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Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:34:00 -
[61] - Quote
CaoticFox wrote:Master Jaraiya wrote:Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. just give up. go home. STOPxPLAYING. lol, sorry SxP, couldn't help myself!
MLT Heavy Dropsuit 30 PG, 180 CPU
Ishukone AFG 15 PG, 102 CPU
You damn sure aren't running much more than that dude. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:34:00 -
[62] - Quote
SoTa PoP wrote:OP wanted trolling - I have granted his wish. Guidance from our Lord has shown me the way to give unto others what they desire. For the Empress and our Lord.
keep it coming! get all TP here... I mean... ??PD... |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:38:00 -
[63] - Quote
Master Jaraiya wrote:CaoticFox wrote:Master Jaraiya wrote:Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. just give up. go home. STOPxPLAYING. lol, sorry SxP, couldn't help myself! MLT Heavy Dropsuit 30 PG, 180 CPU Ishukone AFG 15 PG, 102 CPU You damn sure aren't running much more than that dude.
1 toxin SM... 1 MHD mod BPO... 1 MLG BPO... 1 MAR BPO... will fit... CORE upgrades LVL 5, ELEC LVL 5, ENG LVL 5, Heavy Weapons OP LVL 5, FG optimum fit LVL 5 |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:39:00 -
[64] - Quote
CaoticFox wrote:Master Jaraiya wrote:CaoticFox wrote:"I don't know dude Op level 2? Would you like me to take a picture of my skill tree and fitting for you?Roll" yes, yes... please post link here lol gtfo dude ffs! you know what fine I will, just tell me a site I can upload a pic to with no hassle and I got you bruh! again... SERIOUSLY? u want me to CREATE a secure site? for u? to prove u got caught in BS, by me... lol... kk... post a video walkthrough on youtube, cuz ur freaking cheating, and I wanna do it too... LOLOLOLZZZZZZ!!!
I got caught in BS lmao I SERIOUSLY don't think so lol
Everyone and their mother knows how easy it is to take down a Heavy in this game lol you don't need me to prove that point.
Yea dude I'm cheating, because that's how I get my rocks off - Cheating at online gaming. I use a macro Kb/M with a turbo fire option, a Monitor which allows me to use any reticule I wish, and lag switches for when someone gets the drop on me. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:40:00 -
[65] - Quote
we invest in PRO more for the PASSIVE skills than anything... well... SOME of us... |
KING CHECKMATE
AMARR IMPERIAL CRUSADERS
1996
|
Posted - 2013.10.22 04:42:00 -
[66] - Quote
Master Jaraiya wrote:
MLT Heavy Dropsuit 30 PG, 180 CPU
Ishukone AFG 15 PG, 102 CPU
You damn sure aren't running much more than that dude.
Sorry to burst your bubble but at LEvel 5 passives the MLT Heavy , 225 CPU and 37-38 PG,more than enough to fit a Proto FG , sidearm , fill the rest of hte slots at least with STD gear... just saying ; / |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:43:00 -
[67] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Easy to kill? lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo ^^^ reiterating this point! |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 04:49:00 -
[68] - Quote
where is Maglives when you need him? anybody fought against him? anyone dropped him easily? how bout N'Rante? diddo... and THESE ARE the outliers, I admit... but these things aren't easy to take out... require just as much coordination and teamwork to kill as your TANKS... they ARE tanks... with PRO HandHeld RAILGUNS (Ishka AFG), AND GEK equivalents(Ishka ASM)... and 1100-1200HP...
TANKERS HAVE 1 or THE OTHER |
SoTa PoP
MoIden Heath PoIice Department EoN.
4021
|
Posted - 2013.10.22 04:50:00 -
[69] - Quote
CaoticFox wrote:Spkr4theDead wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Easy to kill? lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo ^^^ reiterating this point! It's a bad point - find another.
But this does go to show why most corps around these days are bad. |
Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:52:00 -
[70] - Quote
KING CHECKMATE wrote:Master Jaraiya wrote:
MLT Heavy Dropsuit 30 PG, 180 CPU
Ishukone AFG 15 PG, 102 CPU
You damn sure aren't running much more than that dude.
