaraiya wrote:CaoticFox wrote:Master Jaraiya wrote:Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. just give up. go home. STOPxPLAYING. lol, sorry SxP, couldn't help myself! MLT Heavy Dropsuit 30 PG, 180 CPU Ishukone AFG 15 PG, 102 CPU You damn sure aren't running much more than that dude.
1 toxin SM... 1 MHD mod BPO... 1 MLG BPO... 1 MAR BPO... will fit... CORE upgrades LVL 5, ELEC LVL 5, ENG LVL 5, Heavy Weapons OP LVL 5, FG optimum fit LVL 5 |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:39:00 -
[64] - Quote
CaoticFox wrote:Master Jaraiya wrote:CaoticFox wrote:"I don't know dude Op level 2? Would you like me to take a picture of my skill tree and fitting for you?Roll" yes, yes... please post link here lol gtfo dude ffs! you know what fine I will, just tell me a site I can upload a pic to with no hassle and I got you bruh! again... SERIOUSLY? u want me to CREATE a secure site? for u? to prove u got caught in BS, by me... lol... kk... post a video walkthrough on youtube, cuz ur freaking cheating, and I wanna do it too... LOLOLOLZZZZZZ!!!
I got caught in BS lmao I SERIOUSLY don't think so lol
Everyone and their mother knows how easy it is to take down a Heavy in this game lol you don't need me to prove that point.
Yea dude I'm cheating, because that's how I get my rocks off - Cheating at online gaming. I use a macro Kb/M with a turbo fire option, a Monitor which allows me to use any reticule I wish, and lag switches for when someone gets the drop on me. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:40:00 -
[65] - Quote
we invest in PRO more for the PASSIVE skills than anything... well... SOME of us... |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1996
|
Posted - 2013.10.22 04:42:00 -
[66] - Quote
Master Jaraiya wrote:
MLT Heavy Dropsuit 30 PG, 180 CPU
Ishukone AFG 15 PG, 102 CPU
You damn sure aren't running much more than that dude.
Sorry to burst your bubble but at LEvel 5 passives the MLT Heavy , 225 CPU and 37-38 PG,more than enough to fit a Proto FG , sidearm , fill the rest of hte slots at least with STD gear... just saying ; / |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:43:00 -
[67] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Easy to kill? lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo ^^^ reiterating this point! |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:49:00 -
[68] - Quote
where is Maglives when you need him? anybody fought against him? anyone dropped him easily? how bout N'Rante? diddo... and THESE ARE the outliers, I admit... but these things aren't easy to take out... require just as much coordination and teamwork to kill as your TANKS... they ARE tanks... with PRO HandHeld RAILGUNS (Ishka AFG), AND GEK equivalents(Ishka ASM)... and 1100-1200HP...
TANKERS HAVE 1 or THE OTHER |
SoTa PoP
MoIden Heath PoIice Department EoN.
4021
|
Posted - 2013.10.22 04:50:00 -
[69] - Quote
CaoticFox wrote:Spkr4theDead wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Easy to kill? lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo ^^^ reiterating this point! It's a bad point - find another.
But this does go to show why most corps around these days are bad. |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:52:00 -
[70] - Quote
KING CHECKMATE wrote:Master Jaraiya wrote:
MLT Heavy Dropsuit 30 PG, 180 CPU
Ishukone AFG 15 PG, 102 CPU
You damn sure aren't running much more than that dude.
Sorry to burst your bubble but at LEvel 5 passives the MLT Heavy , 225 CPU and 37-38 PG,more than enough to fit a Proto FG , sidearm , fill the rest of hte slots at least with STD gear... just saying ; /
I realize that, I was just going off of base levels. Also you can hardly fit anything on a MLT Heavy anyway 1H/1L lol that thing is a joke. |
|
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:55:00 -
[71] - Quote
CaoticFox wrote:where is Maglives when you need him? anybody fought against him? anyone dropped him easily? how bout N'Rante? diddo... and THESE ARE the outliers, I admit... but these things aren't easy to take out... require just as much coordination and teamwork to kill as your TANKS... they ARE tanks... with PRO HandHeld RAILGUNS (Ishka AFG), AND GEK equivalents(Ishka ASM)... and 1100-1200HP...
