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Kasote Denzara
A Vulture
318
|
Posted - 2013.09.24 05:40:00 -
[1] - Quote
When I was first cloned, things were new and exciting. "What was this?", "What's that?", "Can I do this or this?" My common questions. I was never one for groups, so I often lone wolfed and answered myself. Things were not like they are now.
Old faces went, new faces came. Names faded into a memory. Secrets learned, weapons mastered. Over time, the number of mercenaries started to drop. R&D has tweaked and adjusted our weapons, suits, and vehicles quite a bit over time. Eventually, the transport ships will bring our missing gear that was lost in the initial bringing of the gear. Though this pleases me, this is not the point of this broadcast.
Though Scotty has been making an attempt to properly deploy us into battle for the various investors, there is a small problem. War is not fair, though this war is controlled. Our new bloods biomass shortly after leaving the training grounds. This is a problem. A major problem. They require a... level fighting ground after leaving training. Even those that have long left the Academy have not gained proper footing. I cannot directly speak to Scotty, but I hope to gain enough supporters of this cause so that it may, one day, happen.
We require some sort of restricted matchmaking based off the gear we regularly use. Below is my suggestion.
It'll be seperated into three tiers. Tier 1: Militia and Standard only, no vehicles allowed. Low ISK payout. Tier 2: Standard and Advanced only, vehicles allowed (even militia grade) but restricted to the standard and advanced modules. Medium ISK payout. Tier 3: Advanced and Prototype only, all vehicles allowed (with no restriction). High ISK payout.
Tier 1 allows a transition between Academy and the "real" battles, sparing them from the prototype users and tanks. Tier 2 allows vehicles to be used but spares them from the prototype AV. Tier 3 allows mercenaries to "show their stuff" without the troubles of lesser equipped opponents.
Each tier allows a means of building money, skill, and experience, ultimately leading to higher tiers.
What about Planetary Conquest and Faction Warfare, you may ask? PC will be pure tier 3, with FW being tier 2 and 3. With PC being tier 3, only the best will be used. With FW being tier 2 and 3, it eliminates the lesser experienced from entering into it, thusly allowing more intense battles.
I believe this is what is needed, more so than the tools of war that we hope to one day use. Who will stand with me? |
Rogatien Merc
Red Star. EoN.
1237
|
Posted - 2013.09.24 05:41:00 -
[2] - Quote
Low playerbase nerfs current matchmaking. Matchmaking is unlikely to be gear-tiered as such would discourage adv/pro AUR gear purchases.
Recruit a friend FTW and save us all |
Kasote Denzara
A Vulture
318
|
Posted - 2013.09.24 06:56:00 -
[3] - Quote
Rogatien Merc wrote:Low playerbase nerfs current matchmaking. Matchmaking is unlikely to be gear-tiered as such would discourage adv/pro AUR gear purchases. Recruit a friend FTW and save us all
Nothing about this stops people from buying AURUM gear. In a way, it promotes it. Most of the playerbase is currently infantry with either standard or advanced. |
Sgt Kirk
SyNergy Gaming EoN.
1942
|
Posted - 2013.09.24 07:01:00 -
[4] - Quote
You need actual players to play the game to have a matchmaker.
Synergy pretty much left DUST so there goes around 70 more people.
I would say the pubstomping would go down by a small percentage but they hated pubs anyway. |
Kasote Denzara
A Vulture
331
|
Posted - 2013.09.25 05:26:00 -
[5] - Quote
Edited the original post. For those that have already read it, only the lines outlining what is allowed in each tier has changed. I gave it some thought and believe this is for the better.
I won't quote the two that have responded already. Not enough players? Is that seriously the only argument that has ever been brought up against tier based matchmaking? Seems a little worn out, if you ask me.
I have successfully gotten into full lobbies of Ambush, Skirmish, and Domination since 1.4. Either A) I'm somehow lucky, despite me being on the American servers deep in the night or B) You kids are just bullshitting to bullshit.
The only people that my suggestion does not cater to is the group of people that use prototype gear against the fresh bloods. Pathetic. It's time to get out of the wheelchairs, to stop leaning on crutches, and harden the **** up because this is sad. |
Kasote Denzara
A Vulture
331
|
Posted - 2013.09.25 14:20:00 -
[6] - Quote
It's time to weed out the weak that cower. |
Monkey MAC
killer taxi company General Tso's Alliance
726
|
Posted - 2013.09.25 14:32:00 -
[7] - Quote
Segregating suit tiers is not the way to go.
You just end up with Tier 1 standard Stompers Tier 2 Advanced Stompers Tier 3 Proto Stompers
So now noobs are getting stomped at 3 tiers instead of just 1. It also near defeats the point of suot tiers in the first place. If everyone is using the same gear as you, you might as well only ever play tier 1. And stomp noobs fresh out of the academy
What is required to eliminate PROTO Stomping is 1) Longer more in depth NPE 2) A squad Finder 3) Adopt a Noob Scheme 4) PvE 5) More squad and tactical based rewards
|
Kasote Denzara
A Vulture
331
|
Posted - 2013.09.25 14:47:00 -
[8] - Quote
Monkey MAC wrote:Segregating suit tiers is not the way to go.
