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Thread Statistics | Show CCP posts - 2 post(s) |
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CCP Logibro
C C P C C P Alliance
2636
|
Posted - 2013.10.04 20:27:00 -
[1] - Quote
Everyone likes War Points. But there have been a number of important actions in DUST 514 that haven't granted war points. But not anymore! Read on find out what new ways you have to get rewarded with Uprising 1.5. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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N1ck Comeau
Ahrendee Mercenaries EoN.
1496
|
Posted - 2013.10.04 20:31:00 -
[2] - Quote
Awesome
links broke |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
332
|
Posted - 2013.10.04 20:34:00 -
[3] - Quote
N1ck Comeau wrote:Awesome
links broke
Works fine for me mate. |
N1ck Comeau
Ahrendee Mercenaries EoN.
1496
|
Posted - 2013.10.04 20:35:00 -
[4] - Quote
Spademan wrote:N1ck Comeau wrote:Awesome
links broke Works fine for me mate. it's good now. :) I got here the second it was posted |
ladwar
Dead Six Initiative Lokun Listamenn
1851
|
Posted - 2013.10.04 20:43:00 -
[5] - Quote
sounds good..
what are the values after squad order is applied. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
257
|
Posted - 2013.10.04 20:44:00 -
[6] - Quote
Awesome stuff, CCP. The headshot noise was almost reward enough, but that extra WP will be a nice piece of flair as well! |
Leovarian L Lavitz
Better Academy.
732
|
Posted - 2013.10.04 20:51:00 -
[7] - Quote
Awesome! Here's another wp idea: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints] |
S Park Finner
DUST University Ivy League
310
|
Posted - 2013.10.04 20:55:00 -
[8] - Quote
Many thanks. Good work!
A question: has the hack speed for counter-hacking null cannons increased? If I'm not mistaken it was taking a lot longer to counter hack than to hack.
If the speed is the same slow speed it was, is the 75 WP for a counter-hack enough given the longer time a player is exposed at the terminal? I can see 75 WP for undoing something that was only partially done. But if it takes a lot longer to counter-hack I'd expect a commensurate reward. Would you talk about your thinking for setting it to 75 WP? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
257
|
Posted - 2013.10.04 20:59:00 -
[9] - Quote
Leovarian L Lavitz wrote:Awesome! Here's another wp idea: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
This is a really solid idea... I think this needs to be implemented ASAP.
Also, stopping killstreaks would be cool. +5 WP for each kill the guy had since he last died.
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Musta Tornius
Cannonfodder PMC
620
|
Posted - 2013.10.04 20:59:00 -
[10] - Quote
Solid changes, good job on not making wp farming easier. |
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Jadek Menaheim
warravens League of Infamy
124
|
Posted - 2013.10.04 21:14:00 -
[11] - Quote
Leovarian L Lavitz wrote:Awesome! Here's another wp idea: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints]
While this could create some balance, the differences in tiers feels too extreme. I would only recommend a 5pt increase per level if anything.
Additionally, and this is a big point, WP based on suit disparity would highly encourage more players to choose the role of the sniper. Simply theorycrafting here, a high proficiency Std. Minmatar Assault can fit a Charge Sniper 2x Complex Dmg Mods, 1x Enh Dmg Mod, Complex CPU, and 1x X-3 Quantum Nanohive.
