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CharCharOdell
Shining Flame Amarr Empire
1097
|
Posted - 2013.10.10 05:03:00 -
[1] - Quote
Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though.
He went full Lueko; don't ever go full Lueko.
DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too.
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hackerzilla
Defenders of the Helghast Dream
324
|
Posted - 2013.10.10 05:07:00 -
[2] - Quote
To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). |
CharCharOdell
Shining Flame Amarr Empire
1097
|
Posted - 2013.10.10 05:12:00 -
[3] - Quote
not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
anything that gets spammed is annoying...except core locus grenades and ARs for some reason. |
Cy Clone1
Intara Direct Action Caldari State
259
|
Posted - 2013.10.10 05:18:00 -
[4] - Quote
hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings).
often times in skirmish games, if your team has lots of tanks/dropships you won't have the numbers to take and hold objectives. Also if I ever got into a game and was unable to call in my vehicle I would be pissed. You cant expect me to run around in militia gear. Why not make it so we only allow 4 ars, 2 md, 2 snipers, and one fg to add diversity. so no not a fair argument |
hackerzilla
Defenders of the Helghast Dream
324
|
Posted - 2013.10.10 05:21:00 -
[5] - Quote
Cy Clone1 wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). often times in skirmish games, if your team has lots of tanks/dropships you won't have the numbers to take and hold objectives. Also if I ever got into a game and was unable to call in my vehicle I would be pissed. You cant expect me to run around in militia gear. Why not make it so we only allow 4 ars, 2 md, 2 snipers, and one fg to add diversity. so no not a fair argument Edit :char made the same argument so why weren't you in one of the tanks gunner seats?
(btw im not anti-tank so thats not my approach to this) |
Cy Clone1
Intara Direct Action Caldari State
259
|
Posted - 2013.10.10 05:29:00 -
[6] - Quote
hackerzilla wrote:Cy Clone1 wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). often times in skirmish games, if your team has lots of tanks/dropships you won't have the numbers to take and hold objectives. Also if I ever got into a game and was unable to call in my vehicle I would be pissed. You cant expect me to run around in militia gear. Why not make it so we only allow 4 ars, 2 md, 2 snipers, and one fg to add diversity. so no not a fair argument Edit :char made the same argument so why weren't you in one of the tanks gunner seats? (btw im not anti-tank so thats not my approach to this)
I guess it comes down to me being selfish and feeling that I can get more kills or have a better chances of surviving. besides me being in a gunners seat doesn't really help the numbers for the guys trying to cap objectives unless its a map that I can be covered easily by the tank to hop out and capture. Mostly I'm greedy for kills |
Flix Keptick
Red Star. EoN.
141
|
Posted - 2013.10.10 05:30:00 -
[7] - Quote
hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). Its a bit unfair when a team has five 15mil sp proto bear on their side, the result is the same. Except that you can hide from a tank. |
Void Echo
Edimmu Warfighters Gallente Federation
1690
|
Posted - 2013.10.10 05:31:00 -
[8] - Quote
the less people in the gunner seats the better off the team is, mainly because they will actually be hacking stuff instead of letting everything turn red while they pad their kd and shoot randomly at nothing. |
hackerzilla
Defenders of the Helghast Dream
324
|
Posted - 2013.10.10 05:32:00 -
[9] - Quote
Cy Clone1 wrote:hackerzilla wrote:Cy Clone1 wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). often times in skirmish games, if your team has lots of tanks/dropships you won't have the numbers to take and hold objectives. Also if I ever got into a game and was unable to call in my vehicle I would be pissed. You cant expect me to run around in militia gear. Why not make it so we only allow 4 ars, 2 md, 2 snipers, and one fg to add diversity. so no not a fair argument Edit :char made the same argument so why weren't you in one of the tanks gunner seats? (btw im not anti-tank so thats not my approach to this) I guess it comes down to me being selfish and feeling that I can get more kills or have a better chances of surviving. besides me being in a gunners seat doesn't really help the numbers for the guys trying to cap objectives unless its a map that I can be covered easily by the tank to hop out and capture. Mostly I'm greedy for kills as far as capping points; you don't have to worry about that (I'm assuming you're specced into vehicles) because thats the ground infantry's job, and even if there were 6 tanks on the field, that still leaves potential for 10 infantry players (even though games are hardly ever full and there are almost never that many tanks on the field, not considering going against Nyain Spam.) |
Cy Clone1
Intara Direct Action Caldari State
259
|
Posted - 2013.10.10 05:36:00 -
[10] - Quote
yup |
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hackerzilla
Defenders of the Helghast Dream
324
|
Posted - 2013.10.10 05:40:00 -
[11] - Quote
Flix Keptick wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). Its a bit unfair when a team has five 15mil sp proto bear on their side, the result is the same. Except that you can hide from a tank. yup definitely no difference concerning nothing insignificant like what? Thousands of HP? LOL doesn't matter!
