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Eyemakerwet
R 0 N 1 N
0
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Posted - 2013.09.25 12:36:00 -
[1] - Quote
I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one. |
Sana Rayya
WASTELAND JUNK REMOVAL
210
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Posted - 2013.09.25 12:40:00 -
[2] - Quote
How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea. |
Eyemakerwet
R 0 N 1 N
0
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Posted - 2013.09.25 12:46:00 -
[3] - Quote
Class specific tools are not totally bad. Imagine s scout running around with a forge gun. Some things are essential to create a purpose for each suit. I do like scouts sharing vision though. |
Mavado V Noriega
SyNergy Gaming EoN.
4276
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Posted - 2013.09.25 12:46:00 -
[4] - Quote
Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.
no |
Krom Ganesh
Holdfast Syndicate Amarr Empire
290
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Posted - 2013.09.25 12:47:00 -
[5] - Quote
Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea.
I agree. This would be better for scouts and I don't mind other classes using scanners.
However, some equipment needs to be class limited. We don't need Invisi-Assault Logis. |
Cosgar
ParagonX
5445
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Posted - 2013.09.25 12:49:00 -
[6] - Quote
How about this: Scouts get a CPU/PG reduction for fitting any and all EWAR equipment, modules and weapons. |
Mad Syringe
Black Phoenix Mercenaries
25
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Posted - 2013.09.25 12:50:00 -
[7] - Quote
I say no to that... but, I would like to give scouts a special Sniper rifle class, that is also a long range scanner, with narrow angle (scope view mainly) and has a cooldown like all scanners do. This rifle should be a scout only rifle. It would give snipers a role as recon for squads. Alternatively make long range recon scanner... like 3-¦ field of view with scope with 300m range, that has no sweeping capabilities (no ballerina spins to cover the whole map....) Just to pick on hotspots in the field...
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Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
847
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Posted - 2013.09.25 13:07:00 -
[8] - Quote
And why would a scanner be incompatible with a logistics suit for example? Why do you want to limit what other suits can use? It doesn't make sense. Too many people don't seem to understand the fitting system. The idea is, that you can play how you want. A sniper with a heavy suit? No problem. A healing assault? Go ahead. A medic who can also resupply your armor? No problem! Yet so many people want to have normal classes like in every other game. |
Sgt Buttscratch
SLAPHAPPY BANDITS
831
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Posted - 2013.09.25 13:11:00 -
[9] - Quote
I don't agree with restricting one equipment piece to 1 class.
Hopefully when they do away with suit tiers and bring in real roles, the scout will find its home, saboteur, infiltrator, assassin. But if anything a scout should have a buillt in scanner on his suit, passive with a 50m radius. |
Beren Hurin
Onslaught Inc RISE of LEGION
1693
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Posted - 2013.09.25 13:12:00 -
[10] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=112117&find=unread
Or go by my suggesting. Buff scout WP gain from scanning. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
291
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Posted - 2013.09.25 13:14:00 -
[11] - Quote
Sgt Buttscratch wrote:I don't agree with restricting one equipment piece to 1 class.
Hopefully when they do away with suit tiers and bring in real roles, the scout will find its home, saboteur, infiltrator, assassin. But if anything a scout should have a buillt in scanner on his suit, passive with a 50m radius.
50 is too much since we have range extenders in the game. Imagine a proto gal scout with 4 range extenders (esp. if we got shared squad vision back for scouts). Nothing would be able to hide from it. 20-25 should be just about right. |
Reav Hannari
Red Rock Outriders
1425
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Posted - 2013.09.25 13:16:00 -
[12] - Quote
I think that suits can have bonuses to encourage roles. Scouts could get a bonus to scanner fitting, range, target painting duration or sensitivity.
I think some suits may lack the resources to handle roles. Light and medium frames just can't handle heavy weapons because they are not able to support their weight.
