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Doc Noah
Algintal Core Gallente Federation
629
|
Posted - 2013.10.11 17:26:00 -
[31] - Quote
FG should be able to kill infantry since its a rail manually shot weapon although I dont think it should be an easy kill. If you want splash damage against infantry, then go bring an MD, otherwise it serves no purpose other than to make it a powerful AF weapon. As for counter sniping arguments, a small shake to throw off its laser accurate shots is more than enough. It'll still be able to hit a giant vehicle like the HAV, LAV, or the derpship, but hitting a pea sized sniper would be a bit harder.
I dont like the idea about damage dropoff simply because that would make it weaker at range than the swarms and in some rare cases, the plasma cannon, turning ito a close prximity AV. You DO NOT want to walk closer to a HAV in a heavy suit and taking down a dropsip would be nigh impossible given that they can outrun swarms easily and take reduced damage from forge at range. |
Fox Gaden
Immortal Guides
1216
|
Posted - 2013.10.11 17:37:00 -
[32] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
A Forge Gun on a tower presents an interesting tactical challenge.
But then I have a sniper fit I can switch to. Other options include Orbitals, as you mentioned, and delivering a squad to the tower via Dropship. Requires a skilled pilot to get in quick and deliver the infantry before the Forge Gunner takes notice. But if the Forge Gunner is picking off ants on the ground, then just approach the building from the opposite direction and you should be away again before he knows you were there. |
Vitharr Foebane
Blood Money Mercenaries
101
|
Posted - 2013.10.11 17:40:00 -
[33] - Quote
read the description here: http://dust514.wikia.com/wiki/Forge_Gun. If anything I'd say the FG is UP because a slug going 7Km PER SECOND (Mach 20.5ish) WOULD NOT have travel time or decide to just wink out of existence at 350ish meters... Just sayin' |
ugg reset
Molon Labe. RISE of LEGION
395
|
Posted - 2013.10.11 17:50:00 -
[34] - Quote
Quote:Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
LRG rails don't need to be reloaded (yet) and have higher DPS even after the turret changes. |
MassiveNine
0uter.Heaven
244
|
Posted - 2013.10.11 17:53:00 -
[35] - Quote
Paran Tadec wrote:MassiveNine wrote:
lol. It's a solid mass of energy
Lol physics.
lol inorite. sorry it was a goof on my part wasn't thinking straight. |
HyperionsThunder
Ghost Wolf Industries Alpha Wolf Pack
55
|
Posted - 2013.10.11 17:53:00 -
[36] - Quote
The lack of iron sights, the limited ammo capacity, and the decreased mobility of deploying the heavy suit all contribute to balancing this weapon. I understand that it can be frustrating dealing with a FG, but with the nerfed splash, you really have to stay out in the open to get clipped by it. I generally run an ADV FG, and it can take 2-3 shots of pure splash to kill someone in STD dropsuits. Not to mention that during the charge phase, the FG lights up, makes a loud noise, and slows your suit down even more.
Forge gunners are generally pretty easy to pick off (most of the time I end up long range dueling other heavies) with cheap forge guns, so I recommend building a militia fit to deal with them.
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MassiveNine
0uter.Heaven
244
|
Posted - 2013.10.11 18:00:00 -
[37] - Quote
HyperionsThunder wrote:The lack of iron sights, the limited ammo capacity, and the decreased mobility of deploying the heavy suit all contribute to balancing this weapon. I understand that it can be frustrating dealing with a FG, but with the nerfed splash, you really have to stay out in the open to get clipped by it. I generally run an ADV FG, and it can take 2-3 shots of pure splash to kill someone in STD dropsuits. Not to mention that during the charge phase, the FG lights up, makes a loud noise, and slows your suit down even more.
Forge gunners are generally pretty easy to pick off (most of the time I end up long range dueling other heavies) with cheap forge guns, so I recommend building a militia fit to deal with them.
More like the complete lack of ADS
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jamstar saa187
the third day Public Disorder.
