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iceyburnz
Crux Special Tasks Group Gallente Federation
1153
|
Posted - 2013.10.18 07:48:00 -
[1] - Quote
Heres the interview.
What he basically said:
- Focus on Core gamplay. With some hyperbole about making the first few "few days" being "More viseral" (whatever that means, honestly Im not sure).
- Says the game is a little too complex at the beginning.
- Wants to strengthen the emotional connection with the play, suggests strengthening the link with eves 10 year lore (sounds good actually).
- Confirms that there should be a much stranger almost complete connection with Eves economy "resource flow between the two games". (Hopefully this means having all the economic stuff eve has, including crafting).
- Not going to change the F2P model and wants it out the way from the gameplay.
- Hes also plans to 'experiment' by listening to the community (Umm, weren't the supposed to be doing that already? Maybe hes just means, hes going to listen, unlike his predecessor )
Thoughts? |
SoTa PoP
MoIden Heath PoIice Department EoN.
3873
|
Posted - 2013.10.18 07:50:00 -
[2] - Quote
Last time I put my thoughts down in a thread like this I got a 3 month ban lol |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1900
|
Posted - 2013.10.18 07:56:00 -
[3] - Quote
Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1153
|
Posted - 2013.10.18 07:57:00 -
[4] - Quote
SoTa PoP wrote:Last time I put my thoughts down in a thread like this I got a 3 month ban lol
I think adopted a wait and see approach would be best. Considering the lack of information from CCP, he could be following the existing roadmap. We don't know. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1494
|
Posted - 2013.10.18 07:58:00 -
[5] - Quote
That link...? |
Lorhak Gannarsein
Molon Labe. RISE of LEGION
454
|
Posted - 2013.10.18 07:59:00 -
[6] - Quote
So basically he rephrased things that they've been saying for a while?
This is an unhelpful interview.
Also, less complex =/= more visceral. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 07:59:00 -
[7] - Quote
Vyzion Eyri wrote:That link...?
The music isn't bad but I wanted to see an interview with Rouge.
Oops |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:00:00 -
[8] - Quote
Vyzion Eyri wrote:That link...?
The music isn't bad but I wanted to see an interview with Rouge.
Fixed. *facepalm* |
Himiko Kuronaga
MoIden Heath PoIice Department EoN.
1900
|
Posted - 2013.10.18 08:01:00 -
[9] - Quote
Part of being a producer is being able to say a lot of things that mean absolutely nothing, but sound important. Producers put people where they need to be, but are so entirely uninvolved with the workings of the game itself that they HAVE to be able to BS their way through every conversation they have. Whether or not he's effective behind the scenes is another story. |
Robert JD Niewiadomski
NULLIMPEX INC
625
|
Posted - 2013.10.18 08:02:00 -
[10] - Quote
Vyzion Eyri wrote:That link...?
The music isn't bad but I wanted to see an interview with Rouge. Yeah, music... here is the lyric: http://www.polygon.com/2013/10/17/4849166/dust-514s-new-producer-on-why-you-dont-stop-movies-or-games-to |
|
Pent'noir
Algintal Core Gallente Federation
135
|
Posted - 2013.10.18 08:07:00 -
[11] - Quote
We are only good at pointing out problems. We suck in the solutions department. They have paid people for that. |
crazy space 1
Unkn0wn Killers
1847
|
Posted - 2013.10.18 08:09:00 -
[12] - Quote
Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:11:00 -
[13] - Quote
crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first.
Agreed. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1495
|
Posted - 2013.10.18 08:15:00 -
[14] - Quote
I could go into an in-depth analysis but my conclusion would be the same either way and I reckon the conclusion is all that sticks in a wall of text:
You guys can say Rouge is just spouting bullshit that smells like roses, but it's here, finally. Finally, after waiting for it through Fanfest (which presented so much information that a clear direction wasn't evident),THIS IS the direction DUST is taking, and I like it. Even if I didn't, I would respect it because instead of what I previously saw as aimless meandering, we have an EP who has a vision, and if you guys didn't notice I like visionaries. And whilst it's still kind of broad (he's addressing the f2p model, NPE, EVE-DUST connection, player-driven economy and more at the same time) it's something we can hold CCP to.
