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KING CHECKMATE
TEAM SATISFACTION
1387
|
Posted - 2013.09.29 21:30:00 -
[31] - Quote
TheAmazing FlyingPig wrote:So... You're mad that someone is using an extremely valuable equipment slot (forgoing uplinks and nanohives) to counter you, but you don't want to have to use slots to counter scanners?
If you don't like being scanned, there's a module for that. Otherwise, accept that you are giving yourself a weakness in exchange for buffing another area.
Using ONE of 3 or 4 SLOTS for an active scanner is NOTHING to cry about.Unless CCP keeps scanners as they are without WP gain.
I used Minnie scouts. If i want to dodge Proto scans i have to have PROTO minnie scout. Profile dampening Lv 5 and spend my ONLY 2 LOW slots for profile dampeners.(And there are STILL scanners that would pick you up...)
spending 2 low slots vs 1 logi equ splot to have a chance to evade a scan is not fair. Again. Im the one who adapts. I play logi now, doesnt mean i dont think is total bs... ACtive scanners are way too powerful.
I think, for a start, dampening of scouts should be so high, they shouldnt be scanned,no matter what.... |
KING CHECKMATE
TEAM SATISFACTION
1387
|
Posted - 2013.09.29 21:57:00 -
[32] - Quote
Iron Wolf Saber wrote:My demo fit logi only has one basic damp and he blocks about 25% of scans. My basic scanner gets plenty of errors as well.
I do say though there is room for a nerf but CCP is playing watch and see and gather numbers mode right now about the scanners. I'll poke CCP Wolfman see what he thinks of it. I am very damn sure that the scanner assists are going to skyrocket the market sales of scanners. They're probably closely reaching nanohive sales now.
Yeah cool.
And when EVERYBODY and their mothers are using Active scanners since they give WP then what?
/SCOUTS DEAD thanks CCP .
Change Profile dampening per Level to 10% or 15%. MAke Scouts trully invisible to radars so when EVERY SQUAD has 3 active scanner users they will at least have the scout as a counter.... |
OZAROW
warravens League of Infamy
760
|
Posted - 2013.09.29 22:12:00 -
[33] - Quote
Krom Ganesh wrote:negative49er wrote: 5% reduction of scan profile per level don't cut it anymore
Now that everyone is running an adv or pro scanner I can't hide from no one
Soooo you are saying the only way to counter it is to put only dampers in my low slot( No I using them for some else
The only suit capable of counter perfectly is the gallente scout and gallente meduim frame, but they will have fill 3 to all of their low slots with dampers
But that is for the Meta 9 scanner which is no where as useful as the others and is far less common. The rest can be beat with lvl 5 scout + lvl 3 dampening + a STD dampener. Seems like a fair trade to me. Honestly, I see no problem with there being a scanner that is ridiculously difficult or impossible to beat so long as it doesn't perform as well as the others of its tier. YE play a pc battle like that an tell me how well it works for you |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
99
|
Posted - 2013.09.30 10:30:00 -
[34] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:There's no point even having the higher tier scanners if scouts don't even need to try and evade them. Right, so investing nearly 3 million SP into passive skills doesn't count as trying, then? No, it doesn't.
Why not?
Because you arbitrarily decided it doesn't since that doesn't rhyme with your viewpoint, or do you actually have a thought-out reasoning that brought you to that conclusion?
To paraphrase your statement: There's no point in even having the dampening skills if people using scanners don't even need to try to make it damned hard to avoid their scans. |
OZAROW
warravens League of Infamy
766
|
Posted - 2013.09.30 11:18:00 -
[35] - Quote
Bump!
I highly agree . Our slots are too valuable an our suits too squishy, especially minmatar, shields drop too fast an speed means nothing anymore, I started switching to gallente because 30 kill nova knife games just can't happen like before. With the rate shields drop an how sketchy knives work, an having 70 base armor, 30total HP less than gallente an still get scanned an have poor speed is NOT what the ninja was when I selected it before scanners. It's made my whole set up not what it was, the suit an entire class needs a buff to keep up with the curantly changes in the game, that is absolutely nessecary ! |
Piraten Hovnoret
No Tax Scrubs
113
|
Posted - 2013.09.30 11:31:00 -
[36] - Quote
Cody Sietz wrote:^I guess the most simple solution(if it is exploitable) is to give scans a cool down timer like repair tools.
