|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Cosgar
ParagonX
5460
|
Posted - 2013.09.26 07:20:00 -
[1] - Quote
You know there's more to modules than shield extenders and armor plates, right? |
Cosgar
ParagonX
5467
|
Posted - 2013.09.26 11:40:00 -
[2] - Quote
Rei Shepard wrote:Cosgar wrote:You know there's more to modules than shield extenders and armor plates, right? witch only means the logi can use a mix of Modules and come out at the same health assaults come out of they only stack extenders. Your logic is awsome man... Less base hp than their assault counterparts. What was that about logic again? |
Cosgar
ParagonX
5471
|
Posted - 2013.09.26 13:49:00 -
[3] - Quote
Monkey MAC wrote:TechMechMeds wrote:Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp. The 5hp a second helps out of combat not in it. Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want Sorry to burst your bubble mate, but the heavy sniper arguement. Helps our side more. If you choose to be a heavy sniper, fine thats your choice we won't stop, nor should we. But a heavy sniper has different positives and negatives to that of a scout sniper. But a heavy suit will be fitted to different roles to a scout sniper. A heavy sniper is not a hybrid role, its a sniper role in a heavy suit. An assult logi is a hybrid role, its a logistics role AND assault role Therefore it should have significant drawbacks over playing full logi, or full assault. Now the way to do this is to make assault suits VASTLY superior (in terms of combat effectiveness) to a logi suit while a logi suit becomes VASTLY superior (in terms of logistical play) to an assault suit. So my proposition You must have at least 1 equipment on a logi suit equipment gets pg/cpu cost reductions on a logi suit such that 3x eq = 1+ù eq on assault pg/cpu gets homoginzed with assault suits remove passive armour repair as a logi bonus remove sheild regen penalty from logi suit Wont harm logi players, will make assault logi hybrid roles lesser than its 2 parts! It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment.
What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do. |
Cosgar
ParagonX
5511
|
Posted - 2013.09.27 16:00:00 -
[4] - Quote
Monkey MAC wrote:Cosgar wrote:Monkey MAC wrote:TechMechMeds wrote:Sarducar Kahn wrote:They are super assaulters simply because they can stack complex HP/DPS mods why not reduce the amount if slots to make up for the gain in equipment slots. While the have slots, pg and CPU the will always be an issue with assault logis unless they make them sidearm only or something which is going too far. Armour tanking is even nicer in them because of the 5hps so you can jut stack plates. Reduce logis potential EHP by reducing slot levels. So by your logic scouts need a nerf because they can stack plates as gallente and have about 500hp. The 5hp a second helps out of combat not in it. Or how about heavy snipers? Snipers are supposed to be easy to kill but also kill easy right? Get the picture now? There is no supposed to do anything here, you play how you want Sorry to burst your bubble mate, but the heavy sniper arguement. Helps our side more. If you choose to be a heavy sniper, fine thats your choice we won't stop, nor should we. But a heavy sniper has different positives and negatives to that of a scout sniper. But a heavy suit will be fitted to different roles to a scout sniper. A heavy sniper is not a hybrid role, its a sniper role in a heavy suit. An assult logi is a hybrid role, its a logistics role AND assault role Therefore it should have significant drawbacks over playing full logi, or full assault. Now the way to do this is to make assault suits VASTLY superior (in terms of combat effectiveness) to a logi suit while a logi suit becomes VASTLY superior (in terms of logistical play) to an assault suit. So my proposition You must have at least 1 equipment on a logi suit equipment gets pg/cpu cost reductions on a logi suit such that 3x eq = 1+ù eq on assault pg/cpu gets homoginzed with assault suits remove passive armour repair as a logi bonus remove sheild regen penalty from logi suit Wont harm logi players, will make assault logi hybrid roles lesser than its 2 parts! It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment. What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do. Fair enough my friend I won't argue with the numbers, the maths checks out! If you think logi suits are overpowered do the maths, or get lost! However I dunno about you, but I still think the pg/cpu and equiment cost changes will make it easier to convey the role a little more! I mean thats not a nerf is it? Not really its just shuffling around the assets to give the same result! It would also stem a lot of qq! CCP has a track record of balancing for stuff that's still on the drawing board. We could be looking at active suit modules to give logis an additional controller role. It would explain the CaLogi's ungodly slot count and why they decided to nerf CPU instead of changing their slot layout. |
Cosgar
ParagonX
5514
|
Posted - 2013.09.27 17:31:00 -
[5] - Quote
