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Takahiro Kashuken
Red Star. EoN.
1324
|
Posted - 2013.10.11 14:52:00 -
[1] - Quote
Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
|
Kam Elto
KILL-EM-QUICK RISE of LEGION
82
|
Posted - 2013.10.11 15:16:00 -
[2] - Quote
a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem. |
low genius
the sound of freedom Renegade Alliance
661
|
Posted - 2013.10.11 15:21:00 -
[3] - Quote
the fg has been neutralized in everything but insta-battles. get some eve support. |
Takahiro Kashuken
Red Star. EoN.
1326
|
Posted - 2013.10.11 15:29:00 -
[4] - Quote
Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem.
I didnt know a FG could shoot through buildings |
Kam Elto
KILL-EM-QUICK RISE of LEGION
83
|
Posted - 2013.10.11 15:31:00 -
[5] - Quote
Takahiro Kashuken wrote:Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem. I didnt know a FG could shoot through buildings i wish it could, lol. but no, you just shoot them when they poke their heads over the edge to shoot down. you have to use the charged variant though, not the assault.
|
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
711
|
Posted - 2013.10.11 15:34:00 -
[6] - Quote
Last time I expressed my opinions about the Forge Gun it turned into a 12 pages discussion with the same 2 people impliedly offending my intelligence with poor arguments and quoting and liking each other's posts to no end.
So, this time, I will still express my opinion, but I will completely ignore any counter-post. This is my idea, if you like it, fine. If you don't, fine. End of story.
*Ahem*.
Yes, Forge Gun should be able to kill infantry, because it's not specifically an AV weapon, it's anti-material. And it's a heavy weapon, something you can equip only by using a restrictive dropsuit with massive exoskeleton and you need an advantage over the Swarm Launcher for this reason.
The problem is that it's too powerful, but not for Alpha Damage. It's the combination of the massive damage, accuracy, DPS, splash damage, splash radius and range. Speaking of "weapon VS infantry", it makes sniper rifles absolete and this is wrong.
How to balance it against both infantry and vehicles?
Damage falloff over distance.
No nerf to the raw damage, blast damage/radius and accuracy, you just need to MOVE if you want to control one area and you have to choose WHICH area you want to defend, without insta-poppong vehicles and infantry across the whole map. This is the problem with the Forge Gun.
Done. |
MassiveNine
0uter.Heaven
243
|
Posted - 2013.10.11 15:38:00 -
[7] - Quote
Kam Elto wrote:Takahiro Kashuken wrote:Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem. I didnt know a FG could shoot through buildings i wish it could, lol. but no, you just shoot them when they poke their heads over the edge to shoot down. you have to use the charged variant though, not the assault.
I never ever use a charged variant. Ever. Just not worth the extra charge up time. Anyone decent with the forge will know exactly when to start charging. I might miss the first time but usually the second time is the charm. |
MassiveNine
0uter.Heaven
243
|
Posted - 2013.10.11 15:42:00 -
[8] - Quote
Keri Starlight wrote:Last time I expressed my opinions about the Forge Gun it turned into a 12 pages discussion with the same 2 people impliedly offending my intelligence with poor arguments and quoting and liking each other's posts to no end.
So, this time, I will still express my opinion, but I will completely ignore any counter-post. This is my idea, if you like it, fine. If you don't, fine. End of story.
*Ahem*.
Yes, Forge Gun should be able to kill infantry, because it's not specifically an AV weapon, it's anti-material. And it's a heavy weapon, something you can equip only by using a restrictive dropsuit with massive exoskeleton and you need an advantage over the Swarm Launcher for this reason.
The problem is that it's too powerful, but not for Alpha Damage. It's the combination of the massive damage, accuracy, DPS, splash damage, splash radius and range. Speaking of "weapon VS infantry", it makes sniper rifles absolete and this is wrong.
How to balance it against both infantry and vehicles?
Damage falloff over distance.
No nerf to the raw damage, blast damage/radius and accuracy, you just need to MOVE if you want to control one area and you have to choose WHICH area you want to defend, without insta-poppong vehicles and infantry across the whole map. This is the problem with the Forge Gun.
Done.