DUST isn't about enforcing roles or classes. Its about letting the players create innovative fittings. If one suit is all-around better than the others then the others are lacking benefits. Logistics are very flexible right now. Assaults need a bit more benefit for damage projection. Scouts are fast and stealthy but could use a bump to let them shine a bit more. |
Eyemakerwet
R 0 N 1 N
0
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Posted - 2013.09.25 13:19:00 -
[13] - Quote
I'm just trying to give a role to a class that has no meaning. What more than making scouting tools for scouts can u come up with that is more legitimate? |
Krom Ganesh
Holdfast Syndicate Amarr Empire
292
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Posted - 2013.09.25 13:27:00 -
[14] - Quote
Eyemakerwet wrote:I'm just trying to give a role to a class that has no meaning. What more than making scouting tools for scouts can u come up with that is more legitimate?
* Decrease our scan profile from 45 to 40 db * Add an extra equipment slot * Increase scan range from 10m to 20m * Decrease our scan precision to 40 db * Increase base speed * Give us a bit more CPU/PG * Allow scouts to share enemy locations
* Change ADV Gal Scout from 2H/2L to 1H/3L
* Begin adding actual E-War equipment & Stealth
The top group would make scouts do very well at their intended roles without limiting the other classes. The gal scout change is something that would allow the gal scout to play more like a gal scout. And the last point is what CCP needs to do in the future to expand on the scout role. |
LoveNewlooy
Black Phoenix Mercenaries
82
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Posted - 2013.09.25 13:31:00 -
[15] - Quote
Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one. Seem like someone keep getting scanned from other role and got ambushed and pissed off |
Eyemakerwet
R 0 N 1 N
0
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Posted - 2013.09.25 13:39:00 -
[16] - Quote
Krom Ganesh wrote:Eyemakerwet wrote:I'm just trying to give a role to a class that has no meaning. What more than making scouting tools for scouts can u come up with that is more legitimate? * Decrease our scan profile from 45 to 40 db * Add an extra equipment slot * Increase scan range from 10m to 20m * Decrease our scan precision to 40 db * Increase base speed * Give us a bit more CPU/PG * Allow scouts to share enemy locations * Change ADV Gal Scout from 2H/2L to 1H/3L * Begin adding actual E-War equipment & Stealth The top group would make scouts do very well at their intended roles without limiting the other classes. The gal scout change is something that would allow the gal scout to play more like a gal scout. And the last point is what CCP needs to do in the future to expand on the scout role.
I can agree with all this. And I agree that limiting equipment isnt the best idea. But its likely scouts will remain laughable at best for a long time.
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Cody Sietz
Bullet Cluster
1026
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Posted - 2013.09.25 13:40:00 -
[17] - Quote
I like my Logi bros helping me with scans.
I'd like it if scouts got a scanning equipment slots(or cloak) along side the current slow we have. |
Sgt Buttscratch
SLAPHAPPY BANDITS
834
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Posted - 2013.09.25 13:54:00 -
[18] - Quote
I'd like to see scouts with roles such as:
Sabotage: This scout as an intelligent one, who should have been in the world of engineering, but like death too much. Sabotage equipment: Hack enemy nanohive so that they either turn blue, or explode when a red tries to use it, Hack enemy uplinks to become blue. Hack red installation turrets, to appear safe to the enemy, but actually by hostile for them. Hack enemy corpses for intel, enemy position etc.
Infiltrator: Very very low scan profile, main role is to get into enemy line, finding locations, setting up traps, trip wires, small mines, remotes. With the abitily to place invisible uplinks, which should be tied soley to his role.
Assassin Complete with extra speed, stamina, and damage. The assassin relies on his cloaking abilities to breach enemy line, removing straglers with suprise attacks, Using knives, cqc weapons and smoke grenades, his speciallity. Burst attack, moments of chaos, then retreats to prepare for next attack.
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Korvin Lomont
United Pwnage Service RISE of LEGION
199
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Posted - 2013.09.25 13:55:00 -
[19] - Quote
Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea.
There is still the point of not getting WP's for passive scans if that get sorted this could work.
Or you could give scouts a build in active scan (with the same stats of the passive one affected by skills and modules) that can be activated via the equipment wheel... |
Beren Hurin
Onslaught Inc RISE of LEGION
1697
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Posted - 2013.09.25 14:01:00 -
[20] - Quote
I've said it for the longest time.
Give scouts an extra equipment slot at ADV level. Make scout suits get +10% PG/CPU across the board. Scout skill: -10% scanner fitting cost per level.
