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Zero Harpuia
Turalyon 514 Turalyon Alliance
1076
|
Posted - 2013.10.08 00:49:00 -
[1] - Quote
Is the Sharpshooter skill really necessary? Remember the old Sharpshooter? It totally borked the ranges of guns, completely ruining the game. They split it up into a separate skill for each gun, and it still borked the game. Now it's been changed to a lowered dispersion, removing the one balancing factor on the guns they grace with it (AR, SMG, soon the CR), and the other weapons are left in the cold.
So, the question: Do we really NEED Sharpshooter? Personally, I say no. I don't think it should be reworked, I don't think it should be redone, I don't think it should be put on all guns. I think it should be excised like the cancer it has always been, refund the SP put into it, and let us go about our short, rapidly cloned lives. |
lrian Locust
BLACK OP SNIPERS General Tso's Alliance
153
|
Posted - 2013.10.08 00:53:00 -
[2] - Quote
I agree. Besides, it's a bad name: sharpshooting refers to good aiming. A good aim is not the same as less dispersion.
Especially the AR gets too powerful at long range. Perhaps sharpshooter makes sense with other weapons (I don't know, as I don't have any experience with them), but at least not for AR. |
Delta 749
Kestrel Reconnaissance
2046
|
Posted - 2013.10.08 00:56:00 -
[3] - Quote
Coming up next from Zero Harpuia "Do we really need to able to aim down sights" Theres an alt I use with all his SP so far put into his suit and upgrades and such, nothing spent on weapons so no sharpshooter bonus there, and with just the milita weapons I still hit what Im aiming at with minimal shots missing You want to know how I do it? Its not from a broken skill, its from using my damn sights
Sharpshooter only helps those spraying from the hip and only a moron sprays from the hip all the time since even with the skill its usefulness drops off drastically past a few meters So all those guys killing you from a distance with accurate fire, those are the guys with more experience in the genre that know how to aim, none of this bunny hopping spray and pray bullshit from the 90s |
Quil Evrything
DUST University Ivy League
219
|
Posted - 2013.10.08 00:58:00 -
[4] - Quote
I dont think its appropriate to have any weapon that fires full auto @400RPM+, to be "sharpshooter" capable. The whole notion is ludicrous. Even if you have a perfectly balanced weapon, the fact that you are a bipedal, non-fixed stand, will skew the aim, I would think.
Unless you're crouched, sniper style, perhaps.
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Roy Ventus
Foxhound Corporation General Tso's Alliance
533
|
Posted - 2013.10.08 01:07:00 -
[5] - Quote
Lolno. People skill into it and get it and it works how it's intended. Maybe call it something like Gun-Mastery or something but other than that, it cool. It's not OP nor is it useless. |
CommanderBolt
A.N.O.N.Y.M.O.U.S.
381
|
Posted - 2013.10.08 01:11:00 -
[6] - Quote
Delta 749 wrote:Coming up next from Zero Harpuia "Do we really need to able to aim down sights" Theres an alt I use with all his SP so far put into his suit and upgrades and such, nothing spent on weapons so no sharpshooter bonus there, and with just the milita weapons I still hit what Im aiming at with minimal shots missing You want to know how I do it? Its not from a broken skill, its from using my damn sights
Sharpshooter only helps those spraying from the hip and only a moron sprays from the hip all the time since even with the skill its usefulness drops off drastically past a few meters So all those guys killing you from a distance with accurate fire, those are the guys with more experience in the genre that know how to aim, none of this bunny hopping spray and pray bullshit from the 90s
Hey, hey! I resent that!
The 90`s wasn't 'Spray and prey' bs as you so eloquently put it.
Unreal Tournament - late 90`s - Map, Facing worlds with the sniper rifle required aimed shots, as did the pulse rifle with those exploding balls of death! Precision!