I get you're point but that's kinda off topic; we're talking about mass tank spam, not tank/infantry balance... |
CharCharOdell
Shining Flame Amarr Empire
1098
|
Posted - 2013.10.10 05:52:00 -
[12] - Quote
and i dont like duvolle spam. only 1 duvolle and 1 av weapon/battle. then it'll be fun for everyone! |
THUNDERGROOVE
ZionTCD
199
|
Posted - 2013.10.10 06:28:00 -
[13] - Quote
hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). Unfair that they all can be soloed by one guy with Wirykomi's? I know!! |
Spkr4theDead
Red Star. EoN.
982
|
Posted - 2013.10.10 06:36:00 -
[14] - Quote
hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). So tankers using teamwork is overpowered?
PRO assaults and logis using teamwork is overpowered. Nerf infantry.
Don't like it, eh? |
Spkr4theDead
Red Star. EoN.
982
|
Posted - 2013.10.10 06:37:00 -
[15] - Quote
CharCharOdell wrote:not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
anything that gets spammed is annoying...except core locus grenades and ARs for some reason. Remember what happened when infantry complained about contact grenades, and what happens when we complain about AV grenades. |
Spkr4theDead
Red Star. EoN.
982
|
Posted - 2013.10.10 06:38:00 -
[16] - Quote
Flix Keptick wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). Its a bit unfair when a team has five 15mil sp proto bear on their side, the result is the same. Except that you can hide from a tank. Depends on who is in the tank. |
Obodiah Garro
Tech Guard RISE of LEGION
386
|
Posted - 2013.10.10 06:39:00 -
[17] - Quote
HAV should defo be punted from Ambush, and a cap on skirmish seems logical |
Void Echo
Edimmu Warfighters Gallente Federation
1693
|
Posted - 2013.10.10 06:46:00 -
[18] - Quote
Obodiah Garro wrote:HAV should defo be punted from Ambush, and a cap on skirmish seems logical
infantry should definitely be limited to how many of each class gets deployed in battle. seems logical also, we have too many snipers in the battles not doing anything while we have 2 assaulters on each team just killing and doing nothing about the objectives. |
Cy Clone1
Intara Direct Action Caldari State
259
|
Posted - 2013.10.10 06:47:00 -
[19] - Quote
Obodiah Garro wrote:HAV should defo be punted from Ambush, and a cap on skirmish seems logical
first of all its rare that you'll find many strong tankers on the same team. Putting a vehicle cap is just not an option when your playing a game that requires you to invest months of game play just to unlock one thing. I have no dropsuit upgrades, equipment, or weapons and I shouldn't be forced into a passenger seat. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1389
|
Posted - 2013.10.10 06:51:00 -
[20] - Quote
CharCharOdell wrote:not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
Here's the flaw with that analogy... infantry are vulnerable to everything in the game, and most players are equipped to kill infantry specifically. A militia AR can take out my 220k proto suit in about a second. It gets 1-2 shotted by a militia sniper, 1 shotted against any shotgun.. etc etc.