You just end up with Tier 1 standard Stompers Tier 2 Advanced Stompers Tier 3 Proto Stompers
So now noobs are getting stomped at 3 tiers instead of just 1. It also near defeats the point of suot tiers in the first place. If everyone is using the same gear as you, you might as well only ever play tier 1. And stomp noobs fresh out of the academy
What is required to eliminate PROTO Stomping is 1) Longer more in depth NPE 2) A squad Finder 3) Adopt a Noob Scheme 4) PvE 5) More squad and tactical based rewards
There will always be some form of "stomping", as age is king in this game, not skill. One that has been around for a year will always stomp out someone who has been here a week. Always. It's what ultimately separates Dust 514 from other shooters, as this is also shared in EVE. What both makes it unique... and garbage. All depends on the point of view you'll take.
1) No tutorial will prepare someone to be stomped out within half a second by an AR, simply because that person more than likely has at least proficiency three, if not topped with damage mods. 2) This is a welcomed addition, but fundamentally does not help those that a) lone wolf or b) get repeatedly paired with people that do not understand how some things work. 3) Isn't that the AA...? 4) A welcomed addition and ultimately an alternative to PvP. This is more than likely where a good number of new players will be. 5) We'll be getting WP for scanning. That's about as "tactical" as we're going to get in terms of rewards for a while. I don't see much else we can add to that. After all, a coordinated squad will triumph where a squad that is not will not succeed. Most times. |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
53
|
Posted - 2013.09.25 15:06:00 -
[9] - Quote
I have a post with almost the same idea in feedback.
|
Monkey MAC
killer taxi company General Tso's Alliance
727
|
Posted - 2013.09.25 15:23:00 -
[10] - Quote
GSP GoTSoMePoT wrote:I have a post with almost the same idea in feedback.
And I convinced you there it isn't the best idea.
Age based stomping happens in every game, you don't know what your doing etc etc. NPE will ease this.
Someone will be prepared for dying to someone in less than 3 secs if he understands how and why! NPE will ease this.
Squad Finder will allow you to choose your squad, think your squad is a load of noobs, find another one!
Lone Wolfing is not meant to be a lifestyle choice, you have squaded and squadless roles, squadless roles involve sniping, tanking, piloting that kind of thing. If the NPE hammers the point that Lone Wolfing will get you killed a lot, it will be less common
Adopt a Noob Scheme is taking a noob with you in a squad, experienced players take 1 noob a match with them, hammers in squad play benifits, reduces stomping, noobs feel useful.
4,5 yeah pretty much!
But segregating by suits is a poor choice, trust me on that! |
|
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
350
|
Posted - 2013.09.25 15:28:00 -
[11] - Quote
Like the idea but it will probably never happen. Pity. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
859
|
Posted - 2013.09.25 15:29:00 -
[12] - Quote
You are the 100th person or so who requests the tier system and it wouldn't work. You want to split the community between 12 gameplay modes? Some tiers would be empty. How do you want to say who is which tier? You can mix equipment of all kinds. This idea wouldn't work at all. |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
53
|
Posted - 2013.09.25 15:40:00 -
[13] - Quote
Monkey MAC wrote:GSP GoTSoMePoT wrote:I have a post with almost the same idea in feedback.
And I convinced you there it isn't the best idea. Age based stomping happens in every game, you don't know what your doing etc etc. NPE will ease this. Someone will be prepared for dying to someone in less than 3 secs if he understands how and why! NPE will ease this. Squad Finder will allow you to choose your squad, think your squad is a load of noobs, find another one! Lone Wolfing is not meant to be a lifestyle choice, you have squaded and squadless roles, squadless roles involve sniping, tanking, piloting that kind of thing. If the NPE hammers the point that Lone Wolfing will get you killed a lot, it will be less common Adopt a Noob Scheme is taking a noob with you in a squad, experienced players take 1 noob a match with them, hammers in squad play benifits, reduces stomping, noobs feel useful. 4,5 yeah pretty much! But segregating by suits is a poor choice, trust me on that!
NO, I just chose not to argue with you. |
Rogatien Merc
Red Star. EoN.
1244
|
Posted - 2013.09.25 15:59:00 -
[14] - Quote
Kasote Denzara wrote:Edited the original post. For those that have already read it, only the lines outlining what is allowed in each tier has changed. I gave it some thought and believe this is for the better.
I won't quote the two that have responded already. Not enough players? Is that seriously the only argument that has ever been brought up against tier based matchmaking? Seems a little worn out, if you ask me.
