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Sarducar Kahn
xCosmic Voidx The Superpowers
109
|
Posted - 2013.09.26 06:55:00 -
[1] - Quote
They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. |
Sgt Kirk
SyNergy Gaming EoN.
1983
|
Posted - 2013.09.26 07:09:00 -
[2] - Quote
whut |
Zeus Zane
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.09.26 07:12:00 -
[3] - Quote
Bacon on toast |
pegasis prime
BIG BAD W0LVES
1046
|
Posted - 2013.09.26 07:14:00 -
[4] - Quote
Face palm. Just wow . Really just wow.... |
richiesutie 2
The Rainbow Effect
316
|
Posted - 2013.09.26 07:16:00 -
[5] - Quote
callogi vs calassault logi wins by 200 hp 50 if it didn't have a repper. |
Cosgar
ParagonX
5460
|
Posted - 2013.09.26 07:20:00 -
[6] - Quote
You know there's more to modules than shield extenders and armor plates, right? |
Operative 1171 Aajli
Bragian Order Amarr Empire
395
|
Posted - 2013.09.26 07:27:00 -
[7] - Quote
Insert sexually charged pejorative here.
Why so many slots you say? |
Seigfried Warheit
DUST University Ivy League
36
|
Posted - 2013.09.26 07:41:00 -
[8] - Quote
Im already squishy as it and blueberries beating me black n blue for rep and ammo what more you want from me?! If reps just bash my face like the blueberries do.... the life of a logi is a traumatic one ... |
Kasote Denzara
A Vulture
345
|
Posted - 2013.09.26 08:08:00 -
[9] - Quote
They have as many slots as Dust has holes.
... Wait. |
Rei Shepard
Spectre II
629
|
Posted - 2013.09.26 08:36:00 -
[10] - Quote
Cosgar wrote:You know there's more to modules than shield extenders and armor plates, right?
witch only means the logi can use a mix of Modules and come out at the same health assaults come out of they only stack extenders.
Your logic is awsome man...
|
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ThePrinceOfNigeria
Zumari Force Projection Caldari State
27
|
Posted - 2013.09.26 08:41:00 -
[11] - Quote
Logi's are such sluts. They like to insert their needle into anyone on their back and spray their warm golden nanites on people's chests. Wait what are you talking about again? |
Kasote Denzara
A Vulture
345
|
Posted - 2013.09.26 08:44:00 -
[12] - Quote
ThePrinceOfNigeria wrote:Logi's are such sluts. They like to insert their needle into anyone on their back and spray their warm golden nanites on people's chests. Wait what are you talking about again?
R. Logi. |
M McManus
Sinq Laison Gendarmes Gallente Federation
88
|
Posted - 2013.09.26 08:49:00 -
[13] - Quote
Because CCP is about half rerarded... |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
37
|
Posted - 2013.09.26 08:55:00 -
[14] - Quote
As a Caldari logistic I need shield and armor protection when I supply my squad/team... My Duvolle/GEK goes empty too fast. I have over 1000hp but I still die when repping mates! I am slow and glow yellow like a xmastree. Let us do our work and you do yours. see you in battleground! |
Bendtner92
Imperfects Negative-Feedback
1109
|
Posted - 2013.09.26 09:01:00 -
[15] - Quote
Because some people think Logis need more health than Assaults, which is just insane.
You don't need health to support your team. If you die while supporting your team you should blame your team for not protecting you.
Logis need a slot nerf, and this is coming from a Logi that would still be a Logi after such a nerf... |
Sarducar Kahn
xCosmic Voidx The Superpowers
113
|
Posted - 2013.09.26 10:01:00 -
[16] - Quote
Cosgar wrote:You know there's more to modules than shield extenders and armor plates, right?
I mentioned dmg mods. I am talking about direct EHP but as you say there are more mods, a kin cat to reduce the loss of speed ect. What else is relevant? |
Lt Royal
Subdreddit Test Alliance Please Ignore
1830
|
Posted - 2013.09.26 10:05:00 -
[17] - Quote
Well you know how the saying goes: GÇ£If you can't beat them, join them!GÇ¥ |
Sarducar Kahn
xCosmic Voidx The Superpowers
113
|
Posted - 2013.09.26 10:07:00 -
[18] - Quote
Lt Royal wrote:Well you know how the saying goes: GÇ£If you can't beat them, join them!GÇ¥
Soon. Having 2 Proto logis in the corp and seeing how many WPs they get what else can you do? |
Blaze Ashra
Bragian Order Amarr Empire
24
|
Posted - 2013.09.26 10:29:00 -
[19] - Quote
Lt Royal wrote:Well you know how the saying goes: GÇ£If you can't beat them, Go on the forums and whine about them!GÇ¥ fixed
So where does all this logi hate come from anyways? |
Vyzion Eyri
The Southern Legion The Umbra Combine
1346
|
Posted - 2013.09.26 10:34:00 -
[20] - Quote
When I fit 2 advanced equipment and a proto repper on an adv. Minny logistics suit, usually one or two of my modules will have to be basic to save CPU/PG, so if I lost a slot it wouldn't be such a big deal. But I can see how it could become a problem when people don't bother fitting equipment.