I'm sorry, but you keep saying "it makes the sniper rifle obsolete" and everyone here knows damn well that's not true. Very rarely will i be in a match where if I get any sort of tactical height advantage in less than two minutes I'll have at the very least two snipers taking shots at me. Snipers can hit me from 200m behind the redline where the forge has a 300m range max. bullets in real life do less damage the farther they travel as well so if you want to implement damage fall-off on the forge might as well do it to every other weapon in the game... amirite?
|
Awry Barux
Shining Flame Amarr Empire
171
|
Posted - 2013.10.11 15:46:00 -
[9] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
The charge time makes it balanced. If you come around the corner at a FG, or really just anything other than letting them snipe at you from the rooftops, you have a solid 2-3.5 seconds (depending on FG Ops and AFG vs FG) to burn the heavy down with an AR/SMG, which is very, very easy to do. If the heavy gets up high, it's so, so easy to keep them down, with just a MLT sniper or a TSR/CSR if you're really feeling angry. If you're an idiot, a good forge will wreck you every time, but I'd say that overall they're fairly well balanced. If they're a little OP, it's balanced out by having to wear a fatsuit. |
MassiveNine
0uter.Heaven
243
|
Posted - 2013.10.11 15:49:00 -
[10] - Quote
Awry Barux wrote:Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
The charge time makes it balanced. If you come around the corner at a FG, or really just anything other than letting them snipe at you from the rooftops, you have a solid 2-3.5 seconds (depending on FG Ops and AFG vs FG) to burn the heavy down with an AR/SMG, which is very, very easy to do. If the heavy gets up high, it's so, so easy to keep them down, with just a MLT sniper or a TSR/CSR if you're really feeling angry. If you're an idiot, a good forge will wreck you every time, but I'd say that overall they're fairly well balanced. If they're a little OP, it's balanced out by having to wear a fatsuit.
not to mention that a fully speced proto sniper rifle with damage mods can do well close to 1000 damage, I'd say it's pretty balanced. |
|
Kam Elto
KILL-EM-QUICK RISE of LEGION
85
|
Posted - 2013.10.11 15:49:00 -
[11] - Quote
MassiveNine wrote:Kam Elto wrote:Takahiro Kashuken wrote:Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem. I didnt know a FG could shoot through buildings i wish it could, lol. but no, you just shoot them when they poke their heads over the edge to shoot down. you have to use the charged variant though, not the assault. I never ever use a charged variant. Ever. Just not worth the extra charge up time. Anyone decent with the forge will know exactly when to start charging. I might miss the first time but usually the second time is the charm. you usually can't get two shots on someone hiding on top of a building that's just poking their heads out when they shoot. you might be able to do it at first but then they're on to you. if you hold your charge you kill them when they come to the edge to shoot. but to each his own.
|
bethany valvetino
Dead Six Initiative Lokun Listamenn
102
|
Posted - 2013.10.11 15:49:00 -
[12] - Quote
Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem.
I agree, and don't really see an issue.
Even a solid sniper will push back or diswade a FGunners, It's also... not that easy, the heavy suit is **** poor at scanning someone out, you have no zoom feature, so being high up and therefore further away from your target, makes aiming tricky and the splash from an FG is not that big.
Also, having to put up with that bloody noise as you weapon charges and remains so... ugh!!!!! |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
714
|
Posted - 2013.10.11 15:55:00 -
[13] - Quote
MassiveNine wrote: I'm sorry, but you keep saying "it makes the sniper rifle obsolete" and everyone here knows damn well that's not true.
By that I don't want to say there is no application for snipers, but that a Forge Gun from an elevated position is at least as efficient at killing people (if not better), but you can damage vehicles too... I hope you agree with this, if you're a Forge Gunner. I have a Forge Gunner character as well, with the Ishukone FG and 2 complex dmg mods on an A/1 series and honestly it's a much better area-denial instrument than an annoying sniper.
MassiveNine wrote: if you want to implement damage fall-off on the forge might as well do it to every other weapon in the game... amirite?
I think (correct me if I'm wrong... it might be) that every weapon does have damage or bullet/shell fall-off (Mass Driver, Plasma Cannon) except Swarm Launchers (well, they are missiles...) and the Forge Gun. I believe Snipers have it too, but their range is that good that you can't even render your enemies in your *optimal* range. |
Powerh8er
Norwegian Dust514 Corporation Top Men.
109
|
Posted - 2013.10.11 15:58:00 -
[14] - Quote
Ive said this a thousand times before and ill say it again, its not an Av weapon, never has, its anti material weapon.
|
Adelia Lafayette
DUST University Ivy League
363
|
Posted - 2013.10.11 16:04:00 -
[15] - Quote
Keri Starlight wrote:MassiveNine wrote: I'm sorry, but you keep saying "it makes the sniper rifle obsolete" and everyone here knows damn well that's not true.
