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Kira Lannister
Ancient Exiles
1323
|
Posted - 2013.09.25 21:15:00 -
[1] - Quote
Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514 |
Nguruthos IX
PEN 15 CLUB
1800
|
Posted - 2013.09.25 21:26:00 -
[2] - Quote
Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514
Or more built in armor on the suit, like Amarr should typically have, right?
Or a high armor bonus or resist.
I guess right now it looks like Gal are better armor tankers with 3 slots. Especially if you wanna run a rep
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XANDER KAG
Red Star. EoN.
287
|
Posted - 2013.09.25 21:28:00 -
[3] - Quote
Caldari already have 2/2 at std. If they change it, it will more than likely be 1/2 at std. for Amarr. |
Cody Sietz
Bullet Cluster
1031
|
Posted - 2013.09.25 21:29:00 -
[4] - Quote
The assaults? |
Kira Lannister
Ancient Exiles
1323
|
Posted - 2013.09.25 21:29:00 -
[5] - Quote
Yup or they could take a page out of the sentinel heavy frame book, you can armor tank on all levels.
Std. 1/2 Adv. 1/3 Pro. 1/4 |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
2248
|
Posted - 2013.09.25 21:29:00 -
[6] - Quote
I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1771
|
Posted - 2013.09.25 21:30:00 -
[7] - Quote
I support this threads and all similar buff Amarr assault dropsuit threads. |
Kira Lannister
Ancient Exiles
1323
|
Posted - 2013.09.25 21:30:00 -
[8] - Quote
XANDER KAG wrote:Caldari already have 2/2 at std. If they change it, it will more than likely be 1/2 at std. for Amarr.
I wouldn't mind if they swapped it out...
Because I find myself shield tanking on my amarr standard.
|
Operative 1171 Aajli
Bragian Order Amarr Empire
376
|
Posted - 2013.09.25 21:31:00 -
[9] - Quote
I took the design for amarr armot to be that the armor is a hard point, set in stone thing and then you have the high slots to be versatile with either more shields or damage mods or scanning etc.
Where as Gallente are versatile with their armor fits even to the point of not having more armor for the sake of speed mods et al.
Think about it. Amarr uaving more low slots means other mods like speed mods. Amarr are supposed to be slower and shoot from medium range with lasers. Gallente are short range and either tank with armor or get up close fast. |
Kira Lannister
Ancient Exiles
1323
|
Posted - 2013.09.25 21:34:00 -
[10] - Quote
Yeah, but I could armor tank almost as good on a caldari standard than an amarr standard... |
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Kira Lannister
Ancient Exiles
1323
|
Posted - 2013.09.25 21:38:00 -
[11] - Quote
Iskandar Zul Karnain wrote:I support this threads and all similar buff Amarr assault dropsuit threads.
That way our scrambler rifle showdowns can be more epic!
|
Viktor Hadah Jr
Negative-Impact Cult of War
302
|
Posted - 2013.09.25 21:43:00 -
[12] - Quote
Amarr really needs to be redone to be armor focused, this even armor and shield stuff is really annoying. hell take away 75 shield give us 50 armor plus rearrange that slots to have more low slots.
Generally i'm not one to cry about this stuff but since i played EVE for a while before i started Dust the idea of Amarr having such weak armor is sicken. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
98
|
Posted - 2013.09.25 21:49:00 -
[13] - Quote
Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514
Amarr suit's get naturally more CPU and PG then the other racial suit's and sacrifice 1 slot generally for it... so you can fit better modules in the slot's you have...
Most suit''s people have are running with a CPU or PG expansion module on their suit to fit everything. |
Monty Mole Clone
Shiv M
66
|
Posted - 2013.09.25 21:51:00 -
[14] - Quote
amarr damage tank with a side of armour, you can still get about 800ehp with tripple damage mods and still have a local armour rep and hive. |
DootDoot
Forty-Nine Fedayeen Minmatar Republic
98
|
Posted - 2013.09.25 21:53:00 -
[15] - Quote
Aero Yassavi wrote:I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots.
Have you looked into Amarr story? They have the Khanid bloodlines in Amarr... And they are shield/missile based ship's...
Amarr are one of the true dual tankers in EVE right now... that's just story and how it is in the EVE universe...