I reckon instead of requiring a weapon, logistics suits should need all 3 equipment slots filled before the suit is valid.
... Wow, that's genius. But of course, we'll have the usual 'being a heavy sniper' argument. And once again, progress will be denied. |
|
Rynoceros
Rise Of Old Dudes
817
|
Posted - 2013.09.26 10:41:00 -
[21] - Quote
5 HP per second isn't **** if you're being shot at.
Just thank the guy for his Scanner usage and Uplink placement. (Do you know how expensive it is to haul all of those goodies around on 1 suit?)
More understanding and appreciation, less ******** will serve you well. (Life lessons are free.) |
Mregomies
The Unholy Legion Of DarkStar DARKSTAR ARMY
40
|
Posted - 2013.09.26 10:52:00 -
[22] - Quote
True... 1 death and ISK goes negative... my best logi fits costs 200-250k ISK
|
Cosgar
ParagonX
5467
|
Posted - 2013.09.26 11:40:00 -
[23] - Quote
Rei Shepard wrote:Cosgar wrote:You know there's more to modules than shield extenders and armor plates, right? witch only means the logi can use a mix of Modules and come out at the same health assaults come out of they only stack extenders. Your logic is awsome man... Less base hp than their assault counterparts. What was that about logic again? |
TechMechMeds
Swamp Marines Kleenex Inc.
254
|
Posted - 2013.09.26 11:54:00 -
[24] - Quote
I have proto of both. These threads are getting old.
Thread deleted |
TechMechMeds
Swamp Marines Kleenex Inc.
254
|
Posted - 2013.09.26 12:01:00 -
[25] - Quote
Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels.
So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp.
The 5hp a second helps out of combat not in it.
Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want |
Reav Hannari
Red Rock Outriders
1436
|
Posted - 2013.09.26 12:05:00 -
[26] - Quote
My usual logistics suit only has 600 hp. Go ahead and super tank yours. It won't save you. |
Fizzer94
L.O.T.I.S.
226
|
Posted - 2013.09.26 12:31:00 -
[27] - Quote
I don't get it when someone says a suit is OP because it CAN have (x) hp. Not all the suits are going to have the same maximum hp, even in the same frame size. So far hp has been balanced by speed, the more speed you get, the less HP you get. Logis are slower than assaults, so they get a higher maximum hp. They trade a sidearm and offensive capabilities for equipment,they trade shield regeneration for armor regeneration, and they also trade speed for a bit more health than their assault counterparts. The Amarr Logi is the exception, it trades one of its equipment and a slot back to get a sidearm again. |
Nelo Angel0
The Nommo Insurance Fraud.
171
|
Posted - 2013.09.26 12:35:00 -
[28] - Quote
TechMechMeds wrote:Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp. The 5hp a second helps out of combat not in it. Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want
Someone called this! |
Draco Cerberus
Hellstorm Inc League of Infamy
330
|
Posted - 2013.09.26 12:58:00 -
[29] - Quote
Vyzion Eyri wrote:When I fit 2 advanced equipment and a proto repper on an adv. Minny logistics suit, usually one or two of my modules will have to be basic to save CPU/PG, so if I lost a slot it wouldn't be such a big deal. But I can see how it could become a problem when people don't bother fitting equipment.
I reckon instead of requiring a weapon, logistics suits should need all 3 equipment slots filled before the suit is valid.
... Wow, that's genius. But of course, we'll have the usual 'being a heavy sniper' argument. And once again, progress will be denied. I feel the Logi and Sniper roles are not mutually exclusive and have earned +1000 WP in matches where I use a Sniper Rifle while Logi bearing around the map. Not from 29/0 matches either btw. |
calvin b
Molon Labe. RISE of LEGION
626
|
Posted - 2013.09.26 13:01:00 -
[30] - Quote
Because they are dirty and they like it so many different ways |
|
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 13:42:00 -
[31] - Quote
TechMechMeds wrote:Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp. The 5hp a second helps out of combat not in it. Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want
Sorry to burst your bubble mate, but the heavy sniper arguement. Helps our side more. If you choose to be a heavy sniper, fine thats your choice we won't stop, nor should we.
But a heavy sniper has different positives and negatives to that of a scout sniper. But a heavy suit will be fitted to different roles to a scout sniper. A heavy sniper is not a hybrid role, its a sniper role in a heavy suit.
An assult logi is a hybrid role, its a logistics role AND assault role Therefore it should have significant drawbacks over playing full logi, or full assault.
