Kasote Denzara wrote:When I was first cloned, things were new and exciting. "What was this?", "What's that?", "Can I do this or this?" My common questions. I was never one for groups, so I often lone wolfed and answered myself. Things were not like they are now.
Old faces went, new faces came. Names faded into a memory. Secrets learned, weapons mastered. Over time, the number of mercenaries started to drop. R&D has tweaked and adjusted our weapons, suits, and vehicles quite a bit over time. Eventually, the transport ships will bring our missing gear that was lost in the initial bringing of the gear. Though this pleases me, this is not the point of this broadcast.
Though Scotty has been making an attempt to properly deploy us into battle for the various investors, there is a small problem. War is not fair, though this war is controlled. Our new bloods biomass shortly after leaving the training grounds. This is a problem. A major problem. They require a... level fighting ground after leaving training. Even those that have long left the Academy have not gained proper footing. I cannot directly speak to Scotty, but I hope to gain enough supporters of this cause so that it may, one day, happen.
We require some sort of restricted matchmaking based off the gear we regularly use. Below is my suggestion.
It'll be seperated into three tiers.
Tier 1: Militia and Standard only, militia vehicles only allowed. Low ISK payout.
Tier 2: Standard and Advanced only, vehicles allowed but restricted to the standard and advanced modules. Medium ISK payout.
Tier 3: Advanced and Prototype only, all vehicles allowed (with no restriction). High ISK payout.
Tier 1 allows a transition between Academy and the "real" battles. Militia grade vehicles will allow new players to "try" vehicles without being gangbanged by proto AV.
Tier 2 allows an upgrade of both gear and vehicles without savagely being stomped out by proto AV.
Tier 3 allows mercenaries to "show their stuff" without the troubles of lesser equipped opponents.
Each tier allows a means of building money, skill, and experience, ultimately leading to higher tiers.
What about Planetary Conquest and Faction Warfare, you may ask? PC will be pure tier 3, with FW being tier 2 and 3. With PC being tier 3, only the best will be used. With FW being tier 2 and 3, it eliminates the lesser experienced from entering into it, thusly allowing more intense battles.
I believe this is what is needed, more so than the tools of war that we hope to one day use. Who will stand with me?