They have cool down already. |
Chunky Munkey
Amarr Templars Amarr Empire
1634
|
Posted - 2013.09.30 12:32:00 -
[37] - Quote
Protected Void wrote:Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:There's no point even having the higher tier scanners if scouts don't even need to try and evade them. Right, so investing nearly 3 million SP into passive skills doesn't count as trying, then? No, it doesn't. Why not? Because you arbitrarily decided it doesn't since that doesn't rhyme with your viewpoint, or do you actually have a thought-out reasoning that brought you to that conclusion? To paraphrase your statement: There's no point in even having the dampening skills if people using scanners don't even need to try to make it damned hard to avoid their scans.
Because when we skill up a weapon, we still have to use the top weapon to get the most out of it. The Duvolle isn't rendered obsolete once people get proficiency 5. Evidently, however, you think this should be the case with profile dampening. |
calisk galern
BurgezzE.T.F Public Disorder.
1024
|
Posted - 2013.09.30 12:51:00 -
[38] - Quote
you still dodge my scanner if it makes you feel good.
at least for another month
also yes.
base scout > proto scanners > scouts + mods
if you want to dodge proto scanners you just need to get better mods on your suit, if it's not that important to you that's the choice you make. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
520
|
Posted - 2013.09.30 13:05:00 -
[39] - Quote
negative49er wrote:Krom Ganesh wrote:negative49er wrote: 5% reduction of scan profile per level don't cut it anymore
Now that everyone is running an adv or pro scanner I can't hide from no one
Soooo you are saying the only way to counter it is to put only dampers in my low slot( No I using them for some else
The only suit capable of counter perfectly is the gallente scout and gallente meduim frame, but they will have fill 3 to all of their low slots with dampers
But that is for the Meta 9 scanner which is no where as useful as the others and is far less common. The rest can be beat with lvl 5 scout + lvl 3 dampening + a STD dampener. Seems like a fair trade to me. Honestly, I see no problem with there being a scanner that is ridiculously difficult or impossible to beat so long as it doesn't perform as well as the others of its tier. Scout are suppose to infiltrate and flank, we can't do that if we are constantly seen Well the minmatar scout
You're also supposed to skill into stuff but apparently... |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
101
|
Posted - 2013.09.30 13:19:00 -
[40] - Quote
Chunky Munkey wrote:Evidently, however, you think this should be the case with profile dampening.
No, I haven't stated my opinion yet, so you're making false assumptions. Here's what I think:
- A light suit should beat the standard scanner, regardless of skills
- A level 3 scout suit skill + a few levels into profile dampening should beat advanced scanners
- A level 5 scout suit skill + maxed out profile dampening should beat all but the proto 15 (16?) dB scanner
- A level 5 scout suit skill + maxed out profile dampening + a basic profile dampener module should beat all active scanners
Ie: a slight lowering of the scout suit's scan profile would suffice.
Chunky Munkey wrote:Because when we skill up a weapon, we still have to use the top weapon to get the most out of it. The Duvolle isn't rendered obsolete once people get proficiency 5.
Sorry, but that doesn't make sense to me. Proficiency isn't a counter to anything, it's a passive amplification skill. It can't render the weapon it applies to obsolete.
Anyway: Am I to understand you're against any passive skill that renders something else less effective?
Also, you're actually arguing my point, logic-wise. If a proto Gallente scout has to max out dampening skills and use 3 of his 4 low slots to equip complex profile dampeners to counter the best scanner, that scout is practically rendered obsolete by that scanner. There are too few slots left to make an effective enough fitting to justify the cost of a proto suit. Absence from enemy radar is the one clear advantage scouts have over other suits at the moment. Medium suits do everything else better (the speed difference is negligible). |
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Sana Rayya
WASTELAND JUNK REMOVAL
233
|
Posted - 2013.09.30 13:59:00 -
[41] - Quote
A proto scout with profile dampening to Lvl 5 doesn't need any modules to dodge advanced scanners (by far the most common) and only one basic dampener to dodge the 28 dB proto scanners.