Now the way to do this is to make assault suits VASTLY superior (in terms of combat effectiveness) to a logi suit while a logi suit becomes VASTLY superior (in terms of logistical play) to an assault suit.
So my proposition You must have at least 1 equipment on a logi suit equipment gets pg/cpu cost reductions on a logi suit such that 3x eq = 1+ù eq on assault pg/cpu gets homoginzed with assault suits remove passive armour repair as a logi bonus remove sheild regen penalty from logi suit
Wont harm logi players, will make assault logi hybrid roles lesser than its 2 parts! |
Cosgar
ParagonX
5471
|
Posted - 2013.09.26 13:49:00 -
[32] - Quote
Monkey MAC wrote:TechMechMeds wrote:Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp. The 5hp a second helps out of combat not in it. Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want Sorry to burst your bubble mate, but the heavy sniper arguement. Helps our side more. If you choose to be a heavy sniper, fine thats your choice we won't stop, nor should we. But a heavy sniper has different positives and negatives to that of a scout sniper. But a heavy suit will be fitted to different roles to a scout sniper. A heavy sniper is not a hybrid role, its a sniper role in a heavy suit. An assult logi is a hybrid role, its a logistics role AND assault role Therefore it should have significant drawbacks over playing full logi, or full assault. Now the way to do this is to make assault suits VASTLY superior (in terms of combat effectiveness) to a logi suit while a logi suit becomes VASTLY superior (in terms of logistical play) to an assault suit. So my proposition You must have at least 1 equipment on a logi suit equipment gets pg/cpu cost reductions on a logi suit such that 3x eq = 1+ù eq on assault pg/cpu gets homoginzed with assault suits remove passive armour repair as a logi bonus remove sheild regen penalty from logi suit Wont harm logi players, will make assault logi hybrid roles lesser than its 2 parts! It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment.
What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 13:56:00 -
[33] - Quote
Cosgar wrote:Monkey MAC wrote:TechMechMeds wrote:Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp. The 5hp a second helps out of combat not in it. Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want Sorry to burst your bubble mate, but the heavy sniper arguement. Helps our side more. If you choose to be a heavy sniper, fine thats your choice we won't stop, nor should we. But a heavy sniper has different positives and negatives to that of a scout sniper. But a heavy suit will be fitted to different roles to a scout sniper. A heavy sniper is not a hybrid role, its a sniper role in a heavy suit. An assult logi is a hybrid role, its a logistics role AND assault role Therefore it should have significant drawbacks over playing full logi, or full assault. Now the way to do this is to make assault suits VASTLY superior (in terms of combat effectiveness) to a logi suit while a logi suit becomes VASTLY superior (in terms of logistical play) to an assault suit. So my proposition You must have at least 1 equipment on a logi suit equipment gets pg/cpu cost reductions on a logi suit such that 3x eq = 1+ù eq on assault pg/cpu gets homoginzed with assault suits remove passive armour repair as a logi bonus remove sheild regen penalty from logi suit Wont harm logi players, will make assault logi hybrid roles lesser than its 2 parts! Fair enough my friend I won't argue with the numbers, the maths checks out! If you think logi suits are overpowered do the maths, or get lost! However I dunno about you, but I still think the pg/cpu and equiment cost changes will make it easier to convey the role a little more! I mean thats not a nerf is it? Not really its just shuffling around the assets to give the same result! It would also stem a lot of qq! It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment. What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do.
|
Jerry Jemmott
Carbon 7 CRONOS.
16
|
Posted - 2013.09.26 14:16:00 -
[34] - Quote
Monkey MAC wrote: remove passive armour repair as a logi bonus
Why ?
|
RydogV
Shadow Company HQ
373
|
Posted - 2013.09.26 14:22:00 -
[35] - Quote
Someone drag this dead horse away...and then slap some sense into the OP.
I don't have the strength argue against this failed logic anymore. Get past the one-on-one you just lost in your latest Instant Battle, do some real f**king research and then step back as you start poking holes in your own 'theory'.
~Here Ended The Lesson~ |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 14:25:00 -
[36] - Quote
RydogV wrote:Someone drag this dead horse away...and then slap some sense into the OP. I don't have the strength argue against this failed logic anymore. Get past the one-on-one you just lost in your latest Instant Battle, do some real f**king research and then step back as you start poking holes in your own 'theory'. ~Here Ended The Lesson~
Endeth
~Here Endeth Your Lesson~
|
TechMechMeds
Swamp Marines Kleenex Inc.
256
|
Posted - 2013.09.26 14:28:00 -
[37] - Quote
Fizzer94 wrote:I don't get it when someone says a suit is OP because it CAN have (x) hp. Not all the suits are going to have the same maximum hp, even in the same frame size. So far hp has been balanced by speed, the more speed you get, the less HP you get. Logis are slower than assaults, so they get a higher maximum hp. They trade a sidearm and offensive capabilities for equipment,they trade shield regeneration for armor regeneration, and they also trade speed for a bit more health than their assault counterparts. The Amarr Logi is the exception, it trades one of its equipment and a slot back to get a sidearm again.