By that I don't want to say there is no application for snipers, but that a Forge Gun from an elevated position is at least as efficient at killing people (if not better), but you can damage vehicles too... I hope you agree with this, if you're a Forge Gunner. I have a Forge Gunner character as well, with the Ishukone FG and 2 complex dmg mods on an A/1 series and honestly it's a much better area-denial instrument than an annoying sniper. MassiveNine wrote: if you want to implement damage fall-off on the forge might as well do it to every other weapon in the game... amirite?
I think (correct me if I'm wrong... it might be) that every weapon does have damage or bullet/shell fall-off (Mass Driver, Plasma Cannon) except Swarm Launchers (well, they are missiles...) and the Forge Gun. I believe Snipers have it too, but their range is that good that you can't even render your enemies in your *optimal* range.
forge gun actually has a very small falloff range it goes full damage to 300meters then has about 20 or 40 meters where you can still hit at reduced damage. I noticed it when shooting a redline instillation I wasn't hitting for full damage. |
CharCharOdell
Shining Flame Amarr Empire
1125
|
Posted - 2013.10.11 16:05:00 -
[16] - Quote
It's too situational to be OP. They need a logo to set them up with hives and uplinks to be any good, and they also have to be in an elevated pos |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
717
|
Posted - 2013.10.11 16:06:00 -
[17] - Quote
Adelia Lafayette wrote: forge gun actually has a very small falloff range it goes full damage to 300meters then has about 20 or 40 meters where you can still hit at reduced damage. I noticed it when shooting a redline instillation I wasn't hitting for full damage.
Interesting. Thanks for the info. |
Chris F2112
High-Damage Public Disorder.
474
|
Posted - 2013.10.11 16:08:00 -
[18] - Quote
Forge guns needs to have a much reduced anti infantry capacity. Sure, all the forge gun users can sit here and talk because they want to maintain their crutch, but right now it's the best antivehicle weapon as well as a good anti-infantry weapon. There's really no give and take with it.
I've advocated removing it's 100% perfect accuracy, making the shots skew a few degrees from where you aim. That would effectively make forge gun sniping infantry impossible, while allowing forge guns to still hit vehicles from long range. |
Ku Shala
Planetary Response Organization Test Friends Please Ignore
579
|
Posted - 2013.10.11 16:10:00 -
[19] - Quote
Railguns kill infantry....... that is all |
chase rowland
The Enclave Syndicate Dark Taboo
33
|
Posted - 2013.10.11 16:15:00 -
[20] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
i think its a HUGE issue. the only thing that would fix it is if you made it only effective to sheilds on dropsuits. also a railgun does less damage then a forge gun, which again is a MAJOR problem. if its handheld then why cant i duct-tape it on my tank? its a game killer. the only good counter is a forge itself (i know they have militia ones too that are very cheap and easy to fit) or a sniper rifle. even with a sniper rifle its near impossible to kill the damn thing and i have a charge.
the point is, it takes out all vehicle play, it requires you to stay in buildings as infantry, and kills any diverse options in the game besides close-indoor weaponry or a forge-sniper. |
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chase rowland
The Enclave Syndicate Dark Taboo
35
|
Posted - 2013.10.11 16:20:00 -
[21] - Quote
it also kills heavys btw. we fattys on the ground with HMGs despise you guys. we cant run from you and we cant fight you. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
335
|
Posted - 2013.10.11 16:29:00 -
[22] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
Didn't it say something about being the most devastating infantry anti-infantry weapon? |
MassiveNine
0uter.Heaven
243
|
Posted - 2013.10.11 16:53:00 -
[23] - Quote
Chris F2112 wrote:Forge guns needs to have a much reduced anti infantry capacity. Sure, all the forge gun users can sit here and talk because they want to maintain their crutch, but right now it's the best antivehicle weapon as well as a good anti-infantry weapon. There's really no give and take with it.
I've advocated removing it's 100% perfect accuracy, making the shots skew a few degrees from where you aim. That would effectively make forge gun sniping infantry impossible, while allowing forge guns to still hit vehicles from long range.
lol. It's a solid mass of energy being expelled towards an object, why wouldn't it travel in a straight line? Sniper bullets don't curve to the left or right or drop off over distance, why should forge guns? A bullet is much more likely to stray of course than a ball of energy, wouldn't you think?
As it has been said before the problem with the forge gun is the infantry mentality. Stay close to cover, and I wont shoot you with my forge gun, how hard is that to understand? The range, splash damage, AND damage have all already been nerfed so why are people still crying. Just makes no sense. Sorry that your AR can't do 1300 damage at 300M but guess what, that's not what it was designed for, my forge gun was. I already have to run 2-4m slower than you a second, can't fit equipment slots, and I'm stuck with a sidearm at close range. I think you infantry want a medusa skill so all you have to do is look at me and I die.
