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Rogatien Merc
Red Star. EoN.
1237
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Posted - 2013.09.24 05:41:00 -
[1] - Quote
Low playerbase nerfs current matchmaking. Matchmaking is unlikely to be gear-tiered as such would discourage adv/pro AUR gear purchases.
Recruit a friend FTW and save us all |
Rogatien Merc
Red Star. EoN.
1244
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Posted - 2013.09.25 15:59:00 -
[2] - Quote
Kasote Denzara wrote:Edited the original post. For those that have already read it, only the lines outlining what is allowed in each tier has changed. I gave it some thought and believe this is for the better.
I won't quote the two that have responded already. Not enough players? Is that seriously the only argument that has ever been brought up against tier based matchmaking? Seems a little worn out, if you ask me.
I have successfully gotten into full lobbies of Ambush, Skirmish, and Domination since 1.4. Either A) I'm somehow lucky, despite me being on the American servers deep in the night or B) You kids are just bullshitting to bullshit.
The only people that my suggestion does not cater to is the group of people that use prototype gear against the fresh bloods. Pathetic. It's time to get out of the wheelchairs, to stop leaning on crutches, and harden the **** up because this is sad.
Added note: Even if no one stands with me, even if I do this alone, I can say that I stood up and spoke while everyone else sat in silence as darkness came. This community is poison, but there is still some hope. For freedom. Instead of complaining about weapons, suits, and vehicles, I wish to treat the true problem. Your high horse is epic. Nerf it.
The more you split players up into different categories for matchmaking, the harder it is for the game to successfully matchmake. Take it to the extreme - you have 100 tiers. You need 1600 people queueing AT THE SAME TIME to make that successful. Say you want 3x tiers, 3x game modes = 9 different queues, plus 2x FW fronts. That is 11x queues. That is 396 people that need to be queueing AT THE SAME TIME to make sure all the battles for that "cycle" are filled.
So you still want people to be able to start a game of their choice somewhat immediately... Meaning "Search for battle" to "boots on ground "is somewhere in the <3min range. Let's assume each battle lasts 12 minutes and people queue immediately after each battle. That is a 15 minute cycle between "search for battle" and return to merc quarters. A player can log in at any time and you want him to be able to join a battle with other players within 3 minutes, so for math purposes, call that a necessity for 5x cycles to be running before the same players start queueing up again because you need battles to start every 3 minutes. So 5x cycles of players. So 5 * 396 = 1980 online players to make this work in a perfect world.
In a perfect ******* world.
Now account for players AFK. Squads waiting for members. Squads that need 6x slots in their chosen game mode. Needing to restock between matches. Average match time going longer than 12 minutes. Factor in PC matches and just completely subtract those from players contributing to queues for a full 45-60min per PC match. And factor in the fact that the type of matches that people select is not a uniform distribution, but even if someone picks an unpopular match type (ambush) you still need enough players for to form a 32-man match every 3 minutes... you can easily triple the number of players that need to be online at any given time, and we are not pushing 6000 at this point.
L2Math.
I'll say again: Playerbase. Is. Too. Small. For. Gear-tiered. Matches.
[Edit: Oh... and I didn't even include REGIONAL servers...] |
Rogatien Merc
Red Star. EoN.
1244
|
Posted - 2013.09.25 16:18:00 -
[3] - Quote
Kasote Denzara wrote:Rogatien Merc wrote:Low playerbase nerfs current matchmaking. Matchmaking is unlikely to be gear-tiered as such would discourage adv/pro AUR gear purchases. Recruit a friend FTW and save us all Nothing about this stops people from buying AURUM gear. In a way, it promotes it. Most of the playerbase is currently infantry with either standard or advanced. The threat of your enemy having proto gear is an incentive for new players to buy adv and pro AUR weapons and modules to compete. Removal of said thread reduces said incentive. |
Rogatien Merc
Red Star. EoN.
1245
|
Posted - 2013.09.25 16:55:00 -
[4] - Quote
Rynoceros wrote:Instead of basing it on suit tiers, why not a suit's total Meta level?
Suits with a collective Meta of 10 or less would be Tier 1, and so on. (Actual useful numbers not necessary, as it is just theory.)
This would allow somebody with a Duvolle on a Standard fit to possibly go up against somebody in all Advanced gear, as an example. See my post above; the issue is cutting the pie of active players into ever-smaller pieces for each queue. It's currently unviable. |
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