I blame each individual to what they do! Every FPS I've ever played warrants aiming lol. |
Viktor Hadah Jr
Negative-Impact Cult of War
439
|
Posted - 2013.10.08 01:14:00 -
[7] - Quote
My gun does not have it so i can't comment. |
Delta 749
Kestrel Reconnaissance
2046
|
Posted - 2013.10.08 01:16:00 -
[8] - Quote
CommanderBolt wrote:Delta 749 wrote:Coming up next from Zero Harpuia "Do we really need to able to aim down sights" Theres an alt I use with all his SP so far put into his suit and upgrades and such, nothing spent on weapons so no sharpshooter bonus there, and with just the milita weapons I still hit what Im aiming at with minimal shots missing You want to know how I do it? Its not from a broken skill, its from using my damn sights
Sharpshooter only helps those spraying from the hip and only a moron sprays from the hip all the time since even with the skill its usefulness drops off drastically past a few meters So all those guys killing you from a distance with accurate fire, those are the guys with more experience in the genre that know how to aim, none of this bunny hopping spray and pray bullshit from the 90s Hey, hey! I resent that! The 90`s wasn't 'Spray and prey' bs as you so eloquently put it. Unreal Tournament - late 90`s - Map, Facing worlds with the sniper rifle required aimed shots, as did the pulse rifle with those exploding balls of death! Precision! I blame each individual to what they do! Every FPS I've ever played warrants aiming lol.
Yeah Ill concede that point, it wasnt all rocket arena stuff back then but games have put more emphasis as time as gone by to use your sights if you want to hit anything and people that come in having played more of that style of game will be more accurate with or without sharpshooter since using your sights kills dispersion completely |
XxGhazbaranxX
Bannana Boat Corp
386
|
Posted - 2013.10.08 03:16:00 -
[9] - Quote
The only problem I see with the skill is that other weapon that need it don't have it and weapons that don't need it don't have an extra skill to make them better.
As is ARs have a skill tree advantage above other of weapons simply because they have an extra skill to make them better.
If my plasma cannon had another skill to make some aspect or another better I would pour sp into without looking back. As is there is only the generic things that every weapon has and the lack of a skill that the assault rifle has for it's advantage. |
Roofer Madness
A.N.O.N.Y.M.O.U.S.
279
|
Posted - 2013.10.08 03:33:00 -
[10] - Quote
XxGhazbaranxX wrote:The only problem I see with the skill is that other weapon that need it don't have it and weapons that don't need it don't have an extra skill to make them better.
As is ARs have a skill tree advantage above other of weapons simply because they have an extra skill to make them better.
If my plasma cannon had another skill to make some aspect or another better I would pour sp into without looking back. As is there is only the generic things that every weapon has and the lack of a skill that the assault rifle has for it's advantage.
1 more SP sink is not an advantage.... |
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1077
|
Posted - 2013.10.08 06:33:00 -
[11] - Quote
Delta 749 wrote:Coming up next from Zero Harpuia "Do we really need to able to aim down sights" Theres an alt I use with all his SP so far put into his suit and upgrades and such, nothing spent on weapons so no sharpshooter bonus there, and with just the milita weapons I still hit what Im aiming at with minimal shots missing You want to know how I do it? Its not from a broken skill, its from using my damn sights
Sharpshooter only helps those spraying from the hip and only a moron sprays from the hip all the time since even with the skill its usefulness drops off drastically past a few meters So all those guys killing you from a distance with accurate fire, those are the guys with more experience in the genre that know how to aim, none of this bunny hopping spray and pray bullshit from the 90s
What's with all the venom? I not once complained about being killed, in any way. I want it gone because it is a skill sink and does little to nothing beyond making hipfire too accurate, nothing more, and until it is removed they will keep adding it to newer guns like the Combat Rifle. If they want to add another skill to the pile, that's fine, but they should just single out the most popular, most common, easiest-to-skill guns and just give them more skills. The SCRs would probably like a new skill in their tree to shorten charge times, the Plasma Cannons probably would like a skill to speed the projectile, the Forge Guns would probably like a skill to increase walking speed while charging.