This highly economized suit can output over 450 dmg per shot from over 400 meters with 30 additional rounds to spare before resupply. Again these figures are calculated on a high SP character. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1389
|
Posted - 2013.10.04 21:19:00 -
[12] - Quote
Apologies if this has been answered already in the 1.5 patch notes thread but:
If a teammate deployed from a dropship successfully hacks an enemy objective in the given minute, does the pilot gain the WP even if the hack finishes after the minute is up? |
Vespasian Andendare
Subsonic Synthesis Alpha Wolf Pack
500
|
Posted - 2013.10.04 21:21:00 -
[13] - Quote
Awesome! Great to see us being rewarded for doing the things we normally do! |
Vell0cet
Royal Uhlans Amarr Empire
404
|
Posted - 2013.10.04 21:43:00 -
[14] - Quote
These are well-balanced and make sense to me. Nice work CCP. I would add that pilots/drivers should get rewards from CRU spawns the same way uplinks are rewarded. I'd also like to see WPs awarded based on the amount of damage you do when multiple friendlies kill something (e.g. If I do 75% of the damage and a team mate finishes them off, then I get 75% of the WP, they get 25% and credit for the kill). This isn't urgent, but I think it would make people less concerned with kill stealing. You guys have a ton on your plate, so these changes cover most of the glaring holes. Well-done. |
Vrain Matari
ZionTCD
1020
|
Posted - 2013.10.04 22:15:00 -
[15] - Quote
Good job, CCP peeps. I like how these WP rewards follow the natural gameplay of mercs who focus on contributing to their team. They seem well balanced with the combat rewards and it's great to see those hard-working pilots get a little WP love. Lord knows they've earned it. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2564
|
Posted - 2013.10.04 22:21:00 -
[16] - Quote
Everything sounds great, but in regards to transport points what if you use a mobile CRU on your dropship? You are still transporting them, so to speak, but they technically haven't travelled 100 m. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6412
|
Posted - 2013.10.04 22:37:00 -
[17] - Quote
Assists should be proportional to the percent of total HP damage dealt, not a flat number.
Headshots are their own reward; they get you a kill faster, extra WP are not needed. WP should be used to incentivize being helpful to the team, not for rewarding 1337 skills (which already get rewarded anyway since skills get you more kills). |
IgniteableAura
Pro Hic Immortalis
189
|
Posted - 2013.10.04 22:56:00 -
[18] - Quote
the wording of the bonus wp for headshots is confusing.
Is that 60 additional wp...or just 10 on top of the 50 you get for the kill? |
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CCP Logibro
C C P C C P Alliance
2642
|
Posted - 2013.10.04 22:57:00 -
[19] - Quote
IgniteableAura wrote:the wording of the bonus wp for headshots is confusing.
Is that 60 additional wp...or just 10 on top of the 50 you get for the kill?
10 on top for 60 total. CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
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Musta Tornius
Cannonfodder PMC
620
|
Posted - 2013.10.04 22:58:00 -
[20] - Quote
Vyzion Eyri wrote:Apologies if this has been answered already in the 1.5 patch notes thread but:
If a teammate deployed from a dropship successfully hacks an enemy objective in the given minute, does the pilot gain the WP even if the hack finishes after the minute is up?
Logibro said he thinks that the pilot wouldn't get WP in this case but he'd have a look into it as obviously it would be rather annoying. |
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Slen Kaleth
BlackWater Liquidations
47
|
Posted - 2013.10.04 23:11:00 -
[21] - Quote
Eventual WPs for killing mercs hacking a point?
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
6412
|
Posted - 2013.10.04 23:18:00 -
[22] - Quote
Slen Kaleth wrote:Eventual WPs for killing mercs hacking a point?
This makes a lot of sense. |
Minor Treat
The Enclave Syndicate Dark Taboo
148
|
Posted - 2013.10.05 00:25:00 -
[23] - Quote
How about Vehicle CRU spawns? how about getting points for being a mobile spawn point, we should be rewarded for being a tactical and support spawn point. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1390
|
Posted - 2013.10.05 00:44:00 -
[24] - Quote
Aero Yassavi wrote:Everything sounds great, but in regards to transport points what if you use a mobile CRU on your dropship? You are still transporting them, so to speak, but they technically haven't travelled 100 m.
This is a good question too. |
Heavenly Daughter
Sinq Laison Gendarmes Gallente Federation
113
|
Posted - 2013.10.05 00:52:00 -
[25] - Quote
@CCP Logibro
In the Intel rewards it mentions this "Intel Assist rewards will still be received up to 10 seconds after a scan has ended"
Does this mean when the "targets scanned" has finished or the equipped scanner has finished as these times are very different.
Tactical timing is an issue here.
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fawkuima juggalo
Hollowed Kings
67
|
Posted - 2013.10.05 01:02:00 -
[26] - Quote
nice theyll be adjusted because there to little but i LOVE IT thanx guys +1 |
Daigon VII
The Enclave Syndicate Dark Taboo
4
|
Posted - 2013.10.05 01:27:00 -
[27] - Quote
CCP Logibro wrote:Everyone likes War Points. But there have been a number of important actions in DUST 514 that haven't granted war points. But not anymore! Read on find out what new ways you have to get rewarded with Uprising 1.5.