I have successfully gotten into full lobbies of Ambush, Skirmish, and Domination since 1.4. Either A) I'm somehow lucky, despite me being on the American servers deep in the night or B) You kids are just bullshitting to bullshit.
The only people that my suggestion does not cater to is the group of people that use prototype gear against the fresh bloods. Pathetic. It's time to get out of the wheelchairs, to stop leaning on crutches, and harden the **** up because this is sad.
Added note: Even if no one stands with me, even if I do this alone, I can say that I stood up and spoke while everyone else sat in silence as darkness came. This community is poison, but there is still some hope. For freedom. Instead of complaining about weapons, suits, and vehicles, I wish to treat the true problem. Your high horse is epic. Nerf it.
The more you split players up into different categories for matchmaking, the harder it is for the game to successfully matchmake. Take it to the extreme - you have 100 tiers. You need 1600 people queueing AT THE SAME TIME to make that successful. Say you want 3x tiers, 3x game modes = 9 different queues, plus 2x FW fronts. That is 11x queues. That is 396 people that need to be queueing AT THE SAME TIME to make sure all the battles for that "cycle" are filled.
So you still want people to be able to start a game of their choice somewhat immediately... Meaning "Search for battle" to "boots on ground "is somewhere in the <3min range. Let's assume each battle lasts 12 minutes and people queue immediately after each battle. That is a 15 minute cycle between "search for battle" and return to merc quarters. A player can log in at any time and you want him to be able to join a battle with other players within 3 minutes, so for math purposes, call that a necessity for 5x cycles to be running before the same players start queueing up again because you need battles to start every 3 minutes. So 5x cycles of players. So 5 * 396 = 1980 online players to make this work in a perfect world.
In a perfect ******* world.
Now account for players AFK. Squads waiting for members. Squads that need 6x slots in their chosen game mode. Needing to restock between matches. Average match time going longer than 12 minutes. Factor in PC matches and just completely subtract those from players contributing to queues for a full 45-60min per PC match. And factor in the fact that the type of matches that people select is not a uniform distribution, but even if someone picks an unpopular match type (ambush) you still need enough players for to form a 32-man match every 3 minutes... you can easily triple the number of players that need to be online at any given time, and we are not pushing 6000 at this point.
L2Math.
I'll say again: Playerbase. Is. Too. Small. For. Gear-tiered. Matches.
[Edit: Oh... and I didn't even include REGIONAL servers...] |
Rogatien Merc
Red Star. EoN.
1244
|
Posted - 2013.09.25 16:18:00 -
[15] - Quote
Kasote Denzara wrote:Rogatien Merc wrote:Low playerbase nerfs current matchmaking. Matchmaking is unlikely to be gear-tiered as such would discourage adv/pro AUR gear purchases. Recruit a friend FTW and save us all Nothing about this stops people from buying AURUM gear. In a way, it promotes it. Most of the playerbase is currently infantry with either standard or advanced. The threat of your enemy having proto gear is an incentive for new players to buy adv and pro AUR weapons and modules to compete. Removal of said thread reduces said incentive. |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
53
|
Posted - 2013.09.25 16:46:00 -
[16] - Quote
Rogatien Merc wrote:Kasote Denzara wrote:Rogatien Merc wrote:Low playerbase nerfs current matchmaking. Matchmaking is unlikely to be gear-tiered as such would discourage adv/pro AUR gear purchases. Recruit a friend FTW and save us all Nothing about this stops people from buying AURUM gear. In a way, it promotes it. Most of the playerbase is currently infantry with either standard or advanced. The threat of your enemy having proto gear is an incentive for new players to buy adv and pro AUR weapons and modules to compete. Removal of said thread reduces said incentive.
I understand the market just don't think it's going to do good on the console then again I could be wrong . Having to put money in to a free game just to be able to compete is not a good player graber.
But then again I spent 60 so far and not really thinking on putting any more in to it at this point.
|
Rynoceros
Rise Of Old Dudes
810
|
Posted - 2013.09.25 16:50:00 -
[17] - Quote
Instead of basing it on suit tiers, why not a suit's total Meta level?
Suits with a collective Meta of 10 or less would be Tier 1, and so on. (Actual useful numbers not necessary, as it is just theory.)
This would allow somebody with a Duvolle on a Standard fit to possibly go up against somebody in all Advanced gear, as an example. |
Rogatien Merc
Red Star. EoN.
1245
|
Posted - 2013.09.25 16:55:00 -
[18] - Quote
Rynoceros wrote:Instead of basing it on suit tiers, why not a suit's total Meta level?
Suits with a collective Meta of 10 or less would be Tier 1, and so on. (Actual useful numbers not necessary, as it is just theory.)
This would allow somebody with a Duvolle on a Standard fit to possibly go up against somebody in all Advanced gear, as an example. See my post above; the issue is cutting the pie of active players into ever-smaller pieces for each queue. It's currently unviable. |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
53
|
Posted - 2013.09.25 17:19:00 -
[19] - Quote
So what's the bottom line then ? That there's no hope for the game as the player base slowly drops lower and lower.