The question of where DUST is headed is answered, and whilst you guys may say you knew this was the answer all along, too bad because you're only saying it in hindsight now.
|
jenza aranda
BetaMax.
1910
|
Posted - 2013.10.18 08:18:00 -
[15] - Quote
we just had another meeting with rouge just now and another penciled for next week, it was good and hopefully things will move on. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:20:00 -
[16] - Quote
Vyzion Eyri wrote:I could go into an in-depth analysis but my conclusion would be the same either way and I reckon the conclusion is all that sticks in a wall of text:
You guys can say Rouge is just spouting bullshit that smells like roses, but it's here, finally. Finally, after waiting for it through Fanfest (which presented so much information that a clear direction wasn't evident),THIS IS the direction DUST is taking, and I like it. Even if I didn't, I would respect it because instead of what I previously saw as aimless meandering, we have an EP who has a vision, and if you guys didn't notice I like visionaries. And whilst it's still kind of broad (he's addressing the f2p model, NPE, EVE-DUST connection, player-driven economy and more at the same time) it's something we can hold CCP to.
The question of where DUST is headed is answered, and whilst you guys may say you knew this was the answer all along, too bad because you're only saying it in hindsight now.
Its a fresh start, personally Im giving Dust another chance with my time, but I want to see more of the kind of gameplay and content that will enage me before I spend money again.
Right now, for me, Dust 514 is an entertaining hour out of my day.
Its one tiny, regulated, window into the eve universe. And thats fine. But I want it to be the "boots on the ground" simulator, like eve is the "guy in spaceship" simulator.
Forgive me, but there are few analogs: I want it to be more planetside and less halo 2 multiplayer. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:21:00 -
[17] - Quote
jenza aranda wrote:we just had another meeting with rouge just now and another penciled for next week, it was good and hopefully things will move on.
Details?
(Is that allowed?) |
Nova Knife
Seituoda Taskforce Command Caldari State
1974
|
Posted - 2013.10.18 08:21:00 -
[18] - Quote
Just talked to him.
Again, taking the CPM stance with this.
We'll see it when we believe it. Too many honeyed words from CCP in the past with undelivered promises, only actions can woo the community over now.
Edit : Meeting is NDA atm, but honestly I'm gonna poke about getting the entire thing released, as nothing discussed was particularily secret. Don't hold your breath though. We still haven't convinced CCP to release their iron chokehold on information. Maybe the new EP can help with that |
jenza aranda
BetaMax.
1911
|
Posted - 2013.10.18 08:23:00 -
[19] - Quote
iceyburnz wrote:Vyzion Eyri wrote:I could go into an in-depth analysis but my conclusion would be the same either way and I reckon the conclusion is all that sticks in a wall of text:
You guys can say Rouge is just spouting bullshit that smells like roses, but it's here, finally. Finally, after waiting for it through Fanfest (which presented so much information that a clear direction wasn't evident),THIS IS the direction DUST is taking, and I like it. Even if I didn't, I would respect it because instead of what I previously saw as aimless meandering, we have an EP who has a vision, and if you guys didn't notice I like visionaries. And whilst it's still kind of broad (he's addressing the f2p model, NPE, EVE-DUST connection, player-driven economy and more at the same time) it's something we can hold CCP to.
The question of where DUST is headed is answered, and whilst you guys may say you knew this was the answer all along, too bad because you're only saying it in hindsight now.
Its a fresh start, personally Im giving Dust another chance with my time, but I want to see more of the kind of gameplay and content that will enage me before I spend money again. Right now, for me, Dust 514 is an entertaining hour out of my day. Its one tiny, regulated, window into the eve universe. And thats fine. But I want it to be the "boots on the ground" simulator, like eve is the "guy in spaceship" simulator. Forgive me, but there are few analogs: I want it to be more planetside and less halo 2 multiplayer.
you and i really have similar opinions on this matter and with a new EP things seem like it may go that way, maybe. We have had a lot of promises in the past with only a few coming true so while he is talking a lot of good stuff, we will have to wait on if they are really only just words.
|
jenza aranda
BetaMax.