I think you guys should go nuts on war points and lower their value. Make them for everything, running over people, jumping from tall buildings or dropping out of a drop ship and into battle, etc., etc.
It's fun to see scores soar even if they are meaningless to some extent. |
ryo sayo mio
Algintal Core Gallente Federation
25
|
Posted - 2013.10.05 01:50:00 -
[28] - Quote
So now squads will be getting 7-9 orbitals a game thats fun for everyone u need to raise the wp for orbitals asap |
Maffia- Thug
3dge of D4rkness SoulWing Alliance
73
|
Posted - 2013.10.05 02:35:00 -
[29] - Quote
ryo sayo mio wrote:So now squads will be getting 7-9 orbitals a game thats fun for everyone u need to raise the wp for orbitals asap
I disagree sir. I think we should have more orbitals in games. Orbitals can really change the course of battle. In a way (kind of) more easily attainable orbitals can level the playing field for a bunch of noobs and keep them interested in the game.
I'm hoping for more than just orbitals in the future though. Or at least different types of orbitals like time released bombs (scatter bombs) or orbitals that rain down plasma balls and they stay on fire for a certain amount of time. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3265
|
Posted - 2013.10.05 07:43:00 -
[30] - Quote
Maffia- Thug wrote:ryo sayo mio wrote:So now squads will be getting 7-9 orbitals a game thats fun for everyone u need to raise the wp for orbitals asap I disagree sir. I think we should have more orbitals in games. Orbitals can really change the course of battle. In a way (kind of) more easily attainable orbitals can level the playing field for a bunch of noobs and keep them interested in the game. I'm hoping for more than just orbitals in the future though. Or at least different types of orbitals like time released bombs (scatter bombs) or orbitals that rain down plasma balls and they stay on fire for a certain amount of time.
I can only imagine this is paving way for a new method of gaining orbitals because as it currently stands, the method of obtaining them is sort of Call of Duty Killstreak like. The winning team usually has more War Points and thereby gets something to help them keep winning, whereas the losing team could benefit from it more.
Considering True Grit was talking about revamping orbitals so that they were only available in High-Sec, with Faction Warfare and PC requiring Eve Support.. I kinda like this. Just means that whoever thought to bring friends is going to get the bone, rather than whoever is winning at the time. |
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Baal Omniscient
L.O.T.I.S.
656
|
Posted - 2013.10.05 07:58:00 -
[31] - Quote
Jadek Menaheim wrote:Leovarian L Lavitz wrote:Awesome! Here's another wp idea: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints] While this could create some balance, the differences in tiers feels too extreme. I would only recommend a 5pt increase per level if anything. Additionally, and this is a big point, WP based on suit disparity would highly encourage more players to choose the role of the sniper. Simply theorycrafting here, a high proficiency Std. Minmatar Assault can fit a Charge Sniper 2x Complex Dmg Mods, 1x Enh Dmg Mod, Complex CPU, and 1x X-3 Quantum Nanohive. This highly economized suit can output over 450 dmg per shot from over 400 meters with 30 additional rounds to spare before resupply. Again these figures are calculated on a high SP character. A). It would have to be based on meta level disparity, not tier disparity. That's the only way to fix the issue Sir Jadek here brings up. The total meta level of the suit you run compared to the total meta level of your enemies suit would have to gauge your WP income per kill.
B). It would be a long and drawn out fight to see this implemented.
C). It's about time that the meta levels that the game lists go towards doing something as they have been in game this whole time and effect nothing directly.
For those of you who don't know, the meta level of your suit is the combined meta level of every item you equip plus the meta level of the suit itself. The meta level of individual modules/weapons/etc can be found by pressing triangle while an item is highlighted while viewing your market place, assets or fitting screen and looking in the tabs that are brought up.
As for SHOULD it be implemented? I wouldn't mind it, but I don't see it happening any time soon. It's been suggested LOOOONG ago (back in the pre-Codex days I believe) and it's not even an active discussion these days, but if you push it long enough it might just happen. It would certainly cut down on OB's unless all the good players suddenly all switch to militia gear, in which case they are giving up the advantage of superior gear. And I don't see the better players in our game sacrificing their precious K/D for that.