TANKERS HAVE 1 or THE OTHER If you have trouble taking down a Heavy dude you just suck at this game. I play as a Heavy , just started speccing into a Logi about a month ago. I know exactly how easy it is to take down a Heavy.
It is much much much much easier to take down a Heavy than it is to take down a HAV. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 05:02:00 -
[72] - Quote
Master Jaraiya wrote:CaoticFox wrote:where is Maglives when you need him? anybody fought against him? anyone dropped him easily? how bout N'Rante? diddo... and THESE ARE the outliers, I admit... but these things aren't easy to take out... require just as much coordination and teamwork to kill as your TANKS... they ARE tanks... with PRO HandHeld RAILGUNS (Ishka AFG), AND GEK equivalents(Ishka ASM)... and 1100-1200HP...
TANKERS HAVE 1 or THE OTHER If you have trouble taking down a Heavy dude you just suck at this game. I play as a Heavy with all core skills at 5 Comp. Plates, Comp Damage Mods, Pro 5 HMGs, Pro 3 FGs , just started speccing into a Logi about a month ago. I know exactly how easy it is to take down a Heavy. It is much much much much easier to take down a Heavy than it is to take down a HAV. and il counter with... HAVs are EASY to take out single handed... they are broke... hence the future actions by CCP, reverting back to BASE unit... with a bit of cleverness, I kill tanks in less time than it takes them to activate their hardeners or reps... ask the Vayu I killed today... in an ADV suit 1 Caldari Basic ADV CBR 7 Packed AV nades (not ex-11) REs (not F-45)
pretty cheap, AND quick kill! lol |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 05:03:00 -
[73] - Quote
AND IM A LOGI! |
Chimichanga66605
Vader's Taco Shack
57
|
Posted - 2013.10.22 05:04:00 -
[74] - Quote
Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better?
+1 You make a very good point. I've always been on the vehicle side of this argument until you laid it out like this.
-Chimi out, o7
|
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:30:00 -
[75] - Quote
Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better? Heavy has greater mobility and a smaller signature, plus is cheaper, is more effective vs infantry with a height advantage, and the forge deals more damage than any large tank turret. Do contact grenades go after targets now, or was that nerfed? Because last I remember, swarms and AV grenades having a homing ability, and they're absolutely devastating against armor.
If I wanted it easy, I'd still into the FOTM. Since I like things more difficult, I tank. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:31:00 -
[76] - Quote
Chimichanga66605 wrote:Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better? +1 You make a very good point. I've always been on the vehicle side of this argument until you laid it out like this. -Chimi out, o7 See my post right below yours, #75. There's no valid argument that tanking is easy. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:32:00 -
[77] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. You think a Thale's is a guaranteed kill with a shot to the body against PRO heavy suits? I did not say that.Again please stop putting words in my mouth. I do think that the heavy does not have the speed to take cover after the Thale shoots the first round, since its RoF is so high and so is damage. 2-3 Shots are more than enough to take down the Most Proto of heavies.
2 Good Charge Sniper rifle or Ishi snipers can also cancel out FGunners. You make it sound like a Thale's is god mode against heavy suits. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:33:00 -
[78] - Quote
CaoticFox wrote:Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking. in (ENGLISH) our word order is different than every other language... and it was NEVER spoken that way. not even at its origin... my typing may suck, but as a linguist... I assure u, ur English just plain sucks... lol Did you finish high school? Were you born after 1990? You call yourself a linguist? Maybe in your dreams. You must be a teenager. |
TechMechMeds
Swamp Marines Kleenex Inc.
