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Monkey MAC
killer taxi company General Tso's Alliance
726
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Posted - 2013.09.25 14:32:00 -
[1] - Quote
Segregating suit tiers is not the way to go.
You just end up with Tier 1 standard Stompers Tier 2 Advanced Stompers Tier 3 Proto Stompers
So now noobs are getting stomped at 3 tiers instead of just 1. It also near defeats the point of suot tiers in the first place. If everyone is using the same gear as you, you might as well only ever play tier 1. And stomp noobs fresh out of the academy
What is required to eliminate PROTO Stomping is 1) Longer more in depth NPE 2) A squad Finder 3) Adopt a Noob Scheme 4) PvE 5) More squad and tactical based rewards
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Monkey MAC
killer taxi company General Tso's Alliance
727
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Posted - 2013.09.25 15:23:00 -
[2] - Quote
GSP GoTSoMePoT wrote:I have a post with almost the same idea in feedback.
And I convinced you there it isn't the best idea.
Age based stomping happens in every game, you don't know what your doing etc etc. NPE will ease this.
Someone will be prepared for dying to someone in less than 3 secs if he understands how and why! NPE will ease this.
Squad Finder will allow you to choose your squad, think your squad is a load of noobs, find another one!
Lone Wolfing is not meant to be a lifestyle choice, you have squaded and squadless roles, squadless roles involve sniping, tanking, piloting that kind of thing. If the NPE hammers the point that Lone Wolfing will get you killed a lot, it will be less common
Adopt a Noob Scheme is taking a noob with you in a squad, experienced players take 1 noob a match with them, hammers in squad play benifits, reduces stomping, noobs feel useful.
4,5 yeah pretty much!
But segregating by suits is a poor choice, trust me on that! |
Monkey MAC
killer taxi company General Tso's Alliance
728
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Posted - 2013.09.25 17:24:00 -
[3] - Quote
GSP GoTSoMePoT wrote:So what's the bottom line then ? That there's no hope for the game as the player base slowly drops lower and lower.
CCP needs to do somethng quick to get players to come to the game or come back and stay for longer then 2 or 3 weeks.
At one point in this game there was over 100k+ players on then they all left.
The player base is out there CCP just needs to get them to come look at the game and some look at it again.
Just don't want to see the game die be for it even starts.
Segregation will not solve this issu |
Monkey MAC
killer taxi company General Tso's Alliance
754
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Posted - 2013.09.26 09:35:00 -
[4] - Quote
Kasote Denzara wrote:Sleepy Shadow wrote:Gear based matchmaking is not a good idea. You can verify this in three easy steps.
1. Create an alt 2. Slaughter some new players in battle academy 3. Come back and admit gear based matchmaking is not a good idea
Your experience alone is enough to make you top the killboard. Like MAC said above, new players will be stomped even with gear restrictions. MLT/STD queue would be painted red with the blood of new players. I would think NPE would be even worse when people in seemingly same gear rip you apart time and time again. And I hate the idea of restricting modules. It defeats the whole purpose of fitting your suits just the way you want.
We need more players and better matchmaking (not based in gear restriction), better tutorial would go a long way too. I would also recommend raising the starter SP/ISK, give more starter fits (different MLT suits with different weapons) and raise the WP requirement of battle academy drastically. I don't think tiered matches for those still in the academy is a bad idea though. But again, I don't think we have enough new players for that. I've said this a few times before, though not in this thread. I did make an alt, even made a few posts about it, named Needle Addict. Brand new character, did Academy, came in. Protogear being spammed around for the first three games I was in. I went postive the first two games, purely out of my knowledge of Dust. This character has ZERO SP in weapons. Everything is in the Logistic suit for Minmitar and logibro gear. Do you know why people get slaughtered leaving the Academy? People that like to spam high-end gear against militia, if not standard. Don't be a problem, be part of a solution. Gallente Mercenary 08551380 wrote:I don't actually think there is a matchmaking system in place
I made a new character last night and once I got out of the war acad, my very first battle was filled with people from Hellstorm Inc.! The same thing happened to my brother, he was like "what happened?". Long story short he doesn't play anymore!
New players come out of the academy with little experience, and skill points most likely improperly spent. They get into pubs and get stomped like ants. I don't know how to fix this, but something needs to be done. This is why I'm suggesting these tiers. Though, the other guy I quoted on the post I ran out of space has a better idea by far. Tier 1 (in my idea) will allow people to learn what to invest into and not to. Late P.S. My horse is well fed.
Matchmaking is fine, as has been said, we need a much longer NPE if you kill 40 people in the academy, you finish! Thats not including hacking installations, or assist, equipment(possibly). Anyone with a suitable knowledge of how to play an FPS will graduate after 2 matchs.
Thats 2 matchs, now thats not enough information to base someones ability on, if you go 20-3 in the academy twice, the matchmaking system is going to assume you are some epic clone of arnold sharwznegger and match you with people on this assumption.