Of course this would also go a ways towards balancing tanks and their access to OB's as well since decent tank fits run high in meta level anyway. I wonder what a tankers reaction would be if their tanks became balanced but 90% of the people they killed only gave them 5-15 WP a piece. |
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ChribbaX
Otherworld Enterprises Dust Control Otherworld Empire Productions
805
|
Posted - 2013.10.05 09:00:00 -
[32] - Quote
Good changes |
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iceyburnz
Crux Special Tasks Group Gallente Federation
1024
|
Posted - 2013.10.05 10:21:00 -
[33] - Quote
Still don't understand what warpoints are actually for.
Seems like a lot of trouble to see if we can drop orbital strikes or not. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3271
|
Posted - 2013.10.05 11:43:00 -
[34] - Quote
iceyburnz wrote:Still don't understand what warpoints are actually for.
Seems like a lot of trouble to see if we can drop orbital strikes or not.
Basically it's a measure of how well you did on the field outside of just murder and mayhem. It's a way for teams to gauge how their players are doing, so a Logistics player getting top of the list with 2000 or so WarPoints can be considered a more efficient team-member to have than the guy who got 250 War Points from kills. |
Flint Beastgood III
GunFall Mobilization Covert Intervention
194
|
Posted - 2013.10.05 12:27:00 -
[35] - Quote
I like the new WP Rewards and think CCP have done a good job there. If the Transport Assist via objective hacking (after the delay) isn't implemented it'll be a shame, but well done all the same.
I have responded to the DEV Blog's "What's next for War Points?" with >this thread< suggesting some possible WP Rewards for future implementation. More suggestions welcome. |
Thor Odinson42
Molon Labe. RISE of LEGION
1508
|
Posted - 2013.10.05 14:35:00 -
[36] - Quote
Good stuff! |
Kayla Michael
Bhaalgorn Industries
2
|
Posted - 2013.10.05 17:30:00 -
[37] - Quote
Okay.. going solo is just a suicide mission. I'm suprised we still hace that choice... then revenge kills? Oh god.. have* |
Jadek Menaheim
WarRavens League of Infamy
124
|
Posted - 2013.10.05 17:43:00 -
[38] - Quote
Baal Omniscient wrote:Jadek Menaheim wrote:Leovarian L Lavitz wrote:Awesome! Here's another wp idea: Warpoints based on suit disparity means that you get the current +50 when you are fighting a suit of the same tier as yours. If you kill a suit one tier higher, you get +15 warpoints per tier in addition to the +50, so a militia suit killing a proto would get + 95 warpoints*. If you kill a suit a tier lower, you get -15 warpoints per tier, so a proto suit killing a militia suit would get 5 warpoints**.
I feel that this would contribute greatly to balancing public matches while still rewarding both old and new players. I do not recommend this for faction warfare or planetary conquest.
*[+50 base +15 standard +15 adv +15 proto = +95 warpoints] **[+50 base +(-15)ADV +(-15)Standard +(-15)militia = +5 warpoints] While this could create some balance, the differences in tiers feels too extreme. I would only recommend a 5pt increase per level if anything. Additionally, and this is a big point, WP based on suit disparity would highly encourage more players to choose the role of the sniper. Simply theorycrafting here, a high proficiency Std. Minmatar Assault can fit a Charge Sniper 2x Complex Dmg Mods, 1x Enh Dmg Mod, Complex CPU, and 1x X-3 Quantum Nanohive. This highly economized suit can output over 450 dmg per shot from over 400 meters with 30 additional rounds to spare before resupply. Again these figures are calculated on a high SP character. A). It would have to be based on meta level disparity, not tier disparity. That's the only way to fix the issue Sir Jadek here brings up. The total meta level of the suit you run compared to the total meta level of your enemies suit would have to gauge your WP income per kill. B). It would be a long and drawn out fight to see this implemented. C). It's about time that the meta levels that the game lists go towards doing something as they have been in game this whole time and effect nothing directly. For those of you who don't know, the meta level of your suit is the combined meta level of every item you equip plus the meta level of the suit itself. The meta level of individual modules/weapons/etc can be found by pressing triangle while an item is highlighted while viewing your market place, assets or fitting screen and looking in the tabs that are brought up. As for SHOULD it be implemented? I wouldn't mind it, but I don't see it happening any time soon. It's been suggested LOOOONG ago (back in the pre-Codex days I believe) and it's not even an active discussion these days, but if you push it long enough it might just happen. It would certainly cut down on OB's unless all the good players suddenly all switch to militia gear, in which case they are giving up the advantage of superior gear. And I don't see the better players in our game sacrificing their precious K/D for that. Of course this would also go a ways towards balancing tanks and their access to OB's as well since decent tank fits run high in meta level anyway. I wonder what a tankers reaction would be if their tanks became balanced but 90% of the people they killed only gave them 5-15 WP a piece.