The problem I have with the skill is that it shows blatant favoritism to certain automatic weapons, while leaving out every other gun. That, and the name Sharpshooter is just bad juju after the first two iterations of the skill backfired horribly.
Also, seriously. That venom. Did I run over your puppy? Did I smuggle walnuts in your freighter? What? |
Pandora Mars
Afterlife Overseers
371
|
Posted - 2013.10.08 06:37:00 -
[12] - Quote
It's fine. |
Ghost Kaisar
Pradox One
439
|
Posted - 2013.10.08 06:44:00 -
[13] - Quote
Delta 749 wrote: Sharpshooter only helps those spraying from the hip and only a moron sprays from the hip all the time since even with the skill its usefulness drops off drastically past a few meters So all those guys killing you from a distance with accurate fire, those are the guys with more experience in the genre that know how to aim, none of this bunny hopping spray and pray bullshit from the 90s
Okay. Here is why you should skill into sharpshooter.
Every good FPS player knows that ADS makes for accurate fire, and really helps take down distant targets. However, every GREAT FPS player knows that ADS isn't the answer to all problems. You gotta know when to hipfire, the same as how you gotta know when to ADS.
Sharpshooter turns the "spray" from the hipfire into a tight cone of bullets. It actually hinders players who spray and pray, because it makes you have to aim the gun better (less total spread). In the hands of a good player however, it can DRASTICALLY increase DPS. Since more bullets land on target, you have more DPS when hipfiring.
Take the SMG. I have my SMG up to 3 in proficiency, sharpshooter, and reload. The SMG is great with proficiency, but it is even more effective with Sharpshooter. A good marksman can routinely take targets down from 10m away with a hipfired SMG, and it gives you the added bonus of being able to strafe better (not ADS'ing).
However, they really need to edit this skill for the AR. While the dispersion on the AR is greater than the SMG, the AR actually has a better hipfire accuracy. This means at high levels of sharpshooter, you can hipfire the AR with no problem from a distance that would astound most FPS vets. Just one of many problems with the AR's tactical supremacy at the moment. |
Vell0cet
Royal Uhlans Amarr Empire
417
|
Posted - 2013.10.08 07:04:00 -
[14] - Quote
I like the idea of having deeper SP sinks for weapons, rewarding people who sink in a bunch of SP at the expense of other things. My concern with sharpshooter is that it doesn't exist for every weapon. It should be a respectable weapon-specific bonus. So maybe shotgun sharpshooter 5 gives a 20% boost to the ROF. The plasma cannon might get a 20% buff to projectile velocity. The Laser rifle might get a boost to range, etc.
What made sharpshooter broken before was the shotguns taking people down from far away, and the HMGs behaving more like ARs. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1077
|
Posted - 2013.10.08 23:43:00 -
[15] - Quote
Vell0cet wrote:I like the idea of having deeper SP sinks for weapons, rewarding people who sink in a bunch of SP at the expense of other things. My concern with sharpshooter is that it doesn't exist for every weapon. It should be a respectable weapon-specific bonus. So maybe shotgun sharpshooter 5 gives a 20% boost to the ROF. The plasma cannon might get a 20% buff to projectile velocity. The Laser rifle might get a boost to range, etc.
What made sharpshooter broken before was the shotguns taking people down from far away, and the HMGs behaving more like ARs.
No, what broke it was the Viziams and Duvolles(mostly Duvolles) becoming sniper rifles. Personally, I never saw much issue with the extra range on LRs, but the code was broken and also legthened the area of weakness on the LR, forcing LR users to play from farther and farther distances. As we have gone over before, skills doing anything negative to the skiller are BAD, and should be drug out and shot in the streets as an example to the rest. Also, the percentage base made certain guns, like the AR, get MUCH more mileage out of the skill in comparison to shorter ranged weapons like the shotty or weapons that already had more range than they needed, like the FG or SR. The range profiles of the guns were getting out of whack, and that killed the game because it added rock scissors into rock-paper-scissors. You could try to kill the TAR with the Sniper Rifle, but if he trained SS then he could snipe you at any range that the piddly 2x scope on the SR was useful at. Furthermore, he was better than normal TAR or AR users at the edge of their optimal, because his optimal was farther. This made the skill the end-all-be-all in the open maps, which at the time were ALL of the maps save Biomass.