Armor tanking Amarr is an ancient appearance of what the Amarrian's are now.... They kinda do everything from drone specialties, to shield to armor.... from lasers to missiles... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2293
|
Posted - 2013.09.25 22:50:00 -
[16] - Quote
Yup CCP make Amarr less ****. |
Arx Ardashir
Imperium Aeternum
227
|
Posted - 2013.09.25 23:18:00 -
[17] - Quote
DootDoot wrote:Have you looked into Amarr story? They have the Khanid bloodlines in Amarr... And they are shield/missile based ship's...
Amarr are one of the true dual tankers in EVE right now... that's just story and how it is in the EVE universe...
Armor tanking Amarr is an ancient appearance compared to what the Amarrian's are now.... They kinda do everything from drone specialties, to shield to armor.... from lasers to missiles... The only Khanid ship you'd ever seriously shield tank is the Curse, and that's because it's a EWAR ship and all EWAR ships have plenty of mids (the shield tanking slot in EVE).
I have been able to shield tank a few Amarr ships, like the Omen and the Arbitrator (again, EWAR), but no, they are not "one of true dual tankers in EVE." Sure, you can shoehorn any sort of tank onto any hull, but that doesn't mean it'll be effective or the best choice.
TL;DR : Khanid are Armor/Missile and the Amarr are overwhelmingly armor focused, save a couple of hulls. All of their tank bonuses are armor, be it damage resistance, armor rep amount, or buffer. |
KING CHECKMATE
TEAM SATISFACTION
1290
|
Posted - 2013.09.25 23:24:00 -
[18] - Quote
Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514
I think Amarr Dropsuits are not only ok, but the best. I prefer Dual tanking than Armor tanking and those gallante worms cant win a 1v1 fight vs my AMarr suit. So there.... |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2293
|
Posted - 2013.09.25 23:25:00 -
[19] - Quote
Arx Ardashir wrote:DootDoot wrote:Have you looked into Amarr story? They have the Khanid bloodlines in Amarr... And they are shield/missile based ship's...
Amarr are one of the true dual tankers in EVE right now... that's just story and how it is in the EVE universe...
Armor tanking Amarr is an ancient appearance compared to what the Amarrian's are now.... They kinda do everything from drone specialties, to shield to armor.... from lasers to missiles... The only Khanid ship you'd ever seriously shield tank is the Curse, and that's because it's a EWAR ship and all EWAR ships have plenty of mids (the shield tanking slot in EVE). I have been able to shield tank a few Amarr ships, like the Omen and the Arbitrator (again, EWAR), but no, they are not "one of true dual tankers in EVE." Sure, you can shoehorn any sort of tank onto any hull, but that doesn't mean it'll be effective or the best choice. TL;DR : Khanid are Armor/Missile and the Amarr are overwhelmingly armor focused, save a couple of hulls. All of their tank bonuses are armor, be it damage resistance, armor rep amount, or buffer. Indeed this is true. I have never seen a well ranked shield fit on battleclinic for a shield tanked amarr ship.
Only reason Amarr and Gallente ships are so desired for PvP fleets is because of the armour. |
Kira Lannister
Ancient Exiles
1326
|
Posted - 2013.09.26 02:41:00 -
[20] - Quote
KING CHECKMATE wrote:Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514 I think Amarr Dropsuits are not only ok, but the best. I prefer Dual tanking than Armor tanking and those gallante worms cant win a 1v1 fight vs my AMarr suit. So there....
Your right, we are perfect as is.
You know what CCP? We are the chosen race. We don't need your buffs. |
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TechMechMeds
Swamp Marines Kleenex Inc.
248
|
Posted - 2013.09.26 02:44:00 -
[21] - Quote
Aero Yassavi wrote:I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots.
I understand from lore but its a nice buffer against grenade spammers and noob drivers |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2296
|
Posted - 2013.09.26 02:47:00 -
[22] - Quote
TechMechMeds wrote:Aero Yassavi wrote:I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots. I understand from lore but its a nice buffer against grenade spammers and noob drivers But its not in keeping with the Amarrian values. |
TechMechMeds
Swamp Marines Kleenex Inc.