Sorry to burst your bubble but at LEvel 5 passives the MLT Heavy , 225 CPU and 37-38 PG,more than enough to fit a Proto FG , sidearm , fill the rest of hte slots at least with STD gear... just saying ; /
I realize that, I was just going off of base levels. Also you can hardly fit anything on a MLT Heavy anyway 1H/1L lol that thing is a joke. |
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Master Jaraiya
Ultramarine Corp
1165
|
Posted - 2013.10.22 04:55:00 -
[71] - Quote
CaoticFox wrote:where is Maglives when you need him? anybody fought against him? anyone dropped him easily? how bout N'Rante? diddo... and THESE ARE the outliers, I admit... but these things aren't easy to take out... require just as much coordination and teamwork to kill as your TANKS... they ARE tanks... with PRO HandHeld RAILGUNS (Ishka AFG), AND GEK equivalents(Ishka ASM)... and 1100-1200HP...
TANKERS HAVE 1 or THE OTHER If you have trouble taking down a Heavy dude you just suck at this game. I play as a Heavy , just started speccing into a Logi about a month ago. I know exactly how easy it is to take down a Heavy.
It is much much much much easier to take down a Heavy than it is to take down a HAV. |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 05:02:00 -
[72] - Quote
Master Jaraiya wrote:CaoticFox wrote:where is Maglives when you need him? anybody fought against him? anyone dropped him easily? how bout N'Rante? diddo... and THESE ARE the outliers, I admit... but these things aren't easy to take out... require just as much coordination and teamwork to kill as your TANKS... they ARE tanks... with PRO HandHeld RAILGUNS (Ishka AFG), AND GEK equivalents(Ishka ASM)... and 1100-1200HP...
TANKERS HAVE 1 or THE OTHER If you have trouble taking down a Heavy dude you just suck at this game. I play as a Heavy with all core skills at 5 Comp. Plates, Comp Damage Mods, Pro 5 HMGs, Pro 3 FGs , just started speccing into a Logi about a month ago. I know exactly how easy it is to take down a Heavy. It is much much much much easier to take down a Heavy than it is to take down a HAV. and il counter with... HAVs are EASY to take out single handed... they are broke... hence the future actions by CCP, reverting back to BASE unit... with a bit of cleverness, I kill tanks in less time than it takes them to activate their hardeners or reps... ask the Vayu I killed today... in an ADV suit 1 Caldari Basic ADV CBR 7 Packed AV nades (not ex-11) REs (not F-45)
pretty cheap, AND quick kill! lol |
CaoticFox
Axis of Chaos
79
|
Posted - 2013.10.22 05:03:00 -
[73] - Quote
AND IM A LOGI! |
Chimichanga66605
Vader's Taco Shack
57
|
Posted - 2013.10.22 05:04:00 -
[74] - Quote
Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better?
+1 You make a very good point. I've always been on the vehicle side of this argument until you laid it out like this.
-Chimi out, o7
|
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:30:00 -
[75] - Quote
Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better? Heavy has greater mobility and a smaller signature, plus is cheaper, is more effective vs infantry with a height advantage, and the forge deals more damage than any large tank turret. Do contact grenades go after targets now, or was that nerfed? Because last I remember, swarms and AV grenades having a homing ability, and they're absolutely devastating against armor.
If I wanted it easy, I'd still into the FOTM. Since I like things more difficult, I tank. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:31:00 -
[76] - Quote
Chimichanga66605 wrote:Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better? +1 You make a very good point. I've always been on the vehicle side of this argument until you laid it out like this. -Chimi out, o7 See my post right below yours, #75. There's no valid argument that tanking is easy. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:32:00 -
[77] - Quote
KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. You think a Thale's is a guaranteed kill with a shot to the body against PRO heavy suits? I did not say that.Again please stop putting words in my mouth. I do think that the heavy does not have the speed to take cover after the Thale shoots the first round, since its RoF is so high and so is damage. 2-3 Shots are more than enough to take down the Most Proto of heavies.
2 Good Charge Sniper rifle or Ishi snipers can also cancel out FGunners. You make it sound like a Thale's is god mode against heavy suits. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 05:33:00 -
[78] - Quote
CaoticFox wrote:Spkr4theDead wrote:SoTa PoP wrote:Spkr4theDead wrote: A PRO turret does not a PRO tank make.
Spkr4theDead wrote: LOL! My English sucks??? LOL!
I guess nobody ever listened to older family speaking. in (ENGLISH) our word order is different than every other language... and it was NEVER spoken that way. not even at its origin... my typing may suck, but as a linguist... I assure u, ur English just plain sucks... lol Did you finish high school? Were you born after 1990? You call yourself a linguist? Maybe in your dreams. You must be a teenager. |
TechMechMeds
Swamp Marines Kleenex Inc.