However tanks and vehicles require very specific weapons to take out, and a lot of the time need the perfect situation and scenario to pull off successfully. And when infantry are running AV, they are vulnerable to all the other anti-infantry units on the field (including the vehicles that can insta-kill the AV player).
For vehicles to be fair in this game, all suits need a dedicated AV light weapon slot with dedicated PG and CPU (that way the extra slot or CPU/PG can't be used to beef up the suit for non-AV purposes). Tanks are universally good against everything, however infantry has to choose whether to be useful against vehicles and unless against infantry, or 100% useless against vehicles and useful against infantry.
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Void Echo
Edimmu Warfighters Gallente Federation
1696
|
Posted - 2013.10.10 06:59:00 -
[21] - Quote
I wonder how many of your threads lukboy is going to try and troll... lets find out. |
Spkr4theDead
Red Star. EoN.
983
|
Posted - 2013.10.10 07:23:00 -
[22] - Quote
DJINN leukoplast wrote:CharCharOdell wrote:not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
Here's the flaw with that analogy... infantry are vulnerable to everything in the game, and most players are equipped to kill infantry specifically. A militia AR can take out my 220k proto suit in about a second. It gets 1-2 shotted by a militia sniper, 1 shotted against any shotgun.. etc etc. However tanks and vehicles require very specific weapons to take out, and a lot of the time need the perfect situation and scenario to pull off successfully. And when infantry are running AV, they are vulnerable to all the other anti-infantry units on the field (including the vehicles that can insta-kill the AV player). For vehicles to be fair in this game, all suits need a dedicated AV light weapon slot with dedicated PG and CPU (that way the extra slot or CPU/PG can't be used to beef up the suit for non-AV purposes). Tanks are universally good against everything, however infantry has to choose whether to be useful against vehicles and unless against infantry, or 100% useless against vehicles and useful against infantry. If a MLT AR is taking you out that fast, you're doing it wrong. |
Void Echo
Edimmu Warfighters Gallente Federation
1696
|
Posted - 2013.10.10 07:25:00 -
[23] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:CharCharOdell wrote:not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
Here's the flaw with that analogy... infantry are vulnerable to everything in the game, and most players are equipped to kill infantry specifically. A militia AR can take out my 220k proto suit in about a second. It gets 1-2 shotted by a militia sniper, 1 shotted against any shotgun.. etc etc. However tanks and vehicles require very specific weapons to take out, and a lot of the time need the perfect situation and scenario to pull off successfully. And when infantry are running AV, they are vulnerable to all the other anti-infantry units on the field (including the vehicles that can insta-kill the AV player). For vehicles to be fair in this game, all suits need a dedicated AV light weapon slot with dedicated PG and CPU (that way the extra slot or CPU/PG can't be used to beef up the suit for non-AV purposes). Tanks are universally good against everything, however infantry has to choose whether to be useful against vehicles and unless against infantry, or 100% useless against vehicles and useful against infantry. If a MLT AR is taking you out that fast, you're doing it wrong.
sshhh.... don't feed it maybe itl go away, in the mean time lets get concord to dissect it and find out what it is... |
Rei Shepard
Spectre II
661
|
Posted - 2013.10.10 07:32:00 -
[24] - Quote
CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too.
Imagine 4 of these....
http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.be
I am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role.
These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store.
Tanks need a reality check.
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Spkr4theDead
Red Star. EoN.
983
|
Posted - 2013.10.10 07:39:00 -
[25] - Quote
Rei Shepard wrote:CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too. Imagine 4 of these.... http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.beI am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role. These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store. Tanks need a reality check. Let's see... not much AV, combined with competent infantry support to fight off those that do have AV. I don't see a problem here. |
Void Echo
Edimmu Warfighters Gallente Federation
1697
|
Posted - 2013.10.10 07:43:00 -
[26] - Quote
Rei Shepard wrote:CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too. Imagine 4 of these.... http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.beI am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role. These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store. Tanks need a reality check.
you should notice that there is only 4 events of a single av guy firing on legend the entire match.... if your trying to make it into an argument, you should have argued that the eemy team should had more people going AV instead of just 1 guy doing it 4 times out of the whole battle. |
Jack McReady
DUST University Ivy League
654
|
Posted - 2013.10.10 07:45:00 -
[27] - Quote
now the funny part, the announcement for the vehicle changes is that it will bring back 20k ehp vehicles like we had in closed beta. you heard it right! do some math and check yourself.
