Zero Harpuia wrote:Is the Sharpshooter skill really necessary? Remember the old Sharpshooter? It totally borked the ranges of guns, completely ruining the game. They split it up into a separate skill for each gun, and it still borked the game. Now it's been changed to a lowered dispersion, removing the one balancing factor on the guns they grace with it (AR, SMG, soon the CR), and the other weapons are left in the cold.
So, the question: Do we really NEED Sharpshooter? Personally, I say no. I don't think it should be reworked, I don't think it should be redone, I don't think it should be put on all guns. I think it should be excised like the cancer it has always been, refund the SP put into it, and let us go about our short, rapidly cloned lives.
Edit: I've had complaints about the OP not being clear, so let me be transparent.
Sharpshooter is a name with alot of weight behind it for those of us who suffered to it in the old builds. Combined with the unfair singling out of the AR and SMG, and confirmed to be the CR as well, the other guns don't get anything equivalent and could not benefit from this skill being ported over to them. Why do the AR and SMG get a new skill to increase their DPS and decrease their reliance on ADS? Why does the AR get this at all when it is the SMG's job to be the hipfire sidearm? Why are all the other guns left out, both Vehicle and Infantry mounted? Why is it even called Sharpshooter when it has nothing to do with the old Sharpshooter and it has nothing to do with Sharpshooting(srs, call it spaghetti western, that would make sense)?
The skill just begs so many questions and I don't want the Combat Rifle, the gun I've been waiting for for more than a year, to be bogged down in the bad karma of Sharpshooter. It isn't fair to any of the other weaponry professionals that they don't have another skill to sink SP into, and it isn't fair to the professionals of the AR and SMG that they need to put SP into these skills to be competitive with their own kind.
Also, someone put up a decent point. The skill narrows the cone on hipfire, which isn't a straight-up buff. It may cause you to miss more often than not, like tightening the cone on a shotty. This is a prime example of a skill that hurts the user, and no skill should hurt the learner in any way because they cannot be toggled off. The whole point of the skill system is to give you more power than people that don't have the skill, to give you an advantage without any drawbacks. Your fitting and ship/suit are where you choose drawbacks, as you can change them. This is just inexcusable, no matter how minor.
There, my OP is now wordy. Watch all the people who will just comment on the subject line now...
So bottomline. The skill should not be here if they aren't going to give it the treatment that Operations and Proficiency have and port it to all guns. The skill should not be here if it has any conceivable downsides. The skill should not be here if it makes one gun take over the role of another. The skill should not be here.
Thank you for your time.