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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2013.10.15 13:01:00 -
[1] - Quote
- All racial suits released,
- All racial weapons released,
- 20 new levels,
- All vehicle fixes,
Lol if only, but seriously
When can we expect them? |
Victor889
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2013.10.15 13:02:00 -
[2] - Quote
End of this week maybe? |
iceyburnz
Crux Special Tasks Group Gallente Federation
1113
|
Posted - 2013.10.15 13:06:00 -
[3] - Quote
Ive been thinking about new weapons recently,
and Ive come to the conclusion with Dusts sensitive and competitive player eco-system, I think CCP have played thier weapon releases well. Everytime there are new weapons they always come out in a broken state. Either over powered, underpowered or have hit detection issues. If they did that on mass, its would be trouble. Little and often is probably better.
Hopefully as the core weapon mechanics have all been released (direct fire, AOE, arc fire etc) this will be easier in future.
That being said, Im pining for my Gallente heavy suit. |
Cosgar
ParagonX
6030
|
Posted - 2013.10.15 13:09:00 -
[4] - Quote
-AR range buffed to 100m -MD nerf -HMG nerf (because heavies aren't pissed off enough) -Scout nerf (some are still getting kills) -Logi nerf (haven't been pissed off yet) -More vehicle nerfs (that hurt Dropships more) -And some arbitrary change to core gameplay that pisses everyone off.
(I've learned to keep things realistic) |
Aaroniero d'Lioncourt
The Southern Legion The Umbra Combine
198
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Posted - 2013.10.15 13:09:00 -
[5] - Quote
Victor889 wrote:- All racial suits released,
- All racial weapons released,
- 20 new levels,
- All vehicle fixes,
Lol if only, but seriously
When can we expect them?
Lol 20 new levels... What is this? candy crush?
It's too soon for all to be released.. Give it some time, Let's say maybe 5 - 15 years? |
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CCP FoxFour
C C P C C P Alliance
133295
|
Posted - 2013.10.15 13:21:00 -
[6] - Quote
Don't forget the 42 new game modes. Those are awesome. Game Designer // Team True Grit http://twitter.com/regnerba |
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Himiko Kuronaga
SyNergy Gaming EoN.
1866
|
Posted - 2013.10.15 13:22:00 -
[7] - Quote
Probably not before EVE Vegas, if I had to guess. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
337
|
Posted - 2013.10.15 13:23:00 -
[8] - Quote
3 words.... Officer Plasma Cannon |
General John Ripper
TeamPlayers EoN.
3601
|
Posted - 2013.10.15 13:23:00 -
[9] - Quote
Taco health packs. instantly restores full shields and armor. Only takes 1 equipment slot and 3 second munching time and you are fully restored. |
Jade Dragonis
GRIM MARCH
214
|
Posted - 2013.10.15 13:23:00 -
[10] - Quote
Lets see what eve vegas brings. Annoucements for dust there. Then hopefully dev blogs next week. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1798
|
Posted - 2013.10.15 13:24:00 -
[11] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
Let me guess.... ;
Amarr King of the Hill Amarr Capture the Flag Amarr Deathmatch Amarr Search and Destroy Amarr ..........
Something like that right ? |
DeathwindRising
ROGUE SPADES EoN.
73
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Posted - 2013.10.15 13:31:00 -
[12] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
and one of the new modes will be filling boats up full with empty promises and wishful thinking.
the game's timer counts down to zero but resets itself at 1 second left so it never really ends, which was all to hide the fact that the developer had run out of time and hadn't actually finished next level.
your high score also resets itself just before you unlock anything useful and when you die from boredom, the game asks you to pre-order the sequel the developer recently announced.
sounds like an awesome game huh! |
Robert JD Niewiadomski
NULLIMPEX INC
617
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Posted - 2013.10.15 13:36:00 -
[13] - Quote
Banning Hammer wrote:CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome. Let me guess.... ; Amarr King of the Hill Amarr Capture the Flag Amarr Deathmatch Amarr Search and Destroy Amarr .......... Something like that right ? Don't forget Minmatar Whack an Amarr |
Gregor stormwalker
Seraphim Auxiliaries
55
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Posted - 2013.10.15 13:38:00 -
[14] - Quote
1.6 patch notes = mostly harmless |
DeathwindRising
ROGUE SPADES EoN.
73
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Posted - 2013.10.15 13:52:00 -
[15] - Quote
Roofer Madness wrote:3 words.... Officer Plasma Cannon
i forgot the plasma cannon was still even in this game. it must really suck to go through the trouble of designing a weapon and then hardly anyone uses it.
all that time spent on design, audio, art, modeling.... wasted because the gun is completely lackluster. its not even fun to shoot, then add that you cant kill anything with it unless the target is stationary lol |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
338
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Posted - 2013.10.15 13:57:00 -
[16] - Quote
DeathwindRising wrote:Roofer Madness wrote:3 words.... Officer Plasma Cannon i forgot the plasma cannon was still even in this game. it must really suck to go through the trouble of designing a weapon and then hardly anyone uses it. all that time spent on design, audio, art, modeling.... wasted because the gun is completely lackluster. its not even fun to shoot, then add that you cant kill anything with it unless the target is stationary lol
Ummmmm, I respectfully disagree. The only thing the PLC has going for it is that it is FUN. Other than that, yeah it needs some love. And you'd be surprised how many people will stand still and let you hit them with the Plasma Cannon. I think they get like a deer stuck in the headlights and just can't move... |
Vrain Matari
ZionTCD
1097
|
Posted - 2013.10.15 14:12:00 -
[17] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome. Don't be so modest.