For the current Sharpshooter, the issue is that it tightens the gap between Hipfire and ADS fire, and that it unfairly targets a small pool of guns. Everyone would like a skill to make their guns just thaaaaaaaat much better, but only the AR and SMG, the most banal, basic, by-the-numbers guns in the game get it. Even then, it makes the AR do the job of the SMG far too efficiently, namely a hipfire weapon with enough bullets and spread to deter and finish off a target. Why would you change to an inferior sidearm if your gun already does that and more? I suppose that may be why the SMG has the skill as well as the AR, to try and keep it relevant, but that's shooting a man in the head to cure his cancer. Sure his cancer dies, but no-one will thank you for your brilliant cure. |
Poonmunch
Sanguis Defense Syndicate
472
|
Posted - 2013.10.08 23:47:00 -
[16] - Quote
Meh.
It's fine.
Munch |
HYENAKILLER X
Valor Coalition RISE of LEGION
276
|
Posted - 2013.10.08 23:49:00 -
[17] - Quote
Totaly worth it. Concentrated fire helps damage and distance. |
ShinyJay
REAPERS REPUBLIC
110
|
Posted - 2013.10.08 23:57:00 -
[18] - Quote
idk about anyone else, but i never heard of a skill that reduces dispersion like that. you can mod and change parts of a gun for that, but not a skill. and a skill like that shouldn't be made exclusively for 2 guns, but each weapon should get a skill that makes them unique and sets them apart |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1078
|
Posted - 2013.10.08 23:57:00 -
[19] - Quote
HYENAKILLER X wrote:Totaly worth it. Concentrated fire helps damage and distance.
I'm not saying it isn't worth it, I'm saying it shouldn't be there. Not when all the other guns haven't got an equivalent, and not when it can potentially hurt the user. |
Everything Dies
Chatelain Rapid Response Gallente Federation
139
|
Posted - 2013.10.09 00:01:00 -
[20] - Quote
I agree that the skill does seem to greatly favor the rapid-fire weapons; there needs to be some sort of replacement skill that'd be beneficial to other weapons (maybe increase the RoF of sniper rifles, make the beam wider for laser rifles, etc.) |
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Zero Harpuia
Turalyon 514 Turalyon Alliance
1078
|
Posted - 2013.10.09 00:03:00 -
[21] - Quote
Poonmunch wrote:Meh.
It's fine.
Munch
its just an awkward skill is all, especially seeing as it is only on one Light and one Sidearm. I've had people tell me that they would have had a guy if they had just a tad less dispersion and turn around and say a few months and levels later that that scout would have been dead if their AR had as much dispersion as it should have. Grass is always greener I suppose. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1078
|
Posted - 2013.10.09 00:10:00 -
[22] - Quote
Everything Dies wrote:I agree that the skill does seem to greatly favor the rapid-fire weapons; there needs to be some sort of replacement skill that'd be beneficial to other weapons (maybe increase the RoF of sniper rifles, make the beam wider for laser rifles, etc.)
Lets brainstorm a few then.
RULES: Skill cannot have any conceivable downside. You are free to contest anything in the list as being OP or as having a downside. It also cannot increase DPS. Bad skill ideas include faster ROF on rapid-fire weaponry, higher zoom, and damage buffs. Also, try to avoid things that are already done by weapon variants, like the Mass Driver already has more damage for direct hits in the form of the Breach MD.