DildoMcnutz wrote:Cosgar wrote:It's a FPS, we're all technically assaults. Some just have more weapons while others have more module slots and equipment. What bother's me most about this whole mentally challenged logi debate is the broad brush that's a dead indicator that 9/10, the complaints are coming from someone that has never touched the class, would rather blame the game instead of themselves, or hasn't done their research. Thankfully, there are people that do. I didn't understand the point of that thread, all it showed was that a logi can have more ehp than an assault whilst having built in armour reps of 5, the fittings were also stupid and no one would fit like that anyway. I don't think the Logi suit is OP as it is at all, there are enough benefits for going assault that outweigh the slot count/fitting ability for me to prefer an assault suit, being slower with less stamina is pretty annoying to me and I cant live without my six kin smg/viziam scrambler pistol either. The only think that irks me is the rep bonus, The main defense I see is that a logi needs lots of health and a rep bonus to keep the team resupplied, repaired, revived etc. I call total BULLSH!T on that, last time I checked I don't need lots of health to hold R2 and drop equipment on the floor, I don't need a lot of health to stand behind the 5 other guys in my squad with a repair tool, I don't need lots of health to pick people up with a needle because im not mentally unstable and don't run out into hails of gunfire to pick people up like I see randoms on the other team do ALL THE TIME. Again im not crying about the logi suit, or at you the link to that thread was just in your post, its just the reasoning behind needing all that health and rep makes me wanna face desk. The health is fine imo, I just think the rep bonus is not needed and before you ask yes I have played as a logi with other good logis who destroy and don't need more ehp than my assault. Suit bonuses are actually a product of a tagging system. I can't remember what topic Remnant discussed it, but basically the system is flawed to the point that suits couldn't have specific bonuses and had to settle for blanket ones. As primarily an armor tanker, I can see why the gave logistics the repair bonus. While we're running support, nobody really supports us. Also, it's only 5 HP/s anyway. It's not going to save your bacon in a fire fight, but it's a help going from engagement to engagement since logistics are usually the fist thing anyone with common sense will target.
The point of the topic was to show that even with the most extreme buffer fits, logistics don't have that much of a HP advantage over their assault counterparts- barely 80EHP, give or take. Adding to that, nobody in their right mind would run those kind of fits anyway since the extra HP wouldn't be worth the lack of mobility. On top of that, Assaults will always have the advantage since assaults get access to sidearms, better base stats like shield delay/regen and mobility. |
Cosgar
ParagonX
5514
|
Posted - 2013.09.27 17:33:00 -
[6] - Quote
Tectonic Fusion wrote:Rynoceros wrote:5 HP per second isn't **** if you're being shot at.
Just thank the guy for his Scanner usage and Uplink placement. (Do you know how expensive it is to haul all of those goodies around on 1 suit?)
More understanding and appreciation, less ******** will serve you well. (Life lessons are free.) Woah... Get a proto Amarr Logi then put 3 complex reppers and a complex armor plate. Reps armor faster than shields can recharge (unless they stack energizers/rechargers of course). One grenade and you're pretty much dead with a fit like that. Also, the Amarr logi is meant to be an assault hybrid anyway. |
Cosgar
ParagonX
5524
|
Posted - 2013.09.27 23:46:00 -
[7] - Quote
Komodo Jones wrote:Herp, derp, sidearms1 If this ever happens, every other class should have to give up their equipment slot. You want logis to be nothing but pack mules, then everyone should give up their equipment!
Just so you know what kind of logi I am, I have all my equipment (except explosives) to proto level and regularly use triage hives for point defense. Bro, do you even logi? |
Cosgar
ParagonX
5525
|
Posted - 2013.09.28 01:01:00 -
[8] - Quote
Komodo Jones wrote:Cosgar wrote:Komodo Jones wrote:Herp, derp, sidearms1 If this ever happens, every other class should have to give up their equipment slot. You want logis to be nothing but pack mules, then everyone should give up their equipment! Just so you know what kind of logi I am, I have all my equipment (except explosives) to proto level and regularly use triage hives for point defense. Bro, do you even logi? lol fine then, but there's not really a way to make people use logis as intended right now because they just have more overall flexibility and that would be tough to limit. Maybe people will just have to deal with it until we get the ability to build our own suits. We already have the ability to build our suits. People just get butthurt when they see something different from theirs. Welcome to the human condition. |
|
|
|