833
|
Posted - 2013.10.22 05:34:00 -
[79] - Quote
You'll never get infantry to agree that AV weapons should cost more.[/quote] Tanks should cost less. You guys don't even get proto :([/quote] That doesn't fix the imbalance of AV against tanks.[/quote] +1 to this and to the comment above... fair enough (no PRO Tanks)... but I was actually referring to PRO turrets... remember... OP is referring to cost comparison between PRO Rail Turret v/s PRO FG fit (regarding dmg output, deadliness in any hands, and difficulty to kill)[/quote] A PRO turret does not a PRO tank make.[/quote]
Are you or your elders from Yorkshire? |
TechMechMeds
Swamp Marines Kleenex Inc.
833
|
Posted - 2013.10.22 05:40:00 -
[80] - Quote
Spkr4theDead wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing Damage output equal? Lol no Assault forge guns do incredible amounts of damage per shot. The Wiyrkomi breach could one-shot a lot of shield tanks with proficiency 5 and 2 damage mods. I did that to a Kalaakiota HAV during Chromosome with the DCMA. Also, we don't have PRO tanks.
Are you or your elders from Yorkshire?
|
|
SoTa PoP
MoIden Heath PoIice Department EoN.
4026
|
Posted - 2013.10.22 05:44:00 -
[81] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. You think a Thale's is a guaranteed kill with a shot to the body against PRO heavy suits? I did not say that.Again please stop putting words in my mouth. I do think that the heavy does not have the speed to take cover after the Thale shoots the first round, since its RoF is so high and so is damage. 2-3 Shots are more than enough to take down the Most Proto of heavies.
2 Good Charge Sniper rifle or Ishi snipers can also cancel out FGunners. You make it sound like a Thale's is god mode against heavy suits. 1 head shot = dead heavy. KB/M it and you'll enjoy watching us tear up. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 06:12:00 -
[82] - Quote
Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
If you think that, you're doing it wrong. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 06:15:00 -
[83] - Quote
SoTa PoP wrote: 1 head shot = dead heavy. KB/M it and you'll enjoy watching us tear up.
Good luck against a sentinel suit with 4 complex plates. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 06:15:00 -
[84] - Quote
TechMechMeds wrote:Spkr4theDead wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing Damage output equal? Lol no Assault forge guns do incredible amounts of damage per shot. The Wiyrkomi breach could one-shot a lot of shield tanks with proficiency 5 and 2 damage mods. I did that to a Kalaakiota HAV during Chromosome with the DCMA. Also, we don't have PRO tanks. Are you or your elders from Yorkshire? I don't insert a 'u' into some words. What makes you think I'm from the UK? |
Rusty Shallows
Black Jackals
426
|
Posted - 2013.10.22 06:45:00 -
[85] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Easy to kill? lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo Now that's how you troll.
Take a fact about how ridiculously easy it is to kill heavy suits and pretend it isn't even remotely true. Since keeping a straight face is impossible laugh really hard and hope people misunderstand. Excellent Forum Metagame good sir. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
265
|
Posted - 2013.10.22 06:48:00 -
[86] - Quote
just give me the 'numnutz' Oficer assault dropship and we'll call it even |
Rusty Shallows
Black Jackals
426
|
Posted - 2013.10.22 06:53:00 -
[87] - Quote
CaoticFox wrote:snip
skilled PRO Tank is dead before he/she ever finds FGer...
lol... im a logi btw... not QQing My apologies since there is no polite way to say this CaoticFox. If you can't handle a solo iFG then you're a bad Tanker. I've fought the real deal and in the right hands a Standard Tank can survive if not win against a Pro FGer. |
Chimichanga66605
Vader's Taco Shack
58
|
Posted - 2013.10.22 08:24:00 -
[88] - Quote
Spkr4theDead wrote:Chimichanga66605 wrote:Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better? +1 You make a very good point. I've always been on the vehicle side of this argument until you laid it out like this. -Chimi out, o7 See my post right below yours, #75. There's no valid argument that tanking is easy.