Agreed, meta level balance systems are the way to go. |
Stevez Lau
Royal Uhlans Amarr Empire
14
|
Posted - 2013.10.06 00:27:00 -
[39] - Quote
Fun but, to be fair, what to WP even do? Should you not be working on bringing our the items missing from the market ect? Unless WP is going to do something in the future? |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
109
|
Posted - 2013.10.06 11:06:00 -
[40] - Quote
Aero Yassavi wrote:Everything sounds great, but in regards to transport points what if you use a mobile CRU on your dropship? You are still transporting them, so to speak, but they technically haven't travelled 100 m. Most mobile CRU I see are driving around anyway. |
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cranium79
ZionTCD
69
|
Posted - 2013.10.06 13:48:00 -
[41] - Quote
will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it. |
Jadek Menaheim
WarRavens League of Infamy
125
|
Posted - 2013.10.06 14:01:00 -
[42] - Quote
cranium79 wrote:will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it.
Agreed, would like to see this introduced at some point. I remember in a topic discussion several month back where people considered the idea of being able to hack enemy equipment for 10-15wp. |
Gorra Snell
The Unholy Legion Of DarkStar DARKSTAR ARMY
162
|
Posted - 2013.10.06 16:16:00 -
[43] - Quote
I really like these additions, but the ideas listed in the last paragraph seem pretty superflous...I'd rather no development time were devoted to them until pretty much everything mentioned at Fanfest is in the game.
On the other hand, as mentioned by a number of others already, mCRU spawns need WP starting yesterday. Also, repping vehicles...I understand this existed at some point, but was removed due to exploiting? I'd much rather see this reimplemented with safeguards against exploits than 'revenge' and squad-oriented combat bonuses.
Also, +1 to the WP bonus/penalty idea for suits at varying meta levels above/below you. I'd tend toward a smaller bonus, but I think it's a cool idea. |
Skipper Jones
KNIGHTZ OF THE ROUND Public Disorder.
836
|
Posted - 2013.10.06 18:27:00 -
[44] - Quote
My link is broken
|
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
109
|
Posted - 2013.10.07 02:12:00 -
[45] - Quote
The hint of revenge points seems broken to me - too many enemy players hide behind the skirt of their own team. You see them time and time again nip in after one of their guys dies or is being hammered, and take the kill. This just rewards people who hide behind skirts. Instead of revenge, it will actually make things worse for those guys who do the front fighting, rather than the ones who gutlessly hide behind others then take the kill.
Also the revival WP needs to have a ten or five second patient survival time before being granted.
Also the big one - give some WP (10?) for even hitting their foe* - it's is NOT gameplay when someone cannot kill the other so the result is set in stone. That's not gameplay and if you think it is, you are...not wise.
* Up to once per minute you can get this WP, reset the cooldown to TWO minutes if they make a kill - such points are for people who are not getting kills. This would hardly be a big gain and would not affect the regular killers at all. |
Alpha 443-6732
PEN 15 CLUB
97
|
Posted - 2013.10.07 05:20:00 -
[46] - Quote
KAGEHOSHI Horned Wolf wrote:Kill assists should be proportional to the percent of total HP damage dealt, not a flat number; should range from 1-49 WP. The more damage you did to an enemy with your assist, the more your helped your teammate get the kill, and rewards should be based on how helpful you were to your team. Right now doing 10% of damage to the total HP of the enemy is rewarded just as much as doing 90% of the damage to the enemy's total HP.