Laser Rifle: Wider beam; faster convergence Plasma Cannon: Faster Projectile Scrambler Rifle: Faster Charge Sniper Rifle: Faster Refire Mass Driver: Faster Projectile Flaylock Pistol: Faster Projectile Swarm Launcher: Faster Projectile; More Agile Projectile |
Jinx Rollin
Commando Perkone Caldari State
23
|
Posted - 2013.10.09 00:22:00 -
[23] - Quote
The old sharpshooter skill should NEVER have been changed - but the bad players needed to blame something for why they were bad. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1078
|
Posted - 2013.10.09 00:28:00 -
[24] - Quote
Jinx Rollin wrote:The old sharpshooter skill should NEVER have been changed - but the bad players needed to blame something for why they were bad.
The old Sharpshooter ruined the game by ruining the gun's range profiles, the DEVs themselves stated as such. The weapons that benefited most got far too much, with the AR, TAR, and Viziam being the standouts, allowing Blaster weapon to have a comparable range profile to a Pulse Laser. |
Jinx Rollin
Commando Perkone Caldari State
23
|
Posted - 2013.10.09 00:38:00 -
[25] - Quote
Zero Harpuia wrote:Jinx Rollin wrote:The old sharpshooter skill should NEVER have been changed - but the bad players needed to blame something for why they were bad. The old Sharpshooter ruined the game by ruining the gun's range profiles, the DEVs themselves stated as such. The weapons that benefited most got far too much, with the AR, TAR, and Viziam being the standouts, allowing Blaster weapon to have a comparable range profile to a Pulse Laser.
I care not what the DEV's state. flat is flat.
I want the camera sight and the old sharpshooter back so my duvolle can accurately headshot some red-berry cunts from 150m - bring on the rail-rifle muthafucka!
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SILENTSAM 69
SONS of LEGION RISE of LEGION
564
|
Posted - 2013.10.09 00:46:00 -
[26] - Quote
This is a serious problem that makes balancing these weapons difficult. I think they should go the other way with this problem though.
Instead of getting rid of the Sharp shooter skill they should introduce a new skill type for other weapon types. Laser weapons like the Scrambler pistol and rifle, and the laser rifle, could all get lens focusing skills. Explosives weapons like the Plasma Cannon, and Mass Driver, and Flaylock could get a skill to improve projectile speed, or the range of the ballistic arc or something.
Basically I think that all weapon types should have some type of skill that let you use that weapon better similar to how the AR and SMG currently get the Sharpshooter skill. |
Sgt Kirk
SyNergy Gaming EoN.
2153
|
Posted - 2013.10.09 00:47:00 -
[27] - Quote
Zero Harpuia wrote: Swarm Launcher: Faster Projectile; More Agile Projectile
Swarm Launcher does not need to be any more agile than it is. |
Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
|
Posted - 2013.10.09 00:59:00 -
[28] - Quote
I though sharpshooter effected hipfire |
Sgt Kirk
SyNergy Gaming EoN.
2154
|
Posted - 2013.10.09 00:59:00 -
[29] - Quote
Dexter307 wrote:I though sharpshooter effected hipfire It does, most people don't know that though. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1080
|
Posted - 2013.10.09 13:40:00 -
[30] - Quote
Dexter307 wrote:I though sharpshooter effected hipfire
It does, but that's part of the problem. It creates an issue when certain weapons become less reliant on ADS, especially when that encroaches on another weapon's area. The SMGs are meant to be the automatic hipfire weapons, but the AR's end up being just as good, if not better, once Sharpshooter is trained. This may be why SMG has SS as well, but that just exacerbates the issue and doesn't really make the SMG 'better' since the SMG still has a very small effective range. This allows the AR to be used as both, with the higher DPS, high clip, better optimal, and fast reload. You can carry an SMG or a Nanohive, either does the same thing now and the Nanohive is cheaper. |
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Rynoceros
Rise Of Old Dudes
864
|
Posted - 2013.10.09 13:55:00 -
[31] - Quote
I want it on HMGs and Shotties. But, this game is built to suit the Caldari AR/SMG build.