As stated in its description its supposed to be an assault oriented logi, I said in beta if there's no logi with a sidearm im going assault upon uprising |
TechMechMeds
Swamp Marines Kleenex Inc.
256
|
Posted - 2013.09.26 14:36:00 -
[38] - Quote
There's no bubble to burst, I stated my opinion with some facts, you stated your opinion.
I'm amarr logi, working as intended and I skilled into it the moment I found it had a sidearm at proto when it was gimped |
Fizzer94
L.O.T.I.S.
230
|
Posted - 2013.09.26 14:36:00 -
[39] - Quote
TechMechMeds wrote:Fizzer94 wrote:I don't get it when someone says a suit is OP because it CAN have (x) hp. Not all the suits are going to have the same maximum hp, even in the same frame size. So far hp has been balanced by speed, the more speed you get, the less HP you get. Logis are slower than assaults, so they get a higher maximum hp. They trade a sidearm and offensive capabilities for equipment,they trade shield regeneration for armor regeneration, and they also trade speed for a bit more health than their assault counterparts. The Amarr Logi is the exception, it trades one of its equipment and a slot back to get a sidearm again. As stated in its description its supposed to be an assault oriented logi, I said in beta if there's no logi with a sidearm im going assault upon uprising I know. I use one myself. Its a fine suit, what it doesn't get in stats, it gets in versatility. |
TechMechMeds
Swamp Marines Kleenex Inc.
256
|
Posted - 2013.09.26 14:39:00 -
[40] - Quote
Scratch that, forgot I didn't post the facts on why a logi can never excel at assault better, got tired of repeating myself to these threads, carry on trying to justify nerf |
|
TechMechMeds
Swamp Marines Kleenex Inc.
256
|
Posted - 2013.09.26 14:41:00 -
[41] - Quote
RydogV wrote:Someone drag this dead horse away...and then slap some sense into the OP. I don't have the strength argue against this failed logic anymore. Get past the one-on-one you just lost in your latest Instant Battle, do some real f**king research and then step back as you start poking holes in your own 'theory'. ~Here Ended The Lesson~
This all day, thread should have ended here really |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 14:44:00 -
[42] - Quote
TechMechMeds wrote:There's no bubble to burst, I stated my opinion with some facts, you stated your opinion.
I'm amarr logi, working as intended and I skilled into it the moment I found it had a sidearm at proto when it was gimped
My opinion was changed with maths, I am not your enemy! |
Cody Sietz
Bullet Cluster
1035
|
Posted - 2013.09.26 14:49:00 -
[43] - Quote
Maybe if Logis have a larger stacking penalty when using dmg mods. |
Fizzer94
L.O.T.I.S.
230
|
Posted - 2013.09.26 15:14:00 -
[44] - Quote
Cody Sietz wrote:Maybe if Logis have a larger stacking penalty when using dmg mods. That would do pretty much nothing. Maybe -2% damage for logis that stack them. Few logis stack 2, even fewer stack 3. The penalties are pretty harsh anyway, make them any harsher and gallogis/amlogis wouldn't have anything to do with their high slots but shield extenders, and that is handle befitting of a Gallente it Amarr suit, even if it is a Logi suit. |
demonkiller 12
G.U.T.Z Covert Intervention
225
|
Posted - 2013.09.26 15:16:00 -
[45] - Quote
this whole thread is tldr, assault is the best suit, i cant really explain why you just understand once you play them all, unless youre ****, then by all means go for the most HP as possible, it just means i get that much longer to toy with you |
Cody Sietz
Bullet Cluster
1041
|
Posted - 2013.09.27 15:33:00 -
[46] - Quote
Fizzer94 wrote:Cody Sietz wrote:Maybe if Logis have a larger stacking penalty when using dmg mods. That would do pretty much nothing. Maybe -2% damage for logis that stack them. Few logis stack 2, even fewer stack 3. The penalties are pretty harsh anyway, make them any harsher and gallogis/amlogis wouldn't have anything to do with their high slots but shield extenders, and that is handle befitting of a Gallente it Amarr suit, even if it is a Logi suit. Just the penalty, so 1 complex dmg mod would still get you 10 percent and 2 would be 15 percent. |
GVGMODE
WorstPlayersEver
39
|
Posted - 2013.09.27 15:34:00 -
[47] - Quote
Amarr logi master race. |
RA Drahcir
Psygod9 D.E.F.I.A.N.C.E
249
|
Posted - 2013.09.27 15:42:00 -
[48] - Quote
I am about to spec into logis too, sick of the garbage sentinel suit. what a joke compared to mediums. |
Xender17
Ahrendee Mercenaries EoN.