The forge gun is the only decent weapon that heavy's have to use right now which is why you see so many of them. This problem would go away if CCP would actually give us SOMETHING different. The inbalance here is lack of choice for heavy's, it's one or the other there isn't an inbetween, sans light weapons. |
Smooth Assassin
Stardust incorporation
229
|
Posted - 2013.10.11 16:56:00 -
[24] - Quote
You should thank forge gunners for taking care of vehicles, when vehicles get buffed you'll beg for forge gunners |
Fire of Prometheus
DUST University Ivy League
586
|
Posted - 2013.10.11 16:57:00 -
[25] - Quote
I'm just tired of being sniped by a forge gun when I'm sniping.
Since when is a forge gun more accurate than a sniper? |
Fire of Prometheus
DUST University Ivy League
587
|
Posted - 2013.10.11 16:59:00 -
[26] - Quote
MassiveNine wrote:Chris F2112 wrote:Forge guns needs to have a much reduced anti infantry capacity. Sure, all the forge gun users can sit here and talk because they want to maintain their crutch, but right now it's the best antivehicle weapon as well as a good anti-infantry weapon. There's really no give and take with it.
I've advocated removing it's 100% perfect accuracy, making the shots skew a few degrees from where you aim. That would effectively make forge gun sniping infantry impossible, while allowing forge guns to still hit vehicles from long range. lol. It's a solid mass of energy being expelled towards an object, why wouldn't it travel in a straight line? Sniper bullets don't curve to the left or right or drop off over distance, why should forge guns? A bullet is much more likely to stray of course than a ball of energy, wouldn't you think? As it has been said before the problem with the forge gun is the infantry mentality. Stay close to cover, and I wont shoot you with my forge gun, how hard is that to understand? The range, splash damage, AND damage have all already been nerfed so why are people still crying. Just makes no sense. Sorry that your AR can't do 1300 damage at 300M but guess what, that's not what it was designed for, my forge gun was. I already have to run 2-4m slower than you a second, can't fit equipment slots, and I'm stuck with a sidearm at close range. I think you infantry want a medusa skill so all you have to do is look at me and I die. The forge gun is the only decent weapon that heavy's have to use right now which is why you see so many of them. This problem would go away if CCP would actually give us SOMETHING different. The inbalance here is lack of choice for heavy's, it's one or the other there isn't an inbetween, sans light weapons. It's not a mass of energy, it fires massive metal slugs at speeds upwards of 2500m/s. It is a rail gun, rail guns use magnets.....not plasma or whatever.
EDIT: stupid autocorrect |
Disturbingly Bored
The Strontium Asylum
764
|
Posted - 2013.10.11 17:14:00 -
[27] - Quote
chase rowland wrote:it also kills heavys btw. we fattys on the ground with HMGs despise you guys. we cant run from you and we cant fight you.
Hop. Seriously. If you're close enough to hit 'em with an HMG, the shots just sail right past you.
I learned the trick from a Heavy who mulched me in CQC when I planned on one-shotting him, been using it ever since.
Fire of Prometheus wrote:I'm just tired of being sniped by a forge gun when I'm sniping.
Since when is a forge gun more accurate than a sniper?
Learn from good snipers and move. Immobile snipers are free WP, but the ones who know how to move every few seconds, fire, and move again drive me absolutely bonkers. Intelligent charge-snipers are an annoying and very effective FG counter.
Last...
Confirming that the charge Forge Gun has its place. Ruining the day of someone using Gastun's or Kalaakiota on an inaccessible tower with a patient Militia FG shot is sadistic fun.
*DISCLAIMER: I make no argument whether the Forge Gun is balanced or imbalanced in its current state. Just sharing some info on winning the game as it currently plays. |
jamstar saa187
the third day Public Disorder.
55
|
Posted - 2013.10.11 17:21:00 -
[28] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon .........
Really? Based on what exactly? the description says it's an 'anti-material' weapon.
as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that. |
Paran Tadec
TeamPlayers EoN.
1398
|
Posted - 2013.10.11 17:24:00 -
[29] - Quote
MassiveNine wrote:
lol. It's a solid mass of energy
Lol physics. |
Paran Tadec
TeamPlayers EoN.
1398
|
Posted - 2013.10.11 17:25:00 -
[30] - Quote
jamstar saa187 wrote:Takahiro Kashuken wrote:Its made as an AV weapon ......... Really? Based on what exactly? the description says it's an 'anti-material' weapon. as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that.