I never said tanking was easy. Where did I say tanking was easy? Successful tanking is fairly hard (especially in it current & possible future state)against current AV. This has pretty much been my stance in the matter. I was simply pointing out a good point (once again, in my opinion) regarding the whole "HAVs vs AV" debacle.
Chimi out, o7 |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
335
|
Posted - 2013.10.22 08:34:00 -
[89] - Quote
Master Jaraiya wrote:Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. No real need to if its a militia heavy suit, you only get 1 hi 1 low a grenade 1 heavy weapon and a sidearm. Not many slots to even use up your pg / cpu.
I myself have a suit like this but its just the basic not militia. I think i have slightly higher cpu and pg. Its kind of a glass cannon because i run this suit with the forge gun (yes the forge gun forge gun lol) a complex damage mod a blueprint reper and a blueprint grenade. This is one of my favorite suits to use when there is either a lot of armor on the field stomping my team (because the cost of this suit is very low) or when getting redlined especially by protostompers. Mostly i love this suit because it is very cheap and if pubstompers are playing i get a thrill killing 100+k isk suits with one that doesn't break 5k. |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
206
|
Posted - 2013.10.22 09:18:00 -
[90] - Quote
Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately.
They don't magically appear in those places .... Someone has to set up the uplink or they have to risk a dropship/lav. Heavies are also the most vulnerable infantry when moving from place to place without support , being the slowest while having the largest hit box and the weakest scanners.
Add that they have the lowest stamina and are unable to jump ( well anyway ) which limits the places they can go compare to other infantry.
They also have limited ammo and are unable to fill it due to not being able to carry nano thus needs to rely on others or slowly make the risky trek to the nearest SD . |
|
Mirataf
WARRIORS 1NC
84
|
Posted - 2013.10.22 12:13:00 -
[91] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking.
Or there are those of us that get it str8 away then have to scratch our heads working out why it looks wrong
'A PRO turret doth not a PRO tank make'
Its not older just family speaking it comes from this ole dude called Aristotle by the way
|
Master Jaraiya
Ultramarine Corp
1169
|
Posted - 2013.10.22 12:51:00 -
[92] - Quote
Spkr4theDead wrote:
Heavy has greater mobility and a smaller signature, plus is cheaper, is more effective vs infantry with a height advantage, and the forge deals more damage than any large tank turret. Do contact grenades go after targets now, or was that nerfed? Because last I remember, swarms and AV grenades having a homing ability, and they're absolutely devastating against armor.
If I wanted it easy, I'd still into the FOTM. Since I like things more difficult, I tank.
You can't honestly say Heavies have better mobility than a HAV. The only thing we do faster is turn. Seriously, HAVs are able to outpace Minmatar Scouts, but you would have us believe Heavies have greater mobility? GTFO!
A Forge Gun is more effective against infantry than a Blaster Tank? Lol what game are you playing, because it certainly is not DUST 514!
The FG may deal more Alpha Damage than any tank turret, but tank turrets have a far superior DPS with even small turrets.
Contact grenades do not need a "homing" mechanic because the blast radius is so ridiculously large that even a poorly placed Locus Grenade is near impossible for a Heavy to avoid.
Now, perhaps you would like to comment constructively on the intent behind the original post:
Fact: Everything that can kill a Tank can kill a Heavy much faster, with the exception of the Four weapons I listed in the original post.
Fact: Any vehicle turret can kill a Heavy before even an Assault Forge Gun can charge.
Fact: Heavies have much more to contend with on the battlefield than HAVs and do it with much much less HP Buffer or Repair.
Spkr4theDead wrote:Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
If you think that, you're doing it wrong. Really? Sooo i should just try to "stand toe to toe with some vehicles" as it says in the description for Heavy Dropsuits?