249
|
Posted - 2013.09.26 02:53:00 -
[23] - Quote
True Adamance wrote:TechMechMeds wrote:Aero Yassavi wrote:I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots. I understand from lore but its a nice buffer against grenade spammers and noob drivers But its not in keeping with the Amarrian values.
Like I said I understand that, but it is nice |
Tectonic Fusion
The Unholy Legion Of DarkStar DARKSTAR ARMY
243
|
Posted - 2013.09.26 04:02:00 -
[24] - Quote
How bout this, the Basic Amarr Medium frames can have the 180 and 180, while the Assault have a crapload more armor but less shields. |
Kelrie Nae'bre
not in a corporation
149
|
Posted - 2013.09.26 04:11:00 -
[25] - Quote
Tectonic Fusion wrote:How bout this, the Basic Amarr Medium frames can have the 180 and 180, while the Assault have a crapload more armor but less shields.
Interesting concept. The logi is already armor-weighted of course (120/180 I think). I wouldn't be averse to adding/moving slots on the low end though as per OP, because it is a bit restrictive when you have NO low slots (just as it's awkward to have no high slots like the Gallente).
We already pay for the lost "slot" in comparison to other assaults by have more pg/cpu though... theoretically for scramblers I guess. Maybe you could make a case for the Amarr Medium frame (not assault) getting extra slots, but having less PG/CPU than the assault (as the Amarr medium frame gets no laser bonus like the assault). |
Justin Tymes
Dem Durrty Boyz Public Disorder.
422
|
Posted - 2013.09.26 04:16:00 -
[26] - Quote
Gallente standard has 0 highs, you can't even use a damage mod with it, which is the only reason to use Gallente over Minmitar apparently. |
Kira Lannister
Ancient Exiles
1327
|
Posted - 2013.09.26 19:40:00 -
[27] - Quote
Tectonic Fusion wrote:How bout this, the Basic Amarr Medium frames can have the 180 and 180, while the Assault have a crapload more armor but less shields.
Amazing Idea, make the assault variant more armor intensive. So if you want to dual tank use the medium frame, and if you want to get your laser on use the armor oriented assault.
+1
|
Aleksander Black
Immortal Retribution
127
|
Posted - 2013.09.26 20:15:00 -
[28] - Quote
True Adamance wrote:TechMechMeds wrote:Aero Yassavi wrote:I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots. I understand from lore but its a nice buffer against grenade spammers and noob drivers But its not in keeping with the Amarrian values.
It is. I also felt it weird at first but the more I played the more it made sense. The Amarr assault suit is perfect as it is now. Amarr doctrine is about staying power, about presence and massive firepower, not about mobility or versatility. All this perfectly translate to the suit as it is now. No, having more armor than shields wont help you stay in the fight more because once your armor is damaged you are crippled. A balance between armor and shield, on the other hand, allows you to witstamd damage over time as well as provide buffer for critical situations. Those high slots are besy suited for damage mods, which our fittimgs stats allow, making for a deadly combatant. Add to it scramblers or LRs and thats what Amarr is about.
The gallenteans were always masters of the Armor, but we are masters of resilience and our suits withstand more punishment than theirs.
If you want more slots and the versatility it brings just switch races. If you want armor focused suits, the Gallente suits are there. Makimg the Amarr suits a copy of the Gallente ones is a bad move imo, I love them as they are, if you domt your desired option already exists. Go, and let the True Chosen be.