Do you really think it's absolutely necessary for a proto scout to be able to dodge the Duvolle Focused scanner (15dB)? Consider it's limitations: 5 second scan time, 5 second illumination time, so you're at most illuminated for 10 seconds. The shortest time between consecutive scans with this particular scanner is 33 seconds. Therefore assuming you are being constantly scanned by someone with this scanner, you are still off their radar for at minimum 70% of game time.
How likely is it that multiple people in the same squad, and moreover, multiple squads on the same team, will be running this proto scanner, which is not only ISK expensive, but also has one of the highest PG usages of any item in the game?
You're blowing things out of proportion. Scouts still do fine given current scan tendencies. In my experience 95% of the scanning folk out there use advanced. On only very few occasions have I had to use two dampeners to dodge the 28dB scanners (I'm a logi), and I believe only once has anyone used the Duvolle Focused to defeat even that suit.
If you think it's absolutely necessary to dodge one of the most seldom used scanners in the game, then yes, you need to sacrifice three lows to do it. |
Chilled Pill
Pro Hic Immortalis
208
|
Posted - 2013.09.30 14:07:00 -
[42] - Quote
And just how much SP do you need to invest in a Proto Scanner to completely negate SP investment into a Proto Scout, with Dampening 5?
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Sana Rayya
WASTELAND JUNK REMOVAL
233
|
Posted - 2013.09.30 14:18:00 -
[43] - Quote
Chilled Pill wrote:And just how much SP do you need to invest in a Proto Scanner to completely negate SP investment into a Proto Scout, with Dampening 5?
I didn't realize scouts dropped dead when they get scanned with a proto scanner. I guess I should use the proto more often then. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
101
|
Posted - 2013.09.30 14:39:00 -
[44] - Quote
Sana Rayya wrote:Chilled Pill wrote:And just how much SP do you need to invest in a Proto Scanner to completely negate SP investment into a Proto Scout, with Dampening 5?
I didn't realize scouts dropped dead when they get scanned with a proto scanner. I guess I should use the proto more often then.
Yes, very droll. He didn't say they dropped dead, did he? |
Chilled Pill
Pro Hic Immortalis
208
|
Posted - 2013.09.30 14:47:00 -
[45] - Quote
Give a Proficiency Skill sub skill for Active Scanners that improve their precision to be able to reach 15dB or similar precision at level 5. And give it at least a 3x multiplier. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
101
|
Posted - 2013.09.30 14:49:00 -
[46] - Quote
Sana Rayya wrote:A proto scout with profile dampening to Lvl 5 doesn't need any modules to dodge advanced scanners (by far the most common) and only one basic dampener to dodge the 28 dB proto scanners.
Do you really think it's absolutely necessary for a proto scout to be able to dodge the Duvolle Focused scanner (15dB)? Consider it's limitations: 5 second scan time, 5 second illumination time, so you're at most illuminated for 10 seconds. The shortest time between consecutive scans with this particular scanner is 33 seconds. Therefore assuming you are being constantly scanned by someone with this scanner, you are still off their radar for at minimum 70% of game time.
How likely is it that multiple people in the same squad, and moreover, multiple squads on the same team, will be running this proto scanner, which is not only ISK expensive, but also has one of the highest PG usages of any item in the game?
You're blowing things out of proportion. Scouts still do fine given current scan tendencies. In my experience 95% of the scanning folk out there use advanced. On only very few occasions have I had to use two dampeners to dodge the 28dB scanners (I'm a logi), and I believe only once has anyone used the Duvolle Focused to defeat even that suit.
If you think it's absolutely necessary to dodge one of the most seldom used scanners in the game, then yes, you need to sacrifice three lows to do it.
