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Godin Thekiller
Hellstorm Inc League of Infamy
1099
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Posted - 2013.10.10 07:46:00 -
[1] - Quote
Rei Shepard wrote:CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too. Imagine 4 of these.... http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.beI am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role. These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store. Tanks need a reality check.
I saw only MLT AV hitting his HAV. Point moot. |
Godin Thekiller
Hellstorm Inc League of Infamy
1101
|
Posted - 2013.10.10 09:20:00 -
[2] - Quote
DJINN leukoplast wrote:Void Echo wrote:
funny thing is that the only militia grade weapon ar that I can think of to give that amount of damage with and without damage mods are the exiles.
Exile is STD grade, it has the same damage but with a larger magazine in comparison to the militia. Some math fun: Militia AR has 34 HP damage per bullet @ 750 RPM 750 RPM /60 = 12.5 Rounds per second 12.5 RPS * 34 = 425 DPS Believe it or not, the militia AR does just that.
Pretty stupid. Wait, did I just agree with the village idiot? lol |
Godin Thekiller
Hellstorm Inc League of Infamy
1111
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Posted - 2013.10.11 03:26:00 -
[3] - Quote
pegasis prime wrote:
I have watched and studied thus vid several times and there acctually was an abundanse of adv av on field as well as forge guns..........but if you wach none of them par 1 or 2 mercs ever target the tank ...... none of them move to higher ground to cover more area and most of the other av that never targeted tge tank werw to busy farming wp by shooting lol turrets instead of the imediate threat.....just another example of how unintelegent bluberrys are not how op tanks are.
I have as well, looked at that fit, and assumed he was using the Cara's, and tested it for myself. the swarm guy (there was only 2 out the entire game that I have spotted) that was shooting at him those rare times was only MLT, assuming he had armor at 5. the Forge might have been STD or Adv. though, can't really tell, as I have had no time to test that. |
Godin Thekiller
Hellstorm Inc League of Infamy
1111
|
Posted - 2013.10.11 03:29:00 -
[4] - Quote
CharCharOdell wrote:Jack McReady wrote:now the funny part, the announcement for the vehicle changes is that it will bring back 20k ehp vehicles like we had in closed beta. you heard it right! do some math and check yourself.
HAHAHAHA! Well, it depends on the weapons type, but shield tanks with 2 basic hardeners will take 0% damage vs explosives. So, really, we might as well have 1,000,000,000 EHP. Hahahha. It'll be great for those of us with a brain in our head. The other tankers will die. It'll go back to the top 20 tankers causing 99% of the QQ and the other 95% of tankers not living through the first engagement.
This, this, and this. Can't wait to profit, and kick ass all day long again |
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