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OZAROW
WarRavens League of Infamy
841
|
Posted - 2013.10.18 14:31:00 -
[1] - Quote
I think that everyone can agree that scouts have it rough an need a job an a ability that's only for them to do their job.
I purpose that when scouts hack anything that their is no warning at the top of the enemy screen. This will result in a stealth job for scouts, something that could really change the game in a good way.
As a result scouts can actually sneak a objective unnoticed, escape a objective without anyone knowing your there unless they scan, it could change pc for the better an quite possibly prevent redlining to a serious extent, in other words it will make us scouts.
I just don't know if it should have prerequisite s like systems hackin or any scout suits or only once you reach proto? But in his futuristic realistic game, a scout should be able to jam a warning signal or we would have these useless " not really scouts " lol we have those already.
So yea or nae? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
400
|
Posted - 2013.10.18 14:35:00 -
[2] - Quote
As a scout, I love it. However, it seems kind of... too good. Maybe scouts instead delay the warning signal until it is half hacked? |
Sinboto Simmons
SVER True Blood Public Disorder.
1491
|
Posted - 2013.10.18 14:40:00 -
[3] - Quote
Honestly I never thought the warning systems should have been there, just like the scan notice, makes sneaking around harder when there's a big red message telling everyone what you're doing. |
Cody Sietz
Bullet Cluster
1211
|
Posted - 2013.10.18 14:40:00 -
[4] - Quote
I like it, but agree with Krom.
Maybe a 2-3 second delay. |
Slag Emberforge
Immortal Retribution
35
|
Posted - 2013.10.18 14:42:00 -
[5] - Quote
Delayed notice I approve of, but there still needs to be one. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2877
|
Posted - 2013.10.18 14:47:00 -
[6] - Quote
I also think scouts need a major buff to passive scanning range. They are scouts, they should be able to see what's around them easily without the need of an active scanner. This wouldn't make the active scanner useless, as it would still be the only way to highlight enemies for your squad and such. |
OZAROW
WarRavens League of Infamy
845
|
Posted - 2013.10.18 14:49:00 -
[7] - Quote
Cody Sietz wrote:I like it, but agree with Krom.
Maybe a 2-3 second delay. Why a delay, I think it would really change the game pace more consistent, an demand more team play an organization. But I ll settle for a warning once it's hacked lol. Cuz if it's just a delay your gonna be in the same situation as now with just enough time to climb the stairs from the basement to have a tank an a lav waiting for you.
An it would make matches crazy with scouts on both teams plus dampening would be more usefull. Only my opinion tho I'm curious to what the comunity feels about it |
Delta 749
Kestrel Reconnaissance
2173
|
Posted - 2013.10.18 14:49:00 -
[8] - Quote
Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys |
Slag Emberforge
Immortal Retribution
36
|
Posted - 2013.10.18 14:51:00 -
[9] - Quote
Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys
Armor impedes ability of software hacking skills? |
Cosgar
ParagonX
6137
|
Posted - 2013.10.18 14:52:00 -
[10] - Quote
Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys Everyone hacks at the same speed except Minmatar logi at the moment. |
|
OZAROW
WarRavens League of Infamy
845
|
Posted - 2013.10.18 14:55:00 -
[11] - Quote
Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys So a flimsy scout doesn't get a passive armor rep or hack speed like a logi, but somehow you disagree with a stealth hack........... Ummm hail AR 514 I guess =ƒÆ¬ |
Krom Ganesh
Holdfast Syndicate Amarr Empire
403
|
Posted - 2013.10.18 15:00:00 -
[12] - Quote
Slag Emberforge wrote:Delta 749 wrote:Nay However I will bring up an idea I was kicking around, different base hacking speeds for each suit with scouts being faster hackers than assaults and heavies but slower than logistics guys Armor impedes ability of software hacking skills?
It could. More armor could mean fatter fingers which would make using the arm computer more uncomfortable. However, that would lead into the argument that Gals and Amarrs should be slower hackers then.
How about some suits get specialized hacking routines whereas other suits don't.