1911
|
Posted - 2013.10.18 08:24:00 -
[20] - Quote
iceyburnz wrote:jenza aranda wrote:we just had another meeting with rouge just now and another penciled for next week, it was good and hopefully things will move on. Details? (Is that allowed?) im afraid not :P |
|
iceyburnz
Crux Special Tasks Group Gallente Federation
1155
|
Posted - 2013.10.18 08:30:00 -
[21] - Quote
jenza aranda wrote:iceyburnz wrote:jenza aranda wrote:we just had another meeting with rouge just now and another penciled for next week, it was good and hopefully things will move on. Details? (Is that allowed?) im afraid not :P
Damn.
Hungry. For. Information. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1100
|
Posted - 2013.10.18 08:34:00 -
[22] - Quote
CCP Rouge wrote:The game is a little too complex at the beginning.
I made a long post on facebook about the new player experience recently, let me go find it really quick... ___________________________________
A better strategy would be to keep the interested players interested instead of trying to get new players back.
You might have changed the tutorials, but the starting suits are still the same boring 4 suits.
What draws players away from this game? -Starter fits don't show any of the complexity or options you have later down the line. New players don't know about how many different weapons there are, or the diversity of the suits. -The market and skills areas are confusing and have to be figured out on their own. This would be fixed with prefitted militia suits that can be bought with isk, not AUR. -No way for players to experiment in other things without spending days using the same gear.
Basic skill paths could be outlined with goals in mind to give players the incentive of coming back the next day to keep playing towards that goal (a certain dropsuit fitting is chosen from a list of fits, shows how much the fitting costs in skill points with how much they still need to use that fitting)
New players should have 50x of every militia weapon/module/equipment available, and more weapons need to have militia grade variants. Having at least 4 different suits with different roles (like back in the closed beta) is much better than 4 of the same suits with a different fitting. 7 is the idea number, each with different weapons, equipment, and modules than the last ____________________________________________
I feel this would be a great way to keep new players in the game, instead of trying to promote free dropsuits for old players that haven't played for 2 months.
I know this might be a little off topic, but I figured that this might be the place to put it if it's going to get some attention. |
Niuvo
The Phoenix Federation Ascension Alliance
617
|
Posted - 2013.10.18 08:38:00 -
[23] - Quote
change asap. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1156
|
Posted - 2013.10.18 08:39:00 -
[24] - Quote
I-Shayz-I wrote:
New players should have 50x of every militia weapon/module/equipment available, and more weapons need to have militia grade variants. Having at least 4 different suits with different roles (like back in the closed beta) is much better than 4 of the same suits with a different fitting. 7 is the idea number, each with different weapons, equipment, and modules than the last
I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point. |
Kevall Longstride
DUST University Ivy League
584
|
Posted - 2013.10.18 09:01:00 -
[25] - Quote
Nova Knife wrote:Just talked to him.
Again, taking the CPM stance with this.
We'll see it when we believe it. Too many honeyed words from CCP in the past with undelivered promises, only actions can woo the community over now.
Edit : Meeting is NDA atm, but honestly I'm gonna poke about getting the entire thing released, as nothing discussed was particularily secret. Don't hold your breath though. We still haven't convinced CCP to release their iron chokehold on information. Maybe the new EP can help with that
The current stance that the CPM is taking is the correct one. Like you say we've heard too many platitudes and not enough action in terms of the infomation flow regarding whats coming up. And its entirely up to CCP to fix that. I've already posted my support in the Council Chamber. CCP Sabrewing is saying to me via twitter that some more details of the recent converstaions with the CPM is hopefully due soon, most likely during EveVegas which is where he is now.
I'm generally feeling a lot more postive with the direction that the game is going and CCP Rouge seems fully aware of the problems we've had in the past. I just hope that they stop being so bloody minded about the flow of the infomation. The NDA while necessary, is also putting too much of a stranglehold on what the CPM can report WHEN CCP deign to speak to them.
Stop being so bloody secretive Shanghai! Its not like we don't know whats supposed to be coming out.. We'd just like a clearer idea of when to expect it. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1839
|
Posted - 2013.10.18 09:11:00 -
[26] - Quote
My Thoughts ?
"Wrong approach"
It isn't the Core game-play that is stopping people from playing the game, is the unfinished Game with a total lack of new content.
PEOPLE ARE BORE!!!! |
Raz Warsaw
Capital Acquisitions LLC Public Disorder.