Now im not saying gear shouldn't be "considered" but you shouldn't segregate the playerbase, period, never ever segregate players in this kind of game. However if you are fresh out of the academy and still only have mlt suits, then the matchmaking should drop you down a rung or 2.
The way it should be is in one room you might have Super Awsome player, mlt gear Awsome Player, std gear Average Player, adv gear Poor Player, proto gear
This is more balanced, while the super awsome guy in mlt gear is at disadvantage due to suit tier, the poor player is at a disadvantage due poor skills. If we match make like this Super Awsome player, proto gear Awsome Player, Proto gear Average Player, proto gear Poor Player, proto gear
We end up with the poor player feeling absolutely useless, and he leaves the game, which is pointless, we will have achieved nothing and the game continues to dwindle in numbers until all you have is 2-300 elite players duking it out in proto gear stomping anyone who can't compete.
Now before you say this already happening, I have explained that via the shortness of the NPE, better NPE = more accurate matchmaking = fairer matches = more fun = more players.
Now if we matchmake by the first people will move up and down the rungs as they evolve. At the very top rungs you will still end up with elite proto players duking it out. But your not gonna ending up throwing in a terrible player with them because he happens to have good gear. Instead he ends up somewhere a little above his skill bracket where he feels his suit gives him an advantage, meanwhile his opponent in his std suit thinks to himself, damn that was a close fight - imagine if I had his gear. Hey presto RPG goodness all round!
Sehregating by suit is not the way to go, you need to match people based on their performances, and you put a few players are better and worse than the average performamce of the people in the match, which facilitates movement through the rungs.
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Monkey MAC
killer taxi company General Tso's Alliance
754
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Posted - 2013.09.26 09:47:00 -
[5] - Quote
Sir Petersen wrote:The best solution to matchmaking is no matchmaking.
Yeah cause game where you get Super Awsome Player, Proto gear Awsome Player, Proto gear Average Player, mlt gear Poor Player, mlt gear
Sounds fun! |
Monkey MAC
killer taxi company General Tso's Alliance
754
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Posted - 2013.09.26 10:26:00 -
[6] - Quote
Sir Petersen wrote:Monkey MAC wrote:Sir Petersen wrote:The best solution to matchmaking is no matchmaking. Yeah cause game where you get Super Awsome Player, Proto gear Awsome Player, Proto gear Average Player, mlt gear Poor Player, mlt gear Sounds fun! So it-¦s fun for you to play against average players 24/7? How will you improve your skills if you don-¦t shoot against better players? It is tragic to see how many of you are born afraid. Man up and get better at shooting instead of crying over a matchmaking system. Pathetic.
Please I don't have time for your pathetic little insults, if actually bother to read my points you will see I encourage going against better players but in a more controlled environment.
The game is about fun, that is its primary role, to be fun, engaging and enjoyable to as many people as possible. If you disagree with that statement or believe video games are about skill and prowess then stop reading, throw a few more insults and leave, this is not an argument you are aptly prepared for.
Shooting against players WAY above your skill level is not fun, if someone is significantly more skilled then you, according to physcologists, you give up more often, you switch off and never return. Meanwhile the pro gets bored with poor players and moves on seeking a better challange. You have now lost 2 more players.
Shooting against players SLIGHTLY above/below your skill level is fun. If a fight is close then both players improve slightly over time. The poorer player will think about what he did wrong, was he aware enough, does he need better gear, does he need to work on his aim? The better play happy with his victory will contemplate why it was so close, what can he do to insure a clearer margin of victory?
This is the point of matchmaking, not having matchmaking, is like throwing someone in the deep end, not everyone will be able to swim, and those that can't aren't going to want to do it again, thereby loosing you players! Matchmaking is an important part of competitive multiplayer games.
So in answer to your question Is it more fun to shoot against average players 24/7? Its a hell of a lot more fun than to shoot against players that vastly out perform you 24/7, yes. |
Monkey MAC
killer taxi company General Tso's Alliance
754
|
Posted - 2013.09.26 11:10:00 -
[7] - Quote
Vyzion Eyri wrote:Tiercide: remove tiers and at the same time, tears.
There will be minor despair and doomsaying about loss of progression, but to be honest tiercide is the best-looking alternative to this gear system which many seem to disagree with.
Matchmaking won't be necessary since everyone has the same gear (more or less). Differences will be much less pronounced than today, with customisation and specialisation leading to players having MORE OBVIOUS WEAKNESSES in addition to strengths.
Weaknesses AND strengths. This is the key to tiercide. Progression must lead to penalties as well as bonuses.
There are many threads on tiercide and to be honest, I haven't explained it so well here, but it's worth considering.
There should still be matchmaking, at least for pubs, which at the moment is where the majority of the player base resides. PC, FW (when it becomes serious business), have at it!
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