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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3333
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Posted - 2013.10.15 17:30:00 -
[1] - Quote
- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3334
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Posted - 2013.10.15 17:48:00 -
[2] - Quote
DaNizzle4shizle wrote:Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
WHAT!!! it's all great exept for the fact dust ceo's still cant apply or make or even leave alliances. we still have to trust an eve player to do it.
Oh god please tell me you didn't take this seriously o_o
Also forgot to add the bit about making it so that, if you so choose, all corp members can join a PC match at their leisure without the necessity of a TCO. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3336
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Posted - 2013.10.15 20:57:00 -
[3] - Quote
Also, plans for 1.7
- Introducing PVE content in the form of Drone Incursions. - Three types of drones (small, medium and large) with variable fittings to include both shield and armor tanking. - Each drone type utilizes a set weapon loadout to field an entire team that is diverse. - AI implementations on the drones has been designed so that it is challenging for both new and old players, modified by the player team's matchmaker score. - Matchmaker revamped to provide a more accurate tally. - Three new game modes (making the total 49) which features gameplay scenarios in which the players are on the defensive, attack and even footing with drone incursions. - As a result of the above, game play modes have been revamped for PC; corporations now must purchase MCCs themselves which decide the game mode of a match using a reworked system of Skirmish 1.0 in the event that only one corporation fields an MCC, and skirmish 2.0 in the event that both teams field an MCC. - Defenders will always retain ownership of objectives at the start of the match. - To compensate for the above, re-implemented installations and large turrets causing damage to the MCC. This cannot be done from behind the red line. - WP are not accrued from kills made within the Redline for either side. Sniping from the redline will result in kills but not garnish points, for example. This also applies to AFK camping in the MCC as passive accrual of SP over time does not occur in the redline. - Introducing the Crusader dropsuit which can supply squad buffs or radial hexes to the enemy team. - Introducing the Commander dropsuit, available only after a player has (Racial) Crusader Dropsuit to level 5. The commander controls the positioning of the MCC, can establish squad orders (whether they accept is up to the squad leader), drop installations and Eve tactical strikes at their leisure. This mode is only available in PC until we can establish a fair method of deciding who is the commander in Faction Warfare. - Introducing Pilot Suits to go with new Vehicle and AV rebalances. - Introducing Shield Generator equipment, which creates a bubble shield that cannot be fired in or out of but can be destroyed with flux grenades. Standard, Advanced and Prototype tiers affect size of the bubble. - Introducing Cloaking Devices for Scout class to give them a suitable, specialized role in the battlefield that is not usurped by other dropsuit specializations. - Introducing Miasma Grenades which create a thick cloud of corrosive gas which provides visual cover and an area of effect (note that this will damage you in Friendly Fire enabled game modes) - Introducing a new Gallente heavy weapon: Plasma Thrower which creates a limited duration damage-over-time 'sticky' effect on surfaces. - Introducing Combat Rifles. - Introducing Rail Rifles.
Bug Fixes - Fixed a bug in which the Large Missile Turrets fired missiles one at a time. They now fire all at once. - Chat Channels now are set to delayed mode when in a battle, due to the lack of their use during a match. - A bug in which pressing the back button in the vehicle call in and orbital strike selection menus would bring you to the previous menu has been fixed, it now completely drops the menus all together (useful in the event that you are being shot). - Fixed a bug in which drop uplinks do not show their timers in the spawn selection screen, players can now see the drop uplink with the least spawn time. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3340
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Posted - 2013.10.16 03:15:00 -
[4] - Quote
Heinrich Jagerblitzen wrote:Aeon Amadi wrote:Also, plans for 1.7 Oh please, you're terrible.
Oh don't even get me started, I'll post up another one for 1.8 !
I'll turn this into Fantasy Dust Patches, kinda like Fantasy Football League but... Yanno, good =P |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3341
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Posted - 2013.10.16 03:37:00 -
[5] - Quote
Heinrich Jagerblitzen wrote:welcome to magical christmas land where everyone gets a nova lance and sansha cyber-pony
Is Handsome Jack in this patch too? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3348
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Posted - 2013.10.16 08:42:00 -
[6] - Quote
Shion Typhon wrote:CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome. RUMOUR CONFIRMED CCP purchased by joint venture of Blizzard and Valve. Dust updates now to be handled by committee of Diablo 3 & Half Life devs.
Welp, we're screwed. Economy went to **** before it even started. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3352
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Posted - 2013.10.16 19:30:00 -
[7] - Quote
Chit Hoppened wrote:Aeon... ...go make your own game. Please? I'll buy 50 copies if you can make a third of the game you made Dust with that insanity.
I actually did work on a game called Atonement RPI, a sci-fi survival horror text based game which featured a "soylent green" sort of civilization in which players had to reprocess their dead and eat them - bullets were made from gold (due to a lack of lead) and it just happened to be their currency as well. Medic was more likely to kill you pulling the bullet out because it was more valuable than you were.
I was tasked with making a realistic ecosystem complete with working food chain ('x' animal eats 'y' animal and if you kill all of 'x' animal for materials than the ecosystem falls apart). As well as making a Cybernetics system which utilized every craft available (manufacturing, handicraft, biology, electronics, mechanics etc) to be able to produce end-game content for players who had lost limbs and the like. It was supposed to be hard as hell but worth it in that the cybernetic prosthetic was better than the limb it replaced, sort of like Deus Ex.
Anyway, it ran on for a good two years but eventually closed down at the end of Beta for a new project I wasn't content with working on as it focused less on developers trying to kill the players and more on the players having a good time
Give it another decade and maybe I'll work on something worthwhile - currently trying to get in college for game design so we'll see what happens. |
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