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2304
|
Posted - 2013.09.26 20:17:00 -
[29] - Quote
Aleksander Black wrote:True Adamance wrote:TechMechMeds wrote:Aero Yassavi wrote:I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots. I understand from lore but its a nice buffer against grenade spammers and noob drivers But its not in keeping with the Amarrian values. It is. I also felt it weird at first but the more I played the more it made sense. The Amarr assault suit is perfect as it is now. Amarr doctrine is about staying power, about presence and massive firepower, not about mobility or versatility. All this perfectly translate to the suit as it is now. No, having more armor than shields wont help you stay in the fight more because once your armor is damaged you are crippled. A balance between armor and shield, on the other hand, allows you to witstamd damage over time as well as provide buffer for critical situations. Those high slots are besy suited for damage mods, which our fittimgs stats allow, making for a deadly combatant. Add to it scramblers or LRs and thats what Amarr is about. The gallenteans were always masters of the Armor, but we are masters of resilience and our suits withstand more punishment than theirs. If you want more slots and the versatility it brings just switch races. If you want armor focused suits, the Gallente suits are there. Makimg the Amarr suits a copy of the Gallente ones is a bad move imo, I love them as they are, if you domt your desired option already exists. Go, and let the True Chosen be. This I know, I do pilot an Apocalypse.... But my Apoc is not shield tanked. You are also talking to a PIE Inc Member, switching races is abhorrent to me. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
3113
|
Posted - 2013.09.26 20:21:00 -
[30] - Quote
Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514
Think you should stick with the Heavy ^_- you're really good with it. |
|
Kira Lannister
Ancient Exiles
1331
|
Posted - 2013.09.26 20:23:00 -
[31] - Quote
Aeon Amadi wrote:Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514 Think you should stick with the Heavy ^_- you're really good with it.
GG last night in FW.
I like heavy but I mess around in my assault suit! :] |
Aleksander Black
Immortal Retribution
127
|
Posted - 2013.09.26 20:25:00 -
[32] - Quote
Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. |
Monkey MAC
killer taxi company General Tso's Alliance
760
|
Posted - 2013.09.26 20:28:00 -
[33] - Quote
Nguruthos IX wrote:Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514 Or more built in armor on the suit, like Amarr should typically have, right? Or a high armor bonus or resist. I guess right now it looks like Gal are better armor tankers with 3 slots. Especially if you wanna run a rep
Keep as is, but give all assault suits a tank effectivness perk
Amarr: +2% Armour Plate Module Efficacy +2% Sheild Extender Module Efficacy
Caldari: +2% Sheild Extender Module Efficacy
Gallante: +2% Armour Plate Module Efficacy
Minmatar: +1% Armour Plate Module Efficacy +1% Sheild Extender Efficacy
This will make amarr the best dual tanks! |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2304
|
Posted - 2013.09.26 20:33:00 -
[34] - Quote
Aleksander Black wrote:Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. Lol I don't mind the dual tanking... I just don't think it "feels" Amarr you know what I mean... its good don't get me wrong, though the slots are a little screwy if you ask me. |
Aleksander Black
Immortal Retribution
128
|
Posted - 2013.09.26 20:37:00 -
[35] - Quote
Monkey MAC wrote:Nguruthos IX wrote:Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514 Or more built in armor on the suit, like Amarr should typically have, right? Or a high armor bonus or resist. I guess right now it looks like Gal are better armor tankers with 3 slots. Especially if you wanna run a rep Keep as is, but give all assault suits a tank effectivness perk Amarr: +2% Armour Plate Module Efficacy +2% Sheild Extender Module Efficacy Caldari: +2% Sheild Extender Module Efficacy Gallante: +2% Armour Plate Module Efficacy Minmatar: +1% Armour Plate Module Efficacy +1% Sheild Extender Efficacy This will make amarr the best dual tanks!
High slots are better served with CDMs, that bonus to shield extenders is out of place specially when you consider we could only fit one or two below prototype level. Bonus to armor plates is a bit less effective because of the low slots count too.
Overall, although dubbed dual tankers I tend to rely more in the armor. Shield is just a slightly bigger than normal buffer with no modules dedicated to it and armor tends to end up with almost double or more than the shield value and all available slots.
|
Zeylon Rho
Subdreddit Test Alliance Please Ignore
2483
|
Posted - 2013.09.26 20:41:00 -
[36] - Quote
The Commando only has 2/1 slots at PRO. Now there's an Amarr suit that got shafted on tanking... |
Monkey MAC
killer taxi company General Tso's Alliance
765
|
Posted - 2013.09.26 20:49:00 -
[37] - Quote
Aleksander Black wrote:Monkey MAC wrote:Nguruthos IX wrote:Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514 Or more built in armor on the suit, like Amarr should typically have, right? Or a high armor bonus or resist. I guess right now it looks like Gal are better armor tankers with 3 slots. Especially if you wanna run a rep Keep as is, but give all assault suits a tank effectivness perk Amarr: +2% Armour Plate Module Efficacy +2% Sheild Extender Module Efficacy Caldari: +2% Sheild Extender Module Efficacy Gallante: +2% Armour Plate Module Efficacy Minmatar: +1% Armour Plate Module Efficacy +1% Sheild Extender Efficacy This will make amarr the best dual tanks! High slots are better served with CDMs, that bonus to shield extenders is out of place specially when you consider we could only fit one or two below prototype level. Bonus to armor plates is a bit less effective because of the low slots count too. Overall, although dubbed dual tankers I tend to rely more in the armor. Shield is just a slightly bigger than normal buffer with no modules dedicated to it and armor tends to end up with almost double or more than the shield value and all available slots.