21
|
Posted - 2013.10.18 09:18:00 -
[27] - Quote
"Let's see what the kids got." |
Jack McReady
DUST University Ivy League
716
|
Posted - 2013.10.18 09:20:00 -
[28] - Quote
crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. so far it looks like 20k ehp tanks are going to be back like we had in beta. I dont see how this is going to make tanks weaker when they are receiving more EHP |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1101
|
Posted - 2013.10.18 09:43:00 -
[29] - Quote
iceyburnz wrote:I-Shayz-I wrote:
New players should have 50x of every militia weapon/module/equipment available, and more weapons need to have militia grade variants. Having at least 4 different suits with different roles (like back in the closed beta) is much better than 4 of the same suits with a different fitting. 7 is the idea number, each with different weapons, equipment, and modules than the last
I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational. I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point.
My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning. I bet most new players don't even know you can buy different militia suits to try out the light or heavy suits without ever spending a single skill point.
Not only this, but equipment, vehicles, and even weapons are very limited when you first start out...and there's nothing in the tutorial besides "you can buy stuff in the marketplace" that shows the player all of the different things you can do in this game.
I can tell you right now I had no idea there were repair tools in this game until I was at least 6 months in...when really I should have been introduced to them the first day with a "medic" fitting that had one for me to try out...instead of throwing an injector on an assault suit and having me fumble around with it trying to heal players with it.
Not only that, but I never knew it was super easy to skill into different modules and weapons, or else I would have done that the first week and tried out things like the mass driver (another item I never knew about for a long time), or the HMG. |
Frank Olson Usul
DUST University Ivy League
33
|
Posted - 2013.10.18 10:06:00 -
[30] - Quote
Nova Knife wrote:
We'll see it when we believe it. t
Isn't it the other way around? :D |
|
Banning Hammer
Tal-Romon Legion Amarr Empire
1839
|
Posted - 2013.10.18 10:07:00 -
[31] - Quote
Frank Olson Usul wrote:Nova Knife wrote:
We'll see it when we believe it. t
Isn't it the other way around? :D
Nahhh, that sounds about right..... |
crazy space 1
Unkn0wn Killers
1848
|
Posted - 2013.10.18 13:01:00 -
[32] - Quote
Jack McReady wrote:crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. so far it looks like 20k ehp tanks are going to be back like we had in beta. I dont see how this is going to make tanks weaker when they are receiving more EHP
But that's not the point, the pointis the goal was to make unfitted tanks WEAK
So if you fit out your tank with speed mods and weapon buffs, your fast deal TONS of damage but you have an extremely thin tank.
But they buffed the HP meaning even without armor/shield mods you have a ton of eHP. The eHP in the end can stay the same with modules equiped, but BASE HULLS should have less hp and modules should have a greater effect on performance. To be fair this is how Eve online does it. We need CCP to follow it's own plan.
No shield/armor mods, weak tanks, end of story that's how CCP pitched it and I liked it. |
crazy space 1
Unkn0wn Killers
1848
|
Posted - 2013.10.18 13:02:00 -
[33] - Quote
Can we please push the new EP to make sure there is a militia version along with every new weapon? Please?
I mean sure fix whats missing now, but in the future every new weapon should come out with a skill free version. |
Takahiro Kashuken
Red Star. EoN.
1455
|
Posted - 2013.10.18 13:04:00 -
[34] - Quote
Interview is crap
EA lacky wants to dumb the game down
What a suprise, DUST is going into reverse |
steadyhand amarr
MoIden Heath PoIice Department EoN.
1592
|
Posted - 2013.10.18 13:11:00 -
[35] - Quote
Nice to see the cpm jumping to action I honestly thought only iron wolf cared maybe this new guy can turn dust around and I really hope he does :-) |
microwave UDIE
S.e.V.e.N.
62
|
Posted - 2013.10.18 13:20:00 -
[36] - Quote
Quote:I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point.
My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning. I bet most new players don't even know you can buy different militia suits to try out the light or heavy suits without ever spending a single skill point.
Not only this, but equipment, vehicles, and even weapons are very limited when you first start out...and there's nothing in the tutorial besides "you can buy stuff in the marketplace" that shows the player all of the different things you can do in this game.
