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iceyburnz
Crux Special Tasks Group Gallente Federation
1153
|
Posted - 2013.10.18 07:48:00 -
[1] - Quote
Heres the interview.
What he basically said:
- Focus on Core gamplay. With some hyperbole about making the first few "few days" being "More viseral" (whatever that means, honestly Im not sure).
- Says the game is a little too complex at the beginning.
- Wants to strengthen the emotional connection with the play, suggests strengthening the link with eves 10 year lore (sounds good actually).
- Confirms that there should be a much stranger almost complete connection with Eves economy "resource flow between the two games". (Hopefully this means having all the economic stuff eve has, including crafting).
- Not going to change the F2P model and wants it out the way from the gameplay.
- Hes also plans to 'experiment' by listening to the community (Umm, weren't the supposed to be doing that already? Maybe hes just means, hes going to listen, unlike his predecessor )
Thoughts? |
iceyburnz
Crux Special Tasks Group Gallente Federation
1153
|
Posted - 2013.10.18 07:57:00 -
[2] - Quote
SoTa PoP wrote:Last time I put my thoughts down in a thread like this I got a 3 month ban lol
I think adopted a wait and see approach would be best. Considering the lack of information from CCP, he could be following the existing roadmap. We don't know. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 07:59:00 -
[3] - Quote
Vyzion Eyri wrote:That link...?
The music isn't bad but I wanted to see an interview with Rouge.
Oops |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:00:00 -
[4] - Quote
Vyzion Eyri wrote:That link...?
The music isn't bad but I wanted to see an interview with Rouge.
Fixed. *facepalm* |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:11:00 -
[5] - Quote
crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first.
Agreed. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:20:00 -
[6] - Quote
Vyzion Eyri wrote:I could go into an in-depth analysis but my conclusion would be the same either way and I reckon the conclusion is all that sticks in a wall of text:
You guys can say Rouge is just spouting bullshit that smells like roses, but it's here, finally. Finally, after waiting for it through Fanfest (which presented so much information that a clear direction wasn't evident),THIS IS the direction DUST is taking, and I like it. Even if I didn't, I would respect it because instead of what I previously saw as aimless meandering, we have an EP who has a vision, and if you guys didn't notice I like visionaries. And whilst it's still kind of broad (he's addressing the f2p model, NPE, EVE-DUST connection, player-driven economy and more at the same time) it's something we can hold CCP to.
The question of where DUST is headed is answered, and whilst you guys may say you knew this was the answer all along, too bad because you're only saying it in hindsight now.
Its a fresh start, personally Im giving Dust another chance with my time, but I want to see more of the kind of gameplay and content that will enage me before I spend money again.
Right now, for me, Dust 514 is an entertaining hour out of my day.
Its one tiny, regulated, window into the eve universe. And thats fine. But I want it to be the "boots on the ground" simulator, like eve is the "guy in spaceship" simulator.
Forgive me, but there are few analogs: I want it to be more planetside and less halo 2 multiplayer. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1154
|
Posted - 2013.10.18 08:21:00 -
[7] - Quote
jenza aranda wrote:we just had another meeting with rouge just now and another penciled for next week, it was good and hopefully things will move on.
Details?
(Is that allowed?) |
iceyburnz
Crux Special Tasks Group Gallente Federation
1155
|
Posted - 2013.10.18 08:30:00 -
[8] - Quote
jenza aranda wrote:iceyburnz wrote:jenza aranda wrote:we just had another meeting with rouge just now and another penciled for next week, it was good and hopefully things will move on. Details? (Is that allowed?) im afraid not :P
Damn.
Hungry. For. Information. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1156
|
Posted - 2013.10.18 08:39:00 -
[9] - Quote
I-Shayz-I wrote:
New players should have 50x of every militia weapon/module/equipment available, and more weapons need to have militia grade variants. Having at least 4 different suits with different roles (like back in the closed beta) is much better than 4 of the same suits with a different fitting. 7 is the idea number, each with different weapons, equipment, and modules than the last
I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1159
|
Posted - 2013.10.18 15:13:00 -
[10] - Quote
Vrain Matari wrote:
Militia variants for every weapon/suit/equipment/grenade type and vehicles is important to the NPE.
We want players to be able to 'get lost' in playstyles/roles/fitting when they first encounter the game. Provide new players a way, free of repercussions(like a stats-free post academy grace period), to experiment freely and where player fun is the only metric applied and there are no real consequences for failure.
One candidate for a valuable and immersive way to approach this using CCP's current objective-based new player training approach would be an optional 'Know Thine Enemy' tutorial section that gave players a heads up on the strengths/weaknesses of each race's suit and weaponry, employing a brief voiceover/text/visual component that complements in-match mission objectives. This is a good teaching method but the real strength of this is that it would be an immersive, subtle and seamless way to begin seducing visitors into more intimate relations with New Eden and her lore.
A couple of thing to keep in mind when introducing lore to new players: Dust is overwhelming even without the lore. Eve is overwhelming. The concept of New Eden - emergent social universe, real market, emergent gameplay, player-defined goals, etc. is also overwhelming. When we pile lore on top of this, well now, that's just crazy-talk.
When presenting lore to a new merc there is a touchstone that can guide us: every piece of lore thrown at newbros must relate to what comes out of the business end of their weapons. Or the enemy's weapons. Or the value and weakness of Caldari shield technology or the proper situations in which Ammarian laser tech can be appied with maximum force, etc.
In the beginning....lore can never be arbitrary, it must always be contextual and have real-world application.
Elegantly put. |
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