55
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Posted - 2013.10.11 18:52:00 -
[38] - Quote
Paran Tadec wrote:jamstar saa187 wrote:Takahiro Kashuken wrote:Its made as an AV weapon ......... Really? Based on what exactly? the description says it's an 'anti-material' weapon. as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that. AntimateriEl Materiel refers to military equipment, ie ammo dumps, vehicles, artillery, etc. http://en.m.wikipedia.org/wiki/Materiel
good try, you almost got me there. but it actually says 'anti-materal' in the description i just saw. see:
" Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it."
i highlighted the last part for the others to come to grips that it, though being a boss AV weapon, is still expected to be equally devastating against infantry, as designed.
i'm not commenting on if it's OP or not, i'll just say that if you can kill someone with this gun (other than tower stomping that is) i think you are deserving of that kill. just last night i found myself in a situation where 2 red berries were hiding from my squad in a distant corner, being protected by the edge of the building. there was no line of sight, but there was a wall behind them, two shots from the forge (with others providing supressive fire) and they were dead. why should situations like that be removed? |
Powerh8er
Norwegian Dust514 Corporation Top Men.
112
|
Posted - 2013.10.11 23:07:00 -
[39] - Quote
Fire of Prometheus wrote:I'm just tired of being sniped by a forge gun when I'm sniping.
Since when is a forge gun more accurate than a sniper?
Standing behind snipers all sneaky-like and shot them in the neck with forgegun is actually even more funny than beating them to death. |
Michael Arck
Anubis Prime Syndicate
1453
|
Posted - 2013.10.11 23:23:00 -
[40] - Quote
Wisdom over strength is always OP
When you see a FG, you know they are lining you up. So you have at least two seconds to lay half a clip into them.
Then you slide left or right
Ha Dou ken!! That blue fireball misses you
Then you ADS, and lay them to waste.
All FG gunners act the same, rarely do they change their approach. The key is getting the drop on them first...AKA...battleground awareness |
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Sylwester Dziewiecki
Beyond Hypothetical Box
189
|
Posted - 2013.10.11 23:42:00 -
[41] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles So do you think the FG is OP against infantry? Do you think the problem is the FG being up high? Do you think its a combination of both problems? Should the FG kill infantry? Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
Forge Gun is Anti-Materiel weapon(read it description more carefully). I'm not saying that I do not mind. I think that splash in general should have drawbacks, like raising dust into air, and at the same time lowering visibility(cutting it just to electron visibility, like scan results). To be honest - splashing your enemy should be treated like fail attack - only perfect shoots should be rewarded, missing someone about two meters it's not perfection. And of course we need to face it that in real world splash generated by some weapon is something extremely dangerous serious...
PS Ow.. and of course, they will be rebalance with Vehicle, so we don't have to wory about that. |
Operative 1171 Aajli
Bragian Order Amarr Empire
548
|
Posted - 2013.10.11 23:51:00 -
[42] - Quote
Forge gunners will always say no nerf to their magical, fantasy weapon of lazy noobdom.
I say no. A magical, swiss army knife weapon that rewards laziness, particularly when paired with an LAV and heavy suit, should always be nerfed. |
Jinx Rollin
Commando Perkone Caldari State
25
|
Posted - 2013.10.12 00:27:00 -
[43] - Quote
Cant be arsed to read through all the replies - Assault forge guns are designed as an anti-infantry weapon.
I am fine with people killing me with them. Any version. |
Jinx Rollin
Commando Perkone Caldari State
25
|
Posted - 2013.10.12 00:55:00 -
[44] - Quote
jamstar saa187 wrote:Paran Tadec wrote:jamstar saa187 wrote:Takahiro Kashuken wrote:Its made as an AV weapon ......... Really? Based on what exactly? the description says it's an 'anti-material' weapon. as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that. AntimateriEl Materiel refers to military equipment, ie ammo dumps, vehicles, artillery, etc. http://en.m.wikipedia.org/wiki/Materiel good try, you almost got me there. but it actually says 'anti-materal' in the description i just saw. see: " Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it." i highlighted the last part for the others to come to grips that it, though being a boss AV weapon, is still expected to be equally devastating against infantry, as designed. i'm not commenting on if it's OP or not, i'll just say that if you can kill someone with this gun (other than tower stomping that is) i think you are deserving of that kill. just last night i found myself in a situation where 2 red berries were hiding from my squad in a distant corner, being protected by the edge of the building. there was no line of sight, but there was a wall behind them, two shots from the forge (with others providing supressive fire) and they were dead. why should situations like that be removed?
