JDEZ09
Dark Side Alliance
10
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Posted - 2013.10.23 10:51:00 -
[1] - Quote
KING CHECKMATE wrote:True Adamance wrote:Aleksander Black wrote:Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. Lol I don't mind the dual tanking... I just don't think it "feels" Amarr you know what I mean... its good don't get me wrong, though the slots are a little screwy if you ask me. Uff again the slots are less because NO ONLY we have more Stamina than other races variants , but we have the higher HP values, good overall stats (That are important while using PASSIVE skills), and more CPU - PG than other variants of other races , avoiding the use of CPU-PG enhancers. I mean ATM i have a Amarr Logi ive been testing. Level 3. It has 362 Shields 423 Armor (total 785 HP), Active scanner,basic Nanite inj,nanohives,GEK,Toxin SMG,Locus Grenades all for the price of 40k LOL. Id like to see other ADV sutis reach almost 800 EHP while not sacrificing a single slot for it...(Other stats:SPrnt Speed 6.4/Stamina:147/Shield recharge rate 17ps/Armor repair rate 6.97 (i only have 1 basic armor rep equipped...))I mean, people, please ,why are you trying to break the Amarr suit. If you want to substract 20-30 Shield value for 20-30 armor value i can live with that, but besides taht , we dont need no slots, etc.... Logi 100 shields 200 Armor Assault 150 SH 210 Armor Heavy 305 Shields 505 Armor But thats it
The advanced amarr logi can tank up to 670 armor and 362 shields, thats over 1000 hp on an advanced suit. The proto can have a little over 800 armor, which sounds amarrian to me.
Im a proud Amarr Assault class however. If i were to compare the suits advanced and prototype level suits in a dual tank...
Amarr assault ADV 370 shields/ 522 armor Amarr assault PRO 443 shields/ 670 armor
So what you see is that for the Amarr, you really have to consider whether you want the possibility of higher shields.
But you have options my brethren. You are not chained to rely on neither shields or armor. what you will learn is that the Amarr Assaults rely on a certain formula that is very eve lore worthy. Its DPS to hp efficiency is out the roof.
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JDEZ09
Dark Side Alliance
10
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Posted - 2013.10.23 11:36:00 -
[2] - Quote
To continue here, take a look at an Amarr Assault that has been adapted for taking on multiple hostiles at the same time. (Our forte)
This example will both show an advanced and prototype fitting. Both fittings in my case have a passive 10percent profile dampening (skill)
Advanced suit 225 shields/522 armor Gek-38 (proficiency 5 AR) M209 submachine gun (prof 5 smg) 2 complex damage mods 2 complex plates grenade of whatever Equipment slot is probably a nanohive
This AR will max out at 597.98 damage per second. Compare this with
A Gek-38 with prof 5 and no damage mods does about 513 damage per second. If youre just starting out with the AR and you have a GEK-38 but with no proficiency then your weapon does about 446.25 damage per second standard.
So 600 damage per second is easily felt by the opposition. It gets your kills very fast, but you dont want to be caught off guard. The armor is plentious, so you will want a good armor repairing nanohive to keep your reliability at a reasonable level.
As for the Prototype suit i tend to favor the complex profile dampener instead of a 3rd armor plate, this prevents the hideous (YOU HAVE BEEN SCANNED) in most FW matches.
Prototype Amarr dropsuit: 298 shields / 522 armor 1 complex shield extender 2 complex damage mods 2 complex armor plates 1 prototype Profile Dampener Duvalle Assault rifle Ishukune assault smg Grenade Bada** nanohive
This suit exemplifies my point that i begain with the advanced suit. The Amarr assault can easily take on an enemys when its dps is higher. It's efficient in that sense, so you have to utilize that.
Duvalle assault rifle default dmg 37.4 x 750=28050 28050/60= 467 STANDARD DAMAGE PER SECOND. for the duvalle
At proficiency 5 the duvalles dps is then 537.62.
But with this setup (assuming an approx 19% boost with the 2 CDMs) This duvalle does 626 damage per second. This is about 50 damage per bullet.
So the Amarr assault suit has become more deadly because of the way we have had to adapt to the newst builds. Profile dampeners help you get the drop on your enemy 1st so that you can get your first second of damage into the opposition. Going this route does lower your potential armor of 670, but you can always have one of those suits to try out in tight situations as well.
This style has a touch of gallente but its actually better because i find myself killing the enemies in sight before they can get my shields down. The shield tank is not as effective now due to the recharge delay penalty, so one complex shield extender will suffice. No need to weaken the suit in any way other than speed (from armor mods).
With a well placed armor rep nanohive you can maintain your ground with much efficiency.
Again.. the Amarr suit is about balance. And balance.. worketh patience. Kill that caldari logi scum, wait for your shields to reboot completely, and move on to the next hostile.
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