Scouts then can fit 2 scanners for the price of 1 if they want, or run scanner + equipment with a net fitting loss, but significantly more utility in battle, without the survivability of logistics. If they don't care to use either equipment slot, then they can be a bit more versitile with their tank/stealth/speed mods. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
295
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Posted - 2013.09.25 14:10:00 -
[21] - Quote
Beren Hurin wrote:I've said it for the longest time.
Give scouts an extra equipment slot at ADV level. Make scout suits get +10% PG/CPU across the board. Scout skill: -10% scanner fitting cost per level.
Scouts then can fit 2 scanners for the price of 1 if they want, or run scanner + equipment with a net fitting loss, but significantly more utility in battle, without the survivability of logistics. If they don't care to use either equipment slot, then they can be a bit more versitile with their tank/stealth/speed mods.
Scouts shouldn't need a scanner though. If scouts get an increased passive range and the ability to share enemy locations to squad members, scouts can scout just using passive and some range extenders (Gal scouts could do it better which makes their bonus truly useful). This is more true to the scout philosophy of being stealthy (and therefore allows the scout to do their job more safely). |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6184
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Posted - 2013.09.25 14:12:00 -
[22] - Quote
Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea. Great idea, just threaded it https://forums.dust514.com/default.aspx?g=posts&m=1333362#post1333362 |
Chibi Andy
Forsaken Immortals Top Men.
552
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Posted - 2013.09.25 14:12:00 -
[23] - Quote
Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.
by saying that, then the nano hives, reppers, injectors should only be logi class equipment and can only be equipped by logi suits. and shouldn't be used by other suits. |
knight of 6
SVER True Blood Public Disorder.
304
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Posted - 2013.09.25 14:15:00 -
[24] - Quote
as a scout, no.
hives and needles aren't limited to logi's I see no good reason to limit the scanner to scouts. if scouts got a bonus to their use that'd be fine and I'd support it. |
Eyemakerwet
R 0 N 1 N
0
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Posted - 2013.09.25 14:28:00 -
[25] - Quote
Great ideas everyone. I was just hoping to spark up some ideas that would help give scouts their place in the universe. When I run scout in pc I just feel like I dont have a purpose other than sneaking up behind someone and shooting them in the back. With the way suits are set up now anybody can do that. |
low genius
the sound of freedom Renegade Alliance
487
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Posted - 2013.09.25 14:55:00 -
[26] - Quote
I don't know about that. scanners should be a fundamental part of every squad, regardless of comp. |
Athena Sentinel
Villore Sec Ops Gallente Federation
93
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Posted - 2013.09.25 15:07:00 -
[27] - Quote
Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.
Ignore any flames - having more clear defined rolls on the battlefield is a great idea. |
Chunky Munkey
Amarr Templars Amarr Empire
1585
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Posted - 2013.09.25 15:07:00 -
[28] - Quote
Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.
A better scout specialisation bonus will serve this purpose, not denying other people game content for balance' sake. |
itsmellslikefish
DIOS EX. Top Men.
262
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Posted - 2013.09.25 15:09:00 -
[29] - Quote
Beren Hurin wrote:https://forums.dust514.com/default.aspx?g=posts&t=112117&find=unread
Or go by my suggesting. Buff scout WP gain from scanning.
I think wp bonus for scanning is in 1.5. |
Yan Darn
DUST University Ivy League
163
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Posted - 2013.09.25 15:26:00 -
[30] - Quote
Chunky Munkey wrote:Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one. A better scout specialisation bonus will serve this purpose, not denying other people game content for balance' sake.
This.
The tac-net changes were a buff to scouting but not scouts, because scouts don't really have much going on for them in terms of scouting ability. It's personally benefited me, because I always played a 'stealth recon' scout - but as someone else said, it was more of a stick rather than carrot. We need some carrots.
Restricting scanners to scouts is just another big stick. |
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MassiveNine
Mannar Focused Warfare Gallente Federation
224
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Posted - 2013.09.25 15:28:00 -
[31] - Quote
Anyone else think the range is kind of ridiculous? It's a bit annoying to be notified that I'm scanned when I'm the only person in a 150m radius and no red dots in sight. It's like hey here's a heavy trying to get across that open field I just spotted him from across the map get him! |
DoubleTap420
ROGUE SPADES EoN.