AntimateriEl
Materiel refers to military equipment, ie ammo dumps, vehicles, artillery, etc.
http://en.m.wikipedia.org/wiki/Materiel |
|
Doc Noah
Algintal Core Gallente Federation
629
|
Posted - 2013.10.11 17:26:00 -
[31] - Quote
FG should be able to kill infantry since its a rail manually shot weapon although I dont think it should be an easy kill. If you want splash damage against infantry, then go bring an MD, otherwise it serves no purpose other than to make it a powerful AF weapon. As for counter sniping arguments, a small shake to throw off its laser accurate shots is more than enough. It'll still be able to hit a giant vehicle like the HAV, LAV, or the derpship, but hitting a pea sized sniper would be a bit harder.
I dont like the idea about damage dropoff simply because that would make it weaker at range than the swarms and in some rare cases, the plasma cannon, turning ito a close prximity AV. You DO NOT want to walk closer to a HAV in a heavy suit and taking down a dropsip would be nigh impossible given that they can outrun swarms easily and take reduced damage from forge at range. |
Fox Gaden
Immortal Guides
1216
|
Posted - 2013.10.11 17:37:00 -
[32] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
A Forge Gun on a tower presents an interesting tactical challenge.
But then I have a sniper fit I can switch to. Other options include Orbitals, as you mentioned, and delivering a squad to the tower via Dropship. Requires a skilled pilot to get in quick and deliver the infantry before the Forge Gunner takes notice. But if the Forge Gunner is picking off ants on the ground, then just approach the building from the opposite direction and you should be away again before he knows you were there. |
Vitharr Foebane
Blood Money Mercenaries
101
|
Posted - 2013.10.11 17:40:00 -
[33] - Quote
read the description here: http://dust514.wikia.com/wiki/Forge_Gun. If anything I'd say the FG is UP because a slug going 7Km PER SECOND (Mach 20.5ish) WOULD NOT have travel time or decide to just wink out of existence at 350ish meters... Just sayin' |
ugg reset
Molon Labe. RISE of LEGION
395
|
Posted - 2013.10.11 17:50:00 -
[34] - Quote
Quote:Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
LRG rails don't need to be reloaded (yet) and have higher DPS even after the turret changes. |
MassiveNine
0uter.Heaven
244
|
Posted - 2013.10.11 17:53:00 -
[35] - Quote
Paran Tadec wrote:MassiveNine wrote:
lol. It's a solid mass of energy
Lol physics.
lol inorite. sorry it was a goof on my part wasn't thinking straight. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
55
|
Posted - 2013.10.11 17:53:00 -
[36] - Quote
The lack of iron sights, the limited ammo capacity, and the decreased mobility of deploying the heavy suit all contribute to balancing this weapon. I understand that it can be frustrating dealing with a FG, but with the nerfed splash, you really have to stay out in the open to get clipped by it. I generally run an ADV FG, and it can take 2-3 shots of pure splash to kill someone in STD dropsuits. Not to mention that during the charge phase, the FG lights up, makes a loud noise, and slows your suit down even more.
Forge gunners are generally pretty easy to pick off (most of the time I end up long range dueling other heavies) with cheap forge guns, so I recommend building a militia fit to deal with them.
|
MassiveNine
0uter.Heaven
244
|
Posted - 2013.10.11 18:00:00 -
[37] - Quote
HyperionsThunder wrote:The lack of iron sights, the limited ammo capacity, and the decreased mobility of deploying the heavy suit all contribute to balancing this weapon. I understand that it can be frustrating dealing with a FG, but with the nerfed splash, you really have to stay out in the open to get clipped by it. I generally run an ADV FG, and it can take 2-3 shots of pure splash to kill someone in STD dropsuits. Not to mention that during the charge phase, the FG lights up, makes a loud noise, and slows your suit down even more.
Forge gunners are generally pretty easy to pick off (most of the time I end up long range dueling other heavies) with cheap forge guns, so I recommend building a militia fit to deal with them.
More like the complete lack of ADS
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jamstar saa187
the third day Public Disorder.
55
|
Posted - 2013.10.11 18:52:00 -
[38] - Quote
Paran Tadec wrote:jamstar saa187 wrote:Takahiro Kashuken wrote:Its made as an AV weapon ......... Really? Based on what exactly? the description says it's an 'anti-material' weapon. as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that. AntimateriEl Materiel refers to military equipment, ie ammo dumps, vehicles, artillery, etc. http://en.m.wikipedia.org/wiki/Materiel
good try, you almost got me there. but it actually says 'anti-materal' in the description i just saw. see:
" Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it."
i highlighted the last part for the others to come to grips that it, though being a boss AV weapon, is still expected to be equally devastating against infantry, as designed.
i'm not commenting on if it's OP or not, i'll just say that if you can kill someone with this gun (other than tower stomping that is) i think you are deserving of that kill. just last night i found myself in a situation where 2 red berries were hiding from my squad in a distant corner, being protected by the edge of the building. there was no line of sight, but there was a wall behind them, two shots from the forge (with others providing supressive fire) and they were dead. why should situations like that be removed? |
Powerh8er
Norwegian Dust514 Corporation Top Men.