Of course it's not necessary. Nothing is necessary. However, it's preposterous that the top scanner is that cheap compared to it's counter. The counter takes 3 times as much SP, and three times the slots, on an already slot- and CPU-starved suit.
BTW, the Minmatar scout, which is supposed to be a sneaky assassin, infiltrating enemy territory and killing up close, can't counter the 15dB scanner, no matter how hard it tries. |
Sana Rayya
WASTELAND JUNK REMOVAL
234
|
Posted - 2013.09.30 15:19:00 -
[47] - Quote
Protected Void wrote: Of course it's not necessary. Nothing is necessary. However, it's preposterous that the top scanner is that cheap compared to it's counter. The counter takes 3 times as much SP, and three times the slots, on an already slot- and CPU-starved suit.
BTW, the Minmatar scout, which is supposed to be a sneaky assassin, infiltrating enemy territory and killing up close, can't counter the 15dB scanner, no matter how hard it tries.
Are you a scout? Do you have dampeners to Lvl 5? How many times have you been scanned with the Duvolle Focused scanner? How many deaths can you lay at the feet of this particular scanner - deaths that were directly the result of being scanned first by this scanner? Your argument is academic at best if it's not based on actual experiences, and from my actual experience, nearly no one uses the 15dB scanner. You know why? Because having intel that is 95% accurate for 100% of the match (quantum scanners) is far better than having intel that is 99% accurate for 30% of the match. When WP are awarded for scanners, this will ring even more true - more paint time = more WP.
As to your point about the skill requirements for scanners and scout suits/dampening, get real. I run a shield tanking suit, and I've put a lot of SP into it. That doesn't mean some noob with a flux grenade and a militia AR can't kill me if he gets the jump on me. Likewise pretty much any suit, no matter how beefed up, will die to a basic RE or to a militia forge gun. By your logic, only players who have put equitable SP into their suits should be able to defeat my suit. That's obviously not the case with anything in Dust.
And oh, scouts don't drop dead when they're scanned by a proto scanner? Then it's a bit dramatic to say that all your SP investment in your suit is negated by the proto scanner then, isn't it? You can still shoot your gun and run around and flank, right? Or do all those scouty things go away when you get scanned? |
Fizzer94
L.O.T.I.S.
258
|
Posted - 2013.09.30 15:37:00 -
[48] - Quote
Protected Void wrote:Krom Ganesh wrote:negative49er wrote: 5% reduction of scan profile per level don't cut it anymore
Now that everyone is running an adv or pro scanner I can't hide from no one
Soooo you are saying the only way to counter it is to put only dampers in my low slot( No I using them for some else
The only suit capable of counter perfectly is the gallente scout and gallente meduim frame, but they will have fill 3 to all of their low slots with dampers
But that is for the Meta 9 scanner which is no where as useful as the others and is far less common. The rest can be beat with lvl 5 scout + lvl 3 dampening + a STD dampener. Seems like a fair trade to me. Honestly, I see no problem with there being a scanner that is ridiculously difficult or impossible to beat so long as it doesn't perform as well as the others of its tier. "Seems like a fair trade to me". Yeah, 'cause level 3 light frame + level 5 scout suit + level 3 dampening takes a measily 2966160 SP to skill into, whereas the proto active scanner takes a whopping 932760 SP. Totally fair... [/sarcasm] The scanner that everyone is QQing about uses 18 PG, more than most Prototype Weapons. To equip one you have to sacrifice a lot. It's a fair trade. |
Knight Soiaire
Better Hide R Die
2480
|
Posted - 2013.09.30 15:39:00 -
[49] - Quote
I like it, wish Minmatar had one more low slot though.
Sacrificing a biotic module for a dampening module sucks.
Wish we had a larger scan radius though. |
Sana Rayya
WASTELAND JUNK REMOVAL
234
|
Posted - 2013.09.30 15:44:00 -
[50] - Quote
If you really think that the passive scout ability is useless, then I urge you to try this. Take your advanced scout suit (I assume it has no dampeners) and put the same modules/equipment on an advanced light frame suit, so it does not benefit from your dampening bonuses. Play with it and tell us if you do better, worse, or the same as with your advanced scout.