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Dexter307
The Unholy Legion Of DarkStar DARKSTAR ARMY
412
|
Posted - 2013.10.09 14:02:00 -
[32] - Quote
Zero Harpuia wrote:Dexter307 wrote:I though sharpshooter effected hipfire It does, but that's part of the problem. It creates an issue when certain weapons become less reliant on ADS, especially when that encroaches on another weapon's area. The SMGs are meant to be the automatic hipfire weapons, but the AR's end up being just as good, if not better, once Sharpshooter is trained. This may be why SMG has SS as well, but that just exacerbates the issue and doesn't really make the SMG 'better' since the SMG still has a very small effective range. This allows the AR to be used as both, with the higher DPS, high clip, better optimal, and fast reload. You can carry an SMG or a Nanohive, either does the same thing now and the Nanohive is cheaper. I usually ADS with my SMG unless I'm point blank |
WARCHILD 434
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.10.09 17:13:00 -
[33] - Quote
Zero Harpuia wrote:Is the Sharpshooter skill really necessary? Remember the old Sharpshooter? It totally borked the ranges of guns, completely ruining the game. They split it up into a separate skill for each gun, and it still borked the game. Now it's been changed to a lowered dispersion, removing the one balancing factor on the guns they grace with it (AR, SMG, soon the CR), and the other weapons are left in the cold.
So, the question: Do we really NEED Sharpshooter? Personally, I say no. I don't think it should be reworked, I don't think it should be redone, I don't think it should be put on all guns. I think it should be excised like the cancer it has always been, refund the SP put into it, and let us go about our short, rapidly cloned lives.
Edit: I've had complaints about the OP not being clear, so let me be transparent.
Sharpshooter is a name with alot of weight behind it for those of us who suffered to it in the old builds. Combined with the unfair singling out of the AR and SMG, and confirmed to be the CR as well, the other guns don't get anything equivalent and could not benefit from this skill being ported over to them. Why do the AR and SMG get a new skill to increase their DPS and decrease their reliance on ADS? Why does the AR get this at all when it is the SMG's job to be the hipfire sidearm? Why are all the other guns left out, both Vehicle and Infantry mounted? Why is it even called Sharpshooter when it has nothing to do with the old Sharpshooter and it has nothing to do with Sharpshooting(srs, call it spaghetti western, that would make sense)?
The skill just begs so many questions and I don't want the Combat Rifle, the gun I've been waiting for for more than a year, to be bogged down in the bad karma of Sharpshooter. It isn't fair to any of the other weaponry professionals that they don't have another skill to sink SP into, and it isn't fair to the professionals of the AR and SMG that they need to put SP into these skills to be competitive with their own kind.
Also, someone put up a decent point. The skill narrows the cone on hipfire, which isn't a straight-up buff. It may cause you to miss more often than not, like tightening the cone on a shotty. This is a prime example of a skill that hurts the user, and no skill should hurt the learner in any way because they cannot be toggled off. The whole point of the skill system is to give you more power than people that don't have the skill, to give you an advantage without any drawbacks. Your fitting and ship/suit are where you choose drawbacks, as you can change them. This is just inexcusable, no matter how minor.
There, my OP is now wordy. Watch all the people who will just comment on the subject line now...
So bottomline. The skill should not be here if they aren't going to give it the treatment that Operations and Proficiency have and port it to all guns. The skill should not be here if it has any conceivable downsides. The skill should not be here if it makes one gun take over the role of another. The skill should not be here. Thank you for your time.
funny thing is i just found this out last night when i aquired sharpshooter level 3 for the Assault Rifle... it literally shrinks your hipfire crosshairs.. this is a nerf and a buff at the same time!! nerf: harder to track enemy players in close range due to a smaller crosshair (level 3 and beyond especially).. buff: as was said less reliance on ADS but only from medium range do you benefit.. heres why: you can be quicker on your feet due to not ADS which makes you move much slower than hipfiring..