680
|
Posted - 2013.09.27 15:47:00 -
[49] - Quote
The only logi that's meant to be combat/take fire like an assault is the amarr logi. Didn't work out so well. |
Cosgar
ParagonX
5511
|
Posted - 2013.09.27 16:00:00 -
[50] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:TechMechMeds wrote:Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp. The 5hp a second helps out of combat not in it. Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want Sorry to burst your bubble mate, but the heavy sniper arguement. Helps our side more. If you choose to be a heavy sniper, fine thats your choice we won't stop, nor should we. But a heavy sniper has different positives and negatives to that of a scout sniper. But a heavy suit will be fitted to different roles to a scout sniper. A heavy sniper is not a hybrid role, its a sniper role in a heavy suit. An assult logi is a hybrid role, its a logistics role AND assault role Therefore it should have significant drawbacks over playing full logi, or full assault. Now the way to do this is to make assault suits VASTLY superior (in terms of combat effectiveness) to a logi suit while a logi suit becomes VASTLY superior (in terms of logistical play) to an assault suit. So my proposition You must have at least 1 equipment on a logi suit equipment gets pg/cpu cost reductions on a logi suit such that 3x eq = 1+ù eq on assault pg/cpu gets homoginzed with assault suits remove passive armour repair as a logi bonus remove sheild regen penalty from logi suit Wont harm logi players, will make assault logi hybrid roles lesser than its 2 parts! It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment. What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do. Fair enough my friend I won't argue with the numbers, the maths checks out! If you think logi suits are overpowered do the maths, or get lost! However I dunno about you, but I still think the pg/cpu and equiment cost changes will make it easier to convey the role a little more! I mean thats not a nerf is it? Not really its just shuffling around the assets to give the same result! It would also stem a lot of qq! CCP has a track record of balancing for stuff that's still on the drawing board. We could be looking at active suit modules to give logis an additional controller role. It would explain the CaLogi's ungodly slot count and why they decided to nerf CPU instead of changing their slot layout. |
|
Oscar Neymar
Carbon 7 CRONOS.
59
|
Posted - 2013.09.27 16:07:00 -
[51] - Quote
Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels.
We already had this biatch fest months back and Caldari logistics got nerfed , you want a logistics that's able to bring you back into the game and repair you under fire with the capability of taking what , 2 shots from a smg ??
Quit your whining for fluck sake , this is an age old argument already settled ... go biatch about something else !
Again whinging for the sake of it ! |
DildoMcnutz
Science For Death The Shadow Eclipse
210
|
Posted - 2013.09.27 17:11:00 -
[52] - Quote
Cosgar wrote:It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment. What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do.
I didn't understand the point of that thread, all it showed was that a logi can have more ehp than an assault whilst having built in armour reps of 5, the fittings were also stupid and no one would fit like that anyway.
I don't think the Logi suit is OP as it is at all, there are enough benefits for going assault that outweigh the slot count/fitting ability for me to prefer an assault suit, being slower with less stamina is pretty annoying to me and I cant live without my six kin smg/viziam scrambler pistol either.
The only think that irks me is the rep bonus, The main defense I see is that a logi needs lots of health and a rep bonus to keep the team resupplied, repaired, revived etc. I call total BULLSH!T on that, last time I checked I don't need lots of health to hold R2 and drop equipment on the floor, I don't need a lot of health to stand behind the 5 other guys in my squad with a repair tool, I don't need lots of health to pick people up with a needle because im not mentally unstable and don't run out into hails of gunfire to pick people up like I see randoms on the other team do ALL THE TIME.
Again im not crying about the logi suit, or at you the link to that thread was just in your post, its just the reasoning behind needing all that health and rep makes me wanna face desk. The health is fine imo, I just think the rep bonus is not needed and before you ask yes I have played as a logi with other good logis who destroy and don't need more ehp than my assault. |
KEROSIINI-TERO
Seraphim Initiative..
757
|
Posted - 2013.09.27 17:22:00 -
[53] - Quote
Cal logi still has too many slots. Others, not really.
Better way than to strip slots would be to swap the extra PG/CPU to bonus for equipment fitting. |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
246
|
Posted - 2013.09.27 17:25:00 -
[54] - Quote
Rynoceros wrote:5 HP per second isn't **** if you're being shot at.
Just thank the guy for his Scanner usage and Uplink placement. (Do you know how expensive it is to haul all of those goodies around on 1 suit?)