If you didn't know, a scout with Lvl 5 in the skill will dodge the advanced scanners without the use of modules, while the light frame won't. |
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lrian Locust
DUST University Ivy League
134
|
Posted - 2013.09.30 15:55:00 -
[51] - Quote
I agree that it's not too hard for a scout to be invisible for scanners most of the time. But that's not the point. Scouts need to sacrifice to many of their precious slots, PG and CPU to be effective in the field.
It's nice that scout can be invisible for scanning and move behind enemy lines, but once you're there, you need to be able to DO something, too!
Imagine the life of a dampening maxed scout behind enemy lines:
- Start hacking? Too bad that you'll show up on radar anyway - and you can't fit a codebreaker - Snipe? No way, you can't fit that damage modifier anymore - Play shotty? Too bad about aim assist and speed nerf - and you've lost your extra shields - Place explosives? They're no good once you're OHK'd and can't trigger them - Nova knifes? Good luck without your kincats!
The fact that even a proto minja with lvl 5 dampening proficiency and maxed complex dampeners can't evade a scanner says it all! |
Chunky Munkey
Amarr Templars Amarr Empire
1637
|
Posted - 2013.09.30 15:56:00 -
[52] - Quote
Protected Void wrote:Chunky Munkey wrote:Evidently, however, you think this should be the case with profile dampening. No, I haven't stated my opinion yet, so you're making false assumptions. Here's what I think:
- A light suit should beat the standard scanner, regardless of skills
- A level 3 scout suit skill + a few levels into profile dampening should beat advanced scanners
- A level 5 scout suit skill + maxed out profile dampening should beat all but the proto 15 (16?) dB scanner
- A level 5 scout suit skill + maxed out profile dampening + a basic profile dampener module should beat all active scanners
Ie: a slight lowering of the scout suit's scan profile would suffice. Chunky Munkey wrote:Because when we skill up a weapon, we still have to use the top weapon to get the most out of it. The Duvolle isn't rendered obsolete once people get proficiency 5. Sorry, but that doesn't make sense to me. Proficiency isn't a counter to anything, it's a passive amplification skill. It can't render the weapon it applies to obsolete. Anyway: Am I to understand you're against any passive skill that renders something else less effective? Also, you're actually arguing my point, logic-wise. If a proto Gallente scout has to max out dampening skills and use 3 of his 4 low slots to equip complex profile dampeners to counter the best scanner, that scout is practically rendered obsolete by that scanner. There are too few slots left to make an effective enough fitting to justify the cost of a proto suit. Absence from enemy radar is the one clear advantage scouts have over other suits at the moment. Medium suits do everything else better (the speed difference is negligible).
You object to me drawing a conclusion about your position, and then express that exact position.
And what other analogy would you have me use? Hacking? Should the definitive hacking suit not require stacked hacking mods because they've already spent the SP?
My argument is that SP is not a placeholder for effort. I think 2 complex dampeners on a scout should be sufficient to dodge all scanners, and 1 should take you past most Protos. A dampened scout is not rendered obsolete. Unless of course you cannot think of anything to do with a strategic advantage that doesn't involve other modules. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
102
|
Posted - 2013.09.30 16:09:00 -
[53] - Quote
Sana Rayya wrote:Protected Void wrote: Of course it's not necessary. Nothing is necessary. However, it's preposterous that the top scanner is that cheap compared to it's counter. The counter takes 3 times as much SP, and three times the slots, on an already slot- and CPU-starved suit.
BTW, the Minmatar scout, which is supposed to be a sneaky assassin, infiltrating enemy territory and killing up close, can't counter the 15dB scanner, no matter how hard it tries.