So for hacking speed
Heavies = Assaults < Logis = scouts (logis don't need to be better at scouts in another thing [though the min logi already is ])
edit:
though I prefer the delay hack notice. |
Delta 749
Kestrel Reconnaissance
2174
|
Posted - 2013.10.18 15:08:00 -
[13] - Quote
@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them |
Protected Void
R 0 N 1 N
155
|
Posted - 2013.10.18 15:15:00 -
[14] - Quote
Delta 749 wrote:(...)create areas on the map only a scout can fit through like air ducts or whatever
+1 for this.
|
Protected Void
R 0 N 1 N
155
|
Posted - 2013.10.18 15:20:00 -
[15] - Quote
I think the best solution is to remove the blinking objective icon while a scout hacks, and then have the warning go off as usual when the hack is done. That gives the scout the ability to do ninja hacks and then escape/hide/set traps, but still allows the enemy the chance to counterhack.
Or it could be tied to the hacking skill, with each level delaying the blinking for a fifth of what a continuous, uninterrupted hack would be for the scout. |
Rynoceros
Rise Of Old Dudes
1016
|
Posted - 2013.10.18 15:26:00 -
[16] - Quote
The notices pop up for so much irrelevant stuff (Enemy is Hacking Raigun Installation - who gives a ****?) that I don't pay them any attention an would prefer them removed from my HUD.
Top left corner, that's all you need. When an objective starts flashing, it's go time. You should be somewhat watching the radar over there anyways.
All I want is some sort of Scan notification, but the current one is a little underwhelming and really lame. |
OZAROW
WarRavens League of Infamy
846
|
Posted - 2013.10.18 15:26:00 -
[17] - Quote
Delta 749 wrote:@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them QQ really lol that's the best dis you have? Look shotguns work like a light switch an so do knives, rifles are always the same, at least a delayed notice or no notice would prevent people from purposely spawning to kill one guy with 300 HP , sounds like your scared of losing your upper hand |
Delta 749
Kestrel Reconnaissance
2175
|
Posted - 2013.10.18 15:33:00 -
[18] - Quote
OZAROW wrote:Delta 749 wrote:@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them QQ really lol that's the best dis you have? Look shotguns work like a light switch an so do knives, rifles are always the same, at least a delayed notice or no notice would prevent people from purposely spawning to kill one guy with 300 HP , sounds like your scared of losing your upper hand
Except right now that ten seconds it takes to hack something is also the ten seconds needed to spawn in and here I am saying hey lets reduce that time therefor shortening the window if vulnerability but here you are saying "Guys Im scared, I need everything I do to be invisible so the mean man doesnt hurt me" Nut up and stop being a *****, masking whats going on to every player on the opposing side just because you are scared one will spawn in and kill you is game breaking |
Matticus Monk
Ordus Trismegistus
574
|
Posted - 2013.10.18 15:33:00 -
[19] - Quote
I like the idea. I don't think that there needs to be a delayed warning message, I mean there is still time for a counter hack after the initial hack and the objective still blinks during the hack itself.
I also like the idea of faster hacking speeds for scout suits. Less than Logi, more than Assault.
|
Vegetation Monster
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.10.18 15:38:00 -
[20] - Quote
Cody Sietz wrote:I like it, but agree with Krom.
Maybe a 2-3 second delay.
2-3 seconds delay will get you a quarter of the hack, thats stupid... |
|
OZAROW
WarRavens League of Infamy
853
|
Posted - 2013.10.18 15:44:00 -
[21] - Quote
Delta 749 wrote:OZAROW wrote:Delta 749 wrote:@Slag - Its just idea to give them more purpose and diversify the game a bit, something else Ive been thinking of is create areas on the map only a scout can fit through like air ducts or whatever
@Cosgar - I know, just tossing around ideas to add flavor to the game
@ OZAROW - Yeah, the scout also moves faster, has more stamina, and still beats the other two suits making it better for the quick get in get out installation grabber and early rapid objective grabber while the logi would be tuned towards grabbing them while things are hot And the AR has absolutely nothing at all to do with this discussion on scout bonuses, never mind that a scrambler rifle can kill you with a single shot from farther away but oh well, some people just like to QQ about what kills them QQ really lol that's the best dis you have? Look shotguns work like a light switch an so do knives, rifles are always the same, at least a delayed notice or no notice would prevent people from purposely spawning to kill one guy with 300 HP , sounds like your scared of losing your upper hand Except right now that ten seconds it takes to hack something is also the ten seconds needed to spawn in and here I am saying hey lets reduce that time therefor shortening the window if vulnerability but here you are saying "Guys Im scared, I need everything I do to be invisible so the mean man doesnt hurt me" Nut up and stop being a *****, masking whats going on to every player on the opposing side just because you are scared one will spawn in and kill you is game breaking Dude your weak, coming here picking a fight lmao!
