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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
19
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Posted - 2013.10.15 15:23:00 -
[1] - Quote
CCP FoxFour wrote:Don't forget the 42 new game modes. Those are awesome.
WHAT!!! TELL ME MORE BOUT DIS CCP! |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
19
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Posted - 2013.10.15 17:44:00 -
[2] - Quote
Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
WHAT!!! it's all great exept for the fact dust ceo's still cant apply or make or even leave alliances. we still have to trust an eve player to do it. |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
19
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Posted - 2013.10.15 17:52:00 -
[3] - Quote
no. me no take it serously. i just want all that to happen |
DaNizzle4shizle
THE GOD'Z THEMSELVES The Scourge.
20
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Posted - 2013.10.15 20:00:00 -
[4] - Quote
XEROO COOL wrote:Aeon Amadi wrote:- Eve/Dust Economy Link established - Contracts system in play - Implementation of the Orbital Defense Network district infrastructure, which allows a corporation to select and fire at an Eve Ship that is in orbit in real-time once every hour. - Bounty System (minimum 10 million for corps, 100 million for alliances) - EVe pilots earn LP for providing orbitals in faction warfare - Precision strikes in PC have been removed - For half of the war points of an orbital a squad can now utilize a full 15db scan of the map via an Eve pilot - Swarm Launchers and Plasma Cannons have had their damage swapped - Splash damage on Forge Guns removed - Splash radius on Large Missile Turrets increased, scaling with variance - Large Missile Turrets now fire in an arch with reticle placed on the ground where the missiles will land - Color and style of your HUD now dependent on the race of the dropsuit you are wearing - Able to change the racial theme of your mercenary quarters in the systems operations tab until we implement transportation of mercenaries in a later update - Player count increased to 18 per team for three full squads - this will also stress test our next implementation of larger player counts. - Equipment has been capped to a maximum of three per type, per player, to reduce lag. - Sniper Rifles now have variable zoom - Grenade count reduced to one. - Grenades have had their CPU/PG costs reduced accordingly. - Suits now have multiple grenade slots in accordance with their role. - Jumping now requires a set amount of stamina instead of a percentage, applying cardiac regulators now will allow you jump more often (good for those pesky crates leading to Alpha in the Biomass outpost) - Myofibril stimulants are now worth a damn, increasing the melee bonus substantially (complex 150%) - Reactive Plates now utilize both armor skills. - Ferroscale and Reactive Plate CPU/PG costs have been re-evaluated. - Breach Assault Rifle has had it's DPS re-evaluated.
Bug Fixes
- Nanocircuitry skill now shows it's hidden bonus of 5% reduces CPU cost per level - Acceleration now ties into circle strafing due to concerns between it and normal strafing (especially with a keyboard) - UI Lock Ups have been completely and totally fixed. - Chat Channels losing voice has been fixed. - RDV issue in which the RDV would take off with your vehicle has been fixed. - Sprinting mid-reload no-longer causes the reload to complete prematurely. - Hit detection on the Shotgun has been completely overhauled. - Reactive Plates now work 100% of the time instead of whenever they choose to (most likely occurs when using basic reactive plates)
CCP Hire this guy and pay him in prostitutes!
hahaha lol. hire him as your idea guy |
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