More understanding and appreciation, less ******** will serve you well. (Life lessons are free.) Woah... Get a proto Amarr Logi then put 3 complex reppers and a complex armor plate. Reps armor faster than shields can recharge (unless they stack energizers/rechargers of course). |
Cosgar
ParagonX
5514
|
Posted - 2013.09.27 17:31:00 -
[55] - Quote
DildoMcnutz wrote:Cosgar wrote:It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment. What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do. I didn't understand the point of that thread, all it showed was that a logi can have more ehp than an assault whilst having built in armour reps of 5, the fittings were also stupid and no one would fit like that anyway. I don't think the Logi suit is OP as it is at all, there are enough benefits for going assault that outweigh the slot count/fitting ability for me to prefer an assault suit, being slower with less stamina is pretty annoying to me and I cant live without my six kin smg/viziam scrambler pistol either. The only think that irks me is the rep bonus, The main defense I see is that a logi needs lots of health and a rep bonus to keep the team resupplied, repaired, revived etc. I call total BULLSH!T on that, last time I checked I don't need lots of health to hold R2 and drop equipment on the floor, I don't need a lot of health to stand behind the 5 other guys in my squad with a repair tool, I don't need lots of health to pick people up with a needle because im not mentally unstable and don't run out into hails of gunfire to pick people up like I see randoms on the other team do ALL THE TIME. Again im not crying about the logi suit, or at you the link to that thread was just in your post, its just the reasoning behind needing all that health and rep makes me wanna face desk. The health is fine imo, I just think the rep bonus is not needed and before you ask yes I have played as a logi with other good logis who destroy and don't need more ehp than my assault. Suit bonuses are actually a product of a tagging system. I can't remember what topic Remnant discussed it, but basically the system is flawed to the point that suits couldn't have specific bonuses and had to settle for blanket ones. As primarily an armor tanker, I can see why the gave logistics the repair bonus. While we're running support, nobody really supports us. Also, it's only 5 HP/s anyway. It's not going to save your bacon in a fire fight, but it's a help going from engagement to engagement since logistics are usually the fist thing anyone with common sense will target.
The point of the topic was to show that even with the most extreme buffer fits, logistics don't have that much of a HP advantage over their assault counterparts- barely 80EHP, give or take. Adding to that, nobody in their right mind would run those kind of fits anyway since the extra HP wouldn't be worth the lack of mobility. On top of that, Assaults will always have the advantage since assaults get access to sidearms, better base stats like shield delay/regen and mobility. |
Cosgar
ParagonX
5514
|
Posted - 2013.09.27 17:33:00 -
[56] - Quote
Tectonic Fusion wrote:Rynoceros wrote:5 HP per second isn't **** if you're being shot at.
Just thank the guy for his Scanner usage and Uplink placement. (Do you know how expensive it is to haul all of those goodies around on 1 suit?)
More understanding and appreciation, less ******** will serve you well. (Life lessons are free.) Woah... Get a proto Amarr Logi then put 3 complex reppers and a complex armor plate. Reps armor faster than shields can recharge (unless they stack energizers/rechargers of course). One grenade and you're pretty much dead with a fit like that. Also, the Amarr logi is meant to be an assault hybrid anyway. |
Sarducar Kahn
xCosmic Voidx The Superpowers
120
|
Posted - 2013.09.27 21:05:00 -
[57] - Quote
KEROSIINI-TERO wrote:Cal logi still has too many slots. Others, not really.
Better way than to strip slots would be to swap the extra PG/CPU to bonus for equipment fitting.
This would work. They have so much pg/CPU because of the equipment after all. I think they may get this when they are revisited by CCP |
CharCharOdell
Shining Flame Amarr Empire
1028
|
Posted - 2013.09.27 21:39:00 -
[58] - Quote
Lol. You're a funny guy. Assault logis are better at defense for obvious reasons, but it all counts for nothing if they have to move. They're extremely slow and they can't recover shields nearly as fast, so they can't skirmish.
Assaults are better for offense. Logi assaults are better for defense.
Also, nobody smart uses all tank modules. Most people will throw cardiac regulators and damage mods on before getting another 66 or 131 HP. |
CharCharOdell
Shining Flame Amarr Empire
1028
|
Posted - 2013.09.27 21:41:00 -
[59] - Quote
Sarducar Kahn wrote:KEROSIINI-TERO wrote:Cal logi still has too many slots. Others, not really.
Better way than to strip slots would be to swap the extra PG/CPU to bonus for equipment fitting. This would work. They have so much pg/CPU because of the equipment after all. I think they may get this when they are revisited by CCP
No, it actually has less PG and CPU than any other logi suit. Removing slots would kill it. |
Patrick57
GunFall Mobilization Covert Intervention
387
|
Posted - 2013.09.27 21:42:00 -
[60] - Quote
Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. Logis are meant to be the supporters, not be supported. I mean seriously? WHO do you think supplies you ammo? WHO do you think brought you up in that really expensive suit? WHO do you think gave you reps when you were dangerously low on armor? WHO dropped that uplink so you wouldn't have to run across the whole map just to defend a letter?
