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Slag Emberforge
Immortal Retribution
17
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Posted - 2013.10.12 18:23:00 -
[1] - Quote
Forge gun has many draw backs, these are used to offset the damage dealt.
What other weapon even when full specialized takes at least 2 seconds before it even is capable of doing damage? What other weapon makes you slowed immobile without actively firing? Ever spawned and be killed before you can fire off one shot? (Not super infrequent when you have a squad rushing your spawn point, and there is nothing you can do about it.
In addition to being in a slow suit with a large hit box, you have a weapon that makes you even slower, and highlighted with a bright "shoot me aura" , and has such a low RoF that one miss is easily enough to determine the difference between victory and death.
Tl;dr get good, don't stand still, if you see a FG take him out ASAP or find cover. Also as it has been mentioned a couple times, snipers are always a great counter against FG, a shot or two can either halt their killing spree, unroot them from their position, or if they aren't smart enough to run/fire back then they die. As simple as that. |
Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 19:56:00 -
[2] - Quote
So your argument t boils down to that you think snipers are in a tier all by the selves and should only be killable by other snipers? |
Slag Emberforge
Immortal Retribution
17
|
Posted - 2013.10.12 22:13:00 -
[3] - Quote
1.) Mass Drivers immobilize you if you are trying to kill and aren't in CQC. 2.) Big Suits, but huge HP 3.) No. A miss is not gonna victory or defeat, (heavies do have sidearms) 4.) Find cover? LOL. Anyone w/ a proto Assualt FG can easily kill you with splash dmg regardless of whether or not your in cover. 5.) Ok. Then let me kill you with Swarms.[/quote]
1. They slow you this is true, but they do not immobilize, in the scenario of a high stationed enemy with a LOS weapon MD is not weapon of choice. 2. Big suits, big hp, but big hitbox, positively soaks up that AR/Sr/LR/Sniper rounds. 3. Against the assault variant, no but standard or breach, especially without elevation advantage, even worse CQC, a miss against a competent player will result in your death. 4. Once again, proto assault, which may need a nerf, standard at 3.5s per shot (2.625 with skills) takes 2-3 shots with splash 5. Swarms are a light weapon with low CPU/pg requirements and has a lock on, these weapons really aren't even comparable.
You take away height, take away splash, and then heavies would have two irrelevant weapons.
I am all for modification of assault variants, they seem.. A little off. |
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