You don't have to put damage mods on you know? |
Aleksander Black
Immortal Retribution
128
|
Posted - 2013.09.26 20:53:00 -
[38] - Quote
True Adamance wrote:Aleksander Black wrote:Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. Lol I don't mind the dual tanking... I just don't think it "feels" Amarr you know what I mean... its good don't get me wrong, though the slots are a little screwy if you ask me.
Think this way: in the end the shield is just slightly better than normal, only worse than Caldari shields, while the armor is slightly worse than Gallenteans ones, which kind of makes sense lore wise. When fitted, if you use damage enhancers the natural complement is armor modules, which results in the Amarr ideal of lots of damage and armor. True there is more shield than normal, but it doesnt even compare in performance to that of a Caldari suit, plus it makes sense for our shields to be more sophisticated than that of the Minmatar for example. At least untill they fit dedicated shield modules, which they do, and make sense.
As for the slots... Its also pretty amarrish if you ask me. Tough, inflexible, in all ways, just like the Maller. Well, that is how I go about it at least. Think about it. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2307
|
Posted - 2013.09.26 21:02:00 -
[39] - Quote
Aleksander Black wrote:True Adamance wrote:Aleksander Black wrote:Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. Lol I don't mind the dual tanking... I just don't think it "feels" Amarr you know what I mean... its good don't get me wrong, though the slots are a little screwy if you ask me. Think this way: in the end the shield is just slightly better than normal, only worse than Caldari shields, while the armor is slightly worse than Gallenteans ones, which kind of makes sense lore wise. When fitted, if you use damage enhancers the natural complement is armor modules, which results in the Amarr ideal of lots of damage and armor. True there is more shield than normal, but it doesnt even compare in performance to that of a Caldari suit, plus it makes sense for our shields to be more sophisticated than that of the Minmatar for example. At least untill they fit dedicated shield modules, which they do, and make sense. As for the slots... Its also pretty amarrish if you ask me. Tough, inflexible, in all ways, just like the Maller. Well, that is how I go about it at least. Think about it. Maller? Dude the Omen with 477DPS is a monster that eats other cruisers alive. |
KING CHECKMATE
TEAM SATISFACTION
1332
|
Posted - 2013.09.26 21:24:00 -
[40] - Quote
True Adamance wrote:Aleksander Black wrote:Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. Lol I don't mind the dual tanking... I just don't think it "feels" Amarr you know what I mean... its good don't get me wrong, though the slots are a little screwy if you ask me.
Uff again the slots are less because NO ONLY we have more Stamina than other races variants , but we have the higher HP values, good overall stats (That are important while using PASSIVE skills), and more CPU - PG than other variants of other races , avoiding the use of CPU-PG enhancers.
I mean ATM i have a Amarr Logi ive been testing. Level 3. It has 362 Shields 423 Armor (total 785 HP), Active scanner,basic Nanite inj,nanohives,GEK,Toxin SMG,Locus Grenades all for the price of 40k LOL. Id like to see other ADV sutis reach almost 800 EHP while not sacrificing a single slot for it...(Other stats:SPrnt Speed 6.4/Stamina:147/Shield recharge rate 17ps/Armor repair rate 6.97 (i only have 1 basic armor rep equipped...))
I mean, people, please ,why are you trying to break the Amarr suit. If you want to substract 20-30 Shield value for 20-30 armor value i can live with that, but besides taht , we dont need no slots, etc.... Logi 100 shields 200 Armor Assault 150 SH 210 Armor Heavy 305 Shields 505 Armor
But thats it
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Aleksander Black
Immortal Retribution
128
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Posted - 2013.09.26 21:44:00 -
[41] - Quote
True Adamance wrote: Maller? Dude the Omen with 477DPS is a monster that eats other cruisers alive.