Yes, I could see HAV drivers loving this, however, I'm not sorry to disappoint you that I do have a functioning brain. |
Slag Emberforge
Immortal Retribution
52
|
Posted - 2013.10.22 13:09:00 -
[93] - Quote
I think when CCP labeled heavy suits as "being able to go toe to tie with vehicles and survive" I think they meant that they could quietly stand next to a friendly vehicle and live. Because that's about the only way it's going to happen! Lol |
Beeeees
KILL-EM-QUICK RISE of LEGION
272
|
Posted - 2013.10.22 13:11:00 -
[94] - Quote
950k Forgegun |
Slag Emberforge
Immortal Retribution
52
|
Posted - 2013.10.22 13:14:00 -
[95] - Quote
Beeeees wrote:950k Forgegun
If they buff fire rate, add zoom, and give us unlimited ammo sure.
|
Jack McReady
DUST University Ivy League
730
|
Posted - 2013.10.22 13:14:00 -
[96] - Quote
CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing skilled tank driver has support which kills the FG while he sits behind cover in safe...
your point is null and void and you have no credibility, deal with it. |
Beeeees
KILL-EM-QUICK RISE of LEGION
272
|
Posted - 2013.10.22 13:17:00 -
[97] - Quote
Slag Emberforge wrote:
If they buff fire rate, add zoom, and give us unlimited ammo sure.
I have a better proposition. They buff the price of the ARs to the prices of large blaster turrets of according DPS. You in? |
Takahiro Kashuken
Red Star. EoN.
1493
|
Posted - 2013.10.22 13:18:00 -
[98] - Quote
We dont have proto tanks, only proto turrets which are still weaker then the proto FG and cost alot less ISK while the hull itself is basic with basic mods and are **** easy to kill
Sure make the top proto FG 1mil ISK, i dont care i already pay 2mil per tank in PC anyways |
Jack McReady
DUST University Ivy League
730
|
Posted - 2013.10.22 13:19:00 -
[99] - Quote
Beeeees wrote:Slag Emberforge wrote:
If they buff fire rate, add zoom, and give us unlimited ammo sure.
I have a better proposition. They buff the price of the ARs to the prices of large blaster turrets of according DPS. You in? only if they can damage installations and vehicles equally... you in? |
Mortedeamor
Internal Rebellion
503
|
Posted - 2013.10.22 13:24:00 -
[100] - Quote
i would like it if the average fully specced tank cost = to the average fully specced suit \ so yeah your turrets should be 43-80k isk for tanks |
|
Beeeees
KILL-EM-QUICK RISE of LEGION
274
|
Posted - 2013.10.22 13:29:00 -
[101] - Quote
Jack McReady wrote:Beeeees wrote:Slag Emberforge wrote:
If they buff fire rate, add zoom, and give us unlimited ammo sure.
I have a better proposition. They buff the price of the ARs to the prices of large blaster turrets of according DPS. You in? only if they can damage installations and vehicles equally... you in? Only if they disable overheating on the SCR, you in? |
Slag Emberforge
Immortal Retribution
52
|
Posted - 2013.10.22 13:32:00 -
[102] - Quote
Mortedeamor wrote:i would like it if the average fully specced tank cost = to the average fully specced suit \ so yeah your turrets should be 43-80k isk for tanks
Hahahahah you can't be serious, so tanks should be as cheap as regular gear only with a significant boost in damage and mobility, the ability to shrug off non AV weapons, and a huge go buffer?
Lets pretend for a moment this is even remotely likely -- to even out cost of suits in terms of kills a tank can wrack up the only course of action would be to need their HP to make them easier to kill or allowing small grade munitions able to effectively deal damage to tanks so standard infantry could take you out.
That's something that no one wants. |
TechMechMeds
Swamp Marines Kleenex Inc.