That means its the 'most devastating weapon USED BY infantry' |
Takahiro Kashuken
Red Star. EoN.
1332
|
Posted - 2013.10.12 12:03:00 -
[45] - Quote
Vitharr Foebane wrote:read the description here: http://dust514.wikia.com/wiki/Forge_Gun. If anything I'd say the FG is UP because a slug going 7Km PER SECOND (Mach 20.5ish) WOULD NOT have travel time or decide to just wink out of existence at 350ish meters... Just sayin'
So then the Vehicle Mounted Large turret requires 10x more the PG should be instant also, agree?
Instead the vehicle mounted large railgun is weaker than the FG currently and also has shell drop and travel time
As for anti material it didnt say anti infantry even tho it does say devestating to infantry because 1600DPS hurting towards a infantry player with 1000hp at max it will be, common sense
It is more of an AV weapon, lack of sights because you dont need sights to aim at something as big as a house
The FG does more damage and has more splash than a rail, effectively when rails did have more damage and more splash they got nerfed because its a vehicle turret and shouldnt kill infantry because lolvehicles, on the otherhand FG got buffs
The FG is good at killing infantry but only from a height advantage, doing it on the ground is alot harder but with an assault FG and splash it can be done
Generally we have a weapon which can do everything, kill vehicles and infantry at the same time, no one seems to have a problem with that except when it was a vehicle mounted railgun because lolvehicles cant defend themselves against infantry its not fair
In this game generally a weapon does one thing well and the 2nd things is just useless for ie MD killing a tank
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Paran Tadec
TeamPlayers EoN.
1399
|
Posted - 2013.10.12 13:43:00 -
[46] - Quote
jamstar saa187 wrote:Paran Tadec wrote:jamstar saa187 wrote:Takahiro Kashuken wrote:Its made as an AV weapon ......... Really? Based on what exactly? the description says it's an 'anti-material' weapon. as far as i know a clone is made of some sort of material too right? maybe i'm reading too much into that. AntimateriEl Materiel refers to military equipment, ie ammo dumps, vehicles, artillery, etc. http://en.m.wikipedia.org/wiki/Materiel good try, you almost got me there. but it actually says 'anti-materal' in the description i just saw. see: " Adapted from Deep Core Mining Inc.'s proprietary technology, the DCMA S-1 subverts conventional expectations of what a man-portable anti-material weapons platform is capable of. Despite its excessive weight and extended recharge time, the GÇ£Forge GunGÇ¥ as it has become known, is regarded as the most devastating infantry weapon on the battlefield, and an invaluable tool for those capable of wielding it." i highlighted the last part for the others to come to grips that it, though being a boss AV weapon, is still expected to be equally devastating against infantry, as designed. i'm not commenting on if it's OP or not, i'll just say that if you can kill someone with this gun (other than tower stomping that is) i think you are deserving of that kill. just last night i found myself in a situation where 2 red berries were hiding from my squad in a distant corner, being protected by the edge of the building. there was no line of sight, but there was a wall behind them, two shots from the forge (with others providing supressive fire) and they were dead. why should situations like that be removed?
Materiel is sometimes spelled material in English because the words are easily confused. The link even states that.
The most devastating infantry weapon part refers to its ability to be wielded by infantry.