What I'm saying is it would make idiots like you actually move around the map! Look I'm a scout an I'm not worried about dying, you sound like your scared of getting knives in the back of the head when you hack something back. I'm not here to argue wit some knob that wants to fight an use the Internet as a place to look tough. You said no, I respect that, but you should leave now if your done looking like a A$$! G£î=ƒÆ¬head |
Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3989
|
Posted - 2013.10.18 15:46:00 -
[22] - Quote
I say yea, but once the hack is complete and the objective is in the process of changing hands it should still send out an alert. |
OZAROW
WarRavens League of Infamy
853
|
Posted - 2013.10.18 15:48:00 -
[23] - Quote
Arkena Wyrnspire wrote:I say yea, but once the hack is complete and the objective is in the process of changing hands it should still send out an alert. I agree |
Killar-12
The Corporate Raiders Top Men.
1495
|
Posted - 2013.10.18 15:50:00 -
[24] - Quote
Yea to the OP |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
42
|
Posted - 2013.10.18 16:07:00 -
[25] - Quote
Arkena Wyrnspire wrote:I say yea, but once the hack is complete and the objective is in the process of changing hands it should still send out an alert. I like this. The OP has a great idea. And once the objective is hacked the other team will still be notified and have time to counter hack. This adds more flavor to the battles, more dynamic. I also agree with scouts having faster hack speeds.
This could actually create a new piece of equipment. I propose this idea to anyone who has an issue with the scout ninja hack idea, a deployable scanner. Think of it kind of like a Nanohive, just drop it down and it scans in a circular area that can be enlarged as you train into the skill.
Thoughts? |
calvin b
Molon Labe. RISE of LEGION
727
|
Posted - 2013.10.18 16:10:00 -
[26] - Quote
I agree on half a ack warning, but I also believe scouts should get a 10% hack speed increase. |
calvin b
Molon Labe. RISE of LEGION
727
|
Posted - 2013.10.18 16:14:00 -
[27] - Quote
Off note this has been one of the better post so far. Everyone is actually working off each others ideas and not trolling one another.
+1 Maturity |
Sinboto Simmons
SVER True Blood Public Disorder.
1493
|
Posted - 2013.10.18 16:15:00 -
[28] - Quote
calvin b wrote:Off note this has been one of the better post so far. Everyone is actually working off each others ideas and not trolling one another. +1 Maturity *Knock on wood* |
Goric Rumis
Dead Six Initiative Lokun Listamenn
221
|
Posted - 2013.10.18 16:27:00 -
[29] - Quote
Here's how I imagine this would go down:
Team A Scout runs into objective B. Seeing no one around, he starts hacking the console. There's no alert and the objective marker doesn't flash until the hack is done. Once the dial hits 100%, the announcer warns "Objective B hacked." Scout drops remote explosives and runs away.
Team B Heavy is sitting pretty near objective B. He thinks everything is fine, but suddenly hears "Objective B hacked." He runs down the stairs and happens to catch Scout on the way out, mowing him down pretty easily (given that he's in tight quarters with no room to move). Seeing no other enemies around, Heavy heads toward the objective to counter-hack it. About halfway through, he explodes.
Team B Assault is away at a objective D, thinking B is secure. Suddenly she gets an announcement that B is hacked and the virus upload is commencing. Because she lost the lead time of knowing there was a hacking attempt, Assault won't get to B in time to counter-hack and will probably have to content with enemies spawning on the null cannon.