/thread |
|
Patrick57
GunFall Mobilization Covert Intervention
387
|
Posted - 2013.09.27 21:44:00 -
[61] - Quote
CharCharOdell wrote:Lol. You're a funny guy. Assault logis are better at defense for obvious reasons, but it all counts for nothing if they have to move. They're extremely slow and they can't recover shields nearly as fast, so they can't skirmish.
Assaults are better for offense. Logi assaults are better for defense.
Also, nobody smart uses all tank modules. Most people will throw cardiac regulators and damage mods on before getting another 66 or 131 HP. I stack up on Armor Plates with my Scrambler! It's really useful, even though I'm slower than a brick :/ |
Komodo Jones
Chaotik Serenity
136
|
Posted - 2013.09.27 21:46:00 -
[62] - Quote
logis are team support, the idea is that they're supposed to be for helping out the team instead of doing damage so it's good to have alot of defense on them, the problem is that you can put on pretty much any weapon on them so they turn into assault suits. People might argue that there's a difference because assault suits have more than 1 weapon slot, oh so you mean you can be incredibly more effective if you have a mass driver or assault rifle AND and smg? No, I've been running logi since day one of the open beta and the way I see it, if you can't kill someone before you run out of ammo in the clip, you f***ed up, it's not a question of firepower, ANYONE can be killed with a clip of ammo if you're smart about it. If you start questioning oh but what about multiple enemies, assault suits and heavies are meant to handle multiple enemies, you're there to back them up and make sure they stay alive. Several people have recommended that logis should only be able to use sidearms, I for one would not mind this change. Sidearms are still pretty damn powerful and they don't take up alot of room, gives me more space for defense and equipment. The only problem right now is that there's limited ways to apply them effectively which just means we should get more variety in weapons before this is implemented. If that doesn't sound acceptable to you then you're the type to use it for logi assault, if you're only concerned about you're kdr then don't run logistics. |
Patrick57
GunFall Mobilization Covert Intervention
387
|
Posted - 2013.09.27 21:52:00 -
[63] - Quote
Komodo Jones wrote:logis are team support, the idea is that they're supposed to be for helping out the team instead of doing damage so it's good to have alot of defense on them, the problem is that you can put on pretty much any weapon on them so they turn into assault suits. People might argue that there's a difference because assault suits have more than 1 weapon slot, oh so you mean you can be incredibly more effective if you have a mass driver or assault rifle AND and smg? No, I've been running logi since day one of the open beta and the way I see it, if you can't kill someone before you run out of ammo in the clip, you f***ed up, it's not a question of firepower, ANYONE can be killed with a clip of ammo if you're smart about it. If you start questioning oh but what about multiple enemies, assault suits and heavies are meant to handle multiple enemies, you're there to back them up and make sure they stay alive. Several people have recommended that logis should only be able to use sidearms, I for one would not mind this change. Sidearms are still pretty damn powerful and they don't take up alot of room, gives me more space for defense and equipment. The only problem right now is that there's limited ways to apply them effectively which just means we should get more variety in weapons before this is implemented. If that doesn't sound acceptable to you then you're the type to use it for logi assault, if you're only concerned about you're kdr then don't run logistics. The problem is, not only do Logis support others, but there are times when they have to support themselves as well. Why do people think that Proto Logis use grenades? If they run out of ammo in their main, they can't switch to a sidearm, and they can no longer support their teammates if they die, so they cook a grenade, and may even mean the difference between life and death. |
Forlorn Destrier
Bullet Cluster
1846
|
Posted - 2013.09.27 21:56:00 -
[64] - Quote
ThePrinceOfNigeria wrote:Logi's are such sluts. They like to insert their needle into anyone on their back and spray their warm golden nanites on people's chests. Wait what are you talking about again?
Can't wait to find that just right Logi girl.... yum |
Xocoyol Zaraoul
Superior Genetics
1127
|
Posted - 2013.09.27 21:59:00 -
[65] - Quote
ThePrinceOfNigeria wrote:Logi's are such sluts. They like to insert their needle into anyone on their back and spray their warm golden nanites on people's chests. Wait what are you talking about again?
Winning post of the day |
Justin Tymes
Dem Durrty Boyz Public Disorder.
424
|
Posted - 2013.09.27 22:04:00 -
[66] - Quote
Komodo Jones wrote:logis are team support, the idea is that they're supposed to be for helping out the team instead of doing damage so it's good to have alot of defense on them, the problem is that you can put on pretty much any weapon on them so they turn into assault suits. People might argue that there's a difference because assault suits have more than 1 weapon slot, oh so you mean you can be incredibly more effective if you have a mass driver or assault rifle AND and smg? No, I've been running logi since day one of the open beta and the way I see it, if you can't kill someone before you run out of ammo in the clip, you f***ed up, it's not a question of firepower, ANYONE can be killed with a clip of ammo if you're smart about it. If you start questioning oh but what about multiple enemies, assault suits and heavies are meant to handle multiple enemies, you're there to back them up and make sure they stay alive. Several people have recommended that logis should only be able to use sidearms, I for one would not mind this change. Sidearms are still pretty damn powerful and they don't take up alot of room, gives me more space for defense and equipment. The only problem right now is that there's limited ways to apply them effectively which just means we should get more variety in weapons before this is implemented. If that doesn't sound acceptable to you then you're the type to use it for logi assault, if you're only concerned about you're kdr then don't run logistics.