CCP needs to do somethng quick to get players to come to the game or come back and stay for longer then 2 or 3 weeks.
At one point in this game there was over 100k+ players on then they all left.
The player base is out there CCP just needs to get them to come look at the game and some look at it again.
Just don't want to see the game die be for it even starts. |
Monkey MAC
killer taxi company General Tso's Alliance
728
|
Posted - 2013.09.25 17:24:00 -
[20] - Quote
GSP GoTSoMePoT wrote:So what's the bottom line then ? That there's no hope for the game as the player base slowly drops lower and lower.
CCP needs to do somethng quick to get players to come to the game or come back and stay for longer then 2 or 3 weeks.
At one point in this game there was over 100k+ players on then they all left.
The player base is out there CCP just needs to get them to come look at the game and some look at it again.
Just don't want to see the game die be for it even starts.
Segregation will not solve this issu |
|
Sleepy Shadow
L.O.T.I.S.
58
|
Posted - 2013.09.25 17:26:00 -
[21] - Quote
Gear based matchmaking is not a good idea. You can verify this in three easy steps.
1. Create an alt 2. Slaughter some new players in battle academy 3. Come back and admit gear based matchmaking is not a good idea
Your experience alone is enough to make you top the killboard. Like MAC said above, new players will be stomped even with gear restrictions. MLT/STD queue would be painted red with the blood of new players. I would think NPE would be even worse when people in seemingly same gear rip you apart time and time again. And I hate the idea of restricting modules. It defeats the whole purpose of fitting your suits just the way you want.
We need more players and better matchmaking (not based in gear restriction), better tutorial would go a long way too. I would also recommend raising the starter SP/ISK, give more starter fits (different MLT suits with different weapons) and raise the WP requirement of battle academy drastically. I don't think tiered matches for those still in the academy is a bad idea though. But again, I don't think we have enough new players for that. |
GSP GoTSoMePoT
WOLF AND IRON STRIKE FORCE
53
|
Posted - 2013.09.25 17:40:00 -
[22] - Quote
Just find it funny that it feels like this game is being taking out to the pasture |
Beck Weathers
High-Damage
136
|
Posted - 2013.09.25 17:46:00 -
[23] - Quote
New player academy needs to be much longer, and Suit teiracide needs to happen, suit bonuses and more rolls should change per level not how many slots |
Gallente Mercenary 08551380
The Vanguardians
29
|
Posted - 2013.09.25 18:09:00 -
[24] - Quote
I don't actually think there is a matchmaking system in place
I made a new character last night and once I got out of the war acad, my very first battle was filled with people from Hellstorm Inc.! The same thing happened to my brother, he was like "what happened?". Long story short he doesn't play anymore!
New players come out of the academy with little experience, and skill points most likely improperly spent. They get into pubs and get stomped like ants. I don't know how to fix this, but something needs to be done. |
Kasote Denzara
A Vulture
344
|
Posted - 2013.09.26 05:51:00 -
[25] - Quote
Rogatien Merc wrote:Kasote Denzara wrote:Edited the original post. For those that have already read it, only the lines outlining what is allowed in each tier has changed. I gave it some thought and believe this is for the better.
I won't quote the two that have responded already. Not enough players? Is that seriously the only argument that has ever been brought up against tier based matchmaking? Seems a little worn out, if you ask me.
I have successfully gotten into full lobbies of Ambush, Skirmish, and Domination since 1.4. Either A) I'm somehow lucky, despite me being on the American servers deep in the night or B) You kids are just bullshitting to bullshit.
The only people that my suggestion does not cater to is the group of people that use prototype gear against the fresh bloods. Pathetic. It's time to get out of the wheelchairs, to stop leaning on crutches, and harden the **** up because this is sad.
Added note: Even if no one stands with me, even if I do this alone, I can say that I stood up and spoke while everyone else sat in silence as darkness came. This community is poison, but there is still some hope. For freedom. Instead of complaining about weapons, suits, and vehicles, I wish to treat the true problem. Your high horse is epic. Nerf it. The more you split players up into different categories for matchmaking, the harder it is for the game to successfully matchmake. Take it to the extreme - you have 100 tiers. You need 1600 people queueing AT THE SAME TIME to make that successful. Say you want 3x tiers, 3x game modes = 9 different queues, plus 2x FW fronts. That is 11x queues. That is 396 people that need to be queueing AT THE SAME TIME to make sure all the battles for that "cycle" are filled. So you still want people to be able to start a game of their choice somewhat immediately... Meaning "Search for battle" to "boots on ground "is somewhere in the <3min range. Let's assume each battle lasts 12 minutes and people queue immediately after each battle. That is a 15 minute cycle between "search for battle" and return to merc quarters. A player can log in at any time and you want him to be able to join a battle with other players within 3 minutes, so for math purposes, call that a necessity for 5x cycles to be running before the same players start queueing up again because you need battles to start every 3 minutes. So 5x cycles of players. So 5 * 396 = 1980 online players to make this work in a perfect world. In a perfect ******* world. Now account for players AFK. Squads waiting for members. Squads that need 6x slots in their chosen game mode. Needing to restock between matches. Average match time going longer than 12 minutes. Factor in PC matches and just completely subtract those from players contributing to queues for a full 45-60min per PC match. And factor in the fact that the type of matches that people select is not a uniform distribution, but even if someone picks an unpopular match type (ambush) you still need enough players for to form a 32-man match every 3 minutes... you can easily triple the number of players that need to be online at any given time, and we are not pushing 6000 at this point. L2Math. I'll say again: Playerbase. Is. Too. Small. For. Gear-tiered. Matches. [Edit: Oh... and I didn't even include REGIONAL servers...]