112
|
Posted - 2013.10.11 23:07:00 -
[39] - Quote
Fire of Prometheus wrote:I'm just tired of being sniped by a forge gun when I'm sniping.
Since when is a forge gun more accurate than a sniper?
Standing behind snipers all sneaky-like and shot them in the neck with forgegun is actually even more funny than beating them to death. |
Michael Arck
Anubis Prime Syndicate
1453
|
Posted - 2013.10.11 23:23:00 -
[40] - Quote
Wisdom over strength is always OP
When you see a FG, you know they are lining you up. So you have at least two seconds to lay half a clip into them.
Then you slide left or right
Ha Dou ken!! That blue fireball misses you
Then you ADS, and lay them to waste.
All FG gunners act the same, rarely do they change their approach. The key is getting the drop on them first...AKA...battleground awareness |
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Sylwester Dziewiecki
Beyond Hypothetical Box
189
|
Posted - 2013.10.11 23:42:00 -
[41] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles So do you think the FG is OP against infantry? Do you think the problem is the FG being up high? Do you think its a combination of both problems? Should the FG kill infantry? Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
Forge Gun is Anti-Materiel weapon(read it description more carefully). I'm not saying that I do not mind. I think that splash in general should have drawbacks, like raising dust into air, and at the same time lowering visibility(cutting it just to electron visibility, like scan results). To be honest - splashing your enemy should be treated like fail attack - only perfect shoots should be rewarded, missing someone about two meters it's not perfection. And of course we need to face it that in real world splash generated by some weapon is something extremely dangerous serious...
PS Ow.. and of course, they will be rebalance with Vehicle, so we don't have to wory about that. |
Operative 1171 Aajli
Bragian Order Amarr Empire
548
|
Posted - 2013.10.11 23:51:00 -
[42] - Quote
Forge gunners will always say no nerf to their magical, fantasy weapon of lazy noobdom.
I say no. A magical, swiss army knife weapon that rewards laziness, particularly when paired with an LAV and heavy suit, should always be nerfed. |
Jinx Rollin
Commando Perkone Caldari State
25
|
Posted - 2013.10.12 00:27:00 -
[43] - Quote
Cant be arsed to read through all the replies - Assault forge guns are designed as an anti-infantry weapon.
I am fine with people killing me with them. Any version. |
Jinx Rollin
Commando Perkone Caldari State
25
|
Posted - 2013.10.12 00:55:00 -
[44] - Quote
jamstar saa187 wrote:Paran Tadec wrote:jamstar saa187 wrote:Takahiro Kashuken wrote:Its made as an AV weapon ......... Really? Based on what exactly? the description says it's an 'anti-material' weapon. as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that. AntimateriEl Materiel refers to military equipment, ie ammo dumps, vehicles, artillery, etc. http://en.m.wikipedia.org/wiki/Materiel good try, you almost got me there. but it actually says 'anti-materal' in the description i just saw. see: " Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it." i highlighted the last part for the others to come to grips that it, though being a boss AV weapon, is still expected to be equally devastating against infantry, as designed. i'm not commenting on if it's OP or not, i'll just say that if you can kill someone with this gun (other than tower stomping that is) i think you are deserving of that kill. just last night i found myself in a situation where 2 red berries were hiding from my squad in a distant corner, being protected by the edge of the building. there was no line of sight, but there was a wall behind them, two shots from the forge (with others providing supressive fire) and they were dead. why should situations like that be removed?
That means its the 'most devastating weapon USED BY infantry' |
Takahiro Kashuken
Red Star. EoN.
1332
|
Posted - 2013.10.12 12:03:00 -
[45] - Quote
Vitharr Foebane wrote:read the description here: http://dust514.wikia.com/wiki/Forge_Gun. If anything I'd say the FG is UP because a slug going 7Km PER SECOND (Mach 20.5ish) WOULD NOT have travel time or decide to just wink out of existence at 350ish meters... Just sayin'
So then the Vehicle Mounted Large turret requires 10x more the PG should be instant also, agree?
