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Spkr4theDead
Red Star. EoN.
982
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Posted - 2013.10.10 06:36:00 -
[1] - Quote
hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). So tankers using teamwork is overpowered?
PRO assaults and logis using teamwork is overpowered. Nerf infantry.
Don't like it, eh? |
Spkr4theDead
Red Star. EoN.
982
|
Posted - 2013.10.10 06:37:00 -
[2] - Quote
CharCharOdell wrote:not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
anything that gets spammed is annoying...except core locus grenades and ARs for some reason. Remember what happened when infantry complained about contact grenades, and what happens when we complain about AV grenades. |
Spkr4theDead
Red Star. EoN.
982
|
Posted - 2013.10.10 06:38:00 -
[3] - Quote
Flix Keptick wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). Its a bit unfair when a team has five 15mil sp proto bear on their side, the result is the same. Except that you can hide from a tank. Depends on who is in the tank. |
Spkr4theDead
Red Star. EoN.
983
|
Posted - 2013.10.10 07:23:00 -
[4] - Quote
DJINN leukoplast wrote:CharCharOdell wrote:not any more unfair than a team of proto (1) sniper (2) duvolle assaults (1) callogi w/ freedom (1) heavy (1)assault forge ....or (6) duvolle callogis. lol
Here's the flaw with that analogy... infantry are vulnerable to everything in the game, and most players are equipped to kill infantry specifically. A militia AR can take out my 220k proto suit in about a second. It gets 1-2 shotted by a militia sniper, 1 shotted against any shotgun.. etc etc. However tanks and vehicles require very specific weapons to take out, and a lot of the time need the perfect situation and scenario to pull off successfully. And when infantry are running AV, they are vulnerable to all the other anti-infantry units on the field (including the vehicles that can insta-kill the AV player). For vehicles to be fair in this game, all suits need a dedicated AV light weapon slot with dedicated PG and CPU (that way the extra slot or CPU/PG can't be used to beef up the suit for non-AV purposes). Tanks are universally good against everything, however infantry has to choose whether to be useful against vehicles and unless against infantry, or 100% useless against vehicles and useful against infantry. If a MLT AR is taking you out that fast, you're doing it wrong. |
Spkr4theDead
Red Star. EoN.
983
|
Posted - 2013.10.10 07:39:00 -
[5] - Quote
Rei Shepard wrote:CharCharOdell wrote:Joel II X wrote:So I was playing another fun game of skirmish today when all of a sudden, blues started disappearing from my radar.
What?
So I go check out what's going on only to die to 3 F**KING TANKS! Holy t*ts! Not one, but three! And to make things even worse, ground soldiers started coming in.
F**k this! It's Nerf or nothing!
I just camped at Objective C and dealt with soldiers that came into range without help from the tanks.
We finally got to score a win for Gallente FW before alI got to score a free hacked tank, though. He went full Lueko; don't ever go full Lueko. DJINN leukoplast wrote:There needs to be a limit of tanks in a match (heck, there needs to be a limit for all vehicles).
Ambush - 0 tanks, 1 LAV per side, and 1 dropship per side. Skirmish - Depends on how many objectives there are, but 1-2 tanks per side, 2-4 LAV's per side, and 2-3 dropships per side. Domination - 1 tank per side, 2 LAV's per side, and 1 dropship per side.
At the very least tanks need to be perma banned from all forms of ambush, dropships too. Imagine 4 of these.... http://www.youtube.com/watch?v=COHnqYkKbf4&feature=youtu.beI am pretty good and can drop people fast, but nowhere near as fast as that thing without stopping, nor cross the battlefield at that speed with my Imperial SCR or be that invulnerable with my 22.5m SP spend in my Proto dropsuit, Infantry role. These guys don't even get the time to spawn properly or form any type of resistance, if i get 40+ kills, i had to work really hard for it, almost dying or dying at multiple occasions, this guy in the tank is just driving derp aim is all over the place, activating all modules when he engages but mows down people like a kid in a candy store. Tanks need a reality check. Let's see... not much AV, combined with competent infantry support to fight off those that do have AV. I don't see a problem here. |
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