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hackerzilla
Defenders of the Helghast Dream
324
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Posted - 2013.10.10 05:07:00 -
[1] - Quote
To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). |
hackerzilla
Defenders of the Helghast Dream
324
|
Posted - 2013.10.10 05:21:00 -
[2] - Quote
Cy Clone1 wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). often times in skirmish games, if your team has lots of tanks/dropships you won't have the numbers to take and hold objectives. Also if I ever got into a game and was unable to call in my vehicle I would be pissed. You cant expect me to run around in militia gear. Why not make it so we only allow 4 ars, 2 md, 2 snipers, and one fg to add diversity. so no not a fair argument Edit :char made the same argument so why weren't you in one of the tanks gunner seats?
(btw im not anti-tank so thats not my approach to this) |
hackerzilla
Defenders of the Helghast Dream
324
|
Posted - 2013.10.10 05:32:00 -
[3] - Quote
Cy Clone1 wrote:hackerzilla wrote:Cy Clone1 wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). often times in skirmish games, if your team has lots of tanks/dropships you won't have the numbers to take and hold objectives. Also if I ever got into a game and was unable to call in my vehicle I would be pissed. You cant expect me to run around in militia gear. Why not make it so we only allow 4 ars, 2 md, 2 snipers, and one fg to add diversity. so no not a fair argument Edit :char made the same argument so why weren't you in one of the tanks gunner seats? (btw im not anti-tank so thats not my approach to this) I guess it comes down to me being selfish and feeling that I can get more kills or have a better chances of surviving. besides me being in a gunners seat doesn't really help the numbers for the guys trying to cap objectives unless its a map that I can be covered easily by the tank to hop out and capture. Mostly I'm greedy for kills as far as capping points; you don't have to worry about that (I'm assuming you're specced into vehicles) because thats the ground infantry's job, and even if there were 6 tanks on the field, that still leaves potential for 10 infantry players (even though games are hardly ever full and there are almost never that many tanks on the field, not considering going against Nyain Spam.) |
hackerzilla
Defenders of the Helghast Dream
324
|
Posted - 2013.10.10 05:40:00 -
[4] - Quote
Flix Keptick wrote:hackerzilla wrote:To be honest it's a fair argument if one team has 5 tanks on the field (thats the most I have ever seen on one team) and especially those god-tanks that have 15mil+ SP into them, is a bit unfair and denies the whole field to almost all infantry (except snipers and forges on buildings). Its a bit unfair when a team has five 15mil sp proto bear on their side, the result is the same. Except that you can hide from a tank. yup definitely no difference concerning nothing insignificant like what? Thousands of HP? LOL doesn't matter!
I get you're point but that's kinda off topic; we're talking about mass tank spam, not tank/infantry balance... |
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