80
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Posted - 2013.09.25 15:31:00 -
[32] - Quote
Mavado V Noriega wrote:Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one. no
Yes....hush up foreigner |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
325
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Posted - 2013.09.25 15:31:00 -
[33] - Quote
Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea. I love this idea
|
R F Gyro
Clones 4u
545
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Posted - 2013.09.25 15:35:00 -
[34] - Quote
Maybe give an active scanner range/precision/recharge bonus for scout suits?
Also, love the "scout suits get shared squad vision" idea. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
216
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Posted - 2013.09.25 15:35:00 -
[35] - Quote
Cosgar wrote:How about this: Scouts get a CPU/PG reduction for fitting any and all EWAR equipment, modules and weapons. They do this in EVE with cloaking devices: give the device outrageous fitting costs, but the ship has an enormous reduction to fitting requirements. Scanners should still be usable for other suits, but equipping one could entail a serious trade-off in that you wouldn't be able to equip the best modules, or you'd have to add a CPU booster to a low slot. Increasing the fitting requirements and then giving scouts a 25-50% reduction to fitting costs would make sense. |
Quil Evrything
DUST University Ivy League
183
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Posted - 2013.09.25 18:57:00 -
[36] - Quote
MassiveNine wrote:Anyone else think the range is kind of ridiculous? It's a bit annoying to be notified that I'm scanned when I'm the only person in a 150m radius and no red dots in sight. It's like hey here's a heavy trying to get across that open field I just spotted him from across the map get him!
since your radar only goes to 100m, how do you know you're the only person in 150m radius? Even if you used a 150m scanner yourself, you still dont know, since the precision of that scanner is lousy.
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Quil Evrything
DUST University Ivy League
183
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Posted - 2013.09.25 18:58:00 -
[37] - Quote
Chibi Andy wrote:Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one. by saying that, then the nano hives, reppers, injectors should only be logi class equipment and can only be equipped by logi suits. and shouldn't be used by other suits.
I'd be for it.
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Coleman Gray
GunFall Mobilization Covert Intervention
729
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Posted - 2013.09.25 19:01:00 -
[38] - Quote
Scouts do have a role, just people are to KD orientated to realise or see it |
XOXOXOXOXOXOXOXOXOXOXOXO XOXOXOXOXOXO
Storm Wind Strikeforce Caldari State
329
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Posted - 2013.09.25 19:04:00 -
[39] - Quote
Krom Ganesh wrote:Beren Hurin wrote:I've said it for the longest time.
Give scouts an extra equipment slot at ADV level. Make scout suits get +10% PG/CPU across the board. Scout skill: -10% scanner fitting cost per level.
Scouts then can fit 2 scanners for the price of 1 if they want, or run scanner + equipment with a net fitting loss, but significantly more utility in battle, without the survivability of logistics. If they don't care to use either equipment slot, then they can be a bit more versitile with their tank/stealth/speed mods. Scouts shouldn't need a scanner though. If scouts get an increased passive range and the ability to share enemy locations to squad members, scouts can scout just using passive and some range extenders (Gal scouts could do it better which makes their bonus truly useful). This is more true to the scout philosophy of being stealthy (and therefore allows the scout to do their job more safely). this^ scouts should not need a scanner
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General John Ripper
TeamPlayers EoN.
2660
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Posted - 2013.09.25 19:11:00 -
[40] - Quote
Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea. I am going to love stealing kills from scouts. |
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Krom Ganesh
Holdfast Syndicate Amarr Empire
301
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Posted - 2013.09.25 19:33:00 -
[41] - Quote
General John Ripper wrote:Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea. I am going to love stealing kills from scouts.
Meh. As long as I can grab some kill assists, you are more than welcome to move ahead of me and take all the heat. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
751
|
Posted - 2013.09.25 19:36:00 -
[42] - Quote
If Hudson can carry a motion tracker then anyone can use an active scanner. I like the idea of scout having shared vision though, it fits the role nicely. |
Reav Hannari
Red Rock Outriders
1431
|
Posted - 2013.09.25 19:37:00 -
[43] - Quote
Tallen Ellecon wrote:If Hudson can carry a motion tracker then anyone can use an active scanner. I like the idea of scout having shared vision though, it fits the role nicely.