I can tell you right now I had no idea there were repair tools in this game until I was at least 6 months in...when really I should have been introduced to them the first day with a "medic" fitting that had one for me to try out...instead of throwing an injector on an assault suit and having me fumble around with it trying to heal players with it.
Not only that, but I never knew it was super easy to skill into different modules and weapons, or else I would have done that the first week and tried out things like the mass driver (another item I never knew about for a long time), or the HMG.[/quote] That's a great point and is the exact reason I feel the acadamy should be more in-depth. The should be starter fits for everything so you know what you like before you starting down an expensive sp road. |
microwave UDIE
S.e.V.e.N.
62
|
Posted - 2013.10.18 13:22:00 -
[37] - Quote
Quote:I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point.
My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning. I bet most new players don't even know you can buy different militia suits to try out the light or heavy suits without ever spending a single skill point.
Not only this, but equipment, vehicles, and even weapons are very limited when you first start out...and there's nothing in the tutorial besides "you can buy stuff in the marketplace" that shows the player all of the different things you can do in this game.
I can tell you right now I had no idea there were repair tools in this game until I was at least 6 months in...when really I should have been introduced to them the first day with a "medic" fitting that had one for me to try out...instead of throwing an injector on an assault suit and having me fumble around with it trying to heal players with it.
Not only that, but I never knew it was super easy to skill into different modules and weapons, or else I would have done that the first week and tried out things like the mass driver (another item I never knew about for a long time), or the HMG. That's a great point and is the exact reason I feel the acadamy should be more in-depth. There should be starter fits for everything so you know what you like before you starting down an expensive sp road. |
crazy space 1
Unkn0wn Killers
1849
|
Posted - 2013.10.18 13:34:00 -
[38] - Quote
microwave UDIE wrote:Quote:I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point. My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning.
But once we have all racial suits this can be done. One light one medium and one heavy as starter suits. Maybe fits created and voted on by the community.
But right now we can't have this. |
DUST Fiend
OSG Planetary Operations Covert Intervention
7037
|
Posted - 2013.10.18 14:19:00 -
[39] - Quote
We are so getting another respec
|
Bendtner92
Imperfects Negative-Feedback
1160
|
Posted - 2013.10.18 14:23:00 -
[40] - Quote
DUST Fiend wrote:We are so getting another respec Of course we are.
Not only are they making massive vehicle changes that will impact more than just the vehicle users, but they're also nerfing (some) AV weapons, which means people skilled into these will also be impacted and might want to skill out of them.
All in all, a full respec is simply the most fair and by far the easiest thing to do. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
7038
|
Posted - 2013.10.18 14:25:00 -
[41] - Quote
Bendtner92 wrote:DUST Fiend wrote:We are so getting another respec Of course we are. Not only are they making massive vehicle changes that will impact more than just the vehicle users, but they're also nerfing (some) AV weapons, which means people skilled into these will also be impacted and might want to skill out of them. All in all, a full respec is simply the most fair and by far the easiest thing to do. This. 10000 times this.
People think CCP is going to do a partial respec for just certain things, yet many of us know that logistically that would be far more of a nightmare than just doing what they did last time, having us submit a ticket so that a GM can go through and flag our account for a full respec.
I'm pumped, it might just keep me from taking a very long break from this game, or at the very least, my SP will be pristine for whenever I finally do come back.
I don't want to keep derailing this thread though, so that's all I have to say on that for now. |
Jack McReady
DUST University Ivy League
718
|
Posted - 2013.10.18 14:32:00 -
[42] - Quote
crazy space 1 wrote:Jack McReady wrote:crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. so far it looks like 20k ehp tanks are going to be back like we had in beta. I dont see how this is going to make tanks weaker when they are receiving more EHP But that's not the point, the pointis the goal was to make unfitted tanks WEAK So if you fit out your tank with speed mods and weapon buffs, your fast deal TONS of damage but you have an extremely thin tank. But they buffed the HP meaning even without armor/shield mods you have a ton of eHP. The eHP in the end can stay the same with modules equiped, but BASE HULLS should have less hp and modules should have a greater effect on performance. To be fair this is how Eve online does it. We need CCP to follow it's own plan. No shield/armor mods, weak tanks, end of story that's how CCP pitched it and I liked it. thats not how it works, you get those EHP by fitting tank mods, they dont get the EHP with no modules by default ... have you actually looked up the announced changes? I guess not...