Headshots are their own reward; they get you a kill faster, extra WP are not needed. WP should be used to incentivize being helpful to the team, not for rewarding 1337 skills (which already get rewarded anyway since skills get you more kills). Headshot or not, a kill is just a kill, a headshot doesn't help your team in a way a regular kill couldn't (as far as I know). This sets a precedent in which various different types of kills could give different amounts of WP, like melee kills getting more WP, or explosive kills getting less WP, etc. I don't like this, because no matter how you do it, a kill is still a kill. Giving WP for saving a teammate makes sense because it rewards helping your team, but seriously you guys plan on adding extra WP for "revenge" kills? *sighs*
Other than that, good stuff. I would increase the dropship WP percentage, increase the time window to 2 minutes, or give a 15 base WP for the transport.
Couldn't agree more. Anything more than headshot bonuses is pushing it into COD territory. A kill is a kill, and we don't want this game to turn killing into some sort of joke. On top of that, fighting is fast paced in this game, so half the time you won't even know or care if random redberry merc was attacking your friend, on a killstreak, etc.
I'd like the other roles' warpoint systems to be fleshed out instead of the implied CODlike rewards. AV desperately needs it so they don't cry every time they can't kill a tank (though I understand their pain). |
Alpha 443-6732
PEN 15 CLUB
97
|
Posted - 2013.10.07 05:23:00 -
[47] - Quote
cranium79 wrote:will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it.
They should let you keep the equipment permanently, but give you less WP than a regular hack. Possibly 20 or 15 WP instead.
|
Alpha Secta
Sanctuary For Old Souls
0
|
Posted - 2013.10.09 02:33:00 -
[48] - Quote
cranium79 wrote:will we be getting any WP for hacking enemy vehicles? if you hack an enemy tank, dropship, or LAV, you should get WP as well. say 50 WP... like hacking an installation. after all, the enemy does lose it.
You already do get 50 WP for hacking an enemy vehicle. |
Alpha Secta
Sanctuary For Old Souls
0
|
Posted - 2013.10.09 02:37:00 -
[49] - Quote
KAGEHOSHI Horned Wolf wrote:Kill assists should be proportional to the percent of total HP damage dealt, not a flat number; should range from 1-49 WP. The more damage you did to an enemy with your assist, the more your helped your teammate get the kill, and rewards should be based on how helpful you were to your team. Right now doing 10% of damage to the total HP of the enemy is rewarded just as much as doing 90% of the damage to the enemy's total HP.
Headshots are their own reward; they get you a kill faster, extra WP are not needed. WP should be used to incentivize being helpful to the team, not for rewarding 1337 skills (which already get rewarded anyway since skills get you more kills). Headshot or not, a kill is just a kill, a headshot doesn't help your team in a way a regular kill couldn't (as far as I know). This sets a precedent in which various different types of kills could give different amounts of WP, like melee kills getting more WP, or explosive kills getting less WP, etc. I don't like this, because no matter how you do it, a kill is still a kill. Giving WP for saving a teammate makes sense because it rewards helping your team, but seriously you guys plan on adding extra WP for "revenge" kills? *sighs*
Other than that, good stuff. I would increase the dropship WP percentage, increase the time window to 2 minutes, or give a 15 base WP for the transport.
Headshots do help in the fact that an enemy that has been shot in the head can not be revived as they do not enter the "bleedout" phase.
and fully agreed on the dropships. |
843 nerfnut96
BurgezzE.T.F Public Disorder.
70
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Posted - 2013.10.09 19:30:00 -
[50] - Quote
I would like to personally say.... THANK YOU LOGIBRO!!! I've increased my average WPs per match by 500 - 750 WP, this was an awesome improvement to Logi gameplay. |
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Hellsatano
Academy Inferno CRONOS.
165
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Posted - 2013.10.28 00:25:00 -
[51] - Quote
i see new WP rewards - they are awemose.
BUT
when im placing droplinks, nanohives, have alot of kils etc. then placing an OB it gives me: 50 -1 st kill 36-2nd kill -27 FOR SOMA KILL (WTF???) and ZERO for other 7 kills.
i say NO
make OB guarantee WP. i cannot earn more than 3k for ambush match PFFF. if it will give me standart for kill\support WP ill have 5-7k WP per ambush |
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