Sleepy Shadow
L.O.T.I.S.
58
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Posted - 2013.09.25 17:26:00 -
[1] - Quote
Gear based matchmaking is not a good idea. You can verify this in three easy steps.
1. Create an alt 2. Slaughter some new players in battle academy 3. Come back and admit gear based matchmaking is not a good idea
Your experience alone is enough to make you top the killboard. Like MAC said above, new players will be stomped even with gear restrictions. MLT/STD queue would be painted red with the blood of new players. I would think NPE would be even worse when people in seemingly same gear rip you apart time and time again. And I hate the idea of restricting modules. It defeats the whole purpose of fitting your suits just the way you want.
We need more players and better matchmaking (not based in gear restriction), better tutorial would go a long way too. I would also recommend raising the starter SP/ISK, give more starter fits (different MLT suits with different weapons) and raise the WP requirement of battle academy drastically. I don't think tiered matches for those still in the academy is a bad idea though. But again, I don't think we have enough new players for that. |
Sleepy Shadow
L.O.T.I.S.
58
|
Posted - 2013.09.26 08:53:00 -
[2] - Quote
Kasote Denzara wrote:Sleepy Shadow wrote:Gear based matchmaking is not a good idea. You can verify this in three easy steps.
1. Create an alt 2. Slaughter some new players in battle academy 3. Come back and admit gear based matchmaking is not a good idea
Your experience alone is enough to make you top the killboard. Like MAC said above, new players will be stomped even with gear restrictions. MLT/STD queue would be painted red with the blood of new players. I would think NPE would be even worse when people in seemingly same gear rip you apart time and time again. And I hate the idea of restricting modules. It defeats the whole purpose of fitting your suits just the way you want.
We need more players and better matchmaking (not based in gear restriction), better tutorial would go a long way too. I would also recommend raising the starter SP/ISK, give more starter fits (different MLT suits with different weapons) and raise the WP requirement of battle academy drastically. I don't think tiered matches for those still in the academy is a bad idea though. But again, I don't think we have enough new players for that. I've said this a few times before, though not in this thread. I did make an alt, even made a few posts about it, named Needle Addict. Brand new character, did Academy, came in. Protogear being spammed around for the first three games I was in. I went postive the first two games, purely out of my knowledge of Dust. This character has ZERO SP in weapons. Everything is in the Logistic suit for Minmitar and logibro gear. Do you know why people get slaughtered leaving the Academy? People that like to spam high-end gear against militia, if not standard. Don't be a problem, be part of a solution.
You misunderstood my point. My point was not about what happens when you leave academy, it was what happens when an experienced player goes to the academy and how well they perform there; even when you are at the same exact level (SP wise) you out-do new players. This point would be magnified if we had gear based queues, while everyone is seemingly wearing the same level suit, experienced players have passive skills to boost those suits and have experience in the game itself. For example my STD suit is much much better when compared to someone fresh out the academy, especially if I can fit whatever mods I please (if gear restriction was for suits only, not mods).
I wholeheartedly agree that we need better matchmaking but gear restriction is not the way to go even if we had enough players to split them between 13 game modes and PC. My guess is that the proto queue would be almost empty, ADV queue would be the only one fairly balanced and MLT queue would be a bloodbath.
The academy needs to be better and longer for new players, the WP restriction for leaving academy raised, starting SP/ISK raised and the matchmaking needs to be tweaked. I have three alts; shotgun scout (less than 2 mil SP), logi (less than 5 mil SP) and a brand spanking new character (with little over 500K SP). With every last one of these characters I have been put against proto users and organized squads. This leads me to believe the matchmaking is not working or the player rating is way off. I still see that one of the biggest issue with matchmaking is its inability to recognize player corps vs. NPC corps; why does the other side have two organized squads while the other has none? And why is a character with less than 2mil SP put against someone with 10+ million?
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