i think i'll have that respec now... |
Zedra Faiolin
PiZzA DuDeS
7
|
Posted - 2013.10.09 17:49:00 -
[34] - Quote
Zero Harpuia wrote:Everything Dies wrote:I agree that the skill does seem to greatly favor the rapid-fire weapons; there needs to be some sort of replacement skill that'd be beneficial to other weapons (maybe increase the RoF of sniper rifles, make the beam wider for laser rifles, etc.) Lets brainstorm a few then. RULES: Skill cannot have any conceivable downside. You are free to contest anything in the list as being OP or as having a downside. It also cannot increase DPS. Bad skill ideas include faster ROF on rapid-fire weaponry, higher zoom, and damage buffs. Also, try to avoid things that are already done by weapon variants, like the Mass Driver already has more damage for direct hits in the form of the Breach MD. Laser Rifle: Wider beam; faster convergence Plasma Cannon: Faster Projectile Scrambler Rifle: Faster Charge Sniper Rifle: Faster Refire Mass Driver: Faster Projectile Flaylock Pistol: Faster Projectile Swarm Launcher: Faster Projectile; More Agile Projectile
Focusing on the 'Skill cannot have any conceivable downside' does that mean mass drivers and forge guns should not have weapon proficiency since a conceivable downside is they do more damage to themselves with proximity explosions?
Trolling aside I really don't understand your argument that the game should be balanced from an Skill / SP perspective. If a weapon needs a new SP sink to become balanced that fact should be able to stand on its own two feet, and not comparitive argument that, because A exist for X, B needs to exist for Y. |
8213
Grade No.2
341
|
Posted - 2013.10.09 18:12:00 -
[35] - Quote
Sharpshooter is so the AR doesn't fall behind. As all other primaries shoot perfectly straight shots out of the barrel. The shotgun has the same thing to reduce dispersion as well. HMGs do not need it as they fire more rounds than anything in the game. |
8213
Grade No.2
341
|
Posted - 2013.10.09 18:15:00 -
[36] - Quote
Rynoceros wrote:I want it on HMGs and Shotties. But, this game is built to suit the Caldari AR/SMG build.
It IS on shotguns... And HMGs shouldn't have it, or they'd be OP like back in Chromosome |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1080
|
Posted - 2013.10.09 20:50:00 -
[37] - Quote
Dexter307 wrote:Zero Harpuia wrote:Dexter307 wrote:I though sharpshooter effected hipfire It does, but that's part of the problem. It creates an issue when certain weapons become less reliant on ADS, especially when that encroaches on another weapon's area. The SMGs are meant to be the automatic hipfire weapons, but the AR's end up being just as good, if not better, once Sharpshooter is trained. This may be why SMG has SS as well, but that just exacerbates the issue and doesn't really make the SMG 'better' since the SMG still has a very small effective range. This allows the AR to be used as both, with the higher DPS, high clip, better optimal, and fast reload. You can carry an SMG or a Nanohive, either does the same thing now and the Nanohive is cheaper. I usually ADS with my SMG unless I'm point blank
That's good. As I said, the SMG is THE hipfire gun. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1080
|
Posted - 2013.10.09 20:52:00 -
[38] - Quote
Zedra Faiolin wrote:Zero Harpuia wrote:Everything Dies wrote:I agree that the skill does seem to greatly favor the rapid-fire weapons; there needs to be some sort of replacement skill that'd be beneficial to other weapons (maybe increase the RoF of sniper rifles, make the beam wider for laser rifles, etc.) Lets brainstorm a few then. RULES: Skill cannot have any conceivable downside. You are free to contest anything in the list as being OP or as having a downside. It also cannot increase DPS. Bad skill ideas include faster ROF on rapid-fire weaponry, higher zoom, and damage buffs. Also, try to avoid things that are already done by weapon variants, like the Mass Driver already has more damage for direct hits in the form of the Breach MD. Laser Rifle: Wider beam; faster convergence Plasma Cannon: Faster Projectile Scrambler Rifle: Faster Charge Sniper Rifle: Faster Refire Mass Driver: Faster Projectile Flaylock Pistol: Faster Projectile Swarm Launcher: Faster Projectile; More Agile Projectile Focusing on the 'Skill cannot have any conceivable downside' does that mean mass drivers and forge guns should not have weapon proficiency since a conceivable downside is they do more damage to themselves with proximity explosions? Trolling aside I really don't understand your argument that the game should be balanced from an Skill / SP perspective. If a weapon needs a new SP sink to become balanced that fact should be able to stand on its own two feet, and not comparitive argument that, because A exist for X, B needs to exist for Y.