Are you a scout? Do you have dampeners to Lvl 5? How many times have you been scanned with the Duvolle Focused scanner? How many deaths can you lay at the feet of this particular scanner - deaths that were directly the result of being scanned first by this scanner? Your argument is academic at best if it's not based on actual experiences, and from my actual experience, nearly no one uses the 15dB scanner. You know why? Because having intel that is 95% accurate for 100% of the match (quantum scanners) is far better than having intel that is 99% accurate for 30% of the match. When WP are awarded for scanners, this will ring even more true - more paint time = more WP. As to your point about the skill requirements for scanners and scout suits/dampening, get real. I run a shield tanking suit, and I've put a lot of SP into it. That doesn't mean some noob with a flux grenade and a militia AR can't kill me if he gets the jump on me. Likewise pretty much any suit, no matter how beefed up, will die to a basic RE or to a militia forge gun. By your logic, only players who have put equitable SP into their suits should be able to defeat my suit. That's obviously not the case with anything in Dust. And oh, scouts don't drop dead when they're scanned by a proto scanner? Then it's a bit dramatic to say that all your SP investment in your suit is negated by the proto scanner then, isn't it? You can still shoot your gun and run around and flank, right? Or do all those scouty things go away when you get scanned?
Yes, I'm a scout. I've maxed the scout suit skill, profile dampening at level 3. If I equip a dampener, I'm invisible on the radar to all but the 15 dB scanner. I'm not overly worried about getting scanned every once in a while. I've had it happen about 10 times that I'm aware of in public matches, some of them I know has lead to me being killed. That's in public matches, though. In PC matches against a decent corporation, you can bet there will be multiple logis skilled into active scanners all the way up to proto. If they get the error message indicating there's a scout running around that can't be scanned with 28dB scanners, they'll certainly pull out their 15dB scanner and give that a try. Especially if said scout is sneaking up on them and killing them. But maybe I'm silly, thinking scouts should be allowed a useful role in PC.
Also, once WP rewards for scanners are implemented, way more people will be skilling into proto scanners.
As for dropping dead when scanned, I'll concede to being a bit less precise than I wanted. There are three advantages to skilling into the scout suit:
- The profile dampening bonus that applies to all scout suits
- The racial bonus
- Somewhat lower ISK costs than the light frames
Number 3 is a bit of a moot point, as many players have more ISK than they know what to do with.
Number 2 isn't very relevant, either. On the Gallente scout suit, the passive scanner range bonus is a joke, given that each level provides a whopping 1 meter of extra scan radius. The melee bonus on the Minmatar scout likewise, since a scout does just 80 HP in melee damage anyway.
That leaves number 1, which is by far the most worthwhile reason to skill into scout suits, rather than just going for the less SP intensive light frames. So, yes, active scanners that are overly hard or impossible to beat do negate the most valuable portion of the very SP-expensive scout suit skill. Plus whatever I've put into profile dampening. And since the active scanner is a piece of equipment specifically designed to put enemies on your radar, and the dampening is specifically designed to counteract this, I don't think I'm overly dramatic when stating that at least the most expensive path of the two should "win" when maxed out. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
102
|
Posted - 2013.09.30 16:11:00 -
[54] - Quote
Fizzer94 wrote:Protected Void wrote:Krom Ganesh wrote:negative49er wrote: 5% reduction of scan profile per level don't cut it anymore
Now that everyone is running an adv or pro scanner I can't hide from no one
Soooo you are saying the only way to counter it is to put only dampers in my low slot( No I using them for some else
The only suit capable of counter perfectly is the gallente scout and gallente meduim frame, but they will have fill 3 to all of their low slots with dampers
But that is for the Meta 9 scanner which is no where as useful as the others and is far less common. The rest can be beat with lvl 5 scout + lvl 3 dampening + a STD dampener. Seems like a fair trade to me. Honestly, I see no problem with there being a scanner that is ridiculously difficult or impossible to beat so long as it doesn't perform as well as the others of its tier. "Seems like a fair trade to me". Yeah, 'cause level 3 light frame + level 5 scout suit + level 3 dampening takes a measily 2966160 SP to skill into, whereas the proto active scanner takes a whopping 932760 SP. Totally fair... [/sarcasm] The scanner that everyone is QQing about uses 18 PG, more than most Prototype Weapons. To equip one you have to sacrifice a lot. It's a fair trade.