833
|
Posted - 2013.10.22 05:34:00 -
[79] - Quote
You'll never get infantry to agree that AV weapons should cost more.[/quote] Tanks should cost less. You guys don't even get proto :([/quote] That doesn't fix the imbalance of AV against tanks.[/quote] +1 to this and to the comment above... fair enough (no PRO Tanks)... but I was actually referring to PRO turrets... remember... OP is referring to cost comparison between PRO Rail Turret v/s PRO FG fit (regarding dmg output, deadliness in any hands, and difficulty to kill)[/quote] A PRO turret does not a PRO tank make.[/quote]
Are you or your elders from Yorkshire? |
TechMechMeds
Swamp Marines Kleenex Inc.
833
|
Posted - 2013.10.22 05:40:00 -
[80] - Quote
Spkr4theDead wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing Damage output equal? Lol no Assault forge guns do incredible amounts of damage per shot. The Wiyrkomi breach could one-shot a lot of shield tanks with proficiency 5 and 2 damage mods. I did that to a Kalaakiota HAV during Chromosome with the DCMA. Also, we don't have PRO tanks.
Are you or your elders from Yorkshire?
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SoTa PoP
MoIden Heath PoIice Department EoN.
4026
|
Posted - 2013.10.22 05:44:00 -
[81] - Quote
Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:KING CHECKMATE wrote:Spkr4theDead wrote:
Cancels out tanks, LAVs, dropships, and a squad and a half.
Four forge gunners wins a game.
Usually, but 1 Sniper with a Thales cancells out 4 FGunners. You think a Thale's is a guaranteed kill with a shot to the body against PRO heavy suits? I did not say that.Again please stop putting words in my mouth. I do think that the heavy does not have the speed to take cover after the Thale shoots the first round, since its RoF is so high and so is damage. 2-3 Shots are more than enough to take down the Most Proto of heavies.
2 Good Charge Sniper rifle or Ishi snipers can also cancel out FGunners. You make it sound like a Thale's is god mode against heavy suits. 1 head shot = dead heavy. KB/M it and you'll enjoy watching us tear up. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 06:12:00 -
[82] - Quote
Master Jaraiya wrote:Also remember that AV weapons require special tactics or infantry positioning to be effective against an HAV.
If you think that, you're doing it wrong. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 06:15:00 -
[83] - Quote
SoTa PoP wrote: 1 head shot = dead heavy. KB/M it and you'll enjoy watching us tear up.
Good luck against a sentinel suit with 4 complex plates. |
Spkr4theDead
Red Star. EoN.
1108
|
Posted - 2013.10.22 06:15:00 -
[84] - Quote
TechMechMeds wrote:Spkr4theDead wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing Damage output equal? Lol no Assault forge guns do incredible amounts of damage per shot. The Wiyrkomi breach could one-shot a lot of shield tanks with proficiency 5 and 2 damage mods. I did that to a Kalaakiota HAV during Chromosome with the DCMA. Also, we don't have PRO tanks. Are you or your elders from Yorkshire? I don't insert a 'u' into some words. What makes you think I'm from the UK? |
Rusty Shallows
Black Jackals
426
|
Posted - 2013.10.22 06:45:00 -
[85] - Quote
Spkr4theDead wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? Easy to kill? lolololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololololo Now that's how you troll.
Take a fact about how ridiculously easy it is to kill heavy suits and pretend it isn't even remotely true. Since keeping a straight face is impossible laugh really hard and hope people misunderstand. Excellent Forum Metagame good sir. |
Pvt Numnutz
Ikomari-Onu Enforcement Caldari State
265
|
Posted - 2013.10.22 06:48:00 -
[86] - Quote
just give me the 'numnutz' Oficer assault dropship and we'll call it even |
Rusty Shallows
Black Jackals
426
|
Posted - 2013.10.22 06:53:00 -
[87] - Quote
CaoticFox wrote:snip
skilled PRO Tank is dead before he/she ever finds FGer...