+1 for movie reference. We need that sound when we have targets painted. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
19
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Posted - 2013.09.25 21:53:00 -
[44] - Quote
scout in dust should be a hybrid spy and scout of team fortress 2 |
RydogV
Shadow Company HQ
366
|
Posted - 2013.09.25 21:53:00 -
[45] - Quote
How about 'No' |
621311251521 3316
Crux Special Tasks Group Gallente Federation
19
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Posted - 2013.09.25 21:55:00 -
[46] - Quote
RydogV wrote:How about 'No' **** u |
RydogV
Shadow Company HQ
366
|
Posted - 2013.09.26 01:27:00 -
[47] - Quote
621311251521 3316 wrote:RydogV wrote:How about 'No' **** u
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General John Ripper
TeamPlayers EoN.
2692
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Posted - 2013.09.26 01:30:00 -
[48] - Quote
Krom Ganesh wrote:General John Ripper wrote:Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea. I am going to love stealing kills from scouts. Meh. As long as I can grab some kill assists, you are more than welcome to move ahead of me and take all the heat. Thats the spirit. tbh I have 4 scout load outs and I always like to "bait n switch". Run all the way around, shoot from behind and get their attention. Now the enemy is wasting time looking for me with their backs turned to my team allowing my team for an easier push. if they chase me... BOOOM REMOTE EXPLOSIVES. |
Godin Thekiller
Hellstorm Inc League of Infamy
902
|
Posted - 2013.09.26 01:31:00 -
[49] - Quote
Cosgar wrote:How about this: Scouts get a CPU/PG reduction for fitting any and all EWAR equipment, modules and weapons.
This would work far better. |
621311251521 3316
Crux Special Tasks Group Gallente Federation
20
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Posted - 2013.09.26 02:32:00 -
[50] - Quote
621311251521 3316 wrote:scout in dust should be a hybrid spy and scout of team fortress 2
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grunt party
Carbon 7 CRONOS.
43
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Posted - 2013.09.26 02:42:00 -
[51] - Quote
Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one. because it was nerfed |
Aria Gomes
DUST CORE DARKSTAR ARMY
55
|
Posted - 2013.09.26 02:46:00 -
[52] - Quote
I understand wanting a Scout with scanner. But that would suck for Logis and Assaults that use the scanners. I've been using the scanner since 1.3 and it would suck to use it only on Scouts. Scout should be sneaky and honestly scanners are far from sneaky. Knives, Snipers, Scrambler Rifles and hacking make them sneaky. (scramblers for charged headshot and laser because they devour shields. Scouts are the sneaky killers. |
KING CHECKMATE
TEAM SATISFACTION
1296
|
Posted - 2013.09.26 02:50:00 -
[53] - Quote
Eyemakerwet wrote:I believe as a scouting tool it should be for scouts. It creats a role for a class that atm doesnt really have one.
I agree.The scout is supposed to SCOUT. At the moment , the only ones abusing it are Logis TO FIND SCOUTS.
This,belive it or not has been a MAJOR nerf to scouts....
Reduce CPU/PG requirements a LOT,make it scout only.... |
OZAROW
WarRavens League of Infamy
726
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Posted - 2013.09.26 03:10:00 -
[54] - Quote
Instead make a scanning mod only for scouts that don't alert people that they have been scanned , something like the passive scan but shares squad vision an has a better range than passive scan but maybe less range than active scanners |
KING CHECKMATE
TEAM SATISFACTION
1299
|
Posted - 2013.09.26 03:15:00 -
[55] - Quote
OZAROW wrote:Instead make a scanning mod only for scouts that don't alert people that they have been scanned , something like the passive scan but shares squad vision an has a better range than passive scan but maybe less range than active scanners
NO OZ. Active Scanners are -+ the faults for scouts being night unplayable as it is.
I dont know if you have been in this ssituation:
-Get scout suit, Proto minma with ENH Prof Damp.(i cant fit the proto one because i need the Cx kin cat) -You have been scanned -You have been scanned -You have been scanned -You have been scanned You are dead Respawn -You have been scanned -You have been scanned -You have been scanned You dead. -Rinse and repeat
I mean WTH. Scouting should be for scouts, Logis already do Everysingle other role possible out there.... |
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