840
|
Posted - 2013.10.22 13:34:00 -
[103] - Quote
Spkr4theDead wrote:TechMechMeds wrote:Spkr4theDead wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing Damage output equal? Lol no Assault forge guns do incredible amounts of damage per shot. The Wiyrkomi breach could one-shot a lot of shield tanks with proficiency 5 and 2 damage mods. I did that to a Kalaakiota HAV during Chromosome with the DCMA. Also, we don't have PRO tanks. Are you or your elders from Yorkshire? I don't insert a 'u' into some words. What makes you think I'm from the UK?
Just the way you phrased that sentence, seems familiar but can't think of where I heard someone talking like that. |
TechMechMeds
Swamp Marines Kleenex Inc.
840
|
Posted - 2013.10.22 13:37:00 -
[104] - Quote
Spkr4theDead wrote:Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
If you think that, you're doing it wrong.
It requires any troll to duck in and out of cover, av is the easiest. 1 swarm volley, 3 av nades and a swarm as they run away ruins most tanks.
Seriously, av is fking easy and barbaric, if you find it a challenge your backwards lol. |
KenKaniff69
Subdreddit Test Alliance Please Ignore
740
|
Posted - 2013.10.22 15:10:00 -
[105] - Quote
CaoticFox wrote:"a PRO turret does not a PRO tank make"
+1 to this gotchya... ur English sucks tho... I forgive u... the ONLY mods for vehicles are ADV... we know this... thanks for your idiocy in specifying that 1... il be handing out PHD's tomorrow after work... meet me on the field, and il show u ur incompetence.
PS!!! OMG... ive had to edit this like 6 times! lolz Actually, the modules we have do not exceed meta level 3, making them basic. |
Slag Emberforge
Immortal Retribution
57
|
Posted - 2013.10.22 15:33:00 -
[106] - Quote
Make swarms harder to use or do less damage but have more ammo and a larger clip, I've said this before ill say it again.
That is my consolation to AV users, swarms are indeed way to easy. |
Master Jaraiya
Ultramarine Corp
1176
|
Posted - 2013.10.22 15:35:00 -
[107] - Quote
TechMechMeds wrote:Spkr4theDead wrote:Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
If you think that, you're doing it wrong. It requires any troll to duck in and out of cover, av is the easiest. 1 swarm volley, 3 av nades and a swarm as they run away ruins most tanks. Seriously, av is fking easy and barbaric, if you find it a challenge your backwards lol. Well, try looking at it from the point of view of a Heavy who does not camp on towers. Much different story there. |
CharCharOdell
Shining Flame Amarr Empire
1206
|
Posted - 2013.10.22 16:04:00 -
[108] - Quote
KING CHECKMATE wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? 1000EHP =/= 6000+ EHP+1 (i still think proto turrets should be cheaper thou...)
Well...there isn't an infantry weapon that homes in on the target, is invincible, and does over 1500 damage unmodded and unskilled.
I want cheaper turrets. A bad-ass gunlogi in Chrome costed 800k, a bad-ass gunlogi in Uprising costs 1.4m. |
CharCharOdell
Shining Flame Amarr Empire
1206
|
Posted - 2013.10.22 16:06:00 -
[109] - Quote
Beeeees wrote:Jack McReady wrote:Beeeees wrote:Slag Emberforge wrote:
If they buff fire rate, add zoom, and give us unlimited ammo sure.
I have a better proposition. They buff the price of the ARs to the prices of large blaster turrets of according DPS. You in? only if they can damage installations and vehicles equally... you in? Only if they disable overheating on the SCR, you in?
only if they remove AV from skirmish and make things render, again. |
Beeeees
KILL-EM-QUICK RISE of LEGION
284
|
Posted - 2013.10.23 01:55:00 -
[110] - Quote
CharCharOdell wrote:Beeeees wrote:Jack McReady wrote:Beeeees wrote:Slag Emberforge wrote:
If they buff fire rate, add zoom, and give us unlimited ammo sure.