For my region (America), I will always find a match. Always. I spend a good amount of time in public games. For starters, guy, the majority of the people I run across run either standard or advanced, which would fall under tier 2. I do roll around and find the people that use protogear, but I find that it's one of three corps that do it, even then it's more than likely because of their footholds in PC. They know who they are. With the current system in place, I'm also finding more non-squads. So far, I just threw away two things of your side of argument; population of tiers and squading. Not everyone in the entire population wants to squad. I think at least a sixth is sick of squading with randoms.
This isn't even during the peak hours.
I can't honestly say which mode has the most players, but I can tell you which ones are more likely to have proto-squads, with greater chances of high-end tanks. Domination and Skirmish. This is natural. For vehicles, I mean.
FW, as I said, is its own category, along with PC. With the separation I've suggested, it will free FW from what a good number of people are currently complaining about- games filled with people that have no idea what is going on.
Let me explain that this suggestion of mine is not aimed towards the current community, but for a growing one. We need people.
I will agree, and you are right, about the population division between three sets of tiers with three queues each. I didn't quite expect someone to bring this up, but I'm glad you did. (Honestly.) What if tier 1 consisted purely of 8v8, with a grab-bag mode selection? That'll cut down the number of queues by two, along side freeing people up for simultaneous battles.
Also, I'll disagree that Ambush is unpopular. It's been buzzing with people for some reason.
Keep in mind that I am using the American servers, as they are apparently always matches going on. I cannot speak for the others, though I hear Oceanic is picking up the ruins that was Uprising prior to 1.4.
Rynoceros wrote:Instead of basing it on suit tiers, why not a suit's total Meta level?
Suits with a collective Meta of 10 or less would be Tier 1, and so on. (Actual useful numbers not necessary, as it is just theory.)
This would allow somebody with a Duvolle on a Standard fit to possibly go up against somebody in all Advanced gear, as an example.
This is also an alternative. Mine is strict compared to this (as mine demands everything to be x or it isn't allowed), and is vastly a better idea. [ran out of post length. See next.] |
Kasote Denzara
A Vulture
344
|
Posted - 2013.09.26 05:52:00 -
[26] - Quote
Sleepy Shadow wrote:Gear based matchmaking is not a good idea. You can verify this in three easy steps.
1. Create an alt 2. Slaughter some new players in battle academy 3. Come back and admit gear based matchmaking is not a good idea
Your experience alone is enough to make you top the killboard. Like MAC said above, new players will be stomped even with gear restrictions. MLT/STD queue would be painted red with the blood of new players. I would think NPE would be even worse when people in seemingly same gear rip you apart time and time again. And I hate the idea of restricting modules. It defeats the whole purpose of fitting your suits just the way you want.
We need more players and better matchmaking (not based in gear restriction), better tutorial would go a long way too. I would also recommend raising the starter SP/ISK, give more starter fits (different MLT suits with different weapons) and raise the WP requirement of battle academy drastically. I don't think tiered matches for those still in the academy is a bad idea though. But again, I don't think we have enough new players for that.
I've said this a few times before, though not in this thread. I did make an alt, even made a few posts about it, named Needle Addict. Brand new character, did Academy, came in. Protogear being spammed around for the first three games I was in. I went postive the first two games, purely out of my knowledge of Dust. This character has ZERO SP in weapons. Everything is in the Logistic suit for Minmitar and logibro gear. Do you know why people get slaughtered leaving the Academy? People that like to spam high-end gear against militia, if not standard. Don't be a problem, be part of a solution.
Gallente Mercenary 08551380 wrote:I don't actually think there is a matchmaking system in place
I made a new character last night and once I got out of the war acad, my very first battle was filled with people from Hellstorm Inc.! The same thing happened to my brother, he was like "what happened?". Long story short he doesn't play anymore!
New players come out of the academy with little experience, and skill points most likely improperly spent. They get into pubs and get stomped like ants. I don't know how to fix this, but something needs to be done.