lol... im a logi btw... not QQing My apologies since there is no polite way to say this CaoticFox. If you can't handle a solo iFG then you're a bad Tanker. I've fought the real deal and in the right hands a Standard Tank can survive if not win against a Pro FGer. |
Chimichanga66605
Vader's Taco Shack
58
|
Posted - 2013.10.22 08:24:00 -
[88] - Quote
Spkr4theDead wrote:Chimichanga66605 wrote:Master Jaraiya wrote:CaoticFox wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? long time no see SoTa PoP... full PRO FG FIT: 95K ISK full PRO tank: 1.5mil ISK dmg output EQUAL regardless of HP difference PRO HVY FG fit is twice as difficult to kill ... LLAVs are another story tho... but we aren't talking about them... skilled PRO FGer kills Skilled PRO Tank in under 15 seconds skilled PRO Tank is dead before he/she ever finds FGer... lol... im a logi btw... not QQing What you aren't thinking about is the fact that there are literally only FOUR weapons in this entire game that are not capable of killing a Heavy. These being AV grenades, Flux grenads, Proximity Mines, and Swarm Launchers. Every other weapon has the potential to kill a Heavy. So, lets list the weapons capable of killing a Heavy Lets see... Assault Rifle Scrambler Rifle Sniper Rifle Shotgun Mass Driver Plasma Cannon HMG Forge Gun Scrambler Pistol Flaylock Pistol SMG Remote Explosives Nova Knife Locus Grenades Take into account the different variants of these and there is A LOT of weapons on the field which can kill a Heavy, which are by and far much more prevalent on the battlefield than AV weapons. Indeed 100% of players on the battlefield are carrying at least 1 weapon which is capable of killing a Heavy at any given point in a match. Lets see what can effectively destroy a HAV AV Grenades Swarm Launchers Forge Guns Proximity Mines These maybe account for 10% of all weapons fielded in battle at any given time Now take into account that your HAV has thousands more HP than a Heavy Dropsuit, with more speed. Your rail turrets have a zoom ability where a Forge Gun does not, a higher RoF, No reload time, No charge time. So tell me which is better? +1 You make a very good point. I've always been on the vehicle side of this argument until you laid it out like this. -Chimi out, o7 See my post right below yours, #75. There's no valid argument that tanking is easy.
I never said tanking was easy. Where did I say tanking was easy? Successful tanking is fairly hard (especially in it current & possible future state)against current AV. This has pretty much been my stance in the matter. I was simply pointing out a good point (once again, in my opinion) regarding the whole "HAVs vs AV" debacle.
Chimi out, o7 |
Thurak1
Psygod9 D.E.F.I.A.N.C.E
335
|
Posted - 2013.10.22 08:34:00 -
[89] - Quote
Master Jaraiya wrote:Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately. If you're running a Prototype weapon on a MLT Dropsuit, you probably aren't running anything else. No real need to if its a militia heavy suit, you only get 1 hi 1 low a grenade 1 heavy weapon and a sidearm. Not many slots to even use up your pg / cpu.
I myself have a suit like this but its just the basic not militia. I think i have slightly higher cpu and pg. Its kind of a glass cannon because i run this suit with the forge gun (yes the forge gun forge gun lol) a complex damage mod a blueprint reper and a blueprint grenade. This is one of my favorite suits to use when there is either a lot of armor on the field stomping my team (because the cost of this suit is very low) or when getting redlined especially by protostompers. Mostly i love this suit because it is very cheap and if pubstompers are playing i get a thrill killing 100+k isk suits with one that doesn't break 5k. |
Gelan Corbaine
Sebiestor Field Sappers Minmatar Republic
206
|
Posted - 2013.10.22 09:18:00 -
[90] - Quote
Rowdy Railgunner wrote:SoTa PoP wrote:Proto turrets means a well fitted vehicles - which can be hard to kill A proto FG is on a proto heavy - which is easy as hell to kill So you tell me - is it fair? This is a lie. I see proto FG and proto swarms on militia suits all time. Sure they are easy to kill, but you have to get to them first. Most times they are in very inaccessible places. Vehicles don't get the same luxury unfortunately.
They don't magically appear in those places .... Someone has to set up the uplink or they have to risk a dropship/lav. Heavies are also the most vulnerable infantry when moving from place to place without support , being the slowest while having the largest hit box and the weakest scanners.
Add that they have the lowest stamina and are unable to jump ( well anyway ) which limits the places they can go compare to other infantry.
They also have limited ammo and are unable to fill it due to not being able to carry nano thus needs to rely on others or slowly make the risky trek to the nearest SD . |
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