I have a better proposition. They buff the price of the ARs to the prices of large blaster turrets of according DPS. You in? only if they can damage installations and vehicles equally... you in? Only if they disable overheating on the SCR, you in? only if they remove AV from skirmish and make things render, again. In this case removing AV from skirmish would imply having to remove AR from skirmish, so I guess Im in. |
|
Dachande Anasazi
DUST University Ivy League
26
|
Posted - 2013.10.23 02:39:00 -
[111] - Quote
Caeli SineDeo wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Sota We all know you suck. And even playing with Cubs can not save you. :)
OUCH...DUDE...that was CRUEL |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
2014
|
Posted - 2013.10.23 22:11:00 -
[112] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. You think a Thale's is a guaranteed kill with a shot to the body against PRO heavy suits? I did not say that.Again please stop putting words in my mouth. I do think that the heavy does not have the speed to take cover after the Thale shoots the first round, since its RoF is so high and so is damage. 2-3 Shots are more than enough to take down the Most Proto of heavies.
2 Good Charge Sniper rifle or Ishi snipers can also cancel out FGunners. You make it sound like a Thale's is god mode against heavy suits.
Thale is god mode against anything >..> |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 01:12:00 -
[113] - Quote
Rusty Shallows wrote:CaoticFox wrote:snip
skilled PRO Tank is dead before he/she ever finds FGer...
lol... im a logi btw... not QQing My apologies since there is no polite way to say this CaoticFox. If you can't handle a solo iFG then you're a bad Tanker. I've fought the real deal and in the right hands a Standard Tank can survive if not win against a Pro FGer. my tanker character has no problems with FGers, nor Swarmers... this is a TROLL PLEASE post... lol... so... TROLL AWAY! it doesn't even HAVE TO BE TRUE or MAKE SENSE... but my VEHICLE CHARACTER is DropShip Command, I only tank to pay for my Ships... |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 01:15:00 -
[114] - Quote
Mirataf wrote:Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking. Or there are those of us that get it str8 away then have to scratch our heads working out why it looks wrong 'A PRO turret doth not a PRO tank make' Its not older just family speaking it comes from this ole dude called Aristotle by the way FINALLY... you are correct sir... not the rest of them... a smart one! o7 o\ |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 01:24:00 -
[115] - Quote
Slag Emberforge wrote:Beeeees wrote:950k Forgegun If they buff fire rate, add zoom, and give us unlimited ammo sure. read ur future patch notes... large turrets are gonna have limited ammo with next vehicle update. |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 01:27:00 -
[116] - Quote
Jack McReady wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing skilled tank driver has support which kills the FG while he sits behind cover in safe... your point is null and void and you have no credibility, deal with it. we aren't talking about PCs. we are talking about everyday DUST 514... and for 90% of battles (public and FW)... a tanker is on his/her own... in your perfect world, I would agree... otherwise YOUR post is invalid. |
Patrick57
GunFall Mobilization Covert Intervention
881
|
Posted - 2013.10.24 01:31:00 -
[117] - Quote
CaoticFox wrote:Viktor Hadah Jr wrote:I also feel the AR is pretty OP AR are NOT OP... every OTHER weapon is just UP!!! Then why are you complaining about Forge Guns? |
Powerh8er
Norwegian Dust514 Corporation Top Men.
176
|
Posted - 2013.10.24 01:32:00 -
[118] - Quote
Quit trying to nerf the forgegun please. The HMG has already filled up my garbagecan. |
Patrick57
GunFall Mobilization Covert Intervention
881
|
Posted - 2013.10.24 01:34:00 -
[119] - Quote
Powerh8er wrote:Quit trying to nerf the forgegun please. The HMG has already filled up my garbagecan. Yes, ^ the Forge Gun is just too fun to nerf. It is now my secondary role :D Logiing isn't good enough sometimes :D |
Powerh8er
Norwegian Dust514 Corporation Top Men.