You neglected to mention the procedurally-generated multi-tier AI that generates a Self-consistent Dynamic unique ecosystem for each individual planet, which the Rogue-Drone AI will learn to exploit through a genetic-algorithm front-end coupled to a Bayesian back-end.
But i'm forgetting now, was that scheduled for 1.6 or 1.7? |
CHICAGOCUBS4EVER
TeamPlayers EoN.
2023
|
Posted - 2013.10.15 14:19:00 -
[18] - Quote
Banning Hammer wrote:CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome. Let me guess.... ; Amarr King of the Hill Amarr Capture the Flag Amarr Deathmatch Amarr Search and Destroy Amarr .......... Something like that right ?
plus Minmatar cookie clicking Minmatar shoeshining the Great Potato Harvest and New Eden vs Minmatar.. a new form of 'Elimination' game mode |
Kaidan Riddick
Abandoned Privilege General Tso's Alliance
20
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Posted - 2013.10.15 14:56:00 -
[19] - Quote
Roofer Madness wrote:DeathwindRising wrote:Roofer Madness wrote:3 words.... Officer Plasma Cannon i forgot the plasma cannon was still even in this game. it must really suck to go through the trouble of designing a weapon and then hardly anyone uses it. all that time spent on design, audio, art, modeling.... wasted because the gun is completely lackluster. its not even fun to shoot, then add that you cant kill anything with it unless the target is stationary lol Ummmmm, I respectfully disagree. The only thing the PLC has going for it is that it is FUN. Other than that, yeah it needs some love. And you'd be surprised how many people will stand still and let you hit them with the Plasma Cannon. I think they get like a deer stuck in the headlights and just can't move...
Yes they are like deer in headlights because they are so shocked that someone is using the Plasma Cannon. |
Eversor Beercase
Beer For Evil Mercs
49
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Posted - 2013.10.15 15:03:00 -
[20] - Quote
DeathwindRising wrote:Roofer Madness wrote:3 words.... Officer Plasma Cannon i forgot the plasma cannon was still even in this game. it must really suck to go through the trouble of designing a weapon and then hardly anyone uses it. all that time spent on design, audio, art, modeling.... wasted because the gun is completely lackluster. its not even fun to shoot, then add that you cant kill anything with it unless the target is stationary lol The most fun weapon in the game. You need to try harder while not being a tryhard (I know, right?). Join chat channel Cannon Fever for starters
Officer Plasma Cannons, here we come! |
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Maximus Stryker
Villore Sec Ops Gallente Federation
648
|
Posted - 2013.10.15 15:12:00 -
[21] - Quote
Victor889 wrote:End of this week maybe? You know nothing Victor Snow.
It has been a week since 1.5 came out, relax a bit. Look for the patch notes around the last week of October or first week of November. |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
19
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Posted - 2013.10.15 15:23:00 -
[22] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
WHAT!!! TELL ME MORE BOUT DIS CCP! |
Chit Hoppened
Venomous Rat Regeneration Vendors
51
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Posted - 2013.10.15 15:32:00 -
[23] - Quote
Weapons
*The NEW! Officer Plasma Cannon will have a 2 round burst feature and an increased ammo pool (12; 16; 20). *Damage will be 1100 per shot and a 40% faster projectile.
Now that is what we need.
Projected date: November, 2814 |
LudiKure ninda
Black Phoenix Mercenaries
37
|
Posted - 2013.10.15 15:38:00 -
[24] - Quote
1.6? more nerfs!! ... |
LudiKure ninda
Black Phoenix Mercenaries
37
|
Posted - 2013.10.15 15:40:00 -
[25] - Quote
And maddy with 9 low slots,and 7 high slots,1500 CPU and 5000 PG |
Medic 1879
Forsaken Immortals Top Men.
1124
|
Posted - 2013.10.15 16:12:00 -
[26] - Quote
LudiKure ninda wrote:And maddy with 9 low slots,and 7 high slots,1500 CPU and 5000 PG
Announced along side the new swarm launcher that fires 3000 missiles per volley doesn't need to be able to see the tank to lock on in fact you don't even need to press a button just spawn aim at the sky and as soon as someone calls in a vehicle it unleashes all 3000 rockets which travel at the speed of light and can pass through anything they like till they reach the target. Just before blowing up the vehicle 2 rockets break off and one kills the pilot before he can get in and the other waits for him to respawn then kills him again just to be sure he gets the message that vehicles are frowned upon.
Hmm think I captured the CCP spirit quite nicely there. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3333
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Posted - 2013.10.15 17:30:00 -
[27] - Quote
- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
|
Nick nugg3t
United Universe Corp
182
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Posted - 2013.10.15 17:39:00 -
[28] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
Oooh YOU LITTLE - *smack* |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
19
|
Posted - 2013.10.15 17:44:00 -
[29] - Quote
Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
WHAT!!! it's all great exept for the fact dust ceo's still cant apply or make or even leave alliances. we still have to trust an eve player to do it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3334
|
Posted - 2013.10.15 17:48:00 -
[30] - Quote
DaNizzle4shizle wrote:Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
WHAT!!! it's all great exept for the fact dust ceo's still cant apply or make or even leave alliances. we still have to trust an eve player to do it.
Oh god please tell me you didn't take this seriously o_o
Also forgot to add the bit about making it so that, if you so choose, all corp members can join a PC match at their leisure without the necessity of a TCO. |
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