Instead the vehicle mounted large railgun is weaker than the FG currently and also has shell drop and travel time
As for anti material it didnt say anti infantry even tho it does say devestating to infantry because 1600DPS hurting towards a infantry player with 1000hp at max it will be, common sense
It is more of an AV weapon, lack of sights because you dont need sights to aim at something as big as a house
The FG does more damage and has more splash than a rail, effectively when rails did have more damage and more splash they got nerfed because its a vehicle turret and shouldnt kill infantry because lolvehicles, on the otherhand FG got buffs
The FG is good at killing infantry but only from a height advantage, doing it on the ground is alot harder but with an assault FG and splash it can be done
Generally we have a weapon which can do everything, kill vehicles and infantry at the same time, no one seems to have a problem with that except when it was a vehicle mounted railgun because lolvehicles cant defend themselves against infantry its not fair
In this game generally a weapon does one thing well and the 2nd things is just useless for ie MD killing a tank
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Paran Tadec
TeamPlayers EoN.
1399
|
Posted - 2013.10.12 13:43:00 -
[46] - Quote
jamstar saa187 wrote:Paran Tadec wrote:jamstar saa187 wrote:Takahiro Kashuken wrote:Its made as an AV weapon ......... Really? Based on what exactly? the description says it's an 'anti-material' weapon. as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that. AntimateriEl Materiel refers to military equipment, ie ammo dumps, vehicles, artillery, etc. http://en.m.wikipedia.org/wiki/Materiel good try, you almost got me there. but it actually says 'anti-materal' in the description i just saw. see: " Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it." i highlighted the last part for the others to come to grips that it, though being a boss AV weapon, is still expected to be equally devastating against infantry, as designed. i'm not commenting on if it's OP or not, i'll just say that if you can kill someone with this gun (other than tower stomping that is) i think you are deserving of that kill. just last night i found myself in a situation where 2 red berries were hiding from my squad in a distant corner, being protected by the edge of the building. there was no line of sight, but there was a wall behind them, two shots from the forge (with others providing supressive fire) and they were dead. why should situations like that be removed?
Materiel is sometimes spelled material in English because the words are easily confused. The link even states that.
The most devastating infantry weapon part refers to its ability to be wielded by infantry.
Your reading comprehension: 0/10 |
M McManus
Sinq Laison Gendarmes Gallente Federation
126
|
Posted - 2013.10.12 14:49:00 -
[47] - Quote
Don't nerf the FG vs infantry then defending objectives would actually take skill and team work....... |
Patrick57
GunFall Mobilization Covert Intervention
570
|
Posted - 2013.10.12 14:52:00 -
[48] - Quote
IMO, there should be more incentives to use the Breach Forge gun on Vehicles, because at the moment all you really see are Assault Forge guns... |
Ryme Intrinseca
Seraphim Auxiliaries
108
|
Posted - 2013.10.12 14:57:00 -
[49] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
The problem is in bold. The fix is to make roofs only accessible by dropship no longer accessible (everything falls off them). |
Beeeees
KILL-EM-QUICK RISE of LEGION
267
|
Posted - 2013.10.12 15:22:00 -
[50] - Quote
OH EHM GEE a direct hit weapon designed to take out fast moving vehicles is killing infantery, CALL THE CONCORD!!
But seriously, the forge gun is not an AV weapon only, its a hybrid weapon VS everything, and as such its working as intended.
Yall just mad cos a militia gun can take out your expensive stompsuit on even field. Welcome to the feeling players get from AR users. I shall savour every single tear of yours.
EDIT: My exact reaction to hitting a protoscrub in the apple from half a map away |
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Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 18:23:00 -
[51] - Quote
Forge gun has many draw backs, these are used to offset the damage dealt.
What other weapon even when full specialized takes at least 2 seconds before it even is capable of doing damage? What other weapon makes you slowed immobile without actively firing? Ever spawned and be killed before you can fire off one shot? (Not super infrequent when you have a squad rushing your spawn point, and there is nothing you can do about it.
In addition to being in a slow suit with a large hit box, you have a weapon that makes you even slower, and highlighted with a bright "shoot me aura" , and has such a low RoF that one miss is easily enough to determine the difference between victory and death.
Tl;dr get good, don't stand still, if you see a FG take him out ASAP or find cover. Also as it has been mentioned a couple times, snipers are always a great counter against FG, a shot or two can either halt their killing spree, unroot them from their position, or if they aren't smart enough to run/fire back then they die. As simple as that. |
Vitharr Foebane
Blood Money Mercenaries
107
|
Posted - 2013.10.12 18:31:00 -
[52] - Quote
Operative 1171 Aajli wrote:AR scrubs will always say no nerf to their magical, fantasy weapon of lazy noobdom.