Omen is indeed a pretty decent cruiser, but I always liked the Arbitrator more. I mentioned the Maller because this discussion made me remind this, relevant quote below:
Azual Skoll wrote: Few ships embody the principles of Amarr starship design so well as the Maller. To describe it in a single word, the Maller is simply inflexible - in both senses. This is a ship which offers a great deal of raw, unbending strength, but lacks the nuance and adaptability characterized by the cruisers of other races.
And, Monkey MAC, sure, I don't have to fit damage mods, I could fit shield modules and do well and I'm sure there are plenty of people that do it and do well and it suits their gameplay even if doesn't suit mine. But that's the beauty, you have the choice, and these changes you proposed would hurt these choices and the Amarr Suit specifically more than the others.
Amarr suits don't have many slots to benefit from these bonuses and end up having no "free" slot in your proposed changes. While a Caldari would have better shields and regular armor options, with the option to fit utility modules in the lows the Amarr Suit would have to fit all slots with buffer and would have no "free" slots to fit damage or EWAR without hurting itself in a way no other suit would have to.
Plus, doesn't giving a buff to modules in a suit that doesn't have many modules slots sound like something familiar? Something familiar that have ended up pretty bad? I'm referring to the Commando suit. Think about it.
I understand your proposed changes, but even if I am of the opinion that all is fine as it is I have to say that this specific proposal wouldn't fare well in the larger picture. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
2309
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Posted - 2013.09.26 21:50:00 -
[42] - Quote
Aleksander Black wrote:True Adamance wrote: Maller? Dude the Omen with 477DPS is a monster that eats other cruisers alive. Omen is indeed a pretty decent cruiser, but I always liked the Arbitrator more. I mentioned the Maller because this discussion made me remind this, relevant quote below: Azual Skoll wrote: Few ships embody the principles of Amarr starship design so well as the Maller. To describe it in a single word, the Maller is simply inflexible - in both senses. This is a ship which offers a great deal of raw, unbending strength, but lacks the nuance and adaptability characterized by the cruisers of other races. I think I shall purchase myself one. |
Viktor Zokas
High-Damage
368
|
Posted - 2013.09.26 21:55:00 -
[43] - Quote
Wow, the butt hurt and badness in this thread is epic.
Amarr have the best ehp. Amarr have the best slot layouts. Amarr have the best fitting caps.
Gallente may have the most slots, but they run into fitting issues pretty damn fast if you wanna use anything other than a AR. After you add in the better quality mods that a amarr suit can fit due to the abundance of CPU and PG, it makes the Gallente suit look like a joke. Don't mistake looking like a joke for being bad, Gallente suits easily give Amarr suits a run for their money. It's just before you start sprouting nonsense about the Amarr suit, just know you lot have it easy. |
JDEZ09
Dark Side Alliance
10
|
Posted - 2013.10.23 10:51:00 -
[44] - Quote
KING CHECKMATE wrote:True Adamance wrote:Aleksander Black wrote:Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. Lol I don't mind the dual tanking... I just don't think it "feels" Amarr you know what I mean... its good don't get me wrong, though the slots are a little screwy if you ask me. Uff again the slots are less because NO ONLY we have more Stamina than other races variants , but we have the higher HP values, good overall stats (That are important while using PASSIVE skills), and more CPU - PG than other variants of other races , avoiding the use of CPU-PG enhancers. I mean ATM i have a Amarr Logi ive been testing. Level 3. It has 362 Shields 423 Armor (total 785 HP), Active scanner,basic Nanite inj,nanohives,GEK,Toxin SMG,Locus Grenades all for the price of 40k LOL. Id like to see other ADV sutis reach almost 800 EHP while not sacrificing a single slot for it...(Other stats:SPrnt Speed 6.4/Stamina:147/Shield recharge rate 17ps/Armor repair rate 6.97 (i only have 1 basic armor rep equipped...))I mean, people, please ,why are you trying to break the Amarr suit. If you want to substract 20-30 Shield value for 20-30 armor value i can live with that, but besides taht , we dont need no slots, etc.... Logi 100 shields 200 Armor Assault 150 SH 210 Armor Heavy 305 Shields 505 Armor But thats it
The advanced amarr logi can tank up to 670 armor and 362 shields, thats over 1000 hp on an advanced suit. The proto can have a little over 800 armor, which sounds amarrian to me.
