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crazy space 1
Unkn0wn Killers
1847
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Posted - 2013.10.18 08:09:00 -
[1] - Quote
Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. |
crazy space 1
Unkn0wn Killers
1848
|
Posted - 2013.10.18 13:01:00 -
[2] - Quote
Jack McReady wrote:crazy space 1 wrote:Himiko Kuronaga wrote:Ultimately it comes down to whether or not the devs actually listen to what we tell them and allow it to effect their design choices.
We know they pretend to, but I still get that feeling that if the idea didn't come from them they just can't bring themselves to use it. And if an idea does come from them, and it gets shot down by the community, they will do everything in their power to push it out the door regardless.
cough vehicles, cough. The community is "mad" at tank changes because they state in the blog, weaker base hulls, only good with modules on and they doubled the base HP of tanks and made modules weaker. I'd rather see them try CCPs idea first. so far it looks like 20k ehp tanks are going to be back like we had in beta. I dont see how this is going to make tanks weaker when they are receiving more EHP
But that's not the point, the pointis the goal was to make unfitted tanks WEAK
So if you fit out your tank with speed mods and weapon buffs, your fast deal TONS of damage but you have an extremely thin tank.
But they buffed the HP meaning even without armor/shield mods you have a ton of eHP. The eHP in the end can stay the same with modules equiped, but BASE HULLS should have less hp and modules should have a greater effect on performance. To be fair this is how Eve online does it. We need CCP to follow it's own plan.
No shield/armor mods, weak tanks, end of story that's how CCP pitched it and I liked it. |
crazy space 1
Unkn0wn Killers
1848
|
Posted - 2013.10.18 13:02:00 -
[3] - Quote
Can we please push the new EP to make sure there is a militia version along with every new weapon? Please?
I mean sure fix whats missing now, but in the future every new weapon should come out with a skill free version. |
crazy space 1
Unkn0wn Killers
1849
|
Posted - 2013.10.18 13:34:00 -
[4] - Quote
microwave UDIE wrote:Quote:I get what your saying, but isn't the point of the "fancy suits" being advertised supposed to be asperational.
I suppose the problem is, unlike ever were people see a fancy ship and think "omg thats awesome, how long to train for that 3 months, train train train". All the suits in dust look the same. Which I suppose is your point. My point in that section was that you start out with 4 fittings of the same suit..when really players need to see more options in the beginning.
But once we have all racial suits this can be done. One light one medium and one heavy as starter suits. Maybe fits created and voted on by the community.
But right now we can't have this. |
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