it looks like using brain does cause pain for some people |
Vrain Matari
ZionTCD
1120
|
Posted - 2013.10.18 14:41:00 -
[43] - Quote
iceyburnz wrote:I-Shayz-I wrote:
New players should have 50x of every militia weapon/module/equipment available, and more weapons need to have militia grade variants. Having at least 4 different suits with different roles (like back in the closed beta) is much better than 4 of the same suits with a different fitting. 7 is the idea number, each with different weapons, equipment, and modules than the last
I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational. I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point. Militia variants for every weapon/suit/equipment/grenade type and vehicles is important to the NPE.
We want players to be able to 'get lost' in playstyles/roles/fitting when they first encounter the game. Provide new players a way, free of repercussions(like a stats-free post academy grace period), to experiment freely and where player fun is the only metric applied and there are no real consequences for failure.
One candidate for a valuable and immersive way to approach this using CCP's current objective-based new player training approach would be an optional 'Know Thine Enemy' tutorial section that gave players a heads up on the strengths/weaknesses of each race's suit and weaponry, employing a brief voiceover/text/visual component that complements in-match mission objectives. This is a good teaching method but the real strength of this is that it would be an immersive, subtle and seamless way to begin seducing visitors into more intimate relations with New Eden and her lore.
A couple of thing to keep in mind when introducing lore to new players: Dust is overwhelming even without the lore. Eve is overwhelming. The concept of New Eden - emergent social universe, real market, emergent gameplay, player-defined goals, etc. is also overwhelming. When we pile lore on top of this, well now, that's just crazy-talk.
When presenting lore to a new merc there is a touchstone that can guide us: every piece of lore thrown at newbros must relate to what comes out of the business end of their weapons. Or the enemy's weapons. Or the value and weakness of Caldari shield technology or the proper situations in which Ammarian laser tech can be appied with maximum force, etc.
In the beginning....lore can never be arbitrary, it must always be contextual and have real-world application. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1159
|
Posted - 2013.10.18 15:13:00 -
[44] - Quote
Vrain Matari wrote:
Militia variants for every weapon/suit/equipment/grenade type and vehicles is important to the NPE.
We want players to be able to 'get lost' in playstyles/roles/fitting when they first encounter the game. Provide new players a way, free of repercussions(like a stats-free post academy grace period), to experiment freely and where player fun is the only metric applied and there are no real consequences for failure.
One candidate for a valuable and immersive way to approach this using CCP's current objective-based new player training approach would be an optional 'Know Thine Enemy' tutorial section that gave players a heads up on the strengths/weaknesses of each race's suit and weaponry, employing a brief voiceover/text/visual component that complements in-match mission objectives. This is a good teaching method but the real strength of this is that it would be an immersive, subtle and seamless way to begin seducing visitors into more intimate relations with New Eden and her lore.
A couple of thing to keep in mind when introducing lore to new players: Dust is overwhelming even without the lore. Eve is overwhelming. The concept of New Eden - emergent social universe, real market, emergent gameplay, player-defined goals, etc. is also overwhelming. When we pile lore on top of this, well now, that's just crazy-talk.
When presenting lore to a new merc there is a touchstone that can guide us: every piece of lore thrown at newbros must relate to what comes out of the business end of their weapons. Or the enemy's weapons. Or the value and weakness of Caldari shield technology or the proper situations in which Ammarian laser tech can be appied with maximum force, etc.
In the beginning....lore can never be arbitrary, it must always be contextual and have real-world application.