Im a proud Amarr Assault class however. If i were to compare the suits advanced and prototype level suits in a dual tank...
Amarr assault ADV 370 shields/ 522 armor Amarr assault PRO 443 shields/ 670 armor
So what you see is that for the Amarr, you really have to consider whether you want the possibility of higher shields.
But you have options my brethren. You are not chained to rely on neither shields or armor. what you will learn is that the Amarr Assaults rely on a certain formula that is very eve lore worthy. Its DPS to hp efficiency is out the roof.
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SgtDoughnut
Red Star Jr. EoN.
304
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Posted - 2013.10.23 10:55:00 -
[45] - Quote
The one thing I never got about the amarr and their war doctrines, we build everything for armor tanking (talking ships here your suits make no sense) but use all weapons that are amazing at stripping shield....Considering their primary enemy, the minmatar, have ships that can either shield or armor tank wouldn't it be prudent to use weapons that are decent against both? |
The Robot Devil
Molon Labe. RISE of LEGION
1072
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Posted - 2013.10.23 11:20:00 -
[46] - Quote
I use starter fits and advanced Amarr and Gallente suits. I don't know much about the standard because I never used them but the advanced versions seem spot on as far as slot layout. I like both of the races suits for different reasons and I wouldn't change the slots. |
JDEZ09
Dark Side Alliance
10
|
Posted - 2013.10.23 11:36:00 -
[47] - Quote
To continue here, take a look at an Amarr Assault that has been adapted for taking on multiple hostiles at the same time. (Our forte)
This example will both show an advanced and prototype fitting. Both fittings in my case have a passive 10percent profile dampening (skill)
Advanced suit 225 shields/522 armor Gek-38 (proficiency 5 AR) M209 submachine gun (prof 5 smg) 2 complex damage mods 2 complex plates grenade of whatever Equipment slot is probably a nanohive
This AR will max out at 597.98 damage per second. Compare this with
A Gek-38 with prof 5 and no damage mods does about 513 damage per second. If youre just starting out with the AR and you have a GEK-38 but with no proficiency then your weapon does about 446.25 damage per second standard.
So 600 damage per second is easily felt by the opposition. It gets your kills very fast, but you dont want to be caught off guard. The armor is plentious, so you will want a good armor repairing nanohive to keep your reliability at a reasonable level.
As for the Prototype suit i tend to favor the complex profile dampener instead of a 3rd armor plate, this prevents the hideous (YOU HAVE BEEN SCANNED) in most FW matches.
Prototype Amarr dropsuit: 298 shields / 522 armor 1 complex shield extender 2 complex damage mods 2 complex armor plates 1 prototype Profile Dampener Duvalle Assault rifle Ishukune assault smg Grenade Bada** nanohive
This suit exemplifies my point that i begain with the advanced suit. The Amarr assault can easily take on an enemys when its dps is higher. It's efficient in that sense, so you have to utilize that.
Duvalle assault rifle default dmg 37.4 x 750=28050 28050/60= 467 STANDARD DAMAGE PER SECOND. for the duvalle
At proficiency 5 the duvalles dps is then 537.62.
But with this setup (assuming an approx 19% boost with the 2 CDMs) This duvalle does 626 damage per second. This is about 50 damage per bullet.
So the Amarr assault suit has become more deadly because of the way we have had to adapt to the newst builds. Profile dampeners help you get the drop on your enemy 1st so that you can get your first second of damage into the opposition. Going this route does lower your potential armor of 670, but you can always have one of those suits to try out in tight situations as well.
This style has a touch of gallente but its actually better because i find myself killing the enemies in sight before they can get my shields down. The shield tank is not as effective now due to the recharge delay penalty, so one complex shield extender will suffice. No need to weaken the suit in any way other than speed (from armor mods).
With a well placed armor rep nanohive you can maintain your ground with much efficiency.
Again.. the Amarr suit is about balance. And balance.. worketh patience. Kill that caldari logi scum, wait for your shields to reboot completely, and move on to the next hostile.
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