This is why I'm suggesting these tiers. Though, the other guy I quoted on the post I ran out of space has a better idea by far. Tier 1 (in my idea) will allow people to learn what to invest into and not to.
Late P.S. My horse is well fed. |
Asirius Medaius
Planetary Response Organization Test Friends Please Ignore
495
|
Posted - 2013.09.26 06:21:00 -
[27] - Quote
Kasote Denzara wrote:When I was first cloned, things were new and exciting. "What was this?", "What's that?", "Can I do this or this?" My common questions. I was never one for groups, so I often lone wolfed and answered myself. Things were not like they are now.
Old faces went, new faces came. Names faded into a memory. Secrets learned, weapons mastered. Over time, the number of mercenaries started to drop. R&D has tweaked and adjusted our weapons, suits, and vehicles quite a bit over time. Eventually, the transport ships will bring our missing gear that was lost in the initial bringing of the gear. Though this pleases me, this is not the point of this broadcast.
Though Scotty has been making an attempt to properly deploy us into battle for the various investors, there is a small problem. War is not fair, though this war is controlled. Our new bloods biomass shortly after leaving the training grounds. This is a problem. A major problem. They require a... level fighting ground after leaving training. Even those that have long left the Academy have not gained proper footing. I cannot directly speak to Scotty, but I hope to gain enough supporters of this cause so that it may, one day, happen.
We require some sort of restricted matchmaking based off the gear we regularly use. Below is my suggestion.
It'll be seperated into three tiers. Tier 1: Militia and Standard only, militia vehicles only allowed. Low ISK payout. Tier 2: Standard and Advanced only, vehicles allowed but restricted to the standard and advanced modules. Medium ISK payout. Tier 3: Advanced and Prototype only, all vehicles allowed (with no restriction). High ISK payout.
Tier 1 allows a transition between Academy and the "real" battles. Militia grade vehicles will allow new players to "try" vehicles without being gangbanged by proto AV. Tier 2 allows an upgrade of both gear and vehicles without savagely being stomped out by proto AV. Tier 3 allows mercenaries to "show their stuff" without the troubles of lesser equipped opponents.
Each tier allows a means of building money, skill, and experience, ultimately leading to higher tiers.
What about Planetary Conquest and Faction Warfare, you may ask? PC will be pure tier 3, with FW being tier 2 and 3. With PC being tier 3, only the best will be used. With FW being tier 2 and 3, it eliminates the lesser experienced from entering into it, thusly allowing more intense battles.
I believe this is what is needed, more so than the tools of war that we hope to one day use. Who will stand with me?
Stop whining and HTFU...
http://www.youtube.com/watch?v=VgvM7av1o1Q |
Sleepy Shadow
L.O.T.I.S.
58
|
Posted - 2013.09.26 08:53:00 -
[28] - Quote
Kasote Denzara wrote:Sleepy Shadow wrote:Gear based matchmaking is not a good idea. You can verify this in three easy steps.
1. Create an alt 2. Slaughter some new players in battle academy 3. Come back and admit gear based matchmaking is not a good idea
Your experience alone is enough to make you top the killboard. Like MAC said above, new players will be stomped even with gear restrictions. MLT/STD queue would be painted red with the blood of new players. I would think NPE would be even worse when people in seemingly same gear rip you apart time and time again. And I hate the idea of restricting modules. It defeats the whole purpose of fitting your suits just the way you want.
We need more players and better matchmaking (not based in gear restriction), better tutorial would go a long way too. I would also recommend raising the starter SP/ISK, give more starter fits (different MLT suits with different weapons) and raise the WP requirement of battle academy drastically. I don't think tiered matches for those still in the academy is a bad idea though. But again, I don't think we have enough new players for that. I've said this a few times before, though not in this thread. I did make an alt, even made a few posts about it, named Needle Addict. Brand new character, did Academy, came in. Protogear being spammed around for the first three games I was in. I went postive the first two games, purely out of my knowledge of Dust. This character has ZERO SP in weapons. Everything is in the Logistic suit for Minmitar and logibro gear. Do you know why people get slaughtered leaving the Academy? People that like to spam high-end gear against militia, if not standard. Don't be a problem, be part of a solution.
You misunderstood my point. My point was not about what happens when you leave academy, it was what happens when an experienced player goes to the academy and how well they perform there; even when you are at the same exact level (SP wise) you out-do new players. This point would be magnified if we had gear based queues, while everyone is seemingly wearing the same level suit, experienced players have passive skills to boost those suits and have experience in the game itself. For example my STD suit is much much better when compared to someone fresh out the academy, especially if I can fit whatever mods I please (if gear restriction was for suits only, not mods).
I wholeheartedly agree that we need better matchmaking but gear restriction is not the way to go even if we had enough players to split them between 13 game modes and PC. My guess is that the proto queue would be almost empty, ADV queue would be the only one fairly balanced and MLT queue would be a bloodbath.