Your reading comprehension: 0/10 |
M McManus
Sinq Laison Gendarmes Gallente Federation
126
|
Posted - 2013.10.12 14:49:00 -
[47] - Quote
Don't nerf the FG vs infantry then defending objectives would actually take skill and team work....... |
Patrick57
GunFall Mobilization Covert Intervention
570
|
Posted - 2013.10.12 14:52:00 -
[48] - Quote
IMO, there should be more incentives to use the Breach Forge gun on Vehicles, because at the moment all you really see are Assault Forge guns... |
Ryme Intrinseca
Seraphim Auxiliaries
108
|
Posted - 2013.10.12 14:57:00 -
[49] - Quote
Takahiro Kashuken wrote:Its made as an AV weapon which it is fine for and i have no trouble with it
Big problem is that it is a superior weapon to use when killing infantry and requires free aim to do so
You can easily pull a 20-0 and use a milita FG if wanted granted it does require to be up high but once up high you are basically god and only a well placed OB will throw you off
But when this happened with swarms it was classed as broken and OP, that got fixed by being a lock on weapon and only for vehicles
So do you think the FG is OP against infantry?
Do you think the problem is the FG being up high?
Do you think its a combination of both problems?
Should the FG kill infantry?
Is it even a problem at all? If it is how would you fix it?
Also remember its basically a handheld version of a railgun except more damage and splash/radius so infantry would cry for the vehicle railgun to be also changed most likely because they are similiar so if a FG cant kill infantry then neither would the vehicle railgun for example
Thoughts?
The problem is in bold. The fix is to make roofs only accessible by dropship no longer accessible (everything falls off them). |
Beeeees
KILL-EM-QUICK RISE of LEGION
267
|
Posted - 2013.10.12 15:22:00 -
[50] - Quote
OH EHM GEE a direct hit weapon designed to take out fast moving vehicles is killing infantery, CALL THE CONCORD!!
But seriously, the forge gun is not an AV weapon only, its a hybrid weapon VS everything, and as such its working as intended.
Yall just mad cos a militia gun can take out your expensive stompsuit on even field. Welcome to the feeling players get from AR users. I shall savour every single tear of yours.
EDIT: My exact reaction to hitting a protoscrub in the apple from half a map away |
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Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 18:23:00 -
[51] - Quote
Forge gun has many draw backs, these are used to offset the damage dealt.
What other weapon even when full specialized takes at least 2 seconds before it even is capable of doing damage? What other weapon makes you slowed immobile without actively firing? Ever spawned and be killed before you can fire off one shot? (Not super infrequent when you have a squad rushing your spawn point, and there is nothing you can do about it.
In addition to being in a slow suit with a large hit box, you have a weapon that makes you even slower, and highlighted with a bright "shoot me aura" , and has such a low RoF that one miss is easily enough to determine the difference between victory and death.
Tl;dr get good, don't stand still, if you see a FG take him out ASAP or find cover. Also as it has been mentioned a couple times, snipers are always a great counter against FG, a shot or two can either halt their killing spree, unroot them from their position, or if they aren't smart enough to run/fire back then they die. As simple as that. |
Vitharr Foebane
Blood Money Mercenaries
107
|
Posted - 2013.10.12 18:31:00 -
[52] - Quote
Operative 1171 Aajli wrote:AR scrubs will always say no nerf to their magical, fantasy weapon of lazy noobdom.
I say no. A magical, swiss army knife weapon that rewards laziness, particularly when paired with anything and everything, should always be nerfed. Fixed |
PADDEHATPIGEN
BurgezzE.T.F Public Disorder.
66
|
Posted - 2013.10.12 18:31:00 -
[53] - Quote
Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem.
Then let me shoot my swarms at you as well as you can shoot your forge at me
THEN its not a problem...
