|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Krom Ganesh
Holdfast Syndicate Amarr Empire
290
|
Posted - 2013.09.25 12:47:00 -
[1] - Quote
Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea.
I agree. This would be better for scouts and I don't mind other classes using scanners.
However, some equipment needs to be class limited. We don't need Invisi-Assault Logis. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
291
|
Posted - 2013.09.25 13:14:00 -
[2] - Quote
Sgt Buttscratch wrote:I don't agree with restricting one equipment piece to 1 class.
Hopefully when they do away with suit tiers and bring in real roles, the scout will find its home, saboteur, infiltrator, assassin. But if anything a scout should have a buillt in scanner on his suit, passive with a 50m radius.
50 is too much since we have range extenders in the game. Imagine a proto gal scout with 4 range extenders (esp. if we got shared squad vision back for scouts). Nothing would be able to hide from it. 20-25 should be just about right. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
292
|
Posted - 2013.09.25 13:27:00 -
[3] - Quote
Eyemakerwet wrote:I'm just trying to give a role to a class that has no meaning. What more than making scouting tools for scouts can u come up with that is more legitimate?
* Decrease our scan profile from 45 to 40 db * Add an extra equipment slot * Increase scan range from 10m to 20m * Decrease our scan precision to 40 db * Increase base speed * Give us a bit more CPU/PG * Allow scouts to share enemy locations
* Change ADV Gal Scout from 2H/2L to 1H/3L
* Begin adding actual E-War equipment & Stealth
The top group would make scouts do very well at their intended roles without limiting the other classes. The gal scout change is something that would allow the gal scout to play more like a gal scout. And the last point is what CCP needs to do in the future to expand on the scout role. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
295
|
Posted - 2013.09.25 14:10:00 -
[4] - Quote
Beren Hurin wrote:I've said it for the longest time.
Give scouts an extra equipment slot at ADV level. Make scout suits get +10% PG/CPU across the board. Scout skill: -10% scanner fitting cost per level.
Scouts then can fit 2 scanners for the price of 1 if they want, or run scanner + equipment with a net fitting loss, but significantly more utility in battle, without the survivability of logistics. If they don't care to use either equipment slot, then they can be a bit more versitile with their tank/stealth/speed mods.
Scouts shouldn't need a scanner though. If scouts get an increased passive range and the ability to share enemy locations to squad members, scouts can scout just using passive and some range extenders (Gal scouts could do it better which makes their bonus truly useful). This is more true to the scout philosophy of being stealthy (and therefore allows the scout to do their job more safely). |
Krom Ganesh
Holdfast Syndicate Amarr Empire
301
|
Posted - 2013.09.25 19:33:00 -
[5] - Quote
General John Ripper wrote:Sana Rayya wrote:How about a scout's vision gets shared with the squad (but no one else's is squad-shared)? This would also help snipers, not just scouts that are within 100-200 meters of the enemy.
I don't think limiting specific equipment to a particular suit class is a good idea. I am going to love stealing kills from scouts.
Meh. As long as I can grab some kill assists, you are more than welcome to move ahead of me and take all the heat. |
|
|
|