The academy needs to be better and longer for new players, the WP restriction for leaving academy raised, starting SP/ISK raised and the matchmaking needs to be tweaked. I have three alts; shotgun scout (less than 2 mil SP), logi (less than 5 mil SP) and a brand spanking new character (with little over 500K SP). With every last one of these characters I have been put against proto users and organized squads. This leads me to believe the matchmaking is not working or the player rating is way off. I still see that one of the biggest issue with matchmaking is its inability to recognize player corps vs. NPC corps; why does the other side have two organized squads while the other has none? And why is a character with less than 2mil SP put against someone with 10+ million?
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Monkey MAC
killer taxi company General Tso's Alliance
754
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Posted - 2013.09.26 09:35:00 -
[29] - Quote
Kasote Denzara wrote:Sleepy Shadow wrote:Gear based matchmaking is not a good idea. You can verify this in three easy steps.
1. Create an alt 2. Slaughter some new players in battle academy 3. Come back and admit gear based matchmaking is not a good idea
Your experience alone is enough to make you top the killboard. Like MAC said above, new players will be stomped even with gear restrictions. MLT/STD queue would be painted red with the blood of new players. I would think NPE would be even worse when people in seemingly same gear rip you apart time and time again. And I hate the idea of restricting modules. It defeats the whole purpose of fitting your suits just the way you want.
We need more players and better matchmaking (not based in gear restriction), better tutorial would go a long way too. I would also recommend raising the starter SP/ISK, give more starter fits (different MLT suits with different weapons) and raise the WP requirement of battle academy drastically. I don't think tiered matches for those still in the academy is a bad idea though. But again, I don't think we have enough new players for that. I've said this a few times before, though not in this thread. I did make an alt, even made a few posts about it, named Needle Addict. Brand new character, did Academy, came in. Protogear being spammed around for the first three games I was in. I went postive the first two games, purely out of my knowledge of Dust. This character has ZERO SP in weapons. Everything is in the Logistic suit for Minmitar and logibro gear. Do you know why people get slaughtered leaving the Academy? People that like to spam high-end gear against militia, if not standard. Don't be a problem, be part of a solution. Gallente Mercenary 08551380 wrote:I don't actually think there is a matchmaking system in place
I made a new character last night and once I got out of the war acad, my very first battle was filled with people from Hellstorm Inc.! The same thing happened to my brother, he was like "what happened?". Long story short he doesn't play anymore!
New players come out of the academy with little experience, and skill points most likely improperly spent. They get into pubs and get stomped like ants. I don't know how to fix this, but something needs to be done. This is why I'm suggesting these tiers. Though, the other guy I quoted on the post I ran out of space has a better idea by far. Tier 1 (in my idea) will allow people to learn what to invest into and not to. Late P.S. My horse is well fed.
Matchmaking is fine, as has been said, we need a much longer NPE if you kill 40 people in the academy, you finish! Thats not including hacking installations, or assist, equipment(possibly). Anyone with a suitable knowledge of how to play an FPS will graduate after 2 matchs.
Thats 2 matchs, now thats not enough information to base someones ability on, if you go 20-3 in the academy twice, the matchmaking system is going to assume you are some epic clone of arnold sharwznegger and match you with people on this assumption.
Now im not saying gear shouldn't be "considered" but you shouldn't segregate the playerbase, period, never ever segregate players in this kind of game. However if you are fresh out of the academy and still only have mlt suits, then the matchmaking should drop you down a rung or 2.
The way it should be is in one room you might have Super Awsome player, mlt gear Awsome Player, std gear Average Player, adv gear Poor Player, proto gear
This is more balanced, while the super awsome guy in mlt gear is at disadvantage due to suit tier, the poor player is at a disadvantage due poor skills. If we match make like this Super Awsome player, proto gear Awsome Player, Proto gear Average Player, proto gear Poor Player, proto gear
We end up with the poor player feeling absolutely useless, and he leaves the game, which is pointless, we will have achieved nothing and the game continues to dwindle in numbers until all you have is 2-300 elite players duking it out in proto gear stomping anyone who can't compete.
Now before you say this already happening, I have explained that via the shortness of the NPE, better NPE = more accurate matchmaking = fairer matches = more fun = more players.
Now if we matchmake by the first people will move up and down the rungs as they evolve. At the very top rungs you will still end up with elite proto players duking it out. But your not gonna ending up throwing in a terrible player with them because he happens to have good gear. Instead he ends up somewhere a little above his skill bracket where he feels his suit gives him an advantage, meanwhile his opponent in his std suit thinks to himself, damn that was a close fight - imagine if I had his gear. Hey presto RPG goodness all round!
Sehregating by suit is not the way to go, you need to match people based on their performances, and you put a few players are better and worse than the average performamce of the people in the match, which facilitates movement through the rungs.
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Sir Petersen
Valhalla Nord
368
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Posted - 2013.09.26 09:38:00 -
[30] - Quote
The best solution to matchmaking is no matchmaking. |
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Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 09:47:00 -
[31] - Quote
Sir Petersen wrote:The best solution to matchmaking is no matchmaking.