I say no. A magical, swiss army knife weapon that rewards laziness, particularly when paired with anything and everything, should always be nerfed. Fixed |
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.10.12 18:31:00 -
[53] - Quote
Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem.
Then let me shoot my swarms at you as well as you can shoot your forge at me
THEN its not a problem...
Swarms is an AV weapon and i cant shoot swarms at infantry. It should be the same with forge guns, or at least they should have a -80% dmg vs infantry, then it would have dmg like a MD and that would be fair. |
Vitharr Foebane
Blood Money Mercenaries
107
|
Posted - 2013.10.12 18:35:00 -
[54] - Quote
PADDEHATPIGEN wrote:Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem. Then let me shoot my swarms at you as well as you can shoot your forge at me THEN its not a problem... Swarms is an AV weapon and i cant shoot swarms at infantry. It should be the same with forge guns. I remember when they could be shot in dumbfire... Blame the ar scubs |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
94
|
Posted - 2013.10.12 19:51:00 -
[55] - Quote
Easy fix for the whole Forge gun vs infantry.
Make the damage calculated against scan profile of target like turrets/missiles are in eve. smaller signature radius (innfantry) = less damage bigger sig radius (tanks, dropships, lav's) = more damage that way the gun is used as intended against vehicles and installations and not as an overpowered sniper. not suite sure why its such a difficult thing to sort |
Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 19:56:00 -
[56] - Quote
So your argument t boils down to that you think snipers are in a tier all by the selves and should only be killable by other snipers? |
Atiim
Living Like Larry Schwag
116
|
Posted - 2013.10.12 20:03:00 -
[57] - Quote
FGs are OP in comparison to Swarm Launchers. That is because, well yeah it's supposed to be AV, not a makeshift energized bazooka. I cant lock on to people with swarms and blast 'em to bits that way, so I shouldn't be able to kill infantry with FGs.
I know I can counter FG but why? Should I just counter with the same weapon on everything that is broken? |
Atiim
Living Like Larry Schwag
116
|
Posted - 2013.10.12 20:13:00 -
[58] - Quote
Slag Emberforge wrote:Forge gun has many draw backs, these are used to offset the damage dealt.
What other weapon even when full specialized takes at least 2 seconds before it even is capable of doing damage? What other weapon makes you slowed immobile without actively firing? Ever spawned and be killed before you can fire off one shot? (Not super infrequent when you have a squad rushing your spawn point, and there is nothing you can do about it.
In addition to being in a slow suit with a large hit box, you have a weapon that makes you even slower, and highlighted with a bright "shoot me aura" , and has such a low RoF that one miss is easily enough to determine the difference between victory and death.
Tl;dr get good, don't stand still, if you see a FG take him out ASAP or find cover. Also as it has been mentioned a couple times, snipers are always a great counter against FG, a shot or two can either halt their killing spree, unroot them from their position, or if they aren't smart enough to run/fire back then they die. As simple as that. 1.) Mass Drivers immobilize you if you are trying to kill and aren't in CQC. 2.) Big Suits, but huge HP 3.) No. A miss is not gonna victory or defeat, (heavies do have sidearms) 4.) Find cover? LOL. Anyone w/ a proto Assualt FG can easily kill you with splash dmg regardless of whether or not your in cover. 5.) Ok. Then let me kill you with Swarms. |
Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 22:13:00 -
[59] - Quote
1.) Mass Drivers immobilize you if you are trying to kill and aren't in CQC. 2.) Big Suits, but huge HP 3.) No. A miss is not gonna victory or defeat, (heavies do have sidearms) 4.) Find cover? LOL. Anyone w/ a proto Assualt FG can easily kill you with splash dmg regardless of whether or not your in cover. 5.) Ok. Then let me kill you with Swarms.[/quote]
1. They slow you this is true, but they do not immobilize, in the scenario of a high stationed enemy with a LOS weapon MD is not weapon of choice. 2. Big suits, big hp, but big hitbox, positively soaks up that AR/Sr/LR/Sniper rounds. 3. Against the assault variant, no but standard or breach, especially without elevation advantage, even worse CQC, a miss against a competent player will result in your death. 4. Once again, proto assault, which may need a nerf, standard at 3.5s per shot (2.625 with skills) takes 2-3 shots with splash 5. Swarms are a light weapon with low CPU/pg requirements and has a lock on, these weapons really aren't even comparable.
You take away height, take away splash, and then heavies would have two irrelevant weapons.
I am all for modification of assault variants, they seem.. A little off. |
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