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Aleksander Black
Immortal Retribution
127
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Posted - 2013.09.26 20:15:00 -
[1] - Quote
True Adamance wrote:TechMechMeds wrote:Aero Yassavi wrote:I sincerely hate the person who decided Amarr should be dual tankers in Dust. If you're going to make us the slowest, then give us the most armor. From the base values it would be nice if say they took away half the shields and put it in armor, so 90 shield 270 armor base value. If they did that then I could live with the gimped module slots. I understand from lore but its a nice buffer against grenade spammers and noob drivers But its not in keeping with the Amarrian values.
It is. I also felt it weird at first but the more I played the more it made sense. The Amarr assault suit is perfect as it is now. Amarr doctrine is about staying power, about presence and massive firepower, not about mobility or versatility. All this perfectly translate to the suit as it is now. No, having more armor than shields wont help you stay in the fight more because once your armor is damaged you are crippled. A balance between armor and shield, on the other hand, allows you to witstamd damage over time as well as provide buffer for critical situations. Those high slots are besy suited for damage mods, which our fittimgs stats allow, making for a deadly combatant. Add to it scramblers or LRs and thats what Amarr is about.
The gallenteans were always masters of the Armor, but we are masters of resilience and our suits withstand more punishment than theirs.
If you want more slots and the versatility it brings just switch races. If you want armor focused suits, the Gallente suits are there. Makimg the Amarr suits a copy of the Gallente ones is a bad move imo, I love them as they are, if you domt your desired option already exists. Go, and let the True Chosen be.
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Aleksander Black
Immortal Retribution
127
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Posted - 2013.09.26 20:25:00 -
[2] - Quote
Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. |
Aleksander Black
Immortal Retribution
128
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Posted - 2013.09.26 20:37:00 -
[3] - Quote
Monkey MAC wrote:Nguruthos IX wrote:Kira Lannister wrote:Please add one low slot to the standard. Those gallente scum get three low slots on their militia frame. While we get one on our standard. I can't armor tank on one low!
MLT 1/1 STD 2/2 ADV 2/3 PRO 3/3 (OR 3/4 >:[ )
Do it CCP. #Nike514 Or more built in armor on the suit, like Amarr should typically have, right? Or a high armor bonus or resist. I guess right now it looks like Gal are better armor tankers with 3 slots. Especially if you wanna run a rep Keep as is, but give all assault suits a tank effectivness perk Amarr: +2% Armour Plate Module Efficacy +2% Sheild Extender Module Efficacy Caldari: +2% Sheild Extender Module Efficacy Gallante: +2% Armour Plate Module Efficacy Minmatar: +1% Armour Plate Module Efficacy +1% Sheild Extender Efficacy This will make amarr the best dual tanks!
High slots are better served with CDMs, that bonus to shield extenders is out of place specially when you consider we could only fit one or two below prototype level. Bonus to armor plates is a bit less effective because of the low slots count too.
Overall, although dubbed dual tankers I tend to rely more in the armor. Shield is just a slightly bigger than normal buffer with no modules dedicated to it and armor tends to end up with almost double or more than the shield value and all available slots.
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Aleksander Black
Immortal Retribution
128
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Posted - 2013.09.26 20:53:00 -
[4] - Quote
True Adamance wrote:Aleksander Black wrote:Oh, hi there Adamance. Switching isnt an option indeed, didnt notice that of all persons I was talking to you.
Yeah, it is weird, I know. I also learned to love armor tanking my ships in EVE, but in DUST dual tanking gives better results than pure armor from what I can tell so Im not complaining. It would also make us too similar to the gallente suits, I preffer the current model, but I know from where you are coming from. Lol I don't mind the dual tanking... I just don't think it "feels" Amarr you know what I mean... its good don't get me wrong, though the slots are a little screwy if you ask me.
Think this way: in the end the shield is just slightly better than normal, only worse than Caldari shields, while the armor is slightly worse than Gallenteans ones, which kind of makes sense lore wise. When fitted, if you use damage enhancers the natural complement is armor modules, which results in the Amarr ideal of lots of damage and armor. True there is more shield than normal, but it doesnt even compare in performance to that of a Caldari suit, plus it makes sense for our shields to be more sophisticated than that of the Minmatar for example. At least untill they fit dedicated shield modules, which they do, and make sense.
As for the slots... Its also pretty amarrish if you ask me. Tough, inflexible, in all ways, just like the Maller. Well, that is how I go about it at least. Think about it. |
Aleksander Black
Immortal Retribution
128
|
Posted - 2013.09.26 21:44:00 -
[5] - Quote
True Adamance wrote: Maller? Dude the Omen with 477DPS is a monster that eats other cruisers alive.
Omen is indeed a pretty decent cruiser, but I always liked the Arbitrator more. I mentioned the Maller because this discussion made me remind this, relevant quote below:
Azual Skoll wrote: Few ships embody the principles of Amarr starship design so well as the Maller. To describe it in a single word, the Maller is simply inflexible - in both senses. This is a ship which offers a great deal of raw, unbending strength, but lacks the nuance and adaptability characterized by the cruisers of other races.
And, Monkey MAC, sure, I don't have to fit damage mods, I could fit shield modules and do well and I'm sure there are plenty of people that do it and do well and it suits their gameplay even if doesn't suit mine. But that's the beauty, you have the choice, and these changes you proposed would hurt these choices and the Amarr Suit specifically more than the others.
Amarr suits don't have many slots to benefit from these bonuses and end up having no "free" slot in your proposed changes. While a Caldari would have better shields and regular armor options, with the option to fit utility modules in the lows the Amarr Suit would have to fit all slots with buffer and would have no "free" slots to fit damage or EWAR without hurting itself in a way no other suit would have to.
Plus, doesn't giving a buff to modules in a suit that doesn't have many modules slots sound like something familiar? Something familiar that have ended up pretty bad? I'm referring to the Commando suit. Think about it.
I understand your proposed changes, but even if I am of the opinion that all is fine as it is I have to say that this specific proposal wouldn't fare well in the larger picture. |
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