Yeah cause game where you get Super Awsome Player, Proto gear Awsome Player, Proto gear Average Player, mlt gear Poor Player, mlt gear
Sounds fun! |
Sir Petersen
Valhalla Nord
368
|
Posted - 2013.09.26 09:58:00 -
[32] - Quote
Monkey MAC wrote:Sir Petersen wrote:The best solution to matchmaking is no matchmaking. Yeah cause game where you get Super Awsome Player, Proto gear Awsome Player, Proto gear Average Player, mlt gear Poor Player, mlt gear Sounds fun! So it-¦s fun for you to play against average players 24/7? How will you improve your skills if you don-¦t shoot against better players?
It is tragic to see how many of you are born afraid. Man up and get better at shooting instead of crying over a matchmaking system. Pathetic. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 10:26:00 -
[33] - Quote
Sir Petersen wrote:Monkey MAC wrote:Sir Petersen wrote:The best solution to matchmaking is no matchmaking. Yeah cause game where you get Super Awsome Player, Proto gear Awsome Player, Proto gear Average Player, mlt gear Poor Player, mlt gear Sounds fun! So it-¦s fun for you to play against average players 24/7? How will you improve your skills if you don-¦t shoot against better players? It is tragic to see how many of you are born afraid. Man up and get better at shooting instead of crying over a matchmaking system. Pathetic.
Please I don't have time for your pathetic little insults, if actually bother to read my points you will see I encourage going against better players but in a more controlled environment.
The game is about fun, that is its primary role, to be fun, engaging and enjoyable to as many people as possible. If you disagree with that statement or believe video games are about skill and prowess then stop reading, throw a few more insults and leave, this is not an argument you are aptly prepared for.
Shooting against players WAY above your skill level is not fun, if someone is significantly more skilled then you, according to physcologists, you give up more often, you switch off and never return. Meanwhile the pro gets bored with poor players and moves on seeking a better challange. You have now lost 2 more players.
Shooting against players SLIGHTLY above/below your skill level is fun. If a fight is close then both players improve slightly over time. The poorer player will think about what he did wrong, was he aware enough, does he need better gear, does he need to work on his aim? The better play happy with his victory will contemplate why it was so close, what can he do to insure a clearer margin of victory?
This is the point of matchmaking, not having matchmaking, is like throwing someone in the deep end, not everyone will be able to swim, and those that can't aren't going to want to do it again, thereby loosing you players! Matchmaking is an important part of competitive multiplayer games.
So in answer to your question Is it more fun to shoot against average players 24/7? Its a hell of a lot more fun than to shoot against players that vastly out perform you 24/7, yes. |
pegasis prime
BIG BAD W0LVES
1048
|
Posted - 2013.09.26 10:38:00 -
[34] - Quote
Sir Petersen wrote:I never get redlined. I-¦m 2 good. Use a Drop Uplink, start running and work for your squad. Do this right and you will win games by yourself.
Blaming the matchmaking system for your lack of skills is ridiculous.
I thiught id leave this hear just so everyone can read how arrogant and childish this guy is. Hes probaby about 16 or 17 sitting at his mums house gauging by his tone . Id guess he is also suffering from some form of mental retardation and should be treated accordingly. With the proper help and support we might acctually make a viable citizen of him. |
Vyzion Eyri
The Southern Legion The Umbra Combine
1346
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Posted - 2013.09.26 10:58:00 -
[35] - Quote
Tiercide: remove tiers and at the same time, tears.
There will be minor despair and doomsaying about loss of progression, but to be honest tiercide is the best-looking alternative to this gear system which many seem to disagree with.
Matchmaking won't be necessary since everyone has the same gear (more or less). Differences will be much less pronounced than today, with customisation and specialisation leading to players having MORE OBVIOUS WEAKNESSES in addition to strengths.
Weaknesses AND strengths. This is the key to tiercide. Progression must lead to penalties as well as bonuses.
There are many threads on tiercide and to be honest, I haven't explained it so well here, but it's worth considering. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 11:10:00 -
[36] - Quote
Vyzion Eyri wrote:Tiercide: remove tiers and at the same time, tears.
There will be minor despair and doomsaying about loss of progression, but to be honest tiercide is the best-looking alternative to this gear system which many seem to disagree with.
Matchmaking won't be necessary since everyone has the same gear (more or less). Differences will be much less pronounced than today, with customisation and specialisation leading to players having MORE OBVIOUS WEAKNESSES in addition to strengths.
Weaknesses AND strengths. This is the key to tiercide. Progression must lead to penalties as well as bonuses.
There are many threads on tiercide and to be honest, I haven't explained it so well here, but it's worth considering.
There should still be matchmaking, at least for pubs, which at the moment is where the majority of the player base resides. PC, FW (when it becomes serious business), have at it!
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