Did I summarize the scenario pretty well? If so, I think it's reasonable. Although you might want to specify the Scout specialty as opposed to basic light suits. Give militia suits this ability and people will definitely be spamming it. |
Llast 326
An Arkhos
247
|
Posted - 2013.10.18 16:28:00 -
[30] - Quote
Delta 749 wrote:(...)create areas on the map only a scout can fit through like air ducts or whatever
There are two sockets where this is the case in a couple of places.... I don't think this was intended as only one is actually useful More of this would be good |
|
lrian Locust
We Who Walk Alone
222
|
Posted - 2013.10.18 16:56:00 -
[31] - Quote
Mikey The Bandaid wrote:This could actually create a new piece of equipment. I propose this idea to anyone who has an issue with the scout ninja hack idea, a deployable scanner. Think of it kind of like a Nanohive, just drop it down and it scans in a circular area that can be enlarged as you train into the skill.
Thoughts? Love it! Would allow for more tactical gameplay! Might be a bit OP for domination games on some maps, though.
|
Doc Noah
Algintal Core Gallente Federation
661
|
Posted - 2013.10.18 17:03:00 -
[32] - Quote
Nah, sounds like it would be OP if your NC suddenly went captured with 0 resistance. If anything it would be nice if scouts were the only ones who could profile dampen far enough that installations and turrets cant pick them up on radar. The ability to hack undetected would only apply to turrets, CRUs, and supply depots. |
Gunnut88
US Military Gamers
7
|
Posted - 2013.10.18 17:06:00 -
[33] - Quote
yea also increase scout strafe speed along with the faster hack speed |
8213
Grade No.2
437
|
Posted - 2013.10.18 17:07:00 -
[34] - Quote
How about this... You chose a frame with less HP, CPU, and PG for quickness and more stealth. Yes, you'll die easier, and you're not supposed to get into the thick of things. You are the balance to Heavy frames.
You sneak and hack, you die in 5 shots. Heavies stomp and kill, and die in 50 shots.
When you buy a Smartcar, you don't get to b*tch that it loses at the racetrack and can't survive getting T-Boned...
|
Justice Prevails
Tronhadar Free Guard Minmatar Republic
47
|
Posted - 2013.10.18 17:08:00 -
[35] - Quote
Yes to OP and deployable scanner. Expands some roles.
Scouts Logis with the dep scanner or who ever else can carry. Mercs to actually guard objective. Snipers on the open objectives can also counter.
More teamwork |
Vrain Matari
ZionTCD
1121
|
Posted - 2013.10.18 17:12:00 -
[36] - Quote
Protected Void wrote:I think the best solution is to remove the blinking objective icon while a scout hacks, and then have the warning go off as usual when the hack is done. That gives the scout the ability to do ninja hacks and then escape/hide/set traps, but still allows the enemy the chance to counterhack.
Or it could be tied to the hacking skill, with each level delaying the blinking for a fifth of what a continuous, uninterrupted hack would be for the scout.
+1 for the OP's idea, and +1 for Protected Void's Scout-skill-based component to covert hacking.
+1 for Aero Yassavi's increase to scan radius for scout's.
All of these ideas seem easy to balance and make scouts scouts in an immersive way. |
Godin Thekiller
Hellstorm Inc League of Infamy
1205
|
Posted - 2013.10.18 17:32:00 -
[37] - Quote
Maybe they get special hacking abilities to disable installations? |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
405
|
Posted - 2013.10.18 17:37:00 -
[38] - Quote
As a scout, I think we should not be able to be scanned, or our dB to be decreased to 35 or 30. |
knight of 6
SVER True Blood Public Disorder.