Swarms is an AV weapon and i cant shoot swarms at infantry. It should be the same with forge guns, or at least they should have a -80% dmg vs infantry, then it would have dmg like a MD and that would be fair. |
Vitharr Foebane
Blood Money Mercenaries
107
|
Posted - 2013.10.12 18:35:00 -
[54] - Quote
PADDEHATPIGEN wrote:Kam Elto wrote:a forge gun on the ground can easily kill a forge gun high up. spec into one.
a gun that destroys vehicles/installations SHOULD be able to kill infantry also.
so no, it's not a problem. Then let me shoot my swarms at you as well as you can shoot your forge at me THEN its not a problem... Swarms is an AV weapon and i cant shoot swarms at infantry. It should be the same with forge guns. I remember when they could be shot in dumbfire... Blame the ar scubs |
Nirwanda Vaughns
Molon Labe. RISE of LEGION
94
|
Posted - 2013.10.12 19:51:00 -
[55] - Quote
Easy fix for the whole Forge gun vs infantry.
Make the damage calculated against scan profile of target like turrets/missiles are in eve. smaller signature radius (innfantry) = less damage bigger sig radius (tanks, dropships, lav's) = more damage that way the gun is used as intended against vehicles and installations and not as an overpowered sniper. not suite sure why its such a difficult thing to sort |
Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 19:56:00 -
[56] - Quote
So your argument t boils down to that you think snipers are in a tier all by the selves and should only be killable by other snipers? |
Atiim
Living Like Larry Schwag
116
|
Posted - 2013.10.12 20:03:00 -
[57] - Quote
FGs are OP in comparison to Swarm Launchers. That is because, well yeah it's supposed to be AV, not a makeshift energized bazooka. I cant lock on to people with swarms and blast 'em to bits that way, so I shouldn't be able to kill infantry with FGs.
I know I can counter FG but why? Should I just counter with the same weapon on everything that is broken? |
Atiim
Living Like Larry Schwag
116
|
Posted - 2013.10.12 20:13:00 -
[58] - Quote
Slag Emberforge wrote:Forge gun has many draw backs, these are used to offset the damage dealt.
What other weapon even when full specialized takes at least 2 seconds before it even is capable of doing damage? What other weapon makes you slowed immobile without actively firing? Ever spawned and be killed before you can fire off one shot? (Not super infrequent when you have a squad rushing your spawn point, and there is nothing you can do about it.
In addition to being in a slow suit with a large hit box, you have a weapon that makes you even slower, and highlighted with a bright "shoot me aura" , and has such a low RoF that one miss is easily enough to determine the difference between victory and death.
Tl;dr get good, don't stand still, if you see a FG take him out ASAP or find cover. Also as it has been mentioned a couple times, snipers are always a great counter against FG, a shot or two can either halt their killing spree, unroot them from their position, or if they aren't smart enough to run/fire back then they die. As simple as that. 1.) Mass Drivers immobilize you if you are trying to kill and aren't in CQC. 2.) Big Suits, but huge HP 3.) No. A miss is not gonna victory or defeat, (heavies do have sidearms) 4.) Find cover? LOL. Anyone w/ a proto Assualt FG can easily kill you with splash dmg regardless of whether or not your in cover. 5.) Ok. Then let me kill you with Swarms. |
Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 22:13:00 -
[59] - Quote
1.) Mass Drivers immobilize you if you are trying to kill and aren't in CQC. 2.) Big Suits, but huge HP 3.) No. A miss is not gonna victory or defeat, (heavies do have sidearms) 4.) Find cover? LOL. Anyone w/ a proto Assualt FG can easily kill you with splash dmg regardless of whether or not your in cover. 5.) Ok. Then let me kill you with Swarms.[/quote]
1. They slow you this is true, but they do not immobilize, in the scenario of a high stationed enemy with a LOS weapon MD is not weapon of choice. 2. Big suits, big hp, but big hitbox, positively soaks up that AR/Sr/LR/Sniper rounds. 3. Against the assault variant, no but standard or breach, especially without elevation advantage, even worse CQC, a miss against a competent player will result in your death. 4. Once again, proto assault, which may need a nerf, standard at 3.5s per shot (2.625 with skills) takes 2-3 shots with splash 5. Swarms are a light weapon with low CPU/pg requirements and has a lock on, these weapons really aren't even comparable.
You take away height, take away splash, and then heavies would have two irrelevant weapons.
I am all for modification of assault variants, they seem.. A little off. |
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