Ah, yes. 2 PG less than my scrambler rifle, 2 more than a complex Kinetic Catalyzer, which is also supposed to be a staple scout module. Not exactly impossible to fit in comparison.
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Smooth Assassin
Stardust incorporation
201
|
Posted - 2013.09.30 16:15:00 -
[55] - Quote
Scouts are soooo useless now |
low genius
the sound of freedom Renegade Alliance
570
|
Posted - 2013.09.30 16:17:00 -
[56] - Quote
you can just skill around scanners. easy. |
Protected Void
STRONG-ARMED BANDITS Public Disorder.
102
|
Posted - 2013.09.30 16:20:00 -
[57] - Quote
Chunky Munkey wrote:Protected Void wrote:Chunky Munkey wrote:Evidently, however, you think this should be the case with profile dampening. No, I haven't stated my opinion yet, so you're making false assumptions. Here's what I think:
- A light suit should beat the standard scanner, regardless of skills
- A level 3 scout suit skill + a few levels into profile dampening should beat advanced scanners
- A level 5 scout suit skill + maxed out profile dampening should beat all but the proto 15 (16?) dB scanner
- A level 5 scout suit skill + maxed out profile dampening + a basic profile dampener module should beat all active scanners
Ie: a slight lowering of the scout suit's scan profile would suffice. Chunky Munkey wrote:Because when we skill up a weapon, we still have to use the top weapon to get the most out of it. The Duvolle isn't rendered obsolete once people get proficiency 5. Sorry, but that doesn't make sense to me. Proficiency isn't a counter to anything, it's a passive amplification skill. It can't render the weapon it applies to obsolete. Anyway: Am I to understand you're against any passive skill that renders something else less effective? Also, you're actually arguing my point, logic-wise. If a proto Gallente scout has to max out dampening skills and use 3 of his 4 low slots to equip complex profile dampeners to counter the best scanner, that scout is practically rendered obsolete by that scanner. There are too few slots left to make an effective enough fitting to justify the cost of a proto suit. Absence from enemy radar is the one clear advantage scouts have over other suits at the moment. Medium suits do everything else better (the speed difference is negligible). You object to me drawing a conclusion about your position, and then express that exact position. And what other analogy would you have me use? Hacking? Should the definitive hacking suit not require stacked hacking mods because they've already spent the SP? My argument is that SP is not a placeholder for effort. I think 2 complex dampeners on a scout should be sufficient to dodge all scanners, and 1 should take you past most Protos. A dampened scout is not rendered obsolete. Unless of course you cannot think of anything to do with a strategic advantage that doesn't involve other modules.
No, the scout isn't rendered obsolete. However, the scout's SP, slot and fitting costs are rendered pretty damned close to obsolete - by something that takes a lot less investment to fit.
Hacking is a poor example in this context, since there isn't a direct counter to hacking. It just gets faster the more modules you pile on.
Chunky Munkey wrote:My argument is that SP is not a placeholder for effort
And my argument is that earning SP for months is just as much - more, actually - effort as using an equipment slot for a scanner. I really can't understand that you consider this effortless. In fact, I can't think of anything that requires more effort in Dust than grinding SP. |
Chunky Munkey
Amarr Templars Amarr Empire
1637
|
Posted - 2013.09.30 17:37:00 -
[58] - Quote
Protected Void wrote: And my argument is that earning SP for months is just as much - more, actually - effort as using an equipment slot for a scanner. I really can't understand that you consider this effortless. In fact, I can't think of anything that requires more effort in Dust than grinding SP.
You misunderstand me. I'm saying SP is not a replacement for effort. Not that it isn't effort itself. You don't get free rep tools & nanohives just because you spent SP on a logi, you still have to fit them according to the task you want them to fulfill. SP is there to make what you have, better. Not to remove the need for it.
What are you putting in your low slots that makes their replacement with dampeners anathema to you? |
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