Elegantly put. |
Cosgar
ParagonX
6138
|
Posted - 2013.10.18 15:24:00 -
[45] - Quote
He's said enough to hold my attention. Now let's see how much of it gets done to keep me playing. Until then, I'll be guarding the MCC. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2881
|
Posted - 2013.10.18 15:28:00 -
[46] - Quote
Excited for this weekend. EVE Vegas, let's go! New info, hopefully it's beefy info. |
low genius
The Sound Of Freedom Renegade Alliance
727
|
Posted - 2013.10.18 15:47:00 -
[47] - Quote
iceyburnz wrote:Heres the interview
What he basically said: - Focus on Core gamplay. With some hyperbole about making the first few "few days" being "More viseral" (whatever that means, honestly Im not sure). - Says the game is a little too complex at the beginning. - Wants to strengthen the emotional connection with the player, suggests strengthening the link with eves 10 year lore (sounds good actually). - Confirms that there should be a much stronger almost complete connection with Eves economy "resource flow between the two games". (Hopefully this means having all the economic stuff eve has, including crafting). - Not going to change the F2P model and wants it out the way from the gameplay. - Hes also plans to 'experiment' by listening to the community (Umm, weren't the supposed to be doing that already? Maybe hes just means, hes going to listen, unlike his predecessor ) Thoughts?
I guess more than anything they stop listening to the community for a year or two. |
howard sanchez
expert intervention Caldari State
784
|
Posted - 2013.10.18 16:41:00 -
[48] - Quote
Nova Knife wrote:Just talked to him.
Again, taking the CPM stance with this.
We'll see it when we believe it. Too many honeyed words from CCP in the past with undelivered promises, only actions can woo the community over now.
Edit : Meeting is NDA atm, but honestly I'm gonna poke about getting the entire thing released, as nothing discussed was particularily secret. Don't hold your breath though. We still haven't convinced CCP to release their iron chokehold on information. Maybe the new EP can help with that And in one swift post, Nova Knife just won my fullest respect and support for his efforts on the CPM |
Viktor Hadah Jr
Negative-Impact Cult of War
565
|
Posted - 2013.10.18 16:47:00 -
[49] - Quote
Not sure about the listening to the community part since moat of the community cries about thongs that they won't not things that will make the game better for the entire player base. |
howard sanchez
expert intervention Caldari State
784
|
Posted - 2013.10.18 16:49:00 -
[50] - Quote
Kevall Longstride wrote:Nova Knife wrote:Just talked to him.
Again, taking the CPM stance with this.
We'll see it when we believe it. Too many honeyed words from CCP in the past with undelivered promises, only actions can woo the community over now.
Edit : Meeting is NDA atm, but honestly I'm gonna poke about getting the entire thing released, as nothing discussed was particularily secret. Don't hold your breath though. We still haven't convinced CCP to release their iron chokehold on information. Maybe the new EP can help with that The current stance that the CPM is taking is the correct one. Like you say we've heard too many platitudes and not enough action in terms of the infomation flow regarding whats coming up. And its entirely up to CCP to fix that. I've already posted my support in the Council Chamber. CCP Sabrewing is saying to me via twitter that some more details of the recent converstaions with the CPM is hopefully due soon, most likely during EveVegas which is where he is now. I'm generally feeling a lot more postive with the direction that the game is going and CCP Rouge seems fully aware of the problems we've had in the past. I just hope that they stop being so bloody minded about the flow of the infomation. The NDA while necessary, is also putting too much of a stranglehold on what the CPM can report WHEN CCP deign to speak to them. Stop being so bloody secretive Shanghai! Its not like we don't know whats supposed to be coming out.. We'd just like a clearer idea of when to expect it. I need to take another semester of classes at Uni. Kevall, glad you are taking this institution in the direction it's headed. |
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Beforcial
REAPERS REPUBLIC
43
|
Posted - 2013.10.19 19:56:00 -
[51] - Quote
Have you guys watched this?
http://www.slideshare.net/bcousins/paying-to-win
It's from the OP's link, all the way at the bottom. (Really good presentation) |
Soldiersaint
Deepspace Digital
472
|
Posted - 2013.10.19 20:41:00 -
[52] - Quote
I kinda wish the developers would just do what they want with there game and stop listening to the selfish fanbase all together. Because at the end of the day all people ever do is request what they want not something that will help the game or make it more fun. |
Rynoceros
Rise Of Old Dudes
1024
|
Posted - 2013.10.19 20:59:00 -
[53] - Quote
The FNG EP seems legit. Maybe another 2 or 3 months before I can willingly admit to my friends that I play this and that they should too. |
gbghg
L.O.T.I.S. Public Disorder.
3684
|
Posted - 2013.10.19 21:04:00 -
[54] - Quote
i loled at the typo "and is sometimes derided as a "play-to-win" scheme" |
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