The point isn't that the game should be balanced from a SP standpoint, but that the SP standpoint should be balanced as well. Imagine if all the guns in the game existed in a true imperfect balance system, but the skills behind them weren't. The Skills would determine which guns people would use, as certain ones would be relegated obsolete by their lack of skills. My primary argument is the removal of Sharpshooter to prevent that scenario, but if it isn't removed then the other guns should have equivalents. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1080
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Posted - 2013.10.09 21:04:00 -
[39] - Quote
8213 wrote:Sharpshooter is so the AR doesn't fall behind. As all other primaries shoot perfectly straight shots out of the barrel. The shotgun has the same thing to reduce dispersion as well. HMGs do not need it as they fire more rounds than anything in the game.
The other primaries all shoot straight? The AR SHOULD shoot perfectly straight? Are you on walnuts? The AScR doesn't shoot straight and doesn't get a skill for it. The Mass Driver has a noticeable kick and a severe arc. The Shotgun's spread is randomized. None of these weapons 'shoot straight' and none are harmed by it because that is part of the gun's feature set. ARs are not SUPPOSED to fire straight! And furthermore, as a guy with AR Ops I and a STD AR, they REALLY do not need a 'catchup' skill. If anything, they should be left in the DUST as they are the starter weapon. If you want them to remain competitive, and you think they need Sharpshooter to be such... I cannot break through to you, its a solid brick-tank of willful ignorance. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
396
|
Posted - 2013.10.09 21:38:00 -
[40] - Quote
Everything Dies wrote:I agree that the skill does seem to greatly favor the rapid-fire weapons; there needs to be some sort of replacement skill that'd be beneficial to other weapons (maybe increase the RoF of sniper rifles, make the beam wider for laser rifles, etc.)
Correct - All other weapons should get a skill that increases their potency as well or SS should be done away with and SP refunded to those users. |
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Arkena Wyrnspire
Turalyon 514 Turalyon Alliance
3734
|
Posted - 2013.10.09 21:47:00 -
[41] - Quote
Zero Harpuia wrote:
No, what broke it was the Viziams and Duvolles(mostly Duvolles) becoming sniper rifles.
Some people ran them with full damage mods. I still have nightmares, sometimes. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1082
|
Posted - 2013.10.09 22:14:00 -
[42] - Quote
Daxxis KANNAH wrote:Everything Dies wrote:I agree that the skill does seem to greatly favor the rapid-fire weapons; there needs to be some sort of replacement skill that'd be beneficial to other weapons (maybe increase the RoF of sniper rifles, make the beam wider for laser rifles, etc.) Correct - All other weapons should get a skill that increases their potency as well or SS should be done away with and SP refunded to those users.
Yea, that's what I said :c |
Everything Dies
Chatelain Rapid Response Gallente Federation
148
|
Posted - 2013.10.10 01:44:00 -
[43] - Quote
Now that I think of it, the bonus for the sniper rifle should be a crosshair that displays the general area in which you can hipfire. Obviously wouldn't be able to zoom or anything...but the SR should be able to be fired at close range out of desperation (while having some idea of where you're actually shooting!) Higher level = smaller area. |
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