416
|
Posted - 2013.10.18 17:37:00 -
[39] - Quote
I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. should a light barebones suit be the best at hacking? IMO: no. should an infantry support role(logi) be best at hacking? IMO: yes, that or assault. should a light barebones suit be able to pass by enemies undetected? IMO: yes. should a light weight suit be substantially faster than others? IMO: yes. should a ghosted suit be able to deploy uplinks behind enemy lines? IMO yes, yes, yes, this is where I would add a bonus to scouts, at least to me the scout is an infiltrator, a specialist in stealth and insertion, not necessarily hacking. |
Mikey The Bandaid
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
45
|
Posted - 2013.10.18 18:51:00 -
[40] - Quote
knight of 6 wrote:I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. should a light barebones suit be the best at hacking? IMO: no. should an infantry support role(logi) be best at hacking? IMO: yes, that or assault. should a light barebones suit be able to pass by enemies undetected? IMO: yes. should a light weight suit be substantially faster than others? IMO: yes. should a ghosted suit be able to deploy uplinks behind enemy lines? IMO yes, yes, yes, this is where I would add a bonus to scouts, at least to me the scout is an infiltrator, a specialist in stealth and insertion, not necessarily hacking. I think what makes the Op's idea work with what you are saying here is their bonus to stealth hack objectives. I understand your argument for hack speed but hacking undetected perfectly fits your description of infiltrator. There are many ways to counter this as mentioned above. A new piece of equipment, players guarding objectives, snipers covering objectives. I love the idea because it can dynamically shift the outcome of a battle and will require much more teamwork then we have now.
And just to clarify, I have 20 million skill points invested into logistics. I just want to see the scouts have an important, game changing role. |
|
Knight Soiaire
P.O.I.N.T.L.E.S.S A.C.R.O.N.Y.M
2611
|
Posted - 2013.10.18 18:55:00 -
[41] - Quote
I want exclusive equipment only available to Scouts.
We could have an item that takes one second to attach to a hack panel, once its attached, it begins to hack the objective automatically (At a slower rate), so the Scout can attack and hack at the same time. |
Cosgar
ParagonX
6146
|
Posted - 2013.10.18 18:57:00 -
[42] - Quote
Godin Thekiller wrote:Maybe they get special hacking abilities to disable installations? Hack from a distance? |
OZAROW
WarRavens League of Infamy
871
|
Posted - 2013.10.18 23:59:00 -
[43] - Quote
Cosgar wrote:Godin Thekiller wrote:Maybe they get special hacking abilities to disable installations? Hack from a distance? This could be a cool branch off systems hacking, five meters per level or something |
Cosgar
ParagonX
6160
|
Posted - 2013.10.19 00:07:00 -
[44] - Quote
OZAROW wrote:Cosgar wrote:Godin Thekiller wrote:Maybe they get special hacking abilities to disable installations? Hack from a distance? This could be a cool branch off systems hacking, five meters per level or something We're going to need stuff to counter it like proximity sensors, portable wormholes and other equipment. |
Soldiersaint
Deepspace Digital
470
|
Posted - 2013.10.19 02:51:00 -
[45] - Quote
OZAROW wrote:I think that everyone can agree that scouts have it rough an need a job an a ability that's only for them to do their job.
I purpose that when scouts hack anything that their is no warning at the top of the enemy screen. This will result in a stealth job for scouts, something that could really change the game in a good way.
As a result scouts can actually sneak a objective unnoticed, escape a objective without anyone knowing your there unless they scan, it could change pc for the better an quite possibly prevent redlining to a serious extent, in other words it will make us scouts.
I just don't know if it should have prerequisite s like systems hackin or any scout suits or only once you reach proto? But in his futuristic realistic game, a scout should be able to jam a warning signal or we would have these useless " not really scouts " lol we have those already.
So yea or nae? I say make your own playstyle. be the scout you want to be. btw this is coming from a logi who destroyed his sp tree and couldnt hit the broadside of a barn with a mass driver. |
Gunnut88
US Military Gamers
8
|
Posted - 2013.10.19 02:57:00 -
[46] - Quote
Soldiersaint wrote:OZAROW wrote:I think that everyone can agree that scouts have it rough an need a job an a ability that's only for them to do their job.
I purpose that when scouts hack anything that their is no warning at the top of the enemy screen. This will result in a stealth job for scouts, something that could really change the game in a good way.
As a result scouts can actually sneak a objective unnoticed, escape a objective without anyone knowing your there unless they scan, it could change pc for the better an quite possibly prevent redlining to a serious extent, in other words it will make us scouts.