Enough with the side-arm bullshit no one is buying it. Lasers and MDs are common weapons for a Logi to use, you're rarely ever going to top leader boards with them, especially without side-arms to cover for the horrendous CQC capabilities and inconsistencies of both weapons. |
Jakar Umbra
Militaires-Sans-Frontieres
264
|
Posted - 2013.09.27 22:15:00 -
[67] - Quote
Beginning to think these forums are running out of things to QQ about. |
Cosgar
ParagonX
5524
|
Posted - 2013.09.27 23:46:00 -
[68] - Quote
Komodo Jones wrote:Herp, derp, sidearms1 If this ever happens, every other class should have to give up their equipment slot. You want logis to be nothing but pack mules, then everyone should give up their equipment!
Just so you know what kind of logi I am, I have all my equipment (except explosives) to proto level and regularly use triage hives for point defense. Bro, do you even logi? |
SgtDoughnut
Red Star Jr. EoN.
191
|
Posted - 2013.09.27 23:56:00 -
[69] - Quote
KEROSIINI-TERO wrote:Cal logi still has too many slots. Others, not really.
Better way than to strip slots would be to swap the extra PG/CPU to bonus for equipment fitting.
You mean like the GAL logi already has, then what does the Gal Logi get? |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
335
|
Posted - 2013.09.27 23:58:00 -
[70] - Quote
the real question is
Why do scouts have so many sluts? |
|
Komodo Jones
Chaotik Serenity
139
|
Posted - 2013.09.28 00:31:00 -
[71] - Quote
Cosgar wrote:Komodo Jones wrote:Herp, derp, sidearms1 If this ever happens, every other class should have to give up their equipment slot. You want logis to be nothing but pack mules, then everyone should give up their equipment! Just so you know what kind of logi I am, I have all my equipment (except explosives) to proto level and regularly use triage hives for point defense. Bro, do you even logi? lol fine then, but there's not really a way to make people use logis as intended right now because they just have more overall flexibility and that would be tough to limit. Maybe people will just have to deal with it until we get the ability to build our own suits. |
Cosgar
ParagonX
5525
|
Posted - 2013.09.28 01:01:00 -
[72] - Quote
Komodo Jones wrote:Cosgar wrote:Komodo Jones wrote:Herp, derp, sidearms1 If this ever happens, every other class should have to give up their equipment slot. You want logis to be nothing but pack mules, then everyone should give up their equipment! Just so you know what kind of logi I am, I have all my equipment (except explosives) to proto level and regularly use triage hives for point defense. Bro, do you even logi? lol fine then, but there's not really a way to make people use logis as intended right now because they just have more overall flexibility and that would be tough to limit. Maybe people will just have to deal with it until we get the ability to build our own suits. We already have the ability to build our suits. People just get butthurt when they see something different from theirs. Welcome to the human condition. |
Lillica Deathdealer
Mango and Friends
420
|
Posted - 2013.09.28 01:20:00 -
[73] - Quote
Rei Shepard wrote:Cosgar wrote:You know there's more to modules than shield extenders and armor plates, right? witch only means the logi can use a mix of Modules and come out at the same health assaults come out of they only stack extenders. Your logic is awsome man... Allow me to help. The current logi skill bonuses are just placeholders because something in code is preventing them from applying bonuses specifically to equipments, for example, nanohive resupply rate. Do not ask me why, but know they are working around it. This is to say, the current logis are not the logis planned for the future. They ARE being actively worked on to fit their proper role. The only combat logi in the future will be the Amarr, because that is what it is intended to be. |
Komodo Jones
Chaotik Serenity
139
|
Posted - 2013.09.28 01:26:00 -
[74] - Quote
Cosgar wrote:Komodo Jones wrote:Cosgar wrote:Komodo Jones wrote:Herp, derp, sidearms1 If this ever happens, every other class should have to give up their equipment slot. You want logis to be nothing but pack mules, then everyone should give up their equipment! Just so you know what kind of logi I am, I have all my equipment (except explosives) to proto level and regularly use triage hives for point defense. Bro, do you even logi? lol fine then, but there's not really a way to make people use logis as intended right now because they just have more overall flexibility and that would be tough to limit. Maybe people will just have to deal with it until we get the ability to build our own suits. We already have the ability to build our suits. People just get butthurt when they see something different from theirs. Welcome to the human condition. Nooooo I mean from the base stats, decide how many equipment and mod slots each person has, how much HP, PG and CPU |
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