Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
711
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Posted - 2013.10.11 15:34:00 -
[1] - Quote
Last time I expressed my opinions about the Forge Gun it turned into a 12 pages discussion with the same 2 people impliedly offending my intelligence with poor arguments and quoting and liking each other's posts to no end.
So, this time, I will still express my opinion, but I will completely ignore any counter-post. This is my idea, if you like it, fine. If you don't, fine. End of story.
*Ahem*.
Yes, Forge Gun should be able to kill infantry, because it's not specifically an AV weapon, it's anti-material. And it's a heavy weapon, something you can equip only by using a restrictive dropsuit with massive exoskeleton and you need an advantage over the Swarm Launcher for this reason.
The problem is that it's too powerful, but not for Alpha Damage. It's the combination of the massive damage, accuracy, DPS, splash damage, splash radius and range. Speaking of "weapon VS infantry", it makes sniper rifles absolete and this is wrong.
How to balance it against both infantry and vehicles?
Damage falloff over distance.
No nerf to the raw damage, blast damage/radius and accuracy, you just need to MOVE if you want to control one area and you have to choose WHICH area you want to defend, without insta-poppong vehicles and infantry across the whole map. This is the problem with the Forge Gun.
Done. |
Keri Starlight
Psygod9 D.E.F.I.A.N.C.E
714
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Posted - 2013.10.11 15:55:00 -
[2] - Quote
MassiveNine wrote: I'm sorry, but you keep saying "it makes the sniper rifle obsolete" and everyone here knows damn well that's not true.
By that I don't want to say there is no application for snipers, but that a Forge Gun from an elevated position is at least as efficient at killing people (if not better), but you can damage vehicles too... I hope you agree with this, if you're a Forge Gunner. I have a Forge Gunner character as well, with the Ishukone FG and 2 complex dmg mods on an A/1 series and honestly it's a much better area-denial instrument than an annoying sniper.
MassiveNine wrote: if you want to implement damage fall-off on the forge might as well do it to every other weapon in the game... amirite?
I think (correct me if I'm wrong... it might be) that every weapon does have damage or bullet/shell fall-off (Mass Driver, Plasma Cannon) except Swarm Launchers (well, they are missiles...) and the Forge Gun. I believe Snipers have it too, but their range is that good that you can't even render your enemies in your *optimal* range. |