177
|
Posted - 2013.10.24 01:41:00 -
[120] - Quote
Patrick57 wrote:Powerh8er wrote:Quit trying to nerf the forgegun please. The HMG has already filled up my garbagecan. Yes, ^ the Forge Gun is just too fun to nerf. It is now my secondary role :D Logiing isn't good enough sometimes :D
Yes, its the only truly badass gun on Dust514. I hope theyll fix the HMG so that it can become badass too. |
|
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 01:47:00 -
[121] - Quote
KenKaniff69 wrote:CaoticFox wrote:"a PRO turret does not a PRO tank make"
+1 to this gotchya... ur English sucks tho... I forgive u... the ONLY mods for vehicles are ADV... we know this... thanks for your idiocy in specifying that 1... il be handing out PHD's tomorrow after work... meet me on the field, and il show u ur incompetence.
PS!!! OMG... ive had to edit this like 6 times! lolz Actually, the modules we have do not exceed meta level 3, making them basic. ADV u dumass |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 01:50:00 -
[122] - Quote
CharCharOdell wrote:KING CHECKMATE wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? 1000EHP =/= 6000+ EHP+1 (i still think proto turrets should be cheaper thou...) Well...there isn't an infantry weapon that homes in on the target, is invincible, and does over 1500 damage unmodded and unskilled. I want cheaper turrets. A bad-ass gunlogi in Chrome costed 800k, a bad-ass gunlogi in Uprising costs 1.4m. ur making urself look stupid... BADASS GUNLOGIs don't exist! LOL |
BAMM HAVOC
Carbon 7 CRONOS.
100
|
Posted - 2013.10.24 01:53:00 -
[123] - Quote
Patrick57 wrote:CaoticFox wrote:Viktor Hadah Jr wrote:I also feel the AR is pretty OP AR are NOT OP... every OTHER weapon is just UP!!! Then why are you complaining about Forge Guns?
+1
I will give up my heavy AV setup ie: forge gun, IF you take the assault rifle away from the logistics class and limit availability only to the assault class, after all it is an assault rifle |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 02:00:00 -
[124] - Quote
Patrick57 wrote:CaoticFox wrote:Viktor Hadah Jr wrote:I also feel the AR is pretty OP AR are NOT OP... every OTHER weapon is just UP!!! Then why are you complaining about Forge Guns? read the OP: then state, because u r invalid sir |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 02:02:00 -
[125] - Quote
BAMM HAVOC wrote:Patrick57 wrote:CaoticFox wrote:Viktor Hadah Jr wrote:I also feel the AR is pretty OP AR are NOT OP... every OTHER weapon is just UP!!! Then why are you complaining about Forge Guns? +1 I will give up my heavy AV setup ie: forge gun, IF you take the assault rifle away from the logistics class and limit availability only to the assault class, after all it is an assault rifle lol... right... he is a medic, he doesn't need to be able to defend himself (all "him" also double as "Her") |
BAMM HAVOC
Carbon 7 CRONOS.
101
|
Posted - 2013.10.24 02:33:00 -
[126] - Quote
CaoticFox wrote:BAMM HAVOC wrote:Patrick57 wrote:CaoticFox wrote:Viktor Hadah Jr wrote:I also feel the AR is pretty OP AR are NOT OP... every OTHER weapon is just UP!!! Then why are you complaining about Forge Guns? +1 I will give up my heavy AV setup ie: forge gun, IF you take the assault rifle away from the logistics class and limit availability only to the assault class, after all it is an assault rifle lol... right... he is a medic, he doesn't need to be able to defend himself (all "him" also double as "Her")
you can always use an smg, pistol or knives |
CaoticFox
Axis of Chaos
81
|
Posted - 2013.10.24 03:19:00 -
[127] - Quote
I just say that because it would make my MOST USED FIT, (SEVER/EXHILE/3BPO EQ/2 BPO MLDM/2BPO MAP/MLG BPO) |
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