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Godin Thekiller
Hellstorm Inc League of Infamy
1099
|
Posted - 2013.10.10 07:46:00 -
[28] - Quote
Rei Shepard wrote:CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too. Imagine 4 of these.... http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.beI am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role. These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store. Tanks need a reality check.
I saw only MLT AV hitting his HAV. Point moot. |
Rei Shepard
Spectre II
663
|
Posted - 2013.10.10 08:08:00 -
[29] - Quote
Quote:Let's see... not much AV, combined with competent infantry support to fight off those that do have AV. I don't see a problem here.
If you don't see any problems here, there is something very wrong with you or youre are a tanker, the guys that came out of their training most likely all quit the game or the next game will.
There is a very fundamental diffrence between Eve's pvp and Dust, in Eve its your choice to pvp (you might get ganked once in a while) or not, in Dust all these little guys are being thrown in with against squads and then you have the Tanks.
Back in Eve when Titans came out, there was nothing wrong with them either because they were ISK balanced "cough", yet could kill an entire 50+ man fleet with one Doomsday Driveby shot but hey they were balanced by ISK cost!
But hey, HTFU right ....lets see you HTFU when your tank is nerfed below ground....
Ive never liked vehicles in shooters, most likely because we didnt have them back in our Counter-Strike glory days but these tanks are out of whack, especially when one side fields 4 of them.
I sometimes feel sorry for new people trying Dust. |
DJINN leukoplast
Hellstorm Inc League of Infamy
1391
|
Posted - 2013.10.10 08:09:00 -
[30] - Quote
Spkr4theDead wrote:DJINN leukoplast wrote:CharCharOdell wrote:not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
Here's the flaw with that analogy... infantry are vulnerable to everything in the game, and most players are equipped to kill infantry specifically. A militia AR can take out my 220k proto suit in about a second. It gets 1-2 shotted by a militia sniper, 1 shotted against any shotgun.. etc etc. However tanks and vehicles require very specific weapons to take out, and a lot of the time need the perfect situation and scenario to pull off successfully. And when infantry are running AV, they are vulnerable to all the other anti-infantry units on the field (including the vehicles that can insta-kill the AV player). For vehicles to be fair in this game, all suits need a dedicated AV light weapon slot with dedicated PG and CPU (that way the extra slot or CPU/PG can't be used to beef up the suit for non-AV purposes). Tanks are universally good against everything, however infantry has to choose whether to be useful against vehicles and unless against infantry, or 100% useless against vehicles and useful against infantry. If a MLT AR is taking you out that fast, you're doing it wrong.
Well sure, I could tank my logi suit to get some asinine amount of HP that might buy me 1 more second of militia AR fire, but then I wouldn't be able to have anything else on my suit except for raw HP, my weapon and would be slow as hell. Not exactly practical or fun.
Due to AR's having improved hit-detection, their DPS is actually accurate. Militia AR is dealing out 425 DPS with no upgraded skills, my current proto suit has 574 HP. All it takes is somebody to aim at my suit for 1.3 seconds, and I am down (not counting headshot bonus or shield/armor differences). And with the loss of team wide tacnet, it is very possible now to be snuck up on or be surprised. Go ahead, count to 1.3 seconds, it isn't very long... and that is if they are using a militia AR with no skills or damage mods and arent scoring headshots.
With full proficiency skill, I am dead in 1.1 seconds. And with 3 damage mods, dead in 0.92 seconds. So best case scenario with a player who has nothing upgraded and is just using a militia AR, I am dead in 1.3 seconds, worst case scenario with a militia AR, I am dead in 0.92 seconds. |
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