I just don't know if it should have prerequisite s like systems hackin or any scout suits or only once you reach proto? But in his futuristic realistic game, a scout should be able to jam a warning signal or we would have these useless " not really scouts " lol we have those already.
So yea or nae? I say make your own playstyle. be the scout you want to be. btw this is coming from a logi who destroyed his sp tree and couldnt hit the broadside of a barn with a mass driver.
I agree with this but scout suits need a buff in order to be competitive. Right now other suits esp logi and assault can do the job of a scout as good or better. At this point with out a buff those of us with scout as our primary role either have to save sp and jump on the AR using assault or logi bandwagon or deal with the fact of not contributing to the team. That has to change in order to keep variety in the game.
|
Gunnut88
US Military Gamers
8
|
Posted - 2013.10.19 02:59:00 -
[47] - Quote
Along with the other ideas posted how about scout suits get a bonus to shotgun and sniper rifle damage? Maybe something like 3-5% depending on the level of the suit to somewhat make up for the lack of high slots. |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
62
|
Posted - 2013.10.19 03:53:00 -
[48] - Quote
i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
407
|
Posted - 2013.10.19 16:50:00 -
[49] - Quote
knight of 6 wrote:I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. WELL TOO BAD!!! My remote explosives lets me hold 2 objectives at one time effectively!!!
Phazoid wrote:i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. This would be awesome. It would prevent assaults and logistics from abusing the cloaking. It should be a system where like yo have to activate the cloaking somehow though. Haven't though about a way yet. |
Niuvo
The Phoenix Federation The Ascendancy
623
|
Posted - 2013.10.19 17:43:00 -
[50] - Quote
maybe no delay at all, we don't wan the enemy to know anything of our presence lol, that is until they try to hack it back then we appear out of "thin air" and back stab them.
Prerequisites: system hacking 3 adv scout.
It will be interesting, the enemy be like "wuh that letter was red 1 sec ago."
I would love to leave "clones" as bait, like an equipment that deploys a hologram of you lol Oz you a beast with those remotes. |
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Niuvo
The Phoenix Federation The Ascendancy
623
|
Posted - 2013.10.19 17:58:00 -
[51] - Quote
Knight Soiaire wrote:I want exclusive equipment only available to Scouts.
We could have an item that takes one second to attach to a hack panel, once its attached, it begins to hack the objective automatically (At a slower rate), so the Scout can attack and hack at the same time. Damn! smartest sh.it i've read. It would be fun to use, attach this eq. with one that can make a hologram of you. As you near objective, crouch and deploy the clone and deploy the virus equipment. To the enemy it will look like someone is hacking! |
Phazoid
The Unholy Legion Of DarkStar DARKSTAR ARMY
66
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Posted - 2013.10.19 18:53:00 -
[52] - Quote
Tectonic Fusion wrote:knight of 6 wrote:I'd like to see the scan precision of installations weakened. there comes a point especially with logi spam that uplinks and CRUs can be used as radar stations which I'm not a fan of. I'd like to be able to push my profile below their sensors.
beyond that a hack delay would be awesome but I question the role of a scout as a ninja hacker.
should one person be able to hold an objective? IMO: no. WELL TOO BAD!!! My remote explosives lets me hold 2 objectives at one time effectively!!! Phazoid wrote:i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. This would be awesome. It would prevent assaults and logistics from abusing the cloaking. It should be a system where like yo have to activate the cloaking somehow though. Haven't though about a way yet.
Think of activating it as an active module on a tank |
Niuvo
The Phoenix Federation The Ascendancy
625
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Posted - 2013.10.19 19:00:00 -
[53] - Quote
cloak module then? Complex dampener should help out in some way. A prerequisite maybe?
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OZAROW
WarRavens League of Infamy
888
|
Posted - 2013.10.19 20:07:00 -
[54] - Quote
Phazoid wrote:i think that scout proto suit should have a passive cloaking as an ability, not as a module, the delayed warning sounds awesome, or perhaps no warning while being hacked but the normal warning when it is hacked, i really think that hacking, EWAR and silently assassinations are what scouts should do. yea thats pretty